The death of [12 Anti-Paladin] Orclife (Orc)

in The Inn of the Shady Grove

from the perspective of [12 Anti-Paladin] Orclife (Orc)

<worn on head>       a bronze skull cap
<worn about body>    a hard leather cloak
<worn on back>       a large leather backpack
<worn on arms>       a pair of orcish sleeves [superior]
<worn on hands>      a pair of brown leather gloves
<wielding twohanded> an orcish-forged blade [superior]
<worn on legs>       a pair of orcish leggings [poor]
<worn on feet>       a pair of studded leather boots

The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
A long steel sword is here in the dirt.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[68] A small bandage rests upon the ground here.
[14] A sturdy looking wooden club has been left here.
[14] A stout cudgel carved from oak wood lies here.
[14] A gnoby piece of wood, perhaps a small mace, lies here.
[13] A steel dagger about a foot in length lies here.
[14] A steel dagger has been tossed aside here.
[14] A warhammer with a sturdy-looking steel head lies here.
[13] An amber-colored metallic rod lies here.
[3] A spellbook has been tossed aside here.
[13] A small leather-bound book lies here.
Co (Orc)(medium) stands in mid-air here (Newbie).(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 189h/189H 118v/118V Pos: standing >

< 189h/189H 118v/118V Pos: standing >
Sorry, you must be at least level 30 to toggle who!

< 189h/189H 118v/118V Pos: standing >
Skill
2h bludgeon                   18
2h slashing                   18
bandage                       18
bash                          18
blindfighting                 19
carve                         18
cleave                    (obtained at level 36)
clerical spell knowledge      18
climb                         75
double attack                 18
fishing                       18
guard                     (obtained at level 20)
kick                          18
meditate                      18
mount                         18
mounted combat                18
parry                         21
quick chant                   19
rescue                    (obtained at level 31)
retreat                       18
riposte                       18
salvage                       18
skewer                    (obtained at level 41)
sorcerous spell knowledge     23
swim                          18
switch opponents              18
triple attack             (obtained at level 56)
unarmed damage                18

< 189h/189H 118v/118V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 189h/189H 118v/118V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 189h/189H 118v/118V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 189h/189H 118v/118V Pos: standing >

< 189h/189H 118v/118V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the 'artifact' command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 189h/189H 118v/118V Pos: standing >
Autosaving...

< 189h/189H 118v/118V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 189h/189H 118v/118V Pos: standing >

< 189h/189H 118v/118V Pos: standing >

< 189h/189H 118v/118V Pos: standing >

< 189h/189H 118v/118V Pos: standing >

< 189h/189H 118v/118V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'

< 189h/189H 118v/118V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 189h/189H 118v/118V Pos: standing >

< 189h/189H 118v/118V Pos: standing >

< 189h/189H 118v/118V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 189h/189H 118v/118V Pos: standing >
Autosaving...

< 189h/189H 118v/118V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 189h/189H 118v/118V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 189h/189H 118v/118V Pos: standing >
Co disappears into the void.
Co has lost his link.

< 189h/189H 118v/118V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 189h/189H 118v/118V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 189h/189H 118v/118V Pos: standing >
Autosaving...

< 189h/189H 118v/118V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 189h/189H 118v/118V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 189h/189H 118v/118V Pos: standing >
An orc anti-paladin suddenly attacks someone!
A dark shroud encases an orc anti-paladin as he charges into battle.
A bugger snaps into visibility.
An orc anti-paladin's weak punch grazes a bugger.
An orcish guard suddenly attacks a bugger!
An orcish guard's weak punch grazes a bugger.

< 189h/189H 118v/118V Pos: standing >
Someone misses an orc anti-paladin.
An orc anti-paladin dodges someone's attack.
A bugger snaps into visibility.

< 189h/189H 118v/118V Pos: standing >
A bugger snaps into visibility.
An orcish guard's punch grazes a bugger.
A bugger dodges an orcish guard's attack.
A bugger dodges an orcish guard's attack.
An orc anti-paladin's weak punch grazes a bugger.
An orc anti-paladin's weak punch grazes a bugger.
An orc anti-paladin's feeble punch grazes a bugger.
An orc anti-paladin wields an orcish-forged blade [poor].
An orc anti-paladin starts casting an offensive spell called 'gaseous cloud'.

< 189h/189H 118v/118V Pos: standing >
A bugger starts casting a spell.

< 189h/189H 118v/118V Pos: standing >
A bugger completes his spell...
A bugger utters the word 'reflection'
A bugger sssppllliiitttsss into many images!
A dark shroud encases an orc anti-paladin as he charges into battle.
An orc anti-paladin stops invoking abruptly!
An orc anti-paladin deflects a Shade's blow and strikes back at him!
An orc anti-paladin's mighty slash strikes a Shade very hard.

< 189h/189H 118v/118V Pos: standing >
A Shade leaves south.
Horns begin to bellow and drums thunder to the call to arms!
A Shade leaves south.
A Shade leaves south.

< 189h/189H 118v/118V Pos: standing >
A Shade stops following someone.

< 189h/189H 118v/118V Pos: standing >
An orc anti-paladin suddenly attacks someone!
A dark shroud encases an orc anti-paladin as he charges into battle.
A bugger snaps into visibility.
An orc anti-paladin's decent slash grazes a bugger.
An orcish guard suddenly attacks a bugger!
An orcish guard misses a bugger.

< 189h/189H 118v/118V Pos: standing >
Someone completes his spell...
Someone utters the word 'reflection'
Someone sssppllliiitttsss into many images!
A dark shroud encases an orc anti-paladin as he charges into battle.
An orc anti-paladin parries a Shade's lunge at him.
A Shade misses an orcish guard.
A Shade misses an orcish guard.

< 189h/189H 118v/118V Pos: standing >
A bugger snaps into visibility.

< 189h/189H 118v/118V Pos: standing >
An orc anti-paladin's mighty slash strikes a Shade very hard.
An orc anti-paladin's slash strikes a Shade very hard.
An orc anti-paladin's slash seriously wounds a Shade.
An orc anti-paladin starts casting an offensive spell.
An orcish guard's fine punch strikes a Shade very hard.
An orcish guard's fine punch strikes a Shade very hard.
An orcish guard's punch seriously wounds a Shade.
An orcish guard hits a Shade with a mighty kick to his chest.

< 189h/189H 118v/118V Pos: standing >
A bugger snaps into visibility.

< 189h/189H 118v/118V Pos: standing >
A bugger completes his spell...
A bugger utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 155h/189H 118v/118V Pos: standing >
A bugger snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 119h/189H 118v/118V Pos: standing >
A bugger snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 81h/189H 118v/118V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'molten spray'
An orc anti-paladin points at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A blast of molten spray sent by an orc anti-paladin coats a Shade with searing agony.
Upon being struck, a Shade disappears into thin air.
A Shade stops following someone.

< 81h/189H 118v/118V Pos: standing >
An orcish guard dodges a Shade's attack.

< 81h/189H 118v/118V Pos: standing >
A bugger snaps into visibility.
An orc anti-paladin suddenly attacks a bugger!
A dark shroud encases an orc anti-paladin as he charges into battle.
An orc anti-paladin's slash wounds a bugger.

< 81h/189H 118v/118V Pos: standing >
A bugger snaps into visibility.

< 81h/189H 118v/118V Pos: standing >
A bugger completes his spell...
A bugger utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
A bugger snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!
An orcish guard's powerful punch grievously wounds a Shade.
An orcish guard's fine punch grievously wounds a Shade.
Upon being struck, a Shade disappears into thin air.
A Shade stops following a bugger.

< 55h/189H 118v/118V Pos: standing >
A bugger snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 20h/189H 118v/118V Pos: standing >
A bugger snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-