<worn on head> the helm of dark power [poor]
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a beautiful mask made of bird feathers
<worn around neck> a glowing necklace of power [superior] (glowing)
<worn around neck> a necklace of giant strength (glowing)
<worn on body> the platemail of the Dragon Horde (glowing)[153h 52m 42s]
<worn about body> a tight green cloak [76%]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone [76%]
<worn about waist> a strip of studded black pudding
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (glowing)
<worn on arms> the vambraces of the vampire lords (humming)
<worn around wrist> a bracelet of influence [superior]
<worn around wrist> a bracelet of living water
<worn on hands> obsidian gauntlets [superior]
<worn on finger> the spiked ring of bloody retribution [poor] [80%]
<primary weapon> the mystical warhammer of the barbarian kings (glowing) (illuminating)[153h 52m 44s]
<secondary weapon> the titan warhammer, 'Purelight' (glowing)
<worn on legs> some misty green leg plates [superior]
<worn on feet> the boots of a MaDMaN of damage (glowing)
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 1221h/1221H 217v/217V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1221h/1221H 216v/217V Pos: standing >
Tharnadia Postal Services
This is just a small room, with various cubbyholes cut into the walls. A
small counter is built into the northern wall, and upon this sits a small
sign. Spiral stairs rise from the southwestern corner back to the lounge
above.
Obvious exits: -Up
The postal master of Tharnadia sorts piles of letters.
< 1221h/1221H 215v/217V Pos: standing >
Alas, you cannot go that way. . . .
< 1221h/1221H 215v/217V Pos: standing >
< 1221h/1221H 215v/217V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 1221h/1221H 217v/217V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'
< 1221h/1221H 217v/217V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 1221h/1221H 217v/217V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 1221h/1221H 217v/217V Pos: standing >
The mailman starts casting a spell.
The mailman completes his spell...
The mailman utters the word 'yufzgpuzre'
The mailman is surrounded by burning flames!
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 1221h/1221H 217v/217V Pos: standing >
Sorry, but you cannot do that here!
< 1221h/1221H 217v/217V Pos: standing >
Sorry, but you cannot do that here!
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
Autosaving...
< 1221h/1221H 217v/217V Pos: standing >
The mailman starts casting a spell.
The mailman completes his spell...
The mailman utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover the mailman's skin.
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
< 1221h/1221H 217v/217V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 1221h/1221H 217v/217V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 1221h/1221H 217v/217V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 1221h/1221H 217v/217V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 1221h/1221H 217v/217V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
< 1221h/1221H 217v/217V Pos: standing >
The mailman starts casting a spell.
The mailman completes his spell...
The mailman utters the words 'orabz ay uizjrizfaburuhl'
The mailman begins to shimmer.
< 1221h/1221H 217v/217V Pos: standing >
< 1221h/1221H 217v/217V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 1221h/1221H 217v/217V Pos: standing >
Autosaving...
< 1221h/1221H 217v/217V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 1221h/1221H 217v/217V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 1221h/1221H 217v/217V Pos: standing >
The mailman starts casting a spell.
The mailman completes his spell...
The mailman utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover the mailman's skin.
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
< 1221h/1221H 217v/217V Pos: standing >
The mailman starts casting a spell.
The mailman completes his spell...
The mailman utters the word 'qaregpuzre'
The mailman is surrounded by an aura of deadly cold!
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
Hint: Type 'score' to get some information about your character.
< 1221h/1221H 217v/217V Pos: standing >
Sorry, but you cannot do that here!
< 1221h/1221H 217v/217V Pos: standing >
Sorry, but you cannot do that here!
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 1221h/1221H 217v/217V Pos: standing >
Autosaving...
< 1221h/1221H 217v/217V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 1221h/1221H 217v/217V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
< 1221h/1221H 217v/217V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 1221h/1221H 217v/217V Pos: standing >
The mailman starts casting a spell.
The mailman completes his spell...
The mailman utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover the mailman's skin.
< 1221h/1221H 217v/217V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 1221h/1221H 217v/217V Pos: standing >
Sorry, but you cannot do that here!
< 1221h/1221H 217v/217V Pos: standing >
Sorry, but you cannot do that here!
< 1221h/1221H 217v/217V Pos: standing >
< 1221h/1221H 217v/217V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 1221h/1221H 217v/217V Pos: standing >
Autosaving...
< 1221h/1221H 217v/217V Pos: standing >
The mailman starts casting a spell.
The mailman completes his spell...
The mailman utters the words 'orabz ay uizjrizfaburuhl'
The mailman begins to shimmer.
< 1221h/1221H 217v/217V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 1221h/1221H 217v/217V Pos: standing >
The mailman starts casting a spell.
The mailman completes his spell...
The mailman utters the word 'qaregpuzre'
The mailman is surrounded by an aura of deadly cold!
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 1221h/1221H 217v/217V Pos: standing >
The mailman starts casting a spell.
The mailman completes his spell...
The mailman utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover the mailman's skin.
Sorry, but you cannot do that here!
< 1221h/1221H 217v/217V Pos: standing >
Sorry, but you cannot do that here!
< 1221h/1221H 217v/217V Pos: standing >
Hint: Type 'forget (spell name)' to free up a spell slot. Alternately, you can 'forget all' to free all your spell slots.
< 1221h/1221H 217v/217V Pos: standing >
Autosaving...
< 1221h/1221H 217v/217V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.
< 1221h/1221H 217v/217V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1221h/1221H 217v/217V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 1221h/1221H 217v/217V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
< 1221h/1221H 217v/217V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1221h/1221H 217v/217V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1221h/1221H 217v/217V Pos: standing >
Alarm bells sound, signalling an invasion!
< 1221h/1221H 217v/217V Pos: standing >
A shadow dracolich enters from above.
< 1221h/1221H 217v/217V Pos: standing >
A Drider skitters in from above.
< 1221h/1221H 217v/217V Pos: standing >
A Drider gives an order to his followers.
A Drider snaps into visibility.
A shadow dracolich topples over itself as it tries to bash you.
< 1221h/1221H 217v/217V Pos: standing >
You notice an Orc attempting to maneuver behind you, and take a more defensive stance. Who is he fooling?
< 1221h/1221H 217v/217V Pos: standing >
An Orc snaps into visibility.
-=[Out of nowhere, an Orc stabs you in the back.]=-
< 1180h/1221H 217v/217V Pos: standing >
< T: Gukkz TP: sta TC:few scratches E: An Orc sta EP: small wounds >
[Damage: 15 ] -=[Your impressive crush wounds an Orc.]=-
An Orc dodges your futile attack.
An Orc's skillfully shifts his stance and King's blade of Aravne with a strange black stone glistens with insane speed to thwart your attack!
-=[An Orc's slash wounds you.]=-
-=[An Orc's impressive slash wounds you.]=-
An Orc's skillfully shifts his stance and King's blade of Aravne with a strange black stone glistens with insane speed to thwart your attack!
-=[An Orc's powerful slash wounds you.]=-
The King's blade of Aravne with a strange black stone slices through the air with incredible ease!
-=[An Orc's impressive slash wounds you.]=-
[Damage: 14 ] -=[Your fine crush wounds an Orc.]=-
< 1089h/1221H 217v/217V Pos: standing >
< T: Gukkz TP: sta TC: small wounds E: An Orc sta EP: small wounds >
Sparkling magic surrounds a Drider as he begins his chant.
A Drider starts casting an offensive spell.
< 1089h/1221H 217v/217V Pos: standing >
< T: Gukkz TP: sta TC: small wounds E: An Orc sta EP: small wounds >
A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
Your life energy is tapped.
-=[You feel less energetic as a Drider drains you.]=-
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 934h/1221H 187v/217V Pos: standing >
< T: Gukkz TP: sta TC: small wounds E: An Orc sta EP: small wounds >
An Orc snaps into visibility.
-=[An Orc's impressive pierce wounds you.]=-
-=[An Orc's impressive slash wounds you.]=-
You parry an Orc's lunge at you.
-=[An Orc's pierce wounds you.]=-
You deflect an Orc's blow and strike back at him!
[Damage: 15 ] -=[Your impressive crush wounds an Orc.]=-
Your mystical warhammer of the barbarian kings fills you with BlOOdLUsT, causing you to strike down an Orc!
Your instincts force you into a BloodLust!
An Orc snaps into visibility.
[Damage: 61 ] You feel your skin harden to stone.
You miss an Orc.
You parry an Orc's lunge at you.
-=[An Orc's crude slash grazes you.]=-
< 1103h/1458H 187v/217V Pos: standing >
< T: Gukkz TP: sta TC: small wounds E: An Orc sta EP: small wounds >
An Orc snaps into visibility.
-=[Everything is blurry after an Orc's head came crashing into your skull.]=-
With a quick move, an Orc pulls back his head and rams it into you again!
-=[Everything is blurry after an Orc's head came crashing into your skull.]=-
< 1018h/1458H 187v/217V Pos: standing >
< T: Gukkz TP: sta TC: few wounds E: An Orc sta EP: small wounds >
A Drider starts casting an offensive spell.
A Drider snaps into visibility.
< 1018h/1458H 187v/217V Pos: standing >
< T: Gukkz TP: sta TC: few wounds E: An Orc sta EP: small wounds >
A shadow dracolich clambers to its feet.
< 1018h/1458H 187v/217V Pos: standing >
< T: Gukkz TP: sta TC: few wounds E: An Orc sta EP: small wounds >
A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
Your life energy is tapped.
A Drider snaps into visibility.
-=[You feel less energetic as a Drider drains you.]=-
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 850h/1458H 178v/217V Pos: standing >
< T: Gukkz TP: sta TC: few wounds E: An Orc sta EP: small wounds >
A Drider starts casting an offensive spell.
A Drider snaps into visibility.
< 850h/1458H 178v/217V Pos: standing >
< T: Gukkz TP: sta TC: few wounds E: An Orc sta EP: small wounds >
A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
Your life energy is tapped.
A Drider snaps into visibility.
-=[You feel less energetic as a Drider drains you.]=-
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
An Orc snaps into visibility.
[Damage: 13 ] -=[Your fine crush wounds an Orc.]=-
[Damage: 10 ] -=[Your crush wounds an Orc.]=-
You miss an Orc.
[Damage: 12 ] -=[Your crush wounds an Orc.]=-
An Orc dodges your futile attack.
An Orc dodges your futile attack.
You parry an Orc's lunge at you.
An Orc snaps into visibility.
-=[An Orc's pierce grazes you.]=-
-=[An Orc's slash grazes you.]=-
-=[An Orc's weak pierce grazes you.]=-
-=[An Orc's decent pierce grazes you.]=-
-=[An Orc's decent slash grazes you.]=-
-=[An Orc's weak slash grazes you.]=-
An Orc's King's blade of Aravne with a strange black stone murmurs some strange incantations...
An Orc snaps into visibility.
-=[An Orc's concussion blast rips into you, shattering your soul!]=-
-=[An Orc's fine slash wounds you.]=-
< 549h/1458H 169v/217V Pos: standing >
< T: Gukkz TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
Sparkling magic surrounds a Drider as he begins his chant.
A Drider starts casting an offensive spell.
A Drider snaps into visibility.
< 549h/1458H 169v/217V Pos: standing >
< T: Gukkz TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
Your life energy is tapped.
A Drider snaps into visibility.
-=[You feel less energetic as a Drider drains you.]=-
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 388h/1458H 162v/217V Pos: standing >
< T: Gukkz TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
A Drider gives an order to his followers.
A Drider snaps into visibility.
A shadow dracolich futilely tries to rescue an Orc!
< 388h/1458H 162v/217V Pos: standing >
< T: Gukkz TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
An Orc snaps into visibility.
-=[An Orc's impressive slash strikes you.]=-
-=[An Orc's pierce grazes you.]=-
-=[An Orc's slash wounds you.]=-
You feel your skin soften and return to normal.
-=[An Orc's weak pierce grazes you.]=-
You parry an Orc's lunge at you.
You parry an Orc's lunge at you.
-=[An Orc's slash strikes you.]=-
-=[An Orc's impressive slash strikes you.]=-
< 317h/1458H 162v/217V Pos: standing >
< T: Gukkz TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
You say 'power'
Your mystical warhammer of the barbarian kings hums as the spirits of your ancestors bestow you with power.
You feel your skin harden to stone.
You feel protective spirits watching over you.
You begin to glow dimly as a faint white halo surrounds you.
You begin to glow as a faint white halo surrounds you.
< 317h/1458H 162v/217V Pos: standing >
< T: Gukkz TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
An Orc dodges your futile attack.
An Orc snaps into visibility.
[Damage: 28 ] -=[Your powerful crush strikes an Orc.]=-
An Orc dodges your futile attack.
An Orc dodges your futile attack.
An Orc dodges your futile attack.
You miss an Orc.
< 317h/1458H 162v/217V Pos: standing >
< T: Gukkz TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
A tharnadian illusionist enters from above.
< 317h/1458H 162v/217V Pos: standing >
< T: Gukkz TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
A tharnadian illusionist makes a futile attempt to bash a Drider, but he is simply immovable.
< 317h/1458H 162v/217V Pos: standing >
< T: Gukkz TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
A Drider starts casting an offensive spell.
< 317h/1458H 162v/217V Pos: standing >
< T: Gukkz TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
An Orc snaps into visibility.
-=[An Orc's slash wounds you.]=-
An Orc's King's blade of Aravne with a strange black stone murmurs some strange incantations...
An Orc snaps into visibility.
-=[An Orc's concussion blast rips into you, shattering your soul!]=-
-=[An Orc's pierce strikes you.]=-
-=[An Orc's decent slash wounds you.]=-
You parry an Orc's lunge at you.
-=[An Orc's feeble pierce grazes you.]=-
-=[An Orc's crude slash wounds you.]=-
-=[An Orc's weak slash wounds you.]=-
-=[An Orc's feeble slash grazes you.]=-
-=[Everything is blurry after an Orc's head came crashing into your skull.]=-
You wish that your wounds would stop BLEEDING so much!
With a quick move, an Orc pulls back his head and rams it into you again!
-=[Everything is blurry after an Orc's head came crashing into your skull.]=-
You wish that your wounds would stop BLEEDING so much!
< 98h/1458H 162v/217V Pos: standing >
< T: Gukkz TP: sta TC: awful E: An Orc sta EP: few wounds >
A Drider completes his spell...
A Drider utters the words 'izoahuzz qaijudigguai bragh'
A Drider snaps into visibility.
-=[A Drider's concussion blast rips into you, shattering your soul!]=-
Your band of eldrich fire [superior] was disintegrated by the negative energy!
Your black duergar eyepatch of dexterity was disintegrated by the negative energy!
Your earring of congealed blood [poor] was disintegrated by the negative energy!
Your ashen badge of the Laduguer artisans was disintegrated by the negative energy!