The death of [28 Druid] Erisa (Halfling)

in Canopy Forest

from the perspective of [51 Necrolyte] Zlo Brewed in Blood (Drow Elf)

<worn on head>       the crown of Lords [poor] (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a spiral woven of smoke [superior]
<worn in ear>        a bloody onyx ear stud [poor] (magic)
<worn on face>       a lithixl beak [poor]
<worn around neck>   a black wool cowl stained with blood [superior]
<worn around neck>   a charm made of dwarf bone
<worn on body>       a darksteel chainmail shirt [superior] (magic) (glowing)
<worn about body>    a dark-blue robe of stars and moons [superior] (magic) (humming)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming)
<attached to belt>   Ihsahn, the drow swashbuckler's legacy braid [superior] [85%]
<worn on arms>       some polished sleeves of Dagon [poor]
<held as shield>     a chimaera scale [superior] [43%]
<worn around wrist>  a black and white zebra-hide wristband [82%]
<worn around wrist>  a crystalline wristguard [75%]
<worn on hands>      the glowing gauntlets of the necromancer [poor] (magic) (glowing) (humming)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<held>               the staff of the slaadi [poor]
<worn on legs>       some shin-guards of subterfuge [poor] [88%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [84%]

Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 346h/420H 35v/176V Pos: standing >
 
  ^^...   
 +..^^^.  
 +^^@.^^  
 +..^^^^  
  ^...M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 346h/420H 34v/176V Pos: standing >
 
  ..^^^   
 +^^^.^^  
 +..@^^^  
 +^...MM  
  ^.^..   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 346h/420H 32v/176V Pos: standing >
 
  ^^^.^   
 +..^^^^  
 +^.@.MM  
 +^.^...  
  ^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 346h/420H 31v/176V Pos: standing >
 
  +^^^.   
 M+..^^^  
 M+^@..M  
 M+^.^..  
  +^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 346h/420H 29v/176V Pos: standing >
 
  .+^^^   
 .M+..^^  
 .M+@...  
 MM+^.^.  
  *+^..   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 346h/420H 28v/176V Pos: standing >
 
  ....+..^^   
 .....+^^^.^  
 ^...M+..^^^  
 .^^.M@^...M  
 ^^.MM+^.^..  
 ..MM*+^....  
  MM**+^^.M   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 346h/420H 26v/176V Pos: standing >
 
  ....+^^^.   
 ^...M+..^^^  
 .^^.M+^...M  
 ^^.MM@^.^..  
 ..MM*+^....  
 .MM**+^^.M.  
  M ^^+..M.   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 346h/420H 26v/176V Pos: standing >
 
  ...M+..^^   
 .^^.M+^...M  
 ^^.MM+^.^..  
 ..MM*@^....  
 .MM**+^^.M.  
 MM ^^+..M.^  
  ^ .^+.MM.   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 346h/420H 25v/176V Pos: standing >
 
  ^^.M+^...   
 ^^.MM+^.^..  
 ..MM*+^....  
 .MM**@^^.M.  
 MM ^^+..M.^  
 ^^ .^+.MM.^  
  ...^+.M.^   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 346h/420H 24v/176V Pos: standing >
 
 MM*+^  
 M*@+^  
  ^^+.  
A Tranquil Forest
Obvious exits: -North -East  -South -West 

< 346h/420H 24v/176V Pos: standing >
 
  MM*+^   
 MM**+^^  
 M ^@+..  
 ^ .^+.M  
  ..^+.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 346h/420H 22v/176V Pos: standing >
Rolling Plains
Obvious exits: -North -East  -South
You see the red shape of a small living being here.
You sense a lifeform nearby.
You see the red shape of a medium living being here.

< 346h/420H 21v/176V Pos: standing >
Argh!!! The sun is too bright.

< 346h/420H 25v/176V Pos: standing >
Argh!!! The sun is too bright.

< 346h/420H 26v/176V Pos: standing >
Argh!!! The sun is too bright.

< 346h/420H 26v/176V Pos: standing >
Argh!!! The sun is too bright.

< 346h/420H 27v/176V Pos: standing >
 
  MM**+   
 MM ^^+.  
 ^^ @^+.  
 ^...^+.  
  +MM++   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 346h/420H 26v/176V Pos: standing >
Argh!!! The sun is too bright.

< 346h/420H 26v/176V Pos: standing >
Rolling Plains
Obvious exits: -North -East  -South
You see the red shape of a small living being here.
You sense a lifeform nearby.
You see the red shape of a medium living being here.

< 346h/420H 25v/176V Pos: standing >
Broken Path Headed Toward a Grove of Trees
Obvious exits: -North -South
You see the red shape of a small living being here.
You sense a lifeform nearby.

< 346h/420H 23v/176V Pos: standing >
Argh!!! The sun is too bright.

< 346h/420H 24v/176V Pos: standing >
Argh!!! The sun is too bright.

< 346h/420H 24v/176V Pos: standing >
Argh!!! The sun is too bright.

< 346h/420H 25v/176V Pos: standing >
Upon the Tree-line
Obvious exits: -North -South
You see the red shape of a small living being here.

< 346h/420H 23v/176V Pos: standing >
Just Inside the Archway
    As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven.  One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest.  It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a red-breasted tree-hugger is lying here.
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)

< 346h/420H 22v/176V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your north.
A red-tailed butterfly who is close by to your north.
A red-breasted tree-hugger who is close by to your south.
A red shape who is not far off to your south.
A red shape who is a brief walk away to your south.

< 346h/420H 22v/176V Pos: standing >

< 346h/420H 24v/176V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A red-tailed butterfly who is close by to your north.
A red-tailed butterfly who is close by to your north.
A red-breasted tree-hugger who is close by to your south.
A red shape who is not far off to your south.

< 346h/420H 25v/176V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your north.
A red-breasted tree-hugger who is close by to your south.
A red shape who is not far off to your south.
A red shape who is a brief walk away to your south.
A red shape who is a brief walk away to your south.

< 346h/420H 25v/176V Pos: standing >
You sit down and relax.

< 346h/420H 27v/176V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  1 - raise lich
               1 - cloak of fear
               1 - mass embalm
               1 - blackmantle
( 8th circle)  1 - improved invisibility
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               1 - heal undead
( 4th circle)  9 - life leech
( 3rd circle)  2 - animate dead
               6 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               6 - sleep
( 1st circle)  3 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) heal undead
    5 seconds:  ( 9th) dimension door
    8 seconds:  ( 9th) energy drain
   11 seconds:  ( 9th) energy drain
   14 seconds:  ( 9th) energy drain
   17 seconds:  ( 9th) energy drain
   20 seconds:  ( 8th) negative concussion blast
   22 seconds:  ( 8th) negative concussion blast
   25 seconds:  ( 5th) heal undead
   27 seconds:  ( 5th) heal undead
   30 seconds:  ( 8th) negative concussion blast
   32 seconds:  ( 5th) heal undead
   35 seconds:  ( 8th) negative concussion blast

You can memorize no more spells.
You continue your study.

< 346h/420H 27v/176V Pos: sitting >
You start meditating...

< 346h/420H 28v/176V Pos: sitting >
You have finished memorizing heal undead.

< 346h/420H 32v/176V Pos: sitting >
You have finished memorizing dimension door.

< 347h/420H 39v/176V Pos: sitting >

< 347h/420H 40v/176V Pos: sitting >
You have finished memorizing energy drain.

< 347h/420H 45v/176V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 348h/420H 50v/176V Pos: standing >

< 348h/420H 52v/176V Pos: standing >
You start chanting...

< 348h/420H 53v/176V Pos: standing >
Casting: improved invisibility 

< 349h/420H 55v/176V Pos: standing >
You complete your spell...
You vanish.

< 349h/420H 56v/176V Pos: standing >
You sit down and relax.

< 349h/420H 58v/176V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  1 - raise lich
               1 - cloak of fear
               1 - mass embalm
               1 - blackmantle
( 9th circle)  1 - energy drain
               1 - dimension door
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               2 - heal undead
( 4th circle)  9 - life leech
( 3rd circle)  2 - animate dead
               6 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               6 - sleep
( 1st circle)  3 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 9th) energy drain
    6 seconds:  ( 9th) energy drain
    9 seconds:  ( 9th) energy drain
   11 seconds:  ( 8th) negative concussion blast
   14 seconds:  ( 8th) negative concussion blast
   16 seconds:  ( 5th) heal undead
   19 seconds:  ( 5th) heal undead
   21 seconds:  ( 8th) negative concussion blast
   24 seconds:  ( 5th) heal undead
   26 seconds:  ( 8th) negative concussion blast
   29 seconds:  ( 8th) improved invisibility

You can memorize no more spells.
You continue your study.

< 349h/420H 59v/176V Pos: sitting >
You start meditating...

< 349h/420H 60v/176V Pos: sitting >

< 350h/420H 62v/176V Pos: sitting >
You have finished memorizing energy drain.

< 350h/420H 66v/176V Pos: sitting >
You have finished memorizing energy drain.

< 351h/420H 72v/176V Pos: sitting >
You have finished memorizing energy drain.

< 351h/420H 79v/176V Pos: sitting >
You have finished memorizing negative concussion blast.

< 352h/420H 84v/176V Pos: sitting >
You have finished memorizing negative concussion blast.

< 352h/420H 89v/176V Pos: sitting >
You have finished memorizing heal undead.

< 353h/420H 94v/176V Pos: sitting >
You have finished memorizing heal undead.

< 353h/420H 98v/176V Pos: sitting >
You have finished memorizing negative concussion blast.

< 354h/420H 103v/176V Pos: sitting >
You have finished memorizing heal undead.

< 354h/420H 107v/176V Pos: sitting >

< 354h/420H 108v/176V Pos: sitting >
You have finished memorizing negative concussion blast.

< 355h/420H 113v/176V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 355h/420H 118v/176V Pos: sitting >
You clamber to your feet.

< 355h/420H 119v/176V Pos: standing >
You don't have that spell memorized.

< 356h/420H 121v/176V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your north.
A red-tailed butterfly who is close by to your north.
A red-breasted tree-hugger who is close by to your south.
A red shape who is not far off to your south.
A red shape who is a brief walk away to your south.
A red shape who is a brief walk away to your south.

< 356h/420H 123v/176V Pos: standing >

< 357h/420H 129v/176V Pos: standing >
You purge 'improved invisibility' from your thoughts.

< 358h/420H 130v/176V Pos: standing >
You sit down and relax.

< 358h/420H 131v/176V Pos: sitting >
You are memorizing haste, which will take about 2 seconds.

< 358h/420H 135v/176V Pos: sitting >

< 358h/420H 136v/176V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  1 - raise lich
               1 - cloak of fear
               1 - mass embalm
               1 - blackmantle
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  4 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               5 - heal undead
( 4th circle)  9 - life leech
( 3rd circle)  2 - animate dead
               6 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               6 - sleep
( 1st circle)  3 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) haste

You can memorize no more spells.

< 358h/420H 137v/176V Pos: sitting >
You start meditating...

< 359h/420H 138v/176V Pos: sitting >
You have finished memorizing haste.
Your studies are complete.

< 359h/420H 141v/176V Pos: sitting >

< 360h/420H 151v/176V Pos: sitting >
You clamber to your feet.

< 360h/420H 156v/176V Pos: standing >
You start chanting...

< 360h/420H 157v/176V Pos: standing >
Casting: haste 

< 361h/420H 159v/176V Pos: standing >
You complete your spell...
You feel your heart start to race real fast!

< 361h/420H 160v/176V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
protect undead              [in spellbook]
raise wraith                [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
dispel invisible            [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
negative concussion blast   [in spellbook]

9th CIRCLE:
age                         [in spellbook]
dimension door              [in spellbook]
energy drain                [in spellbook]
globe of darkness           [in spellbook]
raise vampire               [in spellbook]
taint                       [in spellbook]
undeath to death            [in spellbook]

10th CIRCLE:
blackmantle                 [in spellbook]
cloak of fear               [in spellbook]
compact corpse              [in spellbook]
fly                         [in spellbook]
mass embalm                 [in spellbook]
raise lich                  [in spellbook]
vampiric trance             [in spellbook]

11th CIRCLE:
corpseform                  [in spellbook]
create dracolich            [in spellbook]
power word kill             [in spellbook]
summon ghasts               [in spellbook]

12th CIRCLE:
create greater dracolich   


< 362h/420H 163v/176V Pos: standing >
You start chanting...

< 362h/420H 163v/176V Pos: standing >
Casting: vitalize undead 

< 362h/420H 165v/176V Pos: standing >
You complete your spell...
You feel your bones gain strength.

< 362h/420H 167v/176V Pos: standing >

< 465h/522H 169v/176V Pos: standing >
A red-breasted tree-hugger leaves south.

< 465h/522H 170v/176V Pos: standing >

< 466h/522H 175v/176V Pos: standing >
You purge 'dimension door' from your thoughts.

< 467h/522H 176v/176V Pos: standing >
You sit down and relax.

< 467h/522H 176v/176V Pos: sitting >
You are memorizing globe of darkness, which will take about 3 seconds.

< 468h/522H 176v/176V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  1 - raise lich
               1 - cloak of fear
               1 - mass embalm
               1 - blackmantle
( 9th circle)  4 - energy drain
( 8th circle)  4 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               3 - vitalize undead
( 5th circle)  3 - teleport
               5 - heal undead
( 4th circle)  9 - life leech
( 3rd circle)  2 - animate dead
               6 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               6 - sleep
( 1st circle)  3 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) haste
    4 seconds:  ( 6th) vitalize undead
    7 seconds:  ( 9th) globe of darkness

You can memorize no more spells.

< 468h/522H 176v/176V Pos: sitting >
You start meditating...

< 469h/522H 176v/176V Pos: sitting >
You have finished memorizing haste.

< 469h/522H 176v/176V Pos: sitting >
You have finished memorizing vitalize undead.

< 469h/522H 176v/176V Pos: sitting >
Autosaving...

< 470h/522H 176v/176V Pos: sitting >
You have finished memorizing globe of darkness.
Your studies are complete.

< 470h/522H 176v/176V Pos: sitting >
You clamber to your feet.

< 470h/522H 176v/176V Pos: standing >
You start chanting...

< 470h/522H 176v/176V Pos: standing >
Casting: globe of darkness 

< 471h/522H 176v/176V Pos: standing >
You complete your spell...
A pitch-black sphere appears over your head!

< 471h/522H 176v/176V Pos: standing >
You purge 'globe of darkness' from your thoughts.

< 472h/522H 176v/176V Pos: standing >
You sit down and relax.

< 472h/522H 176v/176V Pos: sitting >
You are memorizing dimension door, which will take about 3 seconds.

< 472h/522H 176v/176V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 473h/522H 176v/176V Pos: sitting >
You clamber to your feet.

< 473h/522H 176v/176V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your north.
A red-tailed butterfly who is close by to your north.
A red-breasted tree-hugger who is close by to your south.
A red-breasted tree-hugger who is close by to your south.
A red-breasted tree-hugger who is not far off to your south.
A red-breasted tree-hugger who is not far off to your south.
A blue-tailed butterfly who is a brief walk away to your south.
A blue-tailed butterfly who is a brief walk away to your south.
The spirit of an Elven protector who is a brief walk away to your south.

< 473h/522H 176v/176V Pos: standing >
A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East  -South -West 
A red-tailed butterfly floats here apon the winds.(Red Aura)
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 474h/522H 174v/176V Pos: standing >
You quickly scan the area.
The mount who is close by to your east.
A red-breasted tree-hugger who is not far off to your south.
A red-breasted tree-hugger who is not far off to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
A blue-tailed butterfly who is rather far off to your south.
A blue-tailed butterfly who is rather far off to your south.
The spirit of an Elven protector who is rather far off to your south.
The mount who is close by to your west.

< 474h/522H 174v/176V Pos: standing >
Just Inside the Archway
    As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven.  One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest.  It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
The corpse of a red-breasted tree-hugger is lying here.

< 474h/522H 172v/176V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your north.
A red-tailed butterfly who is close by to your north.
A red-breasted tree-hugger who is close by to your south.
A red-breasted tree-hugger who is not far off to your south.
A blue-tailed butterfly who is a brief walk away to your south.
A blue-tailed butterfly who is a brief walk away to your south.
The spirit of an Elven protector who is a brief walk away to your south.

< 474h/522H 172v/176V Pos: standing >
Upon the Tree-line
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)

< 474h/522H 170v/176V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is not far off to your north.
A red-tailed butterfly who is not far off to your north.
A red-breasted tree-hugger who is close by to your south.
A red-breasted tree-hugger who is close by to your south.
A blue-tailed butterfly who is not far off to your south.
A blue-tailed butterfly who is not far off to your south.
The spirit of an Elven protector who is not far off to your south.

< 474h/522H 170v/176V Pos: standing >
Broken Path Headed Toward a Grove of Trees
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)

< 474h/522H 169v/176V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A red-breasted tree-hugger who is close by to your north.
A red-tailed butterfly who is a brief walk away to your north.
A red-tailed butterfly who is a brief walk away to your north.
A blue-tailed butterfly who is close by to your south.
A blue-tailed butterfly who is close by to your south.
The spirit of an Elven protector who is close by to your south.

< 475h/522H 170v/176V Pos: standing >
Rolling Plains
   Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient.   As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains.  The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you.  Though it is
over-grown from lack of heavy use, wildlife still uses enough to see.  As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East  -South
The corpse of a red-breasted tree-hugger is lying here.
A blue-tailed butterfly floats about the room.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 475h/522H 169v/176V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A red-breasted tree-hugger who is close by to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-tailed butterfly who is rather far off to your north.
A red-tailed butterfly who is rather far off to your north.

< 475h/522H 169v/176V Pos: standing >
 
  M..MM*+^.   
 ^..MM**+^^.  
 .MMM ^^+..M  
 M.^^ @^+.MM  
 ^^^...^+.MM  
 ++++M+++MM^  
  ...^^^+M^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 475h/522H 169v/176V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your north.
A blue-tailed butterfly who is close by to your north.
The spirit of an Elven protector who is close by to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A red-tailed butterfly who is in the distance to your north.
A red-tailed butterfly who is in the distance to your north.
A green iguana who is close by to your east.

< 475h/522H 169v/176V Pos: standing >
Rolling Plains
   Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient.   As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains.  The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you.  Though it is
over-grown from lack of heavy use, wildlife still uses enough to see.  As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East  -South
The corpse of a red-breasted tree-hugger is lying here.
A blue-tailed butterfly floats about the room.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 476h/522H 169v/176V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A red-breasted tree-hugger who is close by to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-tailed butterfly who is rather far off to your north.
A red-tailed butterfly who is rather far off to your north.

< 476h/522H 170v/176V Pos: standing >
Broken Path Headed Toward a Grove of Trees
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)

< 476h/522H 168v/176V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A red-breasted tree-hugger who is close by to your north.
A red-tailed butterfly who is a brief walk away to your north.
A red-tailed butterfly who is a brief walk away to your north.
A blue-tailed butterfly who is close by to your south.
A blue-tailed butterfly who is close by to your south.
The spirit of an Elven protector who is close by to your south.

< 476h/522H 168v/176V Pos: standing >
Upon the Tree-line
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)

< 476h/522H 167v/176V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is not far off to your north.
A red-tailed butterfly who is not far off to your north.
A red-breasted tree-hugger who is close by to your south.
A red-breasted tree-hugger who is close by to your south.
A blue-tailed butterfly who is not far off to your south.
A blue-tailed butterfly who is not far off to your south.
The spirit of an Elven protector who is not far off to your south.

< 476h/522H 167v/176V Pos: standing >
Just Inside the Archway
    As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven.  One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest.  It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
The corpse of a red-breasted tree-hugger is lying here.

< 476h/522H 166v/176V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your north.
A red-tailed butterfly who is close by to your north.
A red-breasted tree-hugger who is close by to your south.
A red-breasted tree-hugger who is not far off to your south.
A red-breasted tree-hugger who is not far off to your south.
A blue-tailed butterfly who is a brief walk away to your south.
The spirit of an Elven protector who is a brief walk away to your south.

< 476h/522H 166v/176V Pos: standing >
A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East  -South -West 
A red-tailed butterfly floats here apon the winds.(Red Aura)
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 477h/522H 166v/176V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.
The mount who is close by to your east.
A red-breasted tree-hugger who is not far off to your east.
A red-breasted tree-hugger who is not far off to your south.
A red-breasted tree-hugger who is not far off to your south.
A blue-tailed butterfly who is a brief walk away to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
A blue-tailed butterfly who is rather far off to your south.
The spirit of an Elven protector who is rather far off to your south.
The mount who is close by to your west.

< 477h/522H 167v/176V Pos: standing >
Canopy Forest
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
[2] The corpse of a red-breasted tree-hugger is lying here.
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A Halfling (small) stands, floating here. (Non-Fraggable)
A sturdy looking mount is here, all saddled up and ready to ride.

< 477h/522H 165v/176V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your west.
A red-tailed butterfly who is close by to your west.
The mount who is not far off to your west.

< 477h/522H 166v/176V Pos: standing >
You start chanting...
You snap into visibility.

< 478h/522H 171v/176V Pos: standing >
You complete your spell...
[Damage: 90 ] -=[You drain a Halfling of some of her energy.]=-

< 550h/522H 173v/176V Pos: standing >
You start chanting...

< 550h/522H 175v/176V Pos: standing >
You complete your spell...
[Damage: 91 ] -=[You drain a Halfling of some of her energy.]=-

< 622h/522H 176v/176V Pos: standing >
You start chanting...

< 622h/522H 176v/176V Pos: standing >
You complete your spell...
[Damage: 94 ] -=[You drain a Halfling of some of her energy.]=-
A Halfling's pair of worn leather sleeves is blasted by the negative energy!

< 642h/522H 176v/176V Pos: standing >
You start chanting...

< 642h/522H 176v/176V Pos: standing >
You complete your spell...
[Damage: 14 ] -=[You drain a Halfling of some of her energy.]=-
A Halfling's unique obsidian helmet was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.