The death of [53 Spiritualist] Jelli < The Commonwealth > (Grey Elf)

in Along a Game Trail

from the perspective of [54 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    a silvery pin with an emblem of a moon and a harp
<worn on head>       a platinum crown encrusted with emeralds [poor]
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a sparkling golden hoop earring [superior] (illuminating)
<worn in ear>        a scale of pulsating darkness [superior]
<worn on face>       a skull-faced warmask lined with feathers [superior]
<worn around neck>   a silvery amulet (glowing)
<worn around neck>   a dark ruby-lined medallion [poor] (glowing)
<worn on body>       a silky black dress of the sirens [80%]
<worn about body>    a cloak of Eldros [superior]
<worn as quiver>     a sheath of stitched together skulls [86%]
<worn about waist>   a belt of fresh blood [poor] [83%]
<worn on belt buckle>a large tome engulfed in blue flames (humming)
<worn on arms>       some cracked bone arm bracers
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [85%]
<worn around wrist>  a bracelet of finger bones [poor] [87%]
<worn around wrist>  the divine bracer of greater defense (glowing) (humming)
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     a yellow ring of chrysoberyl [superior]
<worn on finger>     an enchanted ring of balor bone [superior]
<primary weapon>     the silvery staff of the githyanki arch-mage
<worn on legs>       some angel feather leggings [poor] [85%]
<worn on feet>       a pair of clawed demon-hide moccasins

A small snake who is a brief walk away to your east.

< 763h/763H 234v/236V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 
A LARGE earth elemental enters from the west.

< 763h/763H 233v/236V Pos: standing >
You quickly scan the area.
A small snake who is not far off to your east.

< 763h/763H 234v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 763h/763H 235v/236V Pos: standing >
You quickly scan the area.
A small snake who is not far off to your east.

< 763h/763H 235v/236V Pos: standing >

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
   Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East  -West 
A LARGE earth elemental enters from the west.

< 763h/763H 235v/236V Pos: standing >
You quickly scan the area.
A small snake who is close by to your east.

< 763h/763H 235v/236V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail
</map>

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
   Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East  -West 
A small snake swims in the swamp.
A LARGE earth elemental enters from the west.

< 763h/763H 234v/236V Pos: standing >
You quickly scan the area.
You see nothing.

< 763h/763H 234v/236V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
   Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West 
A LARGE earth elemental enters from the west.

< 763h/763H 233v/236V Pos: standing >
You quickly scan the area.
A baby crocodile who is a brief walk away to your north.
A carnivorous plant who is close by to your south.
A small snake who is close by to your west.

< 763h/763H 234v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 763h/763H 235v/236V Pos: standing >
You quickly scan the area.
A baby crocodile who is a brief walk away to your north.
A carnivorous plant who is close by to your south.
A small snake who is close by to your west.

< 763h/763H 236v/236V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East  -South
A LARGE earth elemental enters from the south.

< 763h/763H 235v/236V Pos: standing >

<map>
Zone: Nax.
Room: An Old Trail
</map>

<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
   Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East  -West 
A small snake swims in the swamp.
A LARGE earth elemental enters from the west.

< 763h/763H 234v/236V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.

< 763h/763H 234v/236V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
   Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East  -West 
A LARGE earth elemental enters from the west.

< 763h/763H 233v/236V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A small snake who is close by to your west.

< 763h/763H 234v/236V Pos: standing >

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
   Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East  -West 
Two large boulders with rope strung around them anchor a bridge.
A LARGE earth elemental enters from the west.

< 763h/763H 234v/236V Pos: standing >

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East  -West  -Down 
A LARGE earth elemental enters from the west.

< 763h/763H 233v/236V Pos: standing >

<map>
Zone: Nax.
Room: Along a River
</map>

<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East  -West 
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A LARGE earth elemental enters from the west.

< 763h/763H 233v/236V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East  -West 
A LARGE earth elemental enters from the west.

< 763h/763H 233v/236V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West 
A LARGE earth elemental enters from the west.

< 763h/763H 232v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 763h/763H 233v/236V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your north.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.

< 763h/763H 234v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 763h/763H 234v/236V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your north.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.

< 763h/763H 235v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 763h/763H 236v/236V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your north.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.

< 763h/763H 236v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 763h/763H 236v/236V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your north.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.

< 763h/763H 236v/236V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East  -South
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.
A LARGE earth elemental enters from the south.

< 763h/763H 235v/236V Pos: standing >

<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East  -West 
A LARGE earth elemental enters from the west.

< 763h/763H 234v/236V Pos: standing >
A double-headed dragonfly enters from the west.
   ^MMMM^^.^.*    
  ^^MMM^^..^.**   
 ^^^MMM^.....***  
 ^^MMM^^.....***  
 ^^MMM^^@....***  
 ^^^MM^^^^^.****  
 ^^^MMM^..^^****  
  ^^MMMM^******   
   ^^MM^^^****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
A LARGE earth elemental enters from the west.

< 763h/763H 233v/236V Pos: standing >
A double-headed dragonfly enters from the west.
   ^MMMM^^.^.*    
  ^^MMM^^..^.**   
 ^^^MMM^.....***  
 ^^MMM^^.....***  
 ^^MMM^^@....***  
 ^^^MM^^^^^.****  
 ^^^MMM^..^^****  
  ^^MMMM^******   
   ^^MM^^^****    

< 763h/763H 233v/236V Pos: standing >
A double-headed dragonfly suddenly attacks a LARGE earth elemental!
A double-headed dragonfly misses a LARGE earth elemental.
   MMMM^^.^.**    
  ^MMM^^..^.***   
 ^^MMM^.....****  
 ^MMM^^.....****  
 ^MMM^^M@...****  
 ^^MM^^^^^.*****  
 ^^MMM^..^^*****  
  ^MMMM^*******   
   ^MM^^^*****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 763h/763H 232v/236V Pos: standing >

< 763h/763H 233v/236V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your west.
A LARGE earth elemental who is close by to your west.

< 763h/763H 233v/236V Pos: standing >
   ^MMMM^^.^.*    
  ^^MMM^^..^.**   
 ^^^MMM^.....***  
 ^^MMM^^.....***  
 ^^MMM^^@....***  
 ^^^MM^^^^^.****  
 ^^^MMM^..^^****  
  ^^MMMM^******   
   ^^MM^^^****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
A double-headed dragonfly stands in mid-air here, fighting a LARGE earth elemental.
A LARGE earth elemental stands here, fighting a double-headed dragonfly. (Minion) 

< 763h/763H 233v/236V Pos: standing >

< 763h/763H 234v/236V Pos: standing >
A double-headed dragonfly misses a LARGE earth elemental.
   ^MMMM^^.^.*    
  ^^MMM^^..^.**   
 ^^^MMM^.....***  
 ^^MMM^^.....***  
 ^^MMM^^@....***  
 ^^^MM^^^^^.****  
 ^^^MMM^..^^****  
  ^^MMMM^******   
   ^^MM^^^****    
You start chanting...
You snap into visibility.

< 763h/763H 236v/236V Pos: standing >
Casting: disintegrate 

< 763h/763H 236v/236V Pos: standing >
[Damage:  8 ] A LARGE earth elemental's decent crush seriously wounds a double-headed dragonfly.
[Damage: 10 ] A LARGE earth elemental's fine crush enshrouds a double-headed dragonfly in a mist of blood.

< 763h/763H 236v/236V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a double-headed dragonfly!
[Damage: 20 ] -=[You smile happily as your disintegration ray hits a double-headed dragonfly!]=-
A double-headed dragonfly is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 38.
You feel a carnal satisfaction as a double-headed dragonfly's gurgling and choking signals his demise.

< 763h/763H 236v/236V Pos: standing >
You start chanting...

< 763h/763H 236v/236V Pos: standing >
Casting: conjure greater elemental **

< 763h/763H 236v/236V Pos: standing >
Casting: conjure greater elemental *

< 763h/763H 236v/236V Pos: standing >
You complete your spell...
A large xorn forms from a HUGE chunk of earth!
A large xorn starts following you.
A large xorn says 'I shall serve you for a short time Zloin!'
   ^MMMM^^.^.*    
  ^^MMM^^..^.**   
 ^^^MMM^.....***  
 ^^MMM^^.....***  
 ^^MMM^^@....***  
 ^^^MM^^^^^.****  
 ^^^MMM^..^^****  
  ^^MMMM^******   
   ^^MM^^^****    

< 763h/763H 236v/236V Pos: standing >
A large xorn's skin seems to turn to stone.

< 763h/763H 236v/236V Pos: standing >
A large xorn is now a member of your group.
A LARGE earth elemental already grouped by you.
Col already grouped by you.

< 763h/763H 236v/236V Pos: standing >
You sit down and relax.

< 763h/763H 236v/236V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
               1 - stornogs spheres
(10th circle)  1 - farsee
               2 - group stone skin
               1 - stornogs shimmering starshell
               1 - earth form
( 9th circle)  1 - relocate
               4 - acidimmolate
( 8th circle)  4 - disintegrate
( 7th circle)  1 - haste
               1 - dimension door
               4 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  4 - lightning bolt
               1 - levitate
               4 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  5 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) disintegrate
    2 seconds:  (11th) conjure greater elemental

You can memorize no more spells.
You continue your study.

< 763h/763H 236v/236V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 763h/763H 236v/236V Pos: sitting >
You have finished memorizing disintegrate.

< 763h/763H 236v/236V Pos: sitting >
You have finished memorizing conjure greater elemental.
Your studies are complete.

< 763h/763H 236v/236V Pos: sitting >
You clamber to your feet.

< 763h/763H 236v/236V Pos: standing >

<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East  -West 
A large xorn enters from the east.
A LARGE earth elemental enters from the east.

< 763h/763H 234v/236V Pos: standing >
You quickly scan the area.
You see nothing.

< 763h/763H 234v/236V Pos: standing >
You start chanting...

< 763h/763H 234v/236V Pos: standing >
Casting: wall of stone **

< 763h/763H 234v/236V Pos: standing >
Casting: wall of stone *

< 763h/763H 234v/236V Pos: standing >
Casting: wall of stone 

< 763h/763H 234v/236V Pos: standing >
You complete your spell...

< 763h/763H 234v/236V Pos: standing >
You start chanting...

< 763h/763H 234v/236V Pos: standing >
Casting: conjure greater elemental **

< 763h/763H 234v/236V Pos: standing >
A Grey Elf enters from the west.

< 763h/763H 234v/236V Pos: standing >
Oof! a Grey Elf bumps into a greyish stone wall...

< 763h/763H 234v/236V Pos: standing >
Oof! a Grey Elf bumps into a greyish stone wall...

< 763h/763H 234v/236V Pos: standing >
Casting: conjure greater elemental *
Oof! a Grey Elf bumps into a greyish stone wall...

< 763h/763H 234v/236V Pos: standing >
Oof! a Grey Elf bumps into a greyish stone wall...

< 763h/763H 234v/236V Pos: standing >
Oof! a Grey Elf bumps into a greyish stone wall...

< 763h/763H 234v/236V Pos: standing >
Oof! a Grey Elf bumps into a greyish stone wall...

< 763h/763H 234v/236V Pos: standing >
You complete your spell...
A HUGE stone golem forms from a HUGE chunk of earth!
A HUGE stone golem is not pleased with you at all!
A HUGE stone golem suddenly attacks YOU!
You snap into visibility.
-=[A HUGE stone golem's crush wounds you.]=-
Oof! a Grey Elf bumps into a greyish stone wall...

< 753h/763H 234v/236V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: huge sta EP: excellent >
 Oof! a Grey Elf bumps into a greyish stone wall...

< 753h/763H 234v/236V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: huge sta EP: excellent >
 A HUGE stone golem's skin seems to turn to stone.
Oof! a Grey Elf bumps into a greyish stone wall...

< 753h/763H 234v/236V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: huge sta EP: excellent >
 Oof! a Grey Elf bumps into a greyish stone wall...

< 753h/763H 234v/236V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: huge sta EP: excellent >
 Oof! a Grey Elf bumps into a greyish stone wall...

< 753h/763H 234v/236V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: huge sta EP: excellent >
 Oof! a Grey Elf bumps into a greyish stone wall...

< 753h/763H 234v/236V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: huge sta EP: excellent >
 A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a greyish stone wall...
A Grey Elf tries to flee, but can't make it out of here!

< 753h/763H 234v/236V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: huge sta EP: excellent >
 A large xorn already grouped by you.
A LARGE earth elemental already grouped by you.
Col already grouped by you.
No new group members.

< 753h/763H 234v/236V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: huge sta EP: excellent >
 Ok.
A Grey Elf avoids being bashed by a LARGE earth elemental, who loses its balance and falls.
[Damage:  4 ] A Grey Elf is knocked to the ground by a large xorn's mighty bash!

< 753h/763H 234v/236V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: huge sta EP: excellent >
 [Damage: 11 ] A large xorn's fine crush strikes a Grey Elf.
A Grey Elf misses a LARGE earth elemental.

< 753h/763H 234v/236V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: huge sta EP: excellent >
 You miss a HUGE stone golem.
You miss a HUGE stone golem.

< 753h/763H 234v/236V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: huge sta EP: excellent >
 -=[A HUGE stone golem's impressive crush wounds you.]=-
Your platinum crown encrusted with emeralds [poor] was damaged from the massive blow!
-=[A HUGE stone golem's fine crush wounds you.]=-
-=[A HUGE stone golem's kick hits you in your side.]=-

< 709h/763H 234v/236V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: huge sta EP: excellent >
 A HUGE stone golem is dead! R.I.P.
You feel a carnal satisfaction as a HUGE stone golem's gurgling and choking signals its demise.
A HUGE stone golem moves to a different position.
A HUGE stone golem crumbles to dust.

< 709h/763H 234v/236V Pos: standing >
You attempt to flee...
Oof! You bump into a greyish stone wall...
You couldn't escape!

< 709h/763H 234v/236V Pos: standing >
A Grey Elf misses a LARGE earth elemental.
Oof! You bump into a greyish stone wall...

< 709h/763H 234v/236V Pos: standing >
You start chanting...

< 709h/763H 234v/236V Pos: standing >
[Damage: 10 ] A LARGE earth elemental's fine crush strikes a Grey Elf.

< 710h/763H 236v/236V Pos: standing >
[Damage: 11 ] A large xorn's fine crush strikes a Grey Elf.
[Damage: 12 ] A large xorn's fine crush strikes a Grey Elf.

< 710h/763H 236v/236V Pos: standing >
Casting: wall of stone **

< 711h/763H 236v/236V Pos: standing >
Casting: wall of stone *

< 712h/763H 236v/236V Pos: standing >
Casting: wall of stone 

< 714h/763H 236v/236V Pos: standing >
A Grey Elf clambers to her feet.

< 714h/763H 236v/236V Pos: standing >
You complete your spell...

< 714h/763H 236v/236V Pos: standing >
A Grey Elf misses a LARGE earth elemental.

< 715h/763H 236v/236V Pos: standing >

< 716h/763H 236v/236V Pos: standing >
A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a greyish stone wall...
A Grey Elf tries to flee, but can't make it out of here!

< 717h/763H 236v/236V Pos: standing >
Col stops following you.
Col is no longer in your group.

< 717h/763H 236v/236V Pos: standing >
A LARGE earth elemental rises to its feet.
[Damage:  8 ] A LARGE earth elemental's decent crush wounds a Grey Elf.
[Damage:  8 ] A LARGE earth elemental's decent crush wounds a Grey Elf.

< 717h/763H 236v/236V Pos: standing >
The night has begun.
A Grey Elf dodges a large xorn's attack.
A Grey Elf dodges a large xorn's attack.

< 718h/763H 236v/236V Pos: standing >
A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a greyish stone wall...
A Grey Elf tries to flee, but can't make it out of here!

< 719h/763H 236v/236V Pos: standing >
Ok.
[Damage:  4 ] A Grey Elf is knocked to the ground by a LARGE earth elemental's mighty bash!
A Grey Elf avoids being bashed by a large xorn, who loses its balance and falls.

< 720h/763H 236v/236V Pos: standing >
A Grey Elf misses a LARGE earth elemental.

< 721h/763H 236v/236V Pos: standing >
[Damage: 10 ] A LARGE earth elemental's crush strikes a Grey Elf.
[Damage: 11 ] A LARGE earth elemental's fine crush strikes a Grey Elf.

< 725h/763H 236v/236V Pos: standing >
[Damage: 12 ] A large xorn's fine crush strikes a Grey Elf.
[Damage: 11 ] A large xorn's fine crush strikes a Grey Elf.

< 725h/763H 236v/236V Pos: standing >
You start chanting...

< 726h/763H 236v/236V Pos: standing >
A Grey Elf misses a LARGE earth elemental.

< 727h/763H 236v/236V Pos: standing >
Casting: acidimmolate 

< 728h/763H 236v/236V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Grey Elf full on!
[Damage: 55 ] 
< 729h/763H 236v/236V Pos: standing >
< T: large TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 729h/763H 236v/236V Pos: standing >
< T: large TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A large xorn clambers to its feet.

< 729h/763H 236v/236V Pos: standing >
< T: large TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Looking panicked, a Grey Elf scrambles madly to her feet!

< 729h/763H 236v/236V Pos: standing >
< T: large TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 You snap into visibility.
Casting: acidimmolate 
A Grey Elf dodges a LARGE earth elemental's attack.
[Damage:  7 ] A LARGE earth elemental's decent crush strikes a Grey Elf.

< 729h/763H 236v/236V Pos: standing >
< T: large TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 23 ] -=[Green slime eats away at a Grey Elf's skin!]=-
[Damage:  8 ] A large xorn's decent crush strikes a Grey Elf.
[Damage: 19 ] A large xorn's impressive crush strikes a Grey Elf very hard.

< 729h/763H 236v/236V Pos: standing >
< T: large TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 You complete your spell...
Your bubbling spray of goo strikes a Grey Elf full on!
You snap into visibility.
[Damage: 35 ] A LARGE earth elemental dodges a Grey Elf's attack.

< 729h/763H 236v/236V Pos: standing >
< T: large TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 729h/763H 236v/236V Pos: standing >
< T: large TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a greyish stone wall...
A Grey Elf tries to flee, but can't make it out of here!

< 729h/763H 236v/236V Pos: standing >
< T: large TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 You snap into visibility.
[Damage: 23 ] -=[Green slime eats away at a Grey Elf's skin!]=-
Casting: acidimmolate 

< 729h/763H 236v/236V Pos: standing >
< T: large TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 You snap into visibility.
[Damage: 23 ] -=[Green slime eats away at a Grey Elf's skin!]=-

< 729h/763H 236v/236V Pos: standing >
< T: large TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 You snap into visibility.
You complete your spell...
Your bubbling spray of goo strikes a Grey Elf full on!
You snap into visibility.
[Damage: 23 ] A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!