The death of [50 Disharmonist] Dug < The Commonwealth > (Gnome)

in A Plowed Field

from the perspective of [55 Guardian] Colc Brewed in Blood (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone [poor] (magic) [87%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       some marksman's goggles (magic) [86%]
<worn in ear>        a steel hoop earring [superior]
<worn in ear>        a blood-colored crystal tear [superior] [86%]
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   a token of allegiance to Thrym [superior] [81%]
<worn around neck>   a token of allegiance to Thrym [poor] [88%]
<worn on body>       a blazing suit of devil platemail of endurance (magic) (glowing)
<worn about body>    an elven cloak of fine silk [superior] (magic) [82%]
<worn on back>       a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<worn as quiver>     a sheath of stitched together skulls (magic)
<worn about waist>   a utility belt of poisoning agents
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   a green linen bag (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the shield of the earthwyrm [superior] (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      the gauntlets of immortality (magic) (glowing) (humming)
<worn on finger>     a glowing black ring
<worn on finger>     a titanium ring (magic) (glowing) [85%]
<primary weapon>     the mystic axe of the dragonkind (magic) (humming)[228h 56m 21s]
<worn on legs>       the legplates of the Storm (magic)
<worn on feet>       a pair of dusty boots [superior] (glowing)


< 1007h/1007H 261v/262V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 1007h/1007H 260v/262V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 1007h/1007H 262v/262V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 1007h/1007H 262v/262V Pos: standing >
Mis rides in on a winged hellhound from the east.

< 1007h/1007H 262v/262V Pos: standing >
You follow Beltorin.

Above a River on a Rope Bridge
Obvious exits: -E -W -D
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Mis rides in on a winged hellhound from the east.

< 1007h/1007H 261v/262V Pos: standing >
Beltorin sneaks west.
You follow Beltorin.

Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Mis rides in on a winged hellhound from the east.
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 1007h/1007H 259v/262V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 1007h/1007H 258v/262V Pos: standing >
A faint hum can be heard from the legplates of the Storm you are carrying.

< 1007h/1007H 259v/262V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 1007h/1007H 259v/262V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 1007h/1007H 259v/262V Pos: standing >

< 1007h/1007H 262v/262V Pos: standing >
Mis rides in on a winged hellhound from the west.

< 1007h/1007H 262v/262V Pos: standing >
You follow Beltorin.

Above a River on a Rope Bridge
Obvious exits: -E -W -D
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Mis rides in on a winged hellhound from the west.
You grin as you realize you're floating, with no floor in the room.
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 1007h/1007H 260v/262V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
A small snake swims in the swamp.

< 1007h/1007H 260v/262V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 1007h/1007H 261v/262V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 1007h/1007H 261v/262V Pos: standing >
Beltorin sneaks in from the east.
Mis rides in on a winged hellhound from the east.

< 1007h/1007H 261v/262V Pos: standing >
You are surrounded by a blood-red glow.

< 1007h/1007H 261v/262V Pos: standing >
You stop following Beltorin.

< 1007h/1007H 261v/262V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 1007h/1007H 262v/262V Pos: standing >
A faint hum can be heard from the legplates of the Storm you are carrying.

< 1007h/1007H 262v/262V Pos: standing >
Beltorin starts following you.

< 1007h/1007H 262v/262V Pos: standing >

< 1007h/1007H 262v/262V Pos: standing >

< 1007h/1007H 262v/262V Pos: standing >
A Bend in a Trail
Obvious exits: -N -S
Mis rides in on a winged hellhound from the south.

< 1007h/1007H 261v/262V Pos: standing >
Mis dismounts a winged hellhound.

< 1007h/1007H 261v/262V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -N -S
Mis enters from the south.
A winged hellhound trots in from the south.

< 1007h/1007H 260v/262V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -N -S
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 1007h/1007H 262v/262V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
Mis enters from the south.
A winged hellhound trots in from the south.

< 1007h/1007H 261v/262V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 1007h/1007H 261v/262V Pos: standing >
Before a Forest
Obvious exits: -E -S -W#
The head taskmaster silently cleans his whip.
A commoner walks toward his destination.
Mis enters from the south.
A winged hellhound trots in from the south.

< 1007h/1007H 260v/262V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
Mis enters from the north.
A winged hellhound trots in from the north.

< 1007h/1007H 260v/262V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -N -S
Beltorin sneaks in from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 1007h/1007H 260v/262V Pos: standing >
A Bend in a Trail
Obvious exits: -N -S
Beltorin sneaks in from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 1007h/1007H 260v/262V Pos: standing >
Alas, you cannot go that way. . . .

< 1007h/1007H 262v/262V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
Beltorin sneaks in from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 1007h/1007H 261v/262V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
Mis enters from the west.
A winged hellhound trots in from the west.

< 1007h/1007H 260v/262V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
Mis enters from the west.
A winged hellhound trots in from the west.

< 1007h/1007H 259v/262V Pos: standing >
It's raining pretty hard.

< 1007h/1007H 262v/262V Pos: standing >
Nearing a River
Obvious exits: -E -W
Mis enters from the west.
A winged hellhound trots in from the west.

< 1007h/1007H 261v/262V Pos: standing >
Alas, you cannot go that way. . . .

< 1007h/1007H 261v/262V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
Mis enters from the east.
A winged hellhound trots in from the east.

< 1007h/1007H 260v/262V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
Mis enters from the east.
A winged hellhound trots in from the east.

< 1007h/1007H 259v/262V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .

< 1007h/1007H 260v/262V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
Mis enters from the east.
A winged hellhound trots in from the east.

< 1007h/1007H 261v/262V Pos: standing >
A Bend in a Trail
Obvious exits: -N -S
Beltorin sneaks in from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 1007h/1007H 260v/262V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -N -S
Beltorin sneaks in from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 1007h/1007H 261v/262V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
Mis enters from the south.
A winged hellhound trots in from the south.

< 1007h/1007H 260v/262V Pos: standing >
Before a Forest
Obvious exits: -E -S -W#
The head taskmaster silently cleans his whip.
A commoner walks toward his destination.
Beltorin sneaks in from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 1007h/1007H 261v/262V Pos: standing >
Alas, you cannot go that way. . . .

< 1007h/1007H 261v/262V Pos: standing >
Alas, you cannot go that way. . . .

< 1007h/1007H 261v/262V Pos: standing >
Ok.

< 1007h/1007H 261v/262V Pos: standing >
A Small Wooden Cottage
Obvious exits: -E -W#
Mis enters from the east.
A winged hellhound trots in from the east.

< 1007h/1007H 260v/262V Pos: standing >
Ok.

< 1007h/1007H 260v/262V Pos: standing >
The door seems to be closed.

< 1007h/1007H 262v/262V Pos: standing >
Ok.

< 1007h/1007H 262v/262V Pos: standing >
A Plowed Field
Obvious exits: -N -E -S -W
Mis enters from the east.
A winged hellhound trots in from the east.

< 1007h/1007H 261v/262V Pos: standing >
Ok.

< 1007h/1007H 261v/262V Pos: standing >
A Plowed Field
Obvious exits: -N -E# -S -W
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 1007h/1007H 261v/262V Pos: standing >
A Plowed Field
Obvious exits: -N -E# -S -W
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 1007h/1007H 261v/262V Pos: standing >

< 1007h/1007H 261v/262V Pos: standing >
A Plowed Field
Obvious exits: -N -E -S -W
A human slave works the plow.(Gold Aura)
A gnome slave works plants the seeds.(Gold Aura)
Mis enters from the east.
A winged hellhound trots in from the east.

< 1007h/1007H 260v/262V Pos: standing >
Mis snaps into visibility.
A dark shroud encases Mis as he charges into battle.
A gnome slave is knocked to the ground by Mis's mighty bash!
Beltorin suddenly attacks a gnome slave!
Beltorin snaps into visibility.
Beltorin's impressive punch strikes a gnome slave.
A Plowed Field
Obvious exits: -N -E -S -W
(Q)A halfling slave waters the seeds.(Gold Aura)
A taskmaster cracks his whip on the back of the slaves.

< 1007h/1007H 259v/262V Pos: standing >
The blood-red glow surrounding you fades away.
A Plowed Field
Obvious exits: -N -E -S -W

< 1007h/1007H 259v/262V Pos: standing >
A Plowed Field
Obvious exits: -N -E -S -W
(Q)A halfling slave waters the seeds.(Gold Aura)

< 1007h/1007H 260v/262V Pos: standing >
A Plowed Field
Obvious exits: -N -E -S -W
A gnome slave works plants the seeds.(Gold Aura)

< 1007h/1007H 261v/262V Pos: standing >
A Plowed Field
Obvious exits: -N -E -S -W
(Q)A halfling slave waters the seeds.(Gold Aura)
A taskmaster cracks his whip on the back of the slaves.

< 1007h/1007H 260v/262V Pos: standing >
A Plowed Field
Obvious exits: -N -E -S -W
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here, fighting a gnome slave.(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here, fighting a gnome slave.(Red Aura)
A gnome slave sits here, fighting Mis.(Gold Aura)

< 1007h/1007H 259v/262V Pos: standing >
You are surrounded by a blood-red glow.

< 1007h/1007H 261v/262V Pos: standing >
Mis parries a gnome slave's lunge at him.
Mis parries a gnome slave's lunge at him.

< 1007h/1007H 262v/262V Pos: standing >
A winged hellhound growls at a gnome slave.
A winged hellhound suddenly attacks a gnome slave!
A winged hellhound's fine thrash seriously wounds a gnome slave.
A Plowed Field
Obvious exits: -N -E -S -W
A winged hellhound stands in mid-air here, fighting a gnome slave. (Minion) (Red Aura)
Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here, fighting a gnome slave.(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here, fighting a gnome slave.(Red Aura)
A gnome slave sits here, fighting Mis.(Gold Aura)

< 1007h/1007H 262v/262V Pos: standing >
Mis's impressive slash enshrouds a gnome slave in a mist of blood.
Mis's slash causes a gnome slave to grimace in pain.
Mis's slash hits a gnome slave.
A gnome slave is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Colc by 0.
You feel the bloodlust in your heart as you hear the death cry of a gnome slave.

< 1007h/1007H 262v/262V Pos: standing >

< 1007h/1007H 262v/262V Pos: standing >

< 1007h/1007H 262v/262V Pos: standing >
A Plowed Field
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a gnome slave is lying here.
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 1007h/1007H 262v/262V Pos: standing >

< 1007h/1007H 262v/262V Pos: standing >
Bash who?

< 1007h/1007H 262v/262V Pos: standing >
Bash who?

< 1007h/1007H 262v/262V Pos: standing >
Bash who?

< 1007h/1007H 262v/262V Pos: standing >
Bash who?

< 1007h/1007H 262v/262V Pos: standing >
A Plowed Field
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a gnome slave is lying here.
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 1007h/1007H 262v/262V Pos: standing >
The green mist around your body fades.

< 1007h/1007H 262v/262V Pos: standing >

< 1007h/1007H 262v/262V Pos: standing >
A Plowed Field
Obvious exits: -N -E -S -W
(Q)A halfling slave waters the seeds.(Gold Aura)
Beltorin enters from the east.
Mis enters from the east.
A winged hellhound trots in from the east.

< 1007h/1007H 261v/262V Pos: standing >
A Plowed Field
Obvious exits: -N -E -S -W
A hearty mule plows the field.
Beltorin enters from the east.
Mis enters from the east.
A winged hellhound trots in from the east.

< 1007h/1007H 260v/262V Pos: standing >
A Plowed Field
Obvious exits: -N -E -S -W
(Q)A halfling slave waters the seeds.(Gold Aura)
Beltorin enters from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 1007h/1007H 261v/262V Pos: standing >
A Plowed Field
Obvious exits: -E -S -W
Beltorin enters from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 1007h/1007H 260v/262V Pos: standing >
Alas, you cannot go that way. . . .

< 1007h/1007H 260v/262V Pos: standing >
A Plowed Field
Obvious exits: -E -S
You sense a lifeform nearby.
Beltorin enters from the east.
Mis enters from the east.
A winged hellhound trots in from the east.

< 1007h/1007H 261v/262V Pos: standing >
Bash who?

< 1007h/1007H 261v/262V Pos: standing >
Bash who?

< 1007h/1007H 261v/262V Pos: standing >
Bash who?

< 1007h/1007H 261v/262V Pos: standing >
Bash who?

< 1007h/1007H 261v/262V Pos: standing >
Bash who?

< 1007h/1007H 261v/262V Pos: standing >
A Gnome leaves east.
Bash who?

< 1007h/1007H 261v/262V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Mis.
Bash who?

< 1007h/1007H 261v/262V Pos: standing >
Bash who?

< 1007h/1007H 261v/262V Pos: standing >
Bash who?

< 1007h/1007H 261v/262V Pos: standing >
Bash who?

< 1007h/1007H 261v/262V Pos: standing >
Bash who?

< 1007h/1007H 261v/262V Pos: standing >
Bash who?

< 1007h/1007H 261v/262V Pos: standing >
Bash who?

< 1007h/1007H 261v/262V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
A Plowed Field
Obvious exits: -E -S -W
Beltorin enters from the west.
Mis enters from the west.
A winged hellhound trots in from the west.

< 1007h/1007H 260v/262V Pos: standing >
A halfling slave enters from the south.
A Plowed Field
Obvious exits: -E -S -W
A gnome slave works plants the seeds.(Gold Aura)
Beltorin enters from the west.
Mis enters from the west.
A winged hellhound trots in from the west.

< 1007h/1007H 259v/262V Pos: standing >
A Plowed Field
Obvious exits: -E -S -W
A hearty mule plows the field.
Beltorin enters from the west.
Mis enters from the west.
A winged hellhound trots in from the west.

< 1007h/1007H 259v/262V Pos: standing >
A Plowed Field
Obvious exits: -S -W
Beltorin enters from the west.
Mis enters from the west.
A winged hellhound trots in from the west.

< 1007h/1007H 259v/262V Pos: standing >
A Plowed Field
Obvious exits: -N -S -W
A human slave works the plow.(Gold Aura)
A hearty mule plows the field.
Beltorin enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 1007h/1007H 259v/262V Pos: standing >
A Plowed Field
Obvious exits: -N -E# -S -W
A Gnome (small)  < The Commonwealth > stands in mid-air here.(Gold Aura)
Beltorin enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 1007h/1007H 260v/262V Pos: standing >
Mis snaps into visibility.
A dark shroud encases Mis as he charges into battle.
A Gnome is knocked to the ground by Mis's mighty bash!
The door seems to be closed.

< 1007h/1007H 261v/262V Pos: standing >
The door seems to be closed.

< 1007h/1007H 262v/262V Pos: standing >

< 1007h/1007H 262v/262V Pos: standing >
Beltorin starts casting an offensive spell.
You snap into visibility.
As a Gnome avoids your bash, you topple over and fall to the ground.

< 1007h/1007H 262v/262V Pos: sitting >
Mis parries a Gnome's lunge at him.
Mis dodges a Gnome's attack.
Mis snaps into visibility.

< 1007h/1007H 262v/262V Pos: sitting >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Gnome.
Beltorin's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.

< 1007h/1007H 262v/262V Pos: sitting >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 1007h/1007H 262v/262V Pos: sitting >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Gnome.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome's unique iron robe from Ice Tower freezes and shatters into million pieces from the intense cold!
A Gnome's severed eyes of a demon freezes and shatters into million pieces from the intense cold!
A Gnome's lithixl beak [superior] freezes and shatters into million pieces from the intense cold!
A Gnome's carved turquoise stud [poor] freezes and shatters into million pieces from the intense cold!
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Colc by 13333333.
The smell of fresh blood enters your body, infusing you with power!