<worn as a badge> a glowing blue crystal [79%]
<worn on head> the crown of unholy saints [superior]
<worn on eyes> the eye of the ogre [superior] with a strange dark bloodstone (glowing) (humming) [88%]
<worn in ear> the royal clasp of Bloodstone [68%]
<worn in ear> a dwarven earring
<worn on face> a white hot mask of living flame [superior] (glowing)
<worn around neck> the holy symbol of sanctity [poor] (glowing) (humming)
<worn around neck> the holy symbol of sanctity (glowing) (humming)
<worn on body> a bamboo chestguard [87%]
<worn about body> a cloak of Erebus [poor]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (glowing)
<worn about waist> a belt of body parts [poor] [62%]
<worn on belt buckle>a petrified bone shard [poor] (humming)
<worn on arms> some vambraces of holy might [86%]
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior] [80%]
<worn around wrist> the divine bracer of greater defense (glowing) (humming)
<worn on hands> the gloves of immolation (glowing)
<worn on finger> a glowing black ring [61%]
<worn on finger> a ring of astral essence (humming)
<held> a fire-imbued totem of Kossuth
<worn on feet> the boots of the dreamer
Obvious exits: -East -South -West
< 728h/728H 167v/190V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
There is a slight disturbance in the spirit realm here.
< 728h/728H 167v/190V Pos: standing >
< 728h/728H 167v/190V Pos: standing >
< 728h/728H 167v/190V Pos: standing >
Pardon?
< 728h/728H 169v/190V Pos: standing >
You drop to your belly.
< 728h/728H 170v/190V Pos: on your ass >
Pardon?
< 728h/728H 171v/190V Pos: on your ass >
< 728h/728H 172v/190V Pos: on your ass >
< 728h/728H 174v/190V Pos: on your ass >
Outside the Eastern City Gates
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
There is a slight disturbance in the spirit realm here.
< 728h/728H 175v/190V Pos: on your ass >
< 728h/728H 176v/190V Pos: on your ass >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 728h/728H 174v/190V Pos: on your ass >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 728h/728H 168v/190V Pos: on your ass >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 728h/728H 161v/190V Pos: on your ass >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
There is a slight disturbance in the spirit realm here.
< 728h/728H 155v/190V Pos: on your ass >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 728h/728H 148v/190V Pos: on your ass >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up
< 728h/728H 143v/190V Pos: on your ass >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A large wandering dog is here, growling at you.
< 728h/728H 136v/190V Pos: on your ass >
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
The corpse of sarn, the banker is lying here.
A large scale from a fallen hydra has been dropped.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
A young man in leather armor seems to be patrolling the walls.
< 728h/728H 130v/190V Pos: on your ass >
Alas, you cannot go that way. . . .
< 728h/728H 130v/190V Pos: on your ass >
Alas, you cannot go that way. . . .
< 728h/728H 131v/190V Pos: on your ass >
Alas, you cannot go that way. . . .
< 728h/728H 131v/190V Pos: on your ass >
Sorry, you can't do that while laying around.
< 728h/728H 132v/190V Pos: on your ass >
Alas, you cannot go that way. . . .
< 728h/728H 133v/190V Pos: on your ass >
Your available eq slots are:
<floating about head>
<worn as a badge> a glowing blue crystal [79%]
<worn on head> the crown of unholy saints [superior]
<worn on eyes> the eye of the ogre [superior] with a strange dark bloodstone (glowing) (humming) [88%]
<worn in ear> the royal clasp of Bloodstone [68%]
<worn in ear> a dwarven earring
<worn on face> a white hot mask of living flame [superior] (glowing)
<worn around neck> the holy symbol of sanctity [poor] (glowing) (humming)
<worn around neck> the holy symbol of sanctity (glowing) (humming)
<worn on body> a bamboo chestguard [87%]
<worn about body> a cloak of Erebus [poor]
<worn on back>
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (glowing)
<worn about waist> a belt of body parts [poor] [62%]
<worn on belt buckle>a petrified bone shard [poor] (humming)
<attached to belt>
<attached to belt>
<worn on arms> some vambraces of holy might [86%]
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior] [80%]
<worn around wrist> the divine bracer of greater defense (glowing) (humming)
<worn on hands> the gloves of immolation (glowing)
<worn on finger> a glowing black ring [61%]
<worn on finger> a ring of astral essence (humming)
<held> a fire-imbued totem of Kossuth
<worn on legs>
<worn on feet> the boots of the dreamer
< 728h/728H 134v/190V Pos: on your ass >
Score information for Jelli
Level: 54 Race: Grey Elf Class: Shaman / Spiritualist Sex: Female
Hit points: 728(728) Moves: 135(190)
Coins carried: 0 platinum 0 gold 19 silver 19 copper
Compression ratio: 80%
Status: Lying down.
Negative Shielded Coldshielded
Frags: -6.13 Deaths: 109
Detecting: Invisible Life Heat Holiness
Protected by: Greater Spirit Ward
Enchantments: Farsee Fly Aware Haste Levitation Tower of Iron Will
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: -38
Active Spells:
--------------
vitality (13 minutes)
stone skin (4 minutes)
pantherspeed (25 minutes)
elephantstrength (9 minutes)
greater spirit ward (34 minutes)
ravenflight (16 minutes)
detect invisibility (55 minutes)
< 728h/728H 135v/190V Pos: on your ass >
Tharnadian Bank
Obvious exits: -South
The corpse of sarn, the banker is lying here.
A large scale from a fallen hydra has been dropped.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
A young man in leather armor seems to be patrolling the walls.
< 728h/728H 135v/190V Pos: on your ass >
You are carrying: (6/11)
a hydra-scale gorget
a mithril-chain clerical amulet [superior]
the wooden amulet of the ancient tree spirit [superior] [87%]
a dragon scale
a pair of brown breeches [superior]
a bottomless bag of the shield dwarves
< 728h/728H 138v/190V Pos: on your ass >
Your available eq slots are:
<floating about head>
<worn as a badge> a glowing blue crystal [79%]
<worn on head> the crown of unholy saints [superior]
<worn on eyes> the eye of the ogre [superior] with a strange dark bloodstone (glowing) (humming) [88%]
<worn in ear> the royal clasp of Bloodstone [68%]
<worn in ear> a dwarven earring
<worn on face> a white hot mask of living flame [superior] (glowing)
<worn around neck> the holy symbol of sanctity [poor] (glowing) (humming)
<worn around neck> the holy symbol of sanctity (glowing) (humming)
<worn on body> a bamboo chestguard [87%]
<worn about body> a cloak of Erebus [poor]
<worn on back>
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (glowing)
<worn about waist> a belt of body parts [poor] [62%]
<worn on belt buckle>a petrified bone shard [poor] (humming)
<attached to belt>
<attached to belt>
<worn on arms> some vambraces of holy might [86%]
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior] [80%]
<worn around wrist> the divine bracer of greater defense (glowing) (humming)
<worn on hands> the gloves of immolation (glowing)
<worn on finger> a glowing black ring [61%]
<worn on finger> a ring of astral essence (humming)
<held> a fire-imbued totem of Kossuth
<worn on legs>
<worn on feet> the boots of the dreamer
< 728h/728H 139v/190V Pos: on your ass >
< 728h/728H 141v/190V Pos: on your ass >
You are carrying: (6/11)
a hydra-scale gorget
a mithril-chain clerical amulet [superior]
the wooden amulet of the ancient tree spirit [superior] [87%]
a dragon scale
a pair of brown breeches [superior]
a bottomless bag of the shield dwarves
< 728h/728H 141v/190V Pos: on your ass >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A large wandering dog is here, growling at you.
< 728h/728H 140v/190V Pos: on your ass >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up
< 728h/728H 134v/190V Pos: on your ass >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 728h/728H 127v/190V Pos: on your ass >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A large wandering dog is here, growling at you.
< 728h/728H 121v/190V Pos: on your ass >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 728h/728H 115v/190V Pos: on your ass >
Sorry, you can't do that while laying around.
< 728h/728H 116v/190V Pos: on your ass >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 728h/728H 110v/190V Pos: on your ass >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 728h/728H 102v/190V Pos: on your ass >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.(holy)
< 728h/728H 95v/190V Pos: on your ass >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 728h/728H 87v/190V Pos: on your ass >
Alas, you cannot go that way. . . .
< 728h/728H 88v/190V Pos: on your ass >
Alas, you cannot go that way. . . .
< 728h/728H 88v/190V Pos: on your ass >
Alas, you cannot go that way. . . .
< 728h/728H 88v/190V Pos: on your ass >
You are already awake...
< 728h/728H 89v/190V Pos: on your ass >
You clamber to your feet.
< 728h/728H 89v/190V Pos: standing >
You are already about as tense as you can get.
< 728h/728H 90v/190V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.
A large rat is scurrying about here.
< 728h/728H 88v/190V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
There is a slight disturbance in the spirit realm here.
< 728h/728H 86v/190V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 728h/728H 84v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 728h/728H 85v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 728h/728H 85v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 728h/728H 85v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 728h/728H 85v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 728h/728H 86v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 728h/728H 86v/190V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 728h/728H 84v/190V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.
A young man in leather armor seems to be patrolling outside the gates.
< 728h/728H 83v/190V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 728h/728H 81v/190V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 728h/728H 79v/190V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*M+*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.(holy)
A Decorated Town Guardian stands watch over the city gates.(holy)
< 728h/728H 78v/190V Pos: standing >
MM^***..^M^
M^**^*.^^.M^
*******....M
*M+**^**.^M
^M@++++++M
*M+*^*.****
M^******....
MMMM^***^..^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 728h/728H 78v/190V Pos: standing >
M^***..^M^.
M^**^*.^^.M^.
*******....M.
*M+**^**.^M^
^M+@+++++M+
*M+*^*.****.
M^******....^
MMM^***^..^MM
MMM*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 728h/728H 77v/190V Pos: standing >
^***..^M^..
^**^*.^^.M^..
*******....M.+
*M+**^**.^M^+
^M++@++++M++
*M+*^*.****.+
M^******....^+
MM^***^..^MM.
MM*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 728h/728H 76v/190V Pos: standing >
***..^M^...
**^*.^^.M^..+
*******....M.+.
*M+**^**.^M^+.
^M+++@+++M++.
*M+*^*.****.+.
M^******....^+.
M^***^..^MM.+
M*^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 728h/728H 75v/190V Pos: standing >
**..^M^...+
*^*.^^.M^..+.
******....M.+..
*M+**^**.^M^+..
^M++++@++M++..
*M+*^*.****.+..
^******....^+..
^***^..^MM.M.
*^*..^M^..M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 728h/728H 75v/190V Pos: standing >
*..^M^...+.
^*.^^.M^..+..
*****....M.+..^
MM**^**.^M^+..^
^M+++++@+M++...
M+*^*.****.+...
******....^+...
***^..^MM.M.^
^*..^M^..M.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 728h/728H 74v/190V Pos: standing >
*.^^.M^..+.
****....M.+..
MM**^M*.^M^+..^
^M+++++++M++...
M+*^*.*@**.+...
******....^+...
^***^..^MM.M.^^
*^*..^M^..M..
**..^M...+M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 728h/728H 73v/190V Pos: standing >
***....M.+.
M**^**.^M^+..
^M++++++++M+...
M+*^*.****.+...
******.@..^+...
^***^..^MM.M.^^
M*^*..^M^..M...
^**..^M...+M+
**.^M^^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 728h/728H 71v/190V Pos: standing >
**^**.^M^+.
M++++++++M+..
M+*^*.****.+...
******....^+...
^***^..@MM.M.^^
M*^*..^M^..M...
^^**..^M...++M+
^**.^M^^.....
**M^M.^....
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 728h/728H 70v/190V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 728h/728H 70v/190V Pos: standing >
You start chanting...
< 728h/728H 72v/190V Pos: standing >
Casting: spirit jump *
< 728h/728H 74v/190V Pos: standing >
Casting: spirit jump
< 728h/728H 75v/190V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
+****......
*M.*.....M^..
.*+.......^^.^.
..+... ....^.
..+... @ .....^
..+... ....^^
..+........^...
.+..^...^^.^M
M..^.....^^
The Impact Crater
Obvious exits: -North -East -South -West
Shattered bits of ice are scattered about the area.
A pulsating rift of dark shadows beckons only the fearless here. (humming)
Rioss < The Commonwealth > (Grey Elf)(medium) stands in mid-air here. (Casting)
*Nos < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Xan < The Commonwealth > (Shade)(small) stands in mid-air here.
A large Xorn stands here, three arms flailing. (minion)
A large xorn sits here. (Minion)
*A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting Juts.
A Vampire (medium) the Thief - Brewed in Blood stands in mid-air here, fighting Juts.
A large xorn stands here, fighting Juts. (Minion)
Juts < The Commonwealth > (Githzerai)(medium) sits in mid-air here, fighting a Vampire.(Holy)
An emaciated and sickly human decorated with many medals lurks here.
< 728h/728H 75v/190V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf leaves south.
A large xorn leaves south.
< 728h/728H 75v/190V Pos: standing >
A large xorn clambers to its feet.
Rioss completes his spell...
Rioss utters the word 'gjifal'
The sphere circling a Vampire's body darts in front of Rioss's assault!
Juts clambers to his feet.
< 728h/728H 76v/190V Pos: standing >
A Vampire misses Juts.
Juts dodges a Vampire's attack.
Juts's holy flamberge of the efreeti moves with a blinding speed and successfully repels a Vampire's attack!
Juts anticipates a Vampire's attack and masterfully parries the incoming blow.
A Vampire snaps into visibility.
Juts snaps into visibility.
A Vampire's fine slash grazes Juts.
A Vampire snaps into visibility.
Juts snaps into visibility.
A Vampire is knocked to the ground by Juts's mighty bash!
Juts dives at a Vampire skewering him with his holy flamberge of the efreeti.
Xan grasps his totem tightly, and begins communing with the spirits.
Xan starts casting an offensive spell.
< 728h/728H 76v/190V Pos: standing >
Xan completes his spell...
Xan utters the words 'warhunso gsfal'
Xan points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A Vampire snaps into visibility.
A blast of molten spray sent by Xan coats a Vampire with searing agony.
Nos starts casting an offensive spell.
Nos snaps into visibility.
< 728h/728H 77v/190V Pos: standing >
Juts snaps into visibility.
Green slime eats away at Juts's skin!
Rioss starts casting an offensive spell called 'sunray'.
< 728h/728H 77v/190V Pos: standing >
Xan starts casting an offensive spell.
< 728h/728H 78v/190V Pos: standing >
Nos snaps into visibility.
Nos completes his spell...
Nos utters the words 'unsozfol efaui'
A Vampire snaps into visibility.
Nos drains a Vampire - what a waste of energy!
< 728h/728H 78v/190V Pos: standing >
Rioss completes his spell...
Rioss utters the word 'gjifal'
A Vampire seems to be blinded!
The intense flames cause a Vampire's skin to smolder and burn!
A Vampire snaps into visibility.
Rioss unleashes light in a focused, searing ray at a Vampire!
< 728h/728H 78v/190V Pos: standing >
Xan completes his spell...
Xan utters the words 'warhunso gsfal'
Xan points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A Vampire snaps into visibility.
A blast of molten spray sent by Xan coats a Vampire with searing agony.
A Vampire's some fur-lined horned ram-skull knee guards of damage melted from the intense heat!
A Vampire's small black skull earring of dexterity melted from the intense heat!
A Vampire is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Jelli by 10607142.