The death of [51 Assassin] Tec Brewed in Blood (Vampire)

in A Burned-out Home

from the perspective of [51 Assassin] Tec Brewed in Blood (Vampire)

<worn on eyes>       a pair of goggles of faerie sight with a strange dark bloodstone (magic)
<worn in ear>        an earring of congealed blood [superior]
<worn on face>       a beautiful mask made of bird feathers [82%]
<worn around neck>   a charm made of dwarf bone [73%]
<worn on body>       the chameleon suit of transformation [superior]
<worn about body>    a goblin holy cloak [superior] (magic) (glowing) [80%]
<worn on back>       a large leather backpack
<worn about waist>   a belt of body parts [superior] (magic)
<worn on belt buckle>a hand-carved yo-yo [74%]
<worn on arms>       a pair of wildcat-hide sleeves [88%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn on hands>      some black leather gloves with mithril blades
<worn on finger>     a silver ring (magic)
<worn on finger>     an obsidian circle (magic)
<primary weapon>     a slimy troglodyte claw [superior]
<secondary weapon>   a slimy troglodyte claw [superior]
<worn on legs>       some shin-guards of subterfuge [poor]
<worn on feet>       a pair of boots of stealth (magic)

A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A young man in leather armor seems to be patrolling the area.

< 649h/649H 238v/240V Pos: standing >
You attempt to hide yourself.

< 649h/649H 238v/240V Pos: standing >
You don't see that here.

< 649h/649H 240v/240V Pos: standing >
You don't see that here.

< 649h/649H 240v/240V Pos: standing >
You don't see that here.

< 649h/649H 240v/240V Pos: standing >
Autosaving...

< 649h/649H 240v/240V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 649h/649H 240v/240V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large scale from a fallen hydra has been dropped.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
*A Barbarian (large)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 649h/649H 240v/240V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large scale from a fallen hydra has been dropped.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
*A Barbarian (large)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 649h/649H 239v/240V Pos: standing >
A Barbarian snaps into visibility.
[Damage: 75 ] -=[A Barbarian makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
You score a CRITICAL HIT!!!
[Damage: 93 ] -=[A Barbarian makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
You twist the blade and watch as a a Barbarian writhes in agony.

< 649h/649H 239v/240V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Barbarian sta EP:  small wounds >
 A Barbarian misses you.
A Barbarian snaps into visibility.
-=[A Barbarian's whip wounds you.]=-
A Barbarian's daemonite whip [poor] with a strange black stone murmurs some strange incantations...
A Barbarian snaps into visibility.
-=[A Barbarian's concussion blast rips into you, shattering your soul!]=-
OUCH!  That really did HURT!
-=[A Barbarian's whip wounds you.]=-
Your disguise falls apart!
-=[A Barbarian's crush wounds you.]=-
-=[A Barbarian's impressive crush wounds you.]=-

< 522h/649H 239v/240V Pos: standing >
< T: Tec TP: sta TC: small wounds E: A Barbarian sta EP:  small wounds >
 You attempt to flee...
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A young man in leather armor seems to be patrolling the area.
You flee southward!

< 522h/649H 224v/240V Pos: standing >
A Human leaves north.
You attempt to hide yourself.

< 522h/649H 224v/240V Pos: standing >
A Human enters from the north.

< 523h/649H 227v/240V Pos: standing >
A militia guard leaves west.

< 523h/649H 228v/240V Pos: standing >
A militia guard enters from the south.

< 529h/649H 240v/240V Pos: standing >
You don't see that here.

< 533h/649H 240v/240V Pos: standing >
You don't see that here.

< 533h/649H 240v/240V Pos: standing >
You don't see that here.

< 533h/649H 240v/240V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large scale from a fallen hydra has been dropped.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
*A Barbarian (large)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 534h/649H 240v/240V Pos: standing >
A Human leaves north.

< 538h/649H 240v/240V Pos: standing >
A Human enters from the north.
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large scale from a fallen hydra has been dropped.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
*A Barbarian (large)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 539h/649H 240v/240V Pos: standing >
A Human leaves south.

< 539h/649H 240v/240V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large scale from a fallen hydra has been dropped.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
*A Barbarian (large)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 541h/649H 240v/240V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large scale from a fallen hydra has been dropped.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
*A Barbarian (large)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 541h/649H 240v/240V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large scale from a fallen hydra has been dropped.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
*A Barbarian (large)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 542h/649H 240v/240V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large scale from a fallen hydra has been dropped.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
*A Barbarian (large)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 543h/649H 240v/240V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large scale from a fallen hydra has been dropped.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
*A Barbarian (large)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 543h/649H 240v/240V Pos: standing >

		Score information for Tec

Level: 51   Race: Vampire   Class: Rogue / Assassin Sex: Male
Hit points: 544(649)  Moves: 240(240)
Coins carried:    6 platinum     2 gold     9 silver     1 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +1.83   Deaths:   6
Detecting:      Invisible Evil Good Magic Heat
Protected from: Evil Good Fire Cold Lightning
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Sneaking GlobeOfDarkness
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  714 

Active Spells:
--------------
elephantstrength (18 minutes)
well-rested bonus (121 minutes)
vitality (5 minutes)
greater spirit ward (16 minutes)
pantherspeed (17 minutes)
spirit armor (16 minutes)


< 544h/649H 240v/240V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large scale from a fallen hydra has been dropped.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
*A Barbarian (large)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 546h/649H 240v/240V Pos: standing >
A Human enters from the south.

< 548h/649H 240v/240V Pos: standing >
A Human leaves north.

< 548h/649H 240v/240V Pos: standing >
A Human enters from the north.

< 550h/649H 240v/240V Pos: standing >
A Human leaves south.

< 551h/649H 240v/240V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 

< 552h/649H 239v/240V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South
A young man in leather armor seems to be patrolling the area.
A tough looking mercenary is standing here, strutting proudly.
A large rat is scurrying about here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 552h/649H 238v/240V Pos: standing >
Alas, you cannot go that way. . . .

< 552h/649H 238v/240V Pos: standing >
A militia guard suddenly attacks YOU!
-=[A militia guard's impressive punch strikes you.]=-
Sorry, you aren't allowed to do that in combat.

< 527h/649H 238v/240V Pos: standing >
< T: Tec TP: sta TC: small wounds E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 528h/649H 239v/240V Pos: standing >
< T: Tec TP: sta TC: small wounds E: guard sta EP: excellent >
 You attempt to flee...
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 
You flee eastward!

< 528h/649H 226v/240V Pos: standing >
You attempt to hide yourself.

< 528h/649H 226v/240V Pos: standing >
A large rat enters from the west.

< 529h/649H 226v/240V Pos: standing >
A militia guard enters from the east.

< 537h/649H 226v/240V Pos: standing >
A Human enters from the east.

< 538h/649H 226v/240V Pos: standing >
A Human leaves west.

< 539h/649H 226v/240V Pos: standing >
You don't see that here.

< 539h/649H 226v/240V Pos: standing >
You don't see that here.

< 539h/649H 226v/240V Pos: standing >
You don't see that here.

< 540h/649H 226v/240V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A tough looking mercenary is standing here, strutting proudly.

< 540h/649H 225v/240V Pos: standing >
A Human leaves south.
You attempt to hide yourself.

< 540h/649H 225v/240V Pos: standing >
A Human enters from the south.

< 541h/649H 229v/240V Pos: standing >
A Human leaves east.

< 544h/649H 240v/240V Pos: standing >
Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.

< 544h/649H 240v/240V Pos: standing >
A Human enters from the east.

< 545h/649H 240v/240V Pos: standing >
A Human leaves north.

< 546h/649H 240v/240V Pos: standing >
You don't see that here.

< 551h/649H 240v/240V Pos: standing >
You don't see that here.

< 551h/649H 240v/240V Pos: standing >
You don't see that here.

< 551h/649H 240v/240V Pos: standing >
A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North

< 552h/649H 239v/240V Pos: standing >
You attempt to hide yourself.

< 552h/649H 239v/240V Pos: standing >
A Githzerai starts casting an offensive spell.
A Githzerai snaps into visibility.

< 559h/649H 239v/240V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'parl xafe'
Nooo! The holy power of a Githzerai is almost too much...
-=[You are sent reeling by a Githzerai's holy word.]=-
OUCH!  That really did HURT!

< 489h/649H 239v/240V Pos: standing >
A Githzerai snaps into visibility.
A halo of white light descends upon a Githzerai burning your soul.
You are knocked to the ground by a Githzerai's mighty bash!
A Githzerai grins as he skewers you with his holy flamberge of the efreeti.
OUCH!  That really did HURT!

< 409h/649H 240v/240V Pos: sitting >
< T: Tec TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
-=[A Githzerai's powerful slash strikes you very hard.]=-
-=[A Githzerai's impressive slash strikes you.]=-
-=[A Githzerai's impressive slash strikes you.]=-
-=[A Githzerai's slash strikes you.]=-

< 291h/649H 240v/240V Pos: sitting >
< T: Tec TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You miss a Githzerai.
A Githzerai's holy flamberge of the efreeti moves with a blinding speed and successfully repels your attack!
A Githzerai anticipates your attack and masterfully parries your blow.
A Githzerai dodges your futile attack.
A Githzerai dodges your futile attack.
A Githzerai snaps into visibility.

< 292h/649H 240v/240V Pos: sitting >
< T: Tec TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
-=[A Githzerai's impressive slash strikes you hard.]=-
A Githzerai's holy flamberge of the efreeti summons the power of fire and flames at you.
Billowing clouds of incendiary gases pour from a Githzerai's fingertips!
The flames cause your skin to smoke!
A Githzerai snaps into visibility.
-=[You are enveloped in a cloud of incendiary gases sent by a Githzerai - OUCH!!]=-
OUCH!  That really did HURT!
The globe around your body flares as it bears the brunt of a Githzerai's assault!
The flames cause your skin to smoke!
A Githzerai snaps into visibility.
-=[You are enveloped in flames from a fireball sent by a Githzerai.  OUCH!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Githzerai's impressive slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Githzerai's impressive slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
A Githzerai's holy flamberge of the efreeti summons the power of fire and flames at you.
Billowing clouds of incendiary gases pour from a Githzerai's fingertips!
The flames cause your skin to smoke!
A Githzerai snaps into visibility.
-=[You are enveloped in a cloud of incendiary gases sent by a Githzerai - OUCH!!]=-
Your diamond crown of Winduin melted from the intense heat!
Your spiked zanthium collar melted from the intense heat!
Your greenstone earring melted from the intense heat!
Your silken backsheath of flight melted from the intense heat!
Your necromantic death shroud melted from the intense heat!