The death of [28 Blighter] Grimdor *-* Bloodlust *-* (Drow Elf)

in a Well Traveled Path

from the perspective of [31 Necrolyte] Kesk The Resistance (Githzerai)

<worn on head>       a spiked marble cap from Du'Maathe Castle
<worn in ear>        an earring of Cerberus
<worn in ear>        a platinum stud (illuminating)
<worn around neck>   a legendary cured leather necklace
<worn around neck>   a frozen ivory gorget
<worn on body>       some robes of sand weaving (magic)
<worn about body>    a large sand covered apron
<worn about waist>   a belt of desert sands
<worn on belt buckle>a human-made granite belt buckle from Du'Maathe Castle
<attached to belt>   the lost book of Magic (magic)
<worn around wrist>  a silver band with blue stones
<worn on hands>      some gleaming bone gauntlets from Du'Maathe Castle
<worn on finger>     a ring of the hierophant (magic)
<worn on finger>     a ring of the hierophant (magic)
<wielding twohanded> a decent steel shillelagh from Du'Maathe Castle (magic)
<worn on legs>       some sandy leggings (magic)

You complete your spell...
You feel protected by powers from beyond the grave.

< 246h/246H 157v/157V Pos: standing >

< 246h/246H 157v/157V Pos: standing >
You start chanting...

< 246h/246H 157v/157V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a female leucrotta!
[Damage: 20 ] [Damage: 20 ] The shadowy hand slashes a female leucrotta viciously.

< 246h/246H 157v/157V Pos: standing >
A female leucrotta enters from the east.

< 246h/246H 157v/157V Pos: standing >
A female leucrotta suddenly attacks YOU!
A female leucrotta misses you.
You start chanting...

< 246h/246H 157v/157V Pos: standing >
< T: Kesk TP: sta TC:excellent E: female sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a female leucrotta!
[Damage: 15 ] [Damage: 15 ] The shadowy hand slashes a female leucrotta viciously.

< 246h/246H 157v/157V Pos: standing >
< T: Kesk TP: sta TC:excellent E: female sta EP:  nasty wounds >
 Kileek rises to his feet.
You start chanting...

< 246h/246H 157v/157V Pos: standing >
< T: Kesk TP: sta TC:excellent E: female sta EP:  nasty wounds >
 Kileek assists you heroically.
Kileek snaps into visibility.
Kileek's impressive crush enshrouds a female leucrotta in a mist of blood.

< 246h/246H 157v/157V Pos: standing >
< T: Kesk TP: sta TC:excellent E: female sta EP: pretty hurt >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a female leucrotta!
[Damage:  9 ] [Damage:  9 ] The shadowy hand slashes a female leucrotta viciously.
A female leucrotta is incapacitated and will slowly die, if not aided.

< 246h/246H 157v/157V Pos: standing >
You start chanting...

< 246h/246H 157v/157V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a female leucrotta!
[Damage:  0 ] A female leucrotta is incapacitated and will slowly die, if not aided.
[Damage:  8 ] The shadowy hand tears away the remaining life of a female leucrotta.
A female leucrotta is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a female leucrotta's gurgling and choking signals her demise.

< 246h/246H 157v/157V Pos: standing >
You sit down and relax.

< 246h/246H 157v/157V Pos: sitting >
You have memorized the following spells:
( 6th circle)  3 - cone of cold
               1 - vitalize undead
( 5th circle)  2 - teleport
               4 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - animate dead
               1 - dispel magic
               3 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               1 - vampiric touch
( 1st circle)  1 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
   14 seconds:  ( 7th) protect undead
   20 seconds:  ( 1st) slashing darkness
   25 seconds:  ( 1st) slashing darkness
   31 seconds:  ( 1st) slashing darkness
   36 seconds:  ( 1st) slashing darkness

You can memorize 1 2nd, 1 3rd and 1 4th circle spell(s).
You continue your study.

< 246h/246H 157v/157V Pos: sitting >
You start meditating...

< 246h/246H 157v/157V Pos: sitting >

< 246h/246H 157v/157V Pos: sitting >

< 246h/246H 157v/157V Pos: sitting >
You stop meditating.
Damn!  Lost your train of thought!
You abandon your studies.
You purge 'protect undead' from your thoughts.

< 246h/246H 157v/157V Pos: sitting >
You are memorizing raise wraith, which will take about 14 seconds.

< 246h/246H 157v/157V Pos: sitting >
You have memorized the following spells:
( 6th circle)  3 - cone of cold
               1 - vitalize undead
( 5th circle)  2 - teleport
               4 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - animate dead
               1 - dispel magic
               3 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               1 - vampiric touch
( 1st circle)  1 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
   13 seconds:  ( 1st) slashing darkness
   19 seconds:  ( 1st) slashing darkness
   24 seconds:  ( 1st) slashing darkness
   30 seconds:  ( 1st) slashing darkness
   45 seconds:  ( 7th) raise wraith

You can memorize 1 2nd, 1 3rd and 1 4th circle spell(s).

< 246h/246H 157v/157V Pos: sitting >
You start meditating...

< 246h/246H 157v/157V Pos: sitting >

< 246h/246H 157v/157V Pos: sitting >
You have memorized the following spells:
( 6th circle)  3 - cone of cold
               1 - vitalize undead
( 5th circle)  2 - teleport
               4 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - animate dead
               1 - dispel magic
               3 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               1 - vampiric touch
( 1st circle)  1 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 1st) slashing darkness
    7 seconds:  ( 1st) slashing darkness
   13 seconds:  ( 1st) slashing darkness
   18 seconds:  ( 1st) slashing darkness
   33 seconds:  ( 7th) raise wraith

You can memorize 1 2nd, 1 3rd and 1 4th circle spell(s).

< 246h/246H 157v/157V Pos: sitting >
You have finished memorizing slashing darkness.

< 246h/246H 157v/157V Pos: sitting >
You stop meditating.
a large leather backpack does not contain the sales.

< 246h/246H 157v/157V Pos: sitting >
a large leather backpack does not contain the sales.

< 246h/246H 157v/157V Pos: sitting >
Unseen things vanish from your sight.

< 246h/246H 157v/157V Pos: sitting >
a large leather backpack does not contain the scales.

< 246h/246H 157v/157V Pos: sitting >

< 246h/246H 157v/157V Pos: sitting >
You have finished memorizing slashing darkness.

< 246h/246H 157v/157V Pos: sitting >
A large leather backpack contains:

[7] a dragon scale
a pile of coins

< 246h/246H 157v/157V Pos: sitting >
A female leucrotta enters from the north.

< 246h/246H 157v/157V Pos: sitting >
A female leucrotta suddenly attacks YOU!
You abandon your studies.
A female leucrotta misses you.

< 246h/246H 157v/157V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: female sta EP: excellent >
 
< 246h/246H 157v/157V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: female sta EP: excellent >
 Someone assists you heroically.
Kileek snaps into visibility.
Kileek's powerful crush seriously wounds a female leucrotta.

< 246h/246H 157v/157V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: female sta EP:  small wounds >
 You clamber to your feet.

< 246h/246H 157v/157V Pos: standing >
< T: Kesk TP: sta TC:excellent E: female sta EP:  small wounds >
 You start chanting...

< 246h/246H 157v/157V Pos: standing >
< T: Kesk TP: sta TC:excellent E: female sta EP:  small wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a female leucrotta!
[Damage: 11 ] [Damage: 11 ] The shadowy hand slashes a female leucrotta viciously.

< 246h/246H 157v/157V Pos: standing >
< T: Kesk TP: sta TC:excellent E: female sta EP:  few wounds >
 Kileek's impressive crush seriously wounds a female leucrotta.
Kileek's powerful slash enshrouds a female leucrotta in a mist of blood.
Kileek's impressive slash causes a female leucrotta to grimace in pain.
Snapping ribs can be heard as Kileek caves in a female leucrotta's chest with a fearsome blow.
A female leucrotta is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a female leucrotta's gurgling and choking signals her demise.

< 246h/246H 157v/157V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 246h/246H 157v/157V Pos: standing >
You sit down and relax.

< 246h/246H 157v/157V Pos: sitting >
You have memorized the following spells:
( 6th circle)  3 - cone of cold
               1 - vitalize undead
( 5th circle)  2 - teleport
               4 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - animate dead
               1 - dispel magic
               3 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               1 - vampiric touch
( 1st circle)  1 - minor creation
               5 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) slashing darkness
   11 seconds:  ( 1st) slashing darkness
   25 seconds:  ( 7th) raise wraith
   31 seconds:  ( 1st) slashing darkness

You can memorize 1 2nd, 1 3rd and 1 4th circle spell(s).
You continue your study.

< 246h/246H 157v/157V Pos: sitting >
You start meditating...

< 246h/246H 157v/157V Pos: sitting >
You have finished memorizing slashing darkness.

< 246h/246H 157v/157V Pos: sitting >
You have finished memorizing slashing darkness.

< 246h/246H 157v/157V Pos: sitting >

< 246h/246H 157v/157V Pos: sitting >
You stop meditating.
You get a dragon scale from a large leather backpack.

< 246h/246H 157v/157V Pos: sitting >
You have finished memorizing raise wraith.
You get a dragon scale from a large leather backpack.

< 246h/246H 157v/157V Pos: sitting >
You get a dragon scale from a large leather backpack.

< 246h/246H 157v/157V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - raise wraith
( 6th circle)  3 - cone of cold
               1 - vitalize undead
( 5th circle)  2 - teleport
               4 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - animate dead
               1 - dispel magic
               3 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               1 - vampiric touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 1st) slashing darkness

You can memorize 1 2nd, 1 3rd and 1 4th circle spell(s).

< 246h/246H 157v/157V Pos: sitting >
You start meditating...

< 246h/246H 157v/157V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 246h/246H 157v/157V Pos: sitting >
You clamber to your feet.

< 246h/246H 157v/157V Pos: standing >
You are already standing.

< 246h/246H 157v/157V Pos: standing >
 
 ^....  
   @**  
    **  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
[2] The corpse of a female leucrotta is lying here.

< 246h/246H 157v/157V Pos: standing >
Saving Kesk.

< 246h/246H 157v/157V Pos: standing >
You start chanting...

< 246h/246H 157v/157V Pos: standing >

< 246h/246H 157v/157V Pos: standing >
Casting: raise wraith 

< 246h/246H 157v/157V Pos: standing >
You complete your spell...
That corpse is too weak to raise in that manner.

< 246h/246H 157v/157V Pos: standing >
 
 ^....  
   @**  
    **  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
[2] The corpse of a female leucrotta is lying here.

< 246h/246H 157v/157V Pos: standing >
The sun starts to set in the south.

< 246h/246H 157v/157V Pos: standing >
You sit down and relax.

< 246h/246H 157v/157V Pos: sitting >
You have memorized the following spells:
( 6th circle)  3 - cone of cold
               1 - vitalize undead
( 5th circle)  2 - teleport
               4 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - animate dead
               1 - dispel magic
               3 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               1 - vampiric touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
   14 seconds:  ( 7th) raise wraith

You can memorize 1 2nd, 1 3rd and 1 4th circle spell(s).
You continue your study.

< 246h/246H 157v/157V Pos: sitting >

< 246h/246H 157v/157V Pos: sitting >
You have memorized the following spells:
( 6th circle)  3 - cone of cold
               1 - vitalize undead
( 5th circle)  2 - teleport
               4 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - animate dead
               1 - dispel magic
               3 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               1 - vampiric touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 7th) raise wraith

You can memorize 1 2nd, 1 3rd and 1 4th circle spell(s).

< 246h/246H 157v/157V Pos: sitting >
You have finished memorizing raise wraith.
Your studies are complete.

< 246h/246H 157v/157V Pos: sitting >
You clamber to your feet.

< 246h/246H 157v/157V Pos: standing >
You are already standing.

< 246h/246H 157v/157V Pos: standing >
 
 ^....  
   @**  
    **  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
[2] The corpse of a female leucrotta is lying here.

< 246h/246H 157v/157V Pos: standing >

< 246h/246H 157v/157V Pos: standing >
 
 ^...P  
   @**  
    **  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
[2] The corpse of a female leucrotta is lying here.

< 246h/246H 157v/157V Pos: standing >
Nz enters from the east.
Rex rides in on a beautiful pegasus from the east.

< 246h/246H 157v/157V Pos: standing >
You now follow Nz.

< 246h/246H 157v/157V Pos: standing >

< 246h/246H 157v/157V Pos: standing >
You sit down and relax.

< 246h/246H 157v/157V Pos: sitting >
Nz now follows someone.

< 246h/246H 157v/157V Pos: sitting >
You purge 'raise wraith' from your thoughts.

< 246h/246H 157v/157V Pos: sitting >
You are memorizing wall of bones, which will take about 14 seconds.

< 246h/246H 157v/157V Pos: sitting >

< 246h/246H 157v/157V Pos: sitting >

< 246h/246H 157v/157V Pos: sitting >

< 246h/246H 157v/157V Pos: sitting >
Kileek stops using a transparent sword.
Kileek snaps into visibility.

< 246h/246H 157v/157V Pos: sitting >

< 246h/246H 157v/157V Pos: sitting >
You have memorized the following spells:
( 6th circle)  3 - cone of cold
               1 - vitalize undead
( 5th circle)  2 - teleport
               4 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - animate dead
               1 - dispel magic
               3 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               1 - vampiric touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 7th) wall of bones

You can memorize 1 2nd, 1 3rd and 1 4th circle spell(s).

< 246h/246H 157v/157V Pos: sitting >
You start meditating...

< 246h/246H 157v/157V Pos: sitting >
Rex is now a member of Kileek's group.

< 246h/246H 157v/157V Pos: sitting >

< 246h/246H 157v/157V Pos: sitting >
Kileek wields a transparent sword.

< 246h/246H 157v/157V Pos: sitting >
Nz leaves north.
Rex leaves north riding on a beautiful pegasus.

< 246h/246H 157v/157V Pos: sitting >
You have finished memorizing wall of bones.
Your studies are complete.

< 246h/246H 157v/157V Pos: sitting >
You clamber to your feet.

< 246h/246H 157v/157V Pos: standing >
You are already standing.

< 246h/246H 157v/157V Pos: standing >
 
 ^P...  
   @**  
    **  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
[2] The corpse of a female leucrotta is lying here.

< 246h/246H 157v/157V Pos: standing >
 
   MMM.^^M^*    
  MM..^^^^^**   
 .^.^^^*******  
 ^^^^*******..  
 ..M*^P@.....*  
 ^^^*  *******  
 ^^**   ******  
  ^^^*  *****   
   ^^.******    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 246h/246H 155v/157V Pos: standing >
 
    MMM.^^M^    
  MMM..^^^^^*   
 M.^.^^^******  
 .^^^^*******.  
 ^..M*^@......  
 ^^^^*  ******  
 ^^^**   *****  
  ^^^^*  ****   
   ^^^.*****    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 
Rex  The Resistance (Human)(medium) in mid-air sits atop a beautiful pegasus.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.

< 246h/246H 153v/157V Pos: standing >
Nz leaves west.
You follow Nz.

Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East  -South -West 
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A humming bird is here flying from flower to flower.
A mistgrave hare hops around here looking for food.
A majestic bluejay circles here looking for food.
Rex rides in on a beautiful pegasus from the east.

< 246h/246H 154v/157V Pos: standing >
Nz leaves west.
You follow Nz.

Within Smokeveil Forest
   The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here.  As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently.  You
realize your not the only life in this forest.  Still you feel rather calm and
relaxed in this place.  For some reason this forest seems to make you at ease
you cant quite explain it.  Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least.  You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them.  Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East  -South -West 
Some long, finely-shaped reeds are bundled here.
[123] A tiny green plant is on the ground here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A rather buff looking deer moves about here.
A small sparrow flaps his wings frantically.
A swift walks around here looking for food.
A weevil walks on the ground here looking for food.
A small sparrow flaps his wings frantically.
A battle scarred seagull circles here looking for a fight.
A doe moves about here looking for her mother.
A mistgrave hare hops around here looking for food.
A small sparrow flaps his wings frantically.
A doe moves about here looking for her mother.
Rex rides in on a beautiful pegasus from the east.

< 246h/246H 154v/157V Pos: standing >
Nz leaves west.
You follow Nz.

Within Smokeveil Forest
   The forest is rather peaceful here, with faint sounds coming from the
southwest.  A nice cool breeze washes over your back and fills you with an odd
feeling of joy.  The songs of birds ring out in the air, their songs echo from
high up in the sky.  The mist is very thick in this area, it is almost to much
for you to handle.  Your mind is constantly fighting to remain in a perfect and
pure focus.  Your soul feels tainted by a forbidden pleasure and guilt starts
to fill your void.  Perhaps you shall stay in this place a bit longer despite
the potent vapors.  The forest continues to the North, East, South and West.
Obvious exits: -North -East  -South -West 
A charred plant lays on the ground here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A dew faerie flys around here.
A humming bird is here flying from flower to flower.
A rather buff looking deer moves about here.
A swift walks around here looking for food.
A mistgrave hare hops around here looking for food.
A dew faerie suddenly attacks YOU!
A dew faerie misses you.
Rex rides in on a beautiful pegasus from the east.

< 246h/246H 154v/157V Pos: standing >
< T: Kesk TP: sta TC:excellent E: dew sta EP: excellent >
 A rather buff looking deer enters from the east.

< 246h/246H 154v/157V Pos: standing >
< T: Kesk TP: sta TC:excellent E: dew sta EP: excellent >
 Someone assists you heroically.
Kileek snaps into visibility.
Kileek's impressive crush grievously wounds a dew faerie.

< 246h/246H 154v/157V Pos: standing >
< T: Kesk TP: sta TC:excellent E: dew sta EP:  awful >
 Rex dismounts a beautiful pegasus.

< 246h/246H 154v/157V Pos: standing >
< T: Kesk TP: sta TC:excellent E: dew sta EP:  awful >
 A dew faerie misses you.
You duck under a dew faerie's lame kick.

< 246h/246H 154v/157V Pos: standing >
< T: Kesk TP: sta TC:excellent E: dew sta EP:  awful >
 A cute fuzzy squirrel enters from the north.
[Damage:  5 ] Your fine crush causes a dew faerie to grimace in pain.
A dew faerie is incapacitated and will slowly die, if not aided.

< 246h/246H 154v/157V Pos: standing >
A dew faerie detonates, pieces of flesh splatter across the room.
A dew faerie is dead! R.I.P.
You receive your share of experience.
The last gasps of a dew faerie cause a sickening chill to run up your spine.

< 246h/246H 154v/157V Pos: standing >
Nz gets something from the corpse of a dew faerie.
You quickly scan the area.
A majestic bluejay who is close by to your north.
A cute fuzzy squirrel who is close by to your north.
A deadly looking wolf who is close by to your east.
A small sparrow who is close by to your east.
A weevil who is close by to your east.
A small sparrow who is close by to your east.
A battle scarred seagull who is close by to your east.
A small sparrow who is close by to your east.
A doe who is close by to your east.
A mistgrave hare who is not far off to your east.
A humming bird who is not far off to your east.
A mistgrave hare who is not far off to your east.
A majestic bluejay who is not far off to your east.
A rather buff looking deer who is close by to your south.
A mother deer who is close by to your south.
A mother deer who is close by to your west.
A mistgrave hare who is close by to your west.
A deadly looking wolf who is close by to your west.
A rather buff looking deer who is not far off to your west.
A swallow who is not far off to your west.
A robin who is not far off to your west.
A robin who is a brief walk away to your west.
A hostile woodchuck who is a brief walk away to your west.

< 246h/246H 156v/157V Pos: standing >
Nz puts a small pile of coins into a bottomless bag of the illithids.

< 246h/246H 157v/157V Pos: standing >
A humming bird leaves south.

< 246h/246H 157v/157V Pos: standing >
Nz leaves west.
You follow Nz.

Within Smokeveil Forest
   Many a creature has treked in this place of the forest.  You see many signs
of beings both great and small passing here.  Twigs lay broken upon the ground
next to stains of blood.  It looks like a wounded animal passed this area
rather recently.  A fog starts to creep into your sight and things start to
blur and melt.  The trees start to flicker and fade, the crisp color of the
green becomes your sight.  Your focus starts to drift and stray into a lost
confusion.  Sounds all start to roll together as one, they seem to be coming
from all around you.  A chill of fear runs down along your spine and things no
longer seem at peace.  Your heart races and your body starts to shiver in an
uncomfortable manor.  Songs of birds can be heard again, and the gentle breeze
washes over you once more.  The effect of the mist has seemed to pass once
again.  The reality of the forest continues on all around you.
Obvious exits: -North -East  -South -West 
[123] A tiny green plant is on the ground here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A mother deer is looking for her wayward child.
A mother deer is looking for her wayward child.
A mistgrave hare hops around here looking for food.
A deadly looking wolf stands, apparently asleep.
Rex enters from the east.
A beautiful pegasus trots in from the east.

< 246h/246H 155v/157V Pos: standing >
You quickly scan the area.
A rather buff looking deer who is close by to your north.
A majestic bluejay who is close by to your north.
A humming bird who is close by to your north.
A majestic bluejay who is close by to your north.
A cute fuzzy squirrel who is close by to your north.
A cute fuzzy squirrel who is close by to your east.
A rather buff looking deer who is close by to your east.
A rather buff looking deer who is close by to your east.
A swift who is close by to your east.
A mistgrave hare who is close by to your east.
A deadly looking wolf who is not far off to your east.
A small sparrow who is not far off to your east.
A swift who is not far off to your east.
A weevil who is not far off to your east.
A small sparrow who is not far off to your east.
A battle scarred seagull who is not far off to your east.
A small sparrow who is not far off to your east.
A mistgrave hare who is a brief walk away to your east.
A humming bird who is a brief walk away to your east.
A mistgrave hare who is a brief walk away to your east.
A robin who is close by to your south.
A humming bird who is close by to your south.
A swallow who is close by to your west.
A robin who is close by to your west.
A swift who is not far off to your west.
A hostile woodchuck who is not far off to your west.

< 246h/246H 155v/157V Pos: standing >
A robin enters from the south.
Nz leaves west.
You follow Nz.

Within Smokeveil Forest
   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East  -South -West 
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A rather buff looking deer moves about here.
A swallow flys here looking for food.
A robin circles here looking for her lost child.
Rex enters from the east.
A beautiful pegasus trots in from the east.

< 246h/246H 153v/157V Pos: standing >
Nz leaves west.
You follow Nz.

Within Smokeveil Forest
   This part of the forest is very quiet, except for some sounds that can be
heard coming from the south.  You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast.  This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye.  The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you.  Or maybe you are just hearing things again, the
mist starts to evade your mind again.  Your thoughts start to cloud and loose
their place.  Confusion becomes your reality and you start to stare around in a
chaotic manner.  You start to wonder if you are truly here, or if this is all a
strange dream.  The forest seems to continue to the East and South.
Obvious exits: -East  -South
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A cute and fuzzy squirrel moves around the forest here.
A robin circles here looking for her lost child.
A swift walks around here looking for food.
A hostile woodchuck stands, apparently asleep.
Rex enters from the east.
A beautiful pegasus trots in from the east.

< 246h/246H 153v/157V Pos: standing >

< 246h/246H 154v/157V Pos: standing >

< 246h/246H 154v/157V Pos: standing >

< 246h/246H 155v/157V Pos: standing >
Nz leaves south.
You follow Nz.

Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East  -South
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A mother deer is looking for her wayward child.
A weevil walks on the ground here looking for food.
A doe moves about here looking for her mother.
Rex enters from the north.
A beautiful pegasus trots in from the north.

< 246h/246H 154v/157V Pos: standing >
Nz leaves south.
You follow Nz.

a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Rex enters from the north.
A beautiful pegasus trots in from the north.

< 246h/246H 154v/157V Pos: standing >
Nz leaves south.
You follow Nz.

a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A rolled-up bundle of ceremonial hides has been left here. (magic) (glowing)
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
Rex enters from the north.
A beautiful pegasus trots in from the north.

< 246h/246H 154v/157V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 246h/246H 154v/157V Pos: standing >

< 246h/246H 155v/157V Pos: standing >
Nz leaves south.
You follow Nz.

a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A pair of simple looking boots is on the ground here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A small villager wanders here looking for something to do.
A muscular villager stands here, fighting a LARGE air elemental.
A village commoner wanders here in search of something to do.
A LARGE air elemental stands in mid-air here, fighting a muscular villager. (minion) 
The skeleton of a muscular villager stands here. (minion) 
A Drow Elf (medium) Spawn  *-* Bloodlust *-* stands, floating here (Newbie).
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.
Rex enters from the north.
A beautiful pegasus trots in from the north.

< 246h/246H 155v/157V Pos: standing >
Kileek snaps into visibility.
A Drow Elf is knocked to the ground by Kileek's mighty bash!

< 246h/246H 155v/157V Pos: standing >
A Kobold is knocked to the ground by Rex's mighty bash!

< 246h/246H 155v/157V Pos: standing >
Someone parries a Drow Elf's lunge at him.
Kileek snaps into visibility.

< 246h/246H 155v/157V Pos: standing >
Nz suddenly attacks a Kobold!
Nz's fine pierce wounds a Kobold.

< 246h/246H 155v/157V Pos: standing >
A muscular villager dodges a LARGE air elemental's attack.
A LARGE air elemental's decent slash wounds a muscular villager.
A LARGE air elemental's fine slash wounds a muscular villager.
A muscular villager dodges a LARGE air elemental's attack.

< 246h/246H 155v/157V Pos: standing >
Kileek snaps into visibility.
Kileek's powerful crush strikes a Drow Elf hard.
Kileek's powerful slash strikes a Drow Elf very hard.
Kileek's powerful slash strikes a Drow Elf very hard.
Kileek's powerful crush seriously wounds a Drow Elf.
Kileek's powerful slash seriously wounds a Drow Elf.
Kileek's powerful crush seriously wounds a Drow Elf.
Kileek's slash enshrouds a Drow Elf in a mist of blood.
Snapping ribs can be heard as Kileek caves in a Drow Elf's chest with a fearsome blow.
A Drow Elf's twined emerald dirk was completely destroyed by the massive blow!
A Drow Elf's some misshaped cured leather cuirass from Ixxillikor was completely destroyed by the massive blow!
A Drow Elf's some crude copper sleeves was completely destroyed by the massive blow!
The skeleton of a muscular villager stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!