The death of [28 Blighter] Grimdor *-* Bloodlust *-* (Drow Elf)

in a Well Traveled Path

from the perspective of [28 Blighter] Grimdor *-* Bloodlust *-* (Drow Elf)

<worn on face>       a mask of the minotaur
<worn around neck>   a beautiful hemp collar
<worn around neck>   a pitted cured leather choker
<worn about body>    a deep red cloak [superior]
<worn around wrist>  a patched limestone bracelet
<worn on legs>       some magical ivory pants
<worn on feet>       some gleaming crystal moccasins

A peasant commoner leaves south.

< 184h/190H 120v/120V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A LARGE air elemental's fine slash strikes a wandering merchant.
A LARGE air elemental's fine slash strikes a wandering merchant.
A LARGE air elemental's fine slash strikes a wandering merchant.

< 184h/190H 120v/120V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You start chanting...

< 184h/190H 120v/120V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A young villager leaves south.
You complete your spell...
[Damage: 25 ] You burned a wandering merchant.
[Damage:  1 ] -=[Your weak pierce wounds a wandering merchant.]=-
[Damage:  2 ] -=[Your decent pierce strikes a wandering merchant.]=-

< 184h/190H 120v/120V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP:  awful >
 You dodge a wandering merchant's vicious attack.
A wandering merchant misses you.
You dodge a bash from a wandering merchant, who loses his balance and falls.

< 184h/190H 120v/120V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant kne EP:  awful >
 A traveling merchant enters from the north.

< 184h/190H 120v/120V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant kne EP:  awful >
 You point at a wandering merchant.
A wandering merchant is surrounded by the dancing outline of purplish flames!

< 184h/190H 120v/120V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant kne EP:  awful >
 A LARGE air elemental's fine slash strikes a wandering merchant very hard.
A LARGE air elemental's fine slash strikes a wandering merchant very hard.
A LARGE air elemental's slash seriously wounds a wandering merchant.

< 184h/190H 120v/120V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant kne EP:  awful >
 [Damage:  3 ] -=[Your decent pierce strikes a wandering merchant very hard.]=-
You miss a wandering merchant.

< 184h/190H 120v/120V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant kne EP:  awful >
 A peasant commoner enters from the south.

< 184h/190H 120v/120V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant kne EP:  awful >
 A LARGE air elemental's fine slash seriously wounds a wandering merchant.
A LARGE air elemental's slash enshrouds a wandering merchant in a mist of blood.
A wandering merchant is stunned!
A LARGE air elemental's impressive slash grievously wounds a wandering merchant.
A wandering merchant is mortally wounded, and will die soon, if not aided.

< 184h/190H 120v/120V Pos: standing >
<A small villager leaves north.

< 184h/190H 120v/120V Pos: standing >
<[Damage:  4 ] Your stab cuts a vital artery and causes a wandering merchant to fall before your feet.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a wandering merchant's last actions in this world.

< 184h/190H 120v/120V Pos: standing >
Kymazz gets a few coins from the corpse of a wandering merchant.

< 184h/190H 120v/120V Pos: standing >
Kymazz puts a pile of coins into a rugged adventurers satchel.

< 184h/190H 120v/120V Pos: standing >
Skill
1h bludgeon                   59
1h piercing                   97
1h slashing                  100
bandage                       41
carve                         40
clerical spell knowledge      40
climb                         40
concentration                 40
double attack                100
fishing                       40
kick                          40
mount                         40
quick chant                   40
retreat                       40
salvage                       40
swim                          40

< 184h/190H 120v/120V Pos: standing >
A LARGE air elemental fades from your mortal viewing...
You are three quarters the way to your next level.

< 184h/190H 120v/120V Pos: standing >
You quickly scan the area.
A small villager who is close by to your north.
A peasant commoner who is close by to your north.
A traveling adventurer who is close by to your north.
A village commoner who is close by to your north.
A wandering merchant who is close by to your north.
A mother deer who is a brief walk away to your north.
A hostile woodchuck who is rather far off to your north.
A young villager who is close by to your south.

< 185h/190H 120v/120V Pos: standing >
A village commoner leaves south.

< 185h/190H 120v/120V Pos: standing >
Kymazz gives an order to his followers.
Someone suddenly attacks a traveling merchant!
A LARGE air elemental snaps into visibility.
A LARGE air elemental misses a traveling merchant.

< 186h/190H 120v/120V Pos: standing >
A traveling adventurer leaves south.

< 186h/190H 120v/120V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 186h/190H 120v/120V Pos: standing >
A traveling merchant dodges a LARGE air elemental's attack.
A LARGE air elemental misses a traveling merchant.

< 187h/190H 120v/120V Pos: standing >
A LARGE air elemental dodges a traveling merchant's attack.
A LARGE air elemental parries a traveling merchant's lunge at it.

< 187h/190H 120v/120V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  2 of  8   (  54 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  3 of  3

< 187h/190H 120v/120V Pos: standing >
A LARGE air elemental's slash wounds a traveling merchant.
A LARGE air elemental's impressive slash strikes a traveling merchant.
a Well Traveled Path
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a wandering merchant is lying here.
A pair of simple looking boots is on the ground here.
A peasant commoner wanders here with his head held low.
A traveling merchant stands here, fighting a LARGE air elemental.
A muscular villager wanders here looking to start a fight.
A LARGE air elemental stands in mid-air here, fighting a traveling merchant. (minion) 
The skeleton of a muscular villager is lying here, mortally wounded. (minion) 
Kymazz Spawn  *-* Bloodlust *-* (Kobold)(small) sits resting.
A young villager wanders here, singing songs of joy.

< 188h/190H 120v/120V Pos: standing >
A LARGE air elemental blocks a traveling merchant's lunge at it.
A LARGE air elemental dodges a traveling merchant's attack.

< 188h/190H 120v/120V Pos: standing >
A LARGE air elemental's slash wounds a traveling merchant.
A LARGE air elemental's fine slash wounds a traveling merchant.
A LARGE air elemental's slash wounds a traveling merchant.

< 188h/190H 120v/120V Pos: standing >
A LARGE air elemental blocks a traveling merchant's lunge at it.
A LARGE air elemental dodges a traveling merchant's attack.

< 189h/190H 120v/120V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
You start chanting...

< 189h/190H 120v/120V Pos: standing >
A wandering adventurer enters from the north.

< 189h/190H 120v/120V Pos: standing >
Casting: drain nature 

< 189h/190H 120v/120V Pos: standing >
You complete your spell...
You drain health from your surroundings, sending it to the skeleton of a muscular villager.

< 189h/190H 120v/120V Pos: standing >
A LARGE air elemental's fine slash wounds a traveling merchant.
A traveling merchant dodges a LARGE air elemental's attack.

< 189h/190H 120v/120V Pos: standing >
A LARGE air elemental dodges a traveling merchant's attack.

< 189h/190H 120v/120V Pos: standing >
A village commoner enters from the south.

< 190h/190H 120v/120V Pos: standing >
The sun starts to set in the south.
A traveling merchant dodges a LARGE air elemental's attack.
A LARGE air elemental's slash wounds a traveling merchant.
Ok.
The skeleton of a muscular villager suddenly attacks a traveling merchant!
The skeleton of a muscular villager misses a traveling merchant.

< 190h/190H 120v/120V Pos: standing >
A LARGE air elemental parries a traveling merchant's lunge at it.
A LARGE air elemental parries a traveling merchant's lunge at it.
A traveling merchant turns to focus her attack on the skeleton of a muscular villager!

< 190h/190H 120v/120V Pos: standing >
You draw a 5th circle of energy from your surroundings.
A traveling merchant dodges a LARGE air elemental's attack.
A LARGE air elemental's decent slash wounds a traveling merchant.
A traveling merchant dodges a LARGE air elemental's attack.
A LARGE air elemental's fine slash wounds a traveling merchant.

< 190h/190H 120v/120V Pos: standing >
A traveling merchant dodges the skeleton of a muscular villager's attack.
A traveling merchant dodges the skeleton of a muscular villager's attack.

< 190h/190H 120v/120V Pos: standing >
The skeleton of a muscular villager dodges a traveling merchant's attack.
A traveling merchant's fine punch strikes the skeleton of a muscular villager very hard.
A traveling merchant kicks the skeleton of a muscular villager causing parts of the skeleton of a muscular villager to cave in!

< 190h/190H 120v/120V Pos: standing >
A LARGE air elemental's fine slash wounds a traveling merchant.
A LARGE air elemental's slash wounds a traveling merchant.
A LARGE air elemental misses a traveling merchant.
You start chanting...

< 190h/190H 120v/120V Pos: standing >
[Damage:  3 ] The skeleton of a muscular villager's decent punch wounds a traveling merchant.
[Damage:  4 ] The skeleton of a muscular villager's fine punch wounds a traveling merchant.
The skeleton of a muscular villager groans loudly.

< 190h/190H 120v/120V Pos: standing >
You complete your spell...
[Damage: 49 ] A traveling merchant screams in pain as your acid blast burns her.

< 190h/190H 120v/120V Pos: standing >
A traveling adventurer enters from the south.
The skeleton of a muscular villager dodges a traveling merchant's attack.

< 190h/190H 120v/120V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 190h/190H 120v/120V Pos: standing >
You start chanting...

< 190h/190H 120v/120V Pos: standing >
You complete your spell...
[Damage: 33 ] A traveling merchant screams in pain as your acid blast burns her.
A LARGE air elemental's fine slash strikes a traveling merchant.
A LARGE air elemental's slash strikes a traveling merchant.
A LARGE air elemental's fine slash strikes a traveling merchant.
A traveling merchant dodges a LARGE air elemental's attack.

< 190h/190H 120v/120V Pos: standing >
The skeleton of a muscular villager misses a traveling merchant.
[Damage:  4 ] The skeleton of a muscular villager's fine punch strikes a traveling merchant.
You hear the skeleton of a muscular villager's bones rattle slightly, before it presses the attack.

< 190h/190H 120v/120V Pos: standing >
Kymazz clambers to his feet.

< 190h/190H 120v/120V Pos: standing >
A traveling merchant's fine punch seriously wounds the skeleton of a muscular villager.
A traveling merchant's impressive punch causes the skeleton of a muscular villager to grimace in pain.

< 190h/190H 120v/120V Pos: standing >
You start chanting...

< 190h/190H 120v/120V Pos: standing >
You complete your spell...
[Damage: 36 ] A traveling merchant screams in pain as your acid blast burns her.

< 190h/190H 120v/120V Pos: standing >
Kymazz starts casting a spell.

< 190h/190H 120v/120V Pos: standing >
A LARGE air elemental's decent slash strikes a traveling merchant.
A traveling merchant dodges a LARGE air elemental's attack.
A LARGE air elemental's slash strikes a traveling merchant.

< 190h/190H 120v/120V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a wandering merchant is lying here.
A pair of simple looking boots is on the ground here.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A traveling merchant stands here, fighting the skeleton of a muscular villager.
A muscular villager wanders here looking to start a fight.
A LARGE air elemental stands in mid-air here, fighting a traveling merchant. (minion) 
The skeleton of a muscular villager stands here, fighting a traveling merchant. (minion) 
Kymazz Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here. (casting) 
A young villager wanders here, singing songs of joy.

< 190h/190H 120v/120V Pos: standing >
A traveling merchant dodges the skeleton of a muscular villager's attack.
[Damage:  4 ] The skeleton of a muscular villager's fine punch strikes a traveling merchant.

< 190h/190H 120v/120V Pos: standing >
A peasant commoner enters from the north.
Kymazz completes his spell...
Kymazz utters the words 'gunsogz yarhixzf'

< 190h/190H 120v/120V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
A traveling merchant's fine punch causes the skeleton of a muscular villager to grimace in pain.

< 190h/190H 120v/120V Pos: standing >
Kymazz assists a LARGE air elemental heroically.
Kymazz's slash strikes a traveling merchant.

< 190h/190H 120v/120V Pos: standing >
Kymazz's slash strikes a traveling merchant.

< 190h/190H 120v/120V Pos: standing >
A LARGE air elemental's decent slash strikes a traveling merchant.
A LARGE air elemental's slash strikes a traveling merchant.
A traveling merchant dodges a LARGE air elemental's attack.
A traveling merchant dodges a LARGE air elemental's attack.

< 190h/190H 120v/120V Pos: standing >
A peasant commoner leaves south.

< 190h/190H 120v/120V Pos: standing >
A traveling merchant dodges the skeleton of a muscular villager's attack.
A traveling merchant dodges the skeleton of a muscular villager's attack.
The skeleton of a muscular villager starts moaning.
A traveling merchant's critical hit dislodged one of the skeleton of a muscular villager's bones, sending it tearing into a traveling merchant's flesh.
[Damage:  4 ] 
< 190h/190H 120v/120V Pos: standing >
A muscular villager leaves south.

< 190h/190H 120v/120V Pos: standing >
   This merchant wanders here searching for some wares to buy.  She is about
five feet in height, and has a rather bony build.  Her eyes are a cold deep
azure color filled with oceans of knowledge.  An odd symbol of a dove adorns
her left arm, and a small scar is evident above her right eye.  Her hair is a
long raven black that runs past her shoulders.
A traveling merchant appears to be Human and is in awful condition.
She's medium in size.


< 190h/190H 120v/120V Pos: standing >
A traveling merchant's fine punch hits the skeleton of a muscular villager.
The skeleton of a muscular villager is mortally wounded, and will die soon, if not aided.
A traveling merchant suddenly attacks YOU!
A traveling merchant misses you.
A traveling merchant misses you with her clumsy kick at your chest.

< 190h/190H 120v/120V Pos: standing >
< T: Grimdor TP: sta TC:excellent E: merchant sta EP:  awful >
 Kymazz misses a traveling merchant.

< 190h/190H 120v/120V Pos: standing >
< T: Grimdor TP: sta TC:excellent E: merchant sta EP:  awful >
 Your skin loses its thorny texture.
Kymazz starts casting an offensive spell.

< 190h/190H 120v/120V Pos: standing >
< T: Grimdor TP: sta TC:excellent E: merchant sta EP:  awful >
 Hint: Type "score" to get some information about your character.

< 190h/190H 120v/120V Pos: standing >
< T: Grimdor TP: sta TC:excellent E: merchant sta EP:  awful >
 Kymazz completes his spell...
Kymazz utters the words 'qpurr hajqp'
Kymazz chills a traveling merchant who suddenly seems less lively.
A traveling merchant sags, apparently weakened from the frigid cold!
A LARGE air elemental's fine slash causes a traveling merchant to grimace in pain.
A traveling merchant is incapacitated and will slowly die, if not aided.
A traveling merchant slumps to the ground.

< 190h/190H 120v/120V Pos: standing >
<A village commoner enters from the north.
A traveling adventurer leaves south.

< 190h/190H 120v/120V Pos: standing >
<Kymazz's fine slash hits a traveling merchant.
A traveling merchant is mortally wounded, and will die soon, if not aided.
Kymazz neatly performs a coup de grace and beheads a traveling merchant.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a traveling merchant cause a sickening chill to run up your spine.

< 190h/190H 120v/120V Pos: standing >
Kymazz gets a handful of coins from the corpse of a traveling merchant.

< 190h/190H 120v/120V Pos: standing >
Kymazz puts a pile of coins into a rugged adventurers satchel.

< 190h/190H 120v/120V Pos: standing >
A LARGE air elemental fades from your mortal viewing...
a Well Traveled Path
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A pair of simple looking boots is on the ground here.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
The skeleton of a muscular villager is lying here, mortally wounded. (minion) 
Kymazz Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A young villager wanders here, singing songs of joy.

< 190h/190H 120v/120V Pos: standing >
A village commoner leaves south.

< 190h/190H 120v/120V Pos: standing >
Kymazz gives an order to his followers.
Someone suddenly attacks a wandering adventurer!
A LARGE air elemental snaps into visibility.
A LARGE air elemental misses a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 190h/190H 120v/120V Pos: standing >
A muscular villager enters from the south.

< 190h/190H 120v/120V Pos: standing >
You can not enroll group members without being head of a group.

< 190h/190H 120v/120V Pos: standing >
A LARGE air elemental's slash grazes a wandering adventurer.
A LARGE air elemental's fine slash grazes a wandering adventurer.
A LARGE air elemental's fine slash grazes a wandering adventurer.
Kymazz assists a LARGE air elemental heroically.
Kymazz's slash grazes a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
A wandering adventurer's decent punch strikes a LARGE air elemental.
A wandering adventurer's decent punch strikes a LARGE air elemental.

< 190h/190H 120v/120V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A pair of simple looking boots is on the ground here.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A wandering adventurer stands here, fighting a LARGE air elemental.
A LARGE air elemental stands in mid-air here, fighting a wandering adventurer. (minion) 
The skeleton of a muscular villager is lying here, mortally wounded. (minion) 
Kymazz Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a wandering adventurer.
A young villager wanders here, singing songs of joy.

< 190h/190H 120v/120V Pos: standing >
Kymazz starts casting an offensive spell.

< 190h/190H 120v/120V Pos: standing >
Kymazz completes his spell...
Kymazz utters the word 'yfaghbuhz'
A wandering adventurer screams in agony as Kymazz's biting cold freezes his soul!
Kymazz misses a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
A wandering adventurer dodges a LARGE air elemental's attack.
A LARGE air elemental's fine slash grazes a wandering adventurer.
A wandering adventurer dodges a LARGE air elemental's attack.
A LARGE air elemental's slash grazes a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
Kymazz starts casting an offensive spell.

< 190h/190H 120v/120V Pos: standing >
A wandering adventurer misses a LARGE air elemental.
A wandering adventurer misses a LARGE air elemental.

< 190h/190H 120v/120V Pos: standing >
Kymazz completes his spell...
Kymazz utters the words 'qaiz ay qare'
Kymazz fires a blast of cold at a wandering adventurer, who screams out in pain!
A wandering adventurer sags, apparently weakened from the frigid cold!

< 190h/190H 120v/120V Pos: standing >
Kymazz starts casting an offensive spell.

< 190h/190H 120v/120V Pos: standing >
A LARGE air elemental's fine slash wounds a wandering adventurer.
A LARGE air elemental's fine slash wounds a wandering adventurer.
A LARGE air elemental's slash wounds a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
Kymazz completes his spell...
Kymazz utters the words 'qaiz ay qare'
Kymazz fires a blast of cold at a wandering adventurer, who screams out in pain!
A wandering adventurer sags, apparently weakened from the frigid cold!

< 190h/190H 120v/120V Pos: standing >
A wandering adventurer dodges Kymazz's attack.
Kymazz's fine slash wounds a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
Kymazz starts casting an offensive spell.

< 190h/190H 120v/120V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 190h/190H 120v/120V Pos: standing >
Ok.

< 190h/190H 120v/120V Pos: standing >
A LARGE air elemental dodges a wandering adventurer's attack.
A LARGE air elemental parries a wandering adventurer's lunge at it.

< 190h/190H 120v/120V Pos: standing >
Kymazz completes his spell...
Kymazz utters the words 'qaiz ay qare'
Kymazz fires a blast of cold at a wandering adventurer, who screams out in pain!

< 190h/190H 120v/120V Pos: standing >
Kymazz starts casting an offensive spell.

< 190h/190H 120v/120V Pos: standing >
A wandering adventurer dodges a LARGE air elemental's attack.
A LARGE air elemental misses a wandering adventurer.
A LARGE air elemental's fine slash wounds a wandering adventurer.
A LARGE air elemental's fine slash wounds a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
Kymazz completes his spell...
Kymazz utters the words 'qaiz ay qare'
Kymazz fires a blast of cold at a wandering adventurer, who screams out in pain!

< 190h/190H 120v/120V Pos: standing >
A wandering adventurer's decent punch strikes a LARGE air elemental.
A LARGE air elemental parries a wandering adventurer's lunge at it.
Kymazz avoids being bashed by a wandering adventurer, who loses his balance and falls.

< 190h/190H 120v/120V Pos: standing >
Kymazz's impressive slash strikes a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
A small villager enters from the north.

< 190h/190H 120v/120V Pos: standing >
A LARGE air elemental misses a wandering adventurer.
A LARGE air elemental's decent slash wounds a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
You start chanting...
You feel your skill in clerical spell knowledge improving.

< 190h/190H 120v/120V Pos: standing >
Kymazz starts casting an offensive spell.

< 190h/190H 120v/120V Pos: standing >
You complete your spell...
[Damage: 26 ] You burned a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
Kymazz completes his spell...
Kymazz utters the words 'qaiz ay qare'
Kymazz fires a blast of cold at a wandering adventurer, who screams out in pain!

< 190h/190H 120v/120V Pos: standing >
Kymazz's fine slash strikes a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 190h/190H 120v/120V Pos: standing >
A LARGE air elemental's fine slash wounds a wandering adventurer.
A LARGE air elemental misses a wandering adventurer.
Kymazz starts casting an offensive spell.

< 190h/190H 120v/120V Pos: standing >
You start chanting...

< 190h/190H 120v/120V Pos: standing >
Kymazz completes his spell...
Kymazz utters the words 'qaiz ay qare'
Kymazz fires a blast of cold at a wandering adventurer, who screams out in pain!
A wandering adventurer sags, apparently weakened from the frigid cold!
You complete your spell...
[Damage: 30 ] You burned a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
Kymazz's fine slash strikes a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
A wandering adventurer rises to his feet.

< 190h/190H 120v/120V Pos: standing >
You start chanting...

< 190h/190H 120v/120V Pos: standing >
A LARGE air elemental misses a wandering adventurer.
A LARGE air elemental's fine slash strikes a wandering adventurer.
A wandering adventurer dodges a LARGE air elemental's attack.

< 190h/190H 120v/120V Pos: standing >
A LARGE air elemental dodges a wandering adventurer's attack.
A LARGE air elemental dodges a wandering adventurer's attack.

< 190h/190H 120v/120V Pos: standing >
A wandering adventurer dodges Kymazz's attack.
Kymazz misses a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
You complete your spell...
[Damage: 34 ] You burned a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
You start chanting...

< 190h/190H 120v/120V Pos: standing >
You complete your spell...
[Damage: 22 ] You burned a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
Kymazz starts casting an offensive spell.

< 190h/190H 120v/120V Pos: standing >
Kymazz completes his spell...
Kymazz utters the words 'qpurr hajqp'
Kymazz touches a wandering adventurer who slumps to the ground as a dead lump, rather chilly, isn't it?
A wandering adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a wandering adventurer dies in agony.

< 190h/190H 120v/120V Pos: standing >
You failed.

< 190h/190H 120v/120V Pos: standing >
Kymazz gets a few coins from the corpse of a wandering adventurer.

< 190h/190H 120v/120V Pos: standing >
Kymazz puts a pile of coins into a rugged adventurers satchel.

< 190h/190H 120v/120V Pos: standing >
A young villager leaves south.

< 190h/190H 120v/120V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 190h/190H 120v/120V Pos: standing >
A peasant commoner leaves north.

< 190h/190H 120v/120V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A pair of simple looking boots is on the ground here.
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
A LARGE air elemental is here looking like a small living tornado. (minion) 
The skeleton of a muscular villager is lying here, mortally wounded. (minion) 
Kymazz Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 190h/190H 120v/120V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A traveling adventurer who is close by to your north.
A wandering merchant who is close by to your north.
A beautiful pegasus who is a brief walk away to your north.
A Human who is a brief walk away to your north.
A Githzerai who is a brief walk away to your north.
A Githzerai who is a brief walk away to your north.
A mother deer who is a brief walk away to your north.
A weevil who is a brief walk away to your north.
A cute fuzzy squirrel who is rather far off to your north.
A swift who is rather far off to your north.
A hostile woodchuck who is rather far off to your north.
A young villager who is close by to your south.
A traveling adventurer who is close by to your south.
A peasant commoner who is close by to your south.

< 190h/190H 120v/120V Pos: standing >
A LARGE air elemental fades from your mortal viewing...

< 190h/190H 120v/120V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 190h/190H 120v/120V Pos: standing >
Kymazz gives an order to his followers.
Someone suddenly attacks a muscular villager!
A LARGE air elemental snaps into visibility.
A LARGE air elemental's fine slash wounds a muscular villager.

< 190h/190H 120v/120V Pos: standing >
You start chanting...

< 190h/190H 120v/120V Pos: standing >
Casting: drain nature 

< 190h/190H 120v/120V Pos: standing >
You complete your spell...
You drain health from your surroundings, sending it to the skeleton of a muscular villager.

< 190h/190H 120v/120V Pos: standing >
A Githzerai enters from the north.
A Githzerai enters from the north.
A Human enters from the north.
A beautiful pegasus trots in from the north.

< 190h/190H 120v/120V Pos: standing >
A Thri-Kreen snaps into visibility.
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 183h/190H 120v/120V Pos: sitting >
< T: Grimdor TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 Kymazz is knocked to the ground by a Human's mighty bash!

< 183h/190H 120v/120V Pos: sitting >
< T: Grimdor TP: sit TC:few scratches E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
A Thri-Kreen snaps into visibility.

< 183h/190H 120v/120V Pos: sitting >
< T: Grimdor TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Githzerai suddenly attacks Kymazz!
A Githzerai's fine pierce wounds Kymazz.

< 183h/190H 120v/120V Pos: sitting >
< T: Grimdor TP: sit TC:few scratches E: someone sta EP: excellent >
 A muscular villager dodges a LARGE air elemental's attack.
A LARGE air elemental's decent slash wounds a muscular villager.
A LARGE air elemental's fine slash wounds a muscular villager.
A muscular villager dodges a LARGE air elemental's attack.

< 183h/190H 120v/120V Pos: sitting >
< T: Grimdor TP: sit TC:few scratches E: someone sta EP: excellent >
 A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's powerful crush strikes you hard.]=-
OUCH!  That really did HURT!
-=[A Thri-Kreen's powerful slash strikes you very hard.]=-
OUCH!  That really did HURT!
-=[A Thri-Kreen's powerful slash strikes you very hard.]=-
OUCH!  That really did HURT!
-=[A Thri-Kreen's powerful crush seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A Thri-Kreen's powerful slash seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A Thri-Kreen's powerful crush seriously wounds you.]=-
-=[A Thri-Kreen's slash enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
A Thri-Kreen crushes your chest, and all your hopes of escaping this battle alive.
Your twined emerald dirk was completely destroyed by the massive blow!
Your some misshaped cured leather cuirass from Ixxillikor was completely destroyed by the massive blow!
Your some crude copper sleeves was completely destroyed by the massive blow!