The death of [28 Conjurer] Sirce (Gnome)

in The Central Path

from the perspective of [33 Bounty Hunter] Jubei *-* Bloodlust *-* (Troll)

<worn as a badge>    a gold hair pin
<worn on head>       a crown of saints [superior] [85%]
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        an ear clasp of petrified dragon claws (illuminating)
<worn in ear>        a pale magenta earring [superior] (glowing) [82%]
<worn on face>       a tribal mask of human skulls
<worn around neck>   a frozen leather gorget from Charing
<worn around neck>   a Bloodstone medallion [superior]
<worn on body>       a silver-studded suit of white dragon scalemail [superior]
<worn about body>    a cape of entrapment [superior]
<worn as quiver>     the masters quiver of endurance (glowing) [82%]
<worn about waist>   a rusty flesh girth from Home of the Divine
<worn on belt buckle>a longsword named 'the Answerer' [poor] (glowing)
<attached to belt>   a flask of the goblin tribe 'Gruneegth' (glowing)
<attached to belt>   a scroll of identify
<worn on arms>       a pair of copper sleeves
<worn around wrist>  a spiked stone bracer [poor]
<worn around wrist>  the combat brace of the maelstrom
<worn on hands>      a pair of pitch-black gloves of damage (glowing)
<worn on finger>     a band of fiery persistance [poor]
<worn on finger>     a polished dragonbone ring [poor]
<primary weapon>     the demonic warmace 'Pure-Dark' (glowing)
<secondary weapon>   sewing needle
<worn on legs>       a pair of dragonscale leg plates of dexterity
<worn on feet>       a bloodied pair of plated gladiator boots

A few coins lie scattered here.
There are some tracks heading north.
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading north.

< 832h/832H 175v/177V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
An ice elemental is here chilling the room. (minion) 
Bh DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
There are Troll tracks going north.
There are Kobold tracks going south.
There are some tracks heading north.

< 832h/832H 173v/177V Pos: standing >
The Central Path
Obvious exits: -E -S
A wemic acolyte is here praying.(holy)
There are some tracks heading east.
Azar enters from the east.
Bh enters from the east.
An ice elemental enters from the east.

< 832h/832H 172v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 832h/832H 172v/177V Pos: standing >
The Central Path
Obvious exits: -N -S -W
Azar enters from the north.
Bh enters from the north.
An ice elemental enters from the north.

< 832h/832H 172v/177V Pos: standing >
Azar leaves west.
Bh leaves west.
An ice elemental leaves west.
You follow Azar.

The Central Path
Obvious exits: -E -S -W
An ice elemental is here chilling the room. (minion) 
Bh DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.
There are Troll tracks going west.
There are Gnome tracks going east.
There are Gnome tracks going west.
There are some tracks heading west.

< 832h/832H 170v/177V Pos: standing >
Azar leaves west.
Bh leaves west.
An ice elemental leaves west.
You follow Azar.

The Central Path
Obvious exits: -E -W
An ice elemental is here chilling the room. (minion) 
Bh DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
There are some tracks heading west.
There are Kobold tracks going west.
There are Gnome tracks going west.

< 832h/832H 169v/177V Pos: standing >
You quickly scan the area.
A fire elemental who is close by to your east.
A wemic conjurer who is close by to your east.

< 832h/832H 170v/177V Pos: standing >
The Central Path
Obvious exits: -E -W
An ice elemental is here chilling the room. (minion) 
Bh DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
There are some tracks heading west.
There are some tracks heading west.
There are some tracks heading west.

< 832h/832H 170v/177V Pos: standing >
Azar leaves east.
Bh leaves east.
An ice elemental leaves east.
You follow Azar.

The Central Path
Obvious exits: -E -S -W
An ice elemental is here chilling the room. (minion) 
Bh DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.

< 832h/832H 169v/177V Pos: standing >
Bodyslam who?

< 832h/832H 170v/177V Pos: standing >
Azar leaves south.
Bh leaves south.
An ice elemental leaves south.
You follow Azar.

A Dirty Hut
Obvious exits: -N
An ice elemental is here chilling the room. (minion) 
Bh DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A water elemental is here, flowing like a living current. (minion) 
A Gnome (small) sits resting.

< 832h/832H 169v/177V Pos: standing >
You trip over a Gnome while pointlessly slamming at someone already down.

< 832h/832H 139v/177V Pos: kneeling >
A Gnome clambers to her feet.
A Gnome, looking very frustrated, packs up her book.

< 832h/832H 142v/177V Pos: kneeling >
Bh starts casting an offensive spell.

< 832h/832H 144v/177V Pos: kneeling >
A Gnome leaves north.
A water elemental leaves north.

< 832h/832H 144v/177V Pos: kneeling >
Bh stops chanting abruptly!

< 832h/832H 146v/177V Pos: kneeling >
Azar leaves north.

< 832h/832H 148v/177V Pos: kneeling >
Bh leaves north.
An ice elemental leaves north.

< 832h/832H 149v/177V Pos: kneeling >
Azar enters from the north.
Bh enters from the north.
An ice elemental enters from the north.

< 832h/832H 167v/177V Pos: kneeling >
Azar leaves north.
Bh leaves north.
An ice elemental leaves north.

< 832h/832H 170v/177V Pos: kneeling >
Maybe you should get up off your knees first?

< 832h/832H 174v/177V Pos: kneeling >
You rise to your feet.

< 832h/832H 175v/177V Pos: standing >
The Central Path
Obvious exits: -E -S -W
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.

< 832h/832H 174v/177V Pos: standing >
The Central Path
Obvious exits: -E -W

< 832h/832H 173v/177V Pos: standing >
You quickly scan the area.
A fire elemental who is close by to your east.
A wemic conjurer who is close by to your east.

< 832h/832H 174v/177V Pos: standing >

< 832h/832H 174v/177V Pos: standing >
The Central Path
Obvious exits: -N -E -W

< 832h/832H 173v/177V Pos: standing >

< 832h/832H 173v/177V Pos: standing >
The Central Path
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the west. (Illusion)
There are some tracks heading east.
There are Gnome tracks going east.
There are Gnome tracks going west.

< 832h/832H 172v/177V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 812h/832H 172v/177V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 792h/832H 173v/177V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic commoner who is close by to your north.
A wemic commoner who is close by to your north.
A fire elemental who is a brief walk away to your east.
A wemic conjurer who is a brief walk away to your east.

< 792h/832H 173v/177V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 773h/832H 174v/177V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic commoner who is close by to your north.
A wemic commoner who is close by to your north.
A fire elemental who is a brief walk away to your east.
A wemic conjurer who is a brief walk away to your east.

< 776h/832H 176v/177V Pos: standing >
The Central Path
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the west. (Illusion)
There are some tracks heading east.
There are some tracks heading east.
There are some tracks heading west.

< 777h/832H 176v/177V Pos: standing >
The Central Path
Obvious exits: -N -E -W

< 780h/832H 175v/177V Pos: standing >
The Central Path
Obvious exits: -E -W

< 781h/832H 173v/177V Pos: standing >
You quickly scan the area.
A fire elemental who is close by to your east.
A wemic conjurer who is close by to your east.

< 782h/832H 173v/177V Pos: standing >
The Central Path
Obvious exits: -E -S -W
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.
There are some tracks heading east.
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading west.

< 783h/832H 171v/177V Pos: standing >
The Central Path
Obvious exits: -N -S -W

< 784h/832H 170v/177V Pos: standing >
You quickly scan the area.
A wemic acolyte who is close by to your north.
A wemic warrior who is close by to your south.
A fire elemental who is close by to your west.
A wemic conjurer who is close by to your west.

< 786h/832H 171v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 787h/832H 171v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 788h/832H 172v/177V Pos: standing >
You quickly scan the area.
A wemic acolyte who is close by to your north.
A wemic warrior who is close by to your south.
A fire elemental who is close by to your west.
A wemic conjurer who is close by to your west.

< 789h/832H 172v/177V Pos: standing >
The Central Path
Obvious exits: -E -S -W
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.

< 790h/832H 171v/177V Pos: standing >
The Central Path
Obvious exits: -E -W
There are some tracks heading west.
There are some tracks heading west.
There are some tracks heading west.

< 791h/832H 170v/177V Pos: standing >
The Central Path
Obvious exits: -N -E -W
There are Troll tracks going east.
There are Troll tracks going west.
There are some tracks heading west.
There are some tracks heading east.

< 792h/832H 168v/177V Pos: standing >
You quickly scan the area.
A wemic mercenary who is close by to your north.
A wemic commoner who is close by to your north.
A wemic commoner who is not far off to your north.
A wemic acolyte who is not far off to your north.
A water elemental who is not far off to your north.
A fire elemental who is not far off to your east.
A wemic conjurer who is not far off to your east.

< 793h/832H 169v/177V Pos: standing >

< 794h/832H 169v/177V Pos: standing >
A Path Through the Sands
Obvious exits: -N -S -W
A wemic mercenary patrols here.
A wemic commoner goes about his daily business.

< 796h/832H 168v/177V Pos: standing >
A Sandy Path
Obvious exits: -E -S
A wemic commoner goes about his daily business.
A wemic acolyte is here praying.(holy) (casting) 
A water elemental is here, flowing like a living current.
A wemic conjurer is studying here.

< 797h/832H 167v/177V Pos: standing >
Around a Huge Rock
Obvious exits: -N -E -W
A wemic mercenary patrols here.
There are some tracks heading east.

< 802h/832H 167v/177V Pos: standing >
The Artists Trail
Obvious exits: -N -S
A wemic child plays in the sand here.
A wemic child plays in the sand here.
A wemic child plays in the sand here.

< 803h/832H 166v/177V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic child who is not far off to your north.
A wemic commoner who is a brief walk away to your north.
A wemic commoner who is a brief walk away to your north.
A wemic mercenary who is close by to your south.

< 804h/832H 166v/177V Pos: standing >
The Artists Trail
Obvious exits: -N -S
A wemic child plays in the sand here.
A wemic child plays in the sand here.
A wemic child plays in the sand here.

< 805h/832H 167v/177V Pos: standing >
The Artists Trail
Obvious exits: -N -S -W
A wemic commoner goes about his daily business.

< 806h/832H 165v/177V Pos: standing >
You quickly scan the area.
A wemic child who is close by to your north.
A wemic commoner who is not far off to your north.
A wemic commoner who is not far off to your north.
A wemic child who is close by to your south.
A wemic child who is close by to your south.
A wemic child who is close by to your south.
A wemic mercenary who is not far off to your south.
A wemic warrior who is close by to your west.
A wemic commoner who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
Valm, the wemic conjurer who is close by to your west.

< 808h/832H 166v/177V Pos: standing >
The Artists Trail
Obvious exits: -N -E -S
A wemic child plays in the sand here.

< 810h/832H 166v/177V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic warrior who is close by to your east.
A wemic commoner who is close by to your south.
A wemic child who is not far off to your south.
A wemic child who is not far off to your south.
A wemic child who is not far off to your south.
A wemic mercenary who is a brief walk away to your south.

< 811h/832H 166v/177V Pos: standing >
The Artists Trail
Obvious exits: -E -S
A wemic commoner goes about his daily business.
A wemic commoner goes about his daily business.

< 812h/832H 165v/177V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your east.
A wemic commoner who is close by to your east.
A wemic commoner who is close by to your east.
A wemic mercenary who is close by to your east.
A wemic commoner who is close by to your east.
A wemic warrior who is close by to your east.
A wemic child who is close by to your south.
A wemic commoner who is not far off to your south.
A wemic child who is a brief walk away to your south.
A wemic child who is a brief walk away to your south.
A wemic child who is a brief walk away to your south.
A wemic mercenary who is rather far off to your south.

< 813h/832H 165v/177V Pos: standing >
The Artists Trail
Obvious exits: -N -E -S
A wemic child plays in the sand here.

< 815h/832H 164v/177V Pos: standing >
The Artists Trail
Obvious exits: -N -S -W
A wemic commoner goes about his daily business.
There are Troll tracks going north.

< 816h/832H 163v/177V Pos: standing >
The Artists Trail
Obvious exits: -N -S
A wemic child plays in the sand here.
A wemic child plays in the sand here.
A wemic child plays in the sand here.

< 817h/832H 162v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 818h/832H 162v/177V Pos: standing >
Around a Huge Rock
Obvious exits: -N -E -W
A wemic mercenary patrols here.

< 819h/832H 161v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 820h/832H 161v/177V Pos: standing >
A Dark Hut
Obvious exits: -W
A wemic commoner goes about his daily business.
A wemic commoner goes about his daily business.
A wemic acolyte is here praying.(holy)
A wemic commoner goes about his daily business.

< 821h/832H 160v/177V Pos: standing >
Around a Huge Rock
Obvious exits: -N -E -W
A wemic mercenary patrols here.

< 823h/832H 160v/177V Pos: standing >
A Sandy Path
Obvious exits: -E -S
A wemic commoner goes about his daily business.
A wemic acolyte is here praying.(holy)
A water elemental is here, flowing like a living current.
A wemic conjurer is studying here.

< 825h/832H 158v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 827h/832H 160v/177V Pos: standing >
A Path Through the Sands
Obvious exits: -N -S -W
A wemic mercenary patrols here.
A wemic commoner goes about his daily business.

< 828h/832H 158v/177V Pos: standing >
The Central Path
Obvious exits: -N -E -W
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading east.

< 829h/832H 157v/177V Pos: standing >
The Central Path
Obvious exits: -E -W

< 830h/832H 155v/177V Pos: standing >
The Central Path
Obvious exits: -E -S -W
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.
There are some tracks heading east.
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading west.

< 831h/832H 154v/177V Pos: standing >
The Central Path
Obvious exits: -N -S -W

< 832h/832H 152v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 832h/832H 153v/177V Pos: standing >
The Central Path
Obvious exits: -E -S -W
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.

< 832h/832H 151v/177V Pos: standing >
The Central Path
Obvious exits: -E -W
There are some tracks heading west.
There are some tracks heading west.
There are some tracks heading west.

< 832h/832H 150v/177V Pos: standing >
The Central Path
Obvious exits: -N -E -W
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading east.

< 832h/832H 149v/177V Pos: standing >
The Central Path
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the west. (Illusion)
A wemic commoner goes about his daily business.
There are some tracks heading east.
There are Gnome tracks going west.

< 832h/832H 147v/177V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 812h/832H 148v/177V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 792h/832H 148v/177V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic commoner who is close by to your north.
A fire elemental who is a brief walk away to your east.
A wemic conjurer who is a brief walk away to your east.

< 792h/832H 149v/177V Pos: standing >
The Central Path
Obvious exits: -N -E -W
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading east.

< 793h/832H 147v/177V Pos: standing >
The Central Path
Obvious exits: -E -W
There are Troll tracks going west.
There are Troll tracks going west.
There are Troll tracks going west.
There are Gnome tracks going west.

< 794h/832H 146v/177V Pos: standing >
The Central Path
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A water elemental is here, flowing like a living current. (minion) 
A Gnome (small) stands, floating here.
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.

< 795h/832H 145v/177V Pos: standing >
The Central Path
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.

< 796h/832H 143v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 797h/832H 144v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 798h/832H 144v/177V Pos: standing >
Azar enters from the north.

< 799h/832H 145v/177V Pos: standing >
Azar leaves west.
You follow Azar.

The Central Path
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.

< 800h/832H 143v/177V Pos: standing >
The Central Path
Obvious exits: -E -W
Fresh blood covers everything in the area.
There are Gnome tracks going west.
There are some tracks heading west.
There are some tracks heading west.
There are Gnome tracks going west.
Azar enters from the east.

< 801h/832H 142v/177V Pos: standing >
Azar leaves west.
You follow Azar.

The Central Path
Obvious exits: -N -E -W
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A water elemental is here, flowing like a living current. (minion) 
A Gnome (small) stands, floating here.
There are some tracks heading west.
There are Troll tracks going east.
There are Troll tracks going west.
There are Gnome tracks going east.

< 802h/832H 140v/177V Pos: standing >
You mindlessly slam her with your mass!

[Damage:  7 ] A Gnome is stunned!
Azar leaves west.

< 803h/832H 111v/177V Pos: standing >
<[Damage:  6 ] Your fine bludgeon seriously wounds a Gnome.
You shiver from the unnatural cold as you hit a Gnome.
[Damage:  4 ] Your decent pierce seriously wounds a Gnome.
You shiver from the unnatural cold as you hit a Gnome.
[Damage:  6 ] Your fine bludgeon enshrouds a Gnome in a mist of blood.
You shiver from the unnatural cold as you hit a Gnome.
[Damage:  6 ] Your fine bludgeon enshrouds a Gnome in a mist of blood.
You shiver from the unnatural cold as you hit a Gnome.

< 796h/832H 112v/177V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: A Gnome ass EP:  awful >
 You feel like a potion could do you good once again.
Azar enters from the west.

< 798h/832H 112v/177V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: A Gnome ass EP:  awful >
 Azar suddenly attacks a Gnome!
Azar misses a Gnome.

< 799h/832H 112v/177V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: A Gnome ass EP:  awful >
 A water elemental suddenly attacks YOU!
A water elemental misses you.

< 801h/832H 112v/177V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: A Gnome ass EP:  awful >
 A Gnome misses you.

< 802h/832H 112v/177V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: A Gnome ass EP:  awful >
 Azar misses a Gnome.
Azar misses a Gnome.

< 806h/832H 112v/177V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: A Gnome ass EP:  awful >
 [Damage: 11 ] Your wicked bludgeon crushed a Gnome to death.
A Gnome's pitted clay band was completely destroyed by the massive blow!
A Gnome's some fanged hemp shoes was completely destroyed by the massive blow!
A water elemental stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!