The death of [33 Star Magus] Sel The Resistance (Grey Elf)

in Squall Road

from the perspective of [34 Swordsman] Raza *-* Bloodlust *-* (Thri-Kreen)

<worn on head>       a burnt hide cap from Village of Split Shield
<worn on eyes>       a black silken skull eyepatch
<worn on face>       an assassins mask (magic)
<worn around neck>   a coil of darkness of regeneration
<worn around neck>   a coil of darkness
<worn about body>    an exquisite hide bodycloak from Village of Split Shield
<worn as quiver>     a mystical serpent runed quiver (magic)
<worn about waist>   a dark sash spun from wire [superior]
<worn on belt buckle>a roc bone longbow
<worn on arms>       some wolf hide sleeves
<worn on lower arms> some well-crafted clay vambraces from Village of Split Shield
<held as shield>     a jeweled hemp tower shield from Village of Split Shield
<worn around wrist>  a purple wormskin bracer studded with obsidian [82%]
<worn around wrist>  a shiny mithril bracelet (magic)
<worn on lower wrist>an angelic glass bracelet from Village of Split Shield
<worn on lower wrist>a bracelet of influence [superior] (magic)
<worn on hands>      some razor-knuckled blood crystal gloves (magic)
<worn on lower hands>some tarnished hide claws from Bugentolen
<primary weapon>     the blade of the Golden Flame (magic) (illuminating)
<secondary weapon>   a twined cured leather falchion from Village of Split Shield
<third weapon>       an obsidian longsword [superior] (glowing)
<worn on legs>       some flexible leggings of hellfire of health (magic) (glowing) [38%]

[100] a slab of beef
[2] a granite shield with the storm crest
an obsidian and steel barrel helm
a necklace of pure obsidian
a small pile of coins

< 435h/435H 52v/178V Pos: standing >

< 435h/435H 57v/178V Pos: standing >

< 435h/435H 57v/178V Pos: standing >
An orc commoner leaves south.

< 435h/435H 58v/178V Pos: standing >

< 435h/435H 58v/178V Pos: standing >

< 435h/435H 59v/178V Pos: standing >
You quickly scan the area.
You see nothing.

< 435h/435H 60v/178V Pos: standing >
You sit down and relax.

< 435h/435H 61v/178V Pos: sitting >

< 435h/435H 68v/178V Pos: sitting >
Bend in the Path Above the Tree line
Obvious exits: -East  -South

< 435h/435H 71v/178V Pos: sitting >

< 435h/435H 75v/178V Pos: sitting >

< 435h/435H 79v/178V Pos: sitting >

< 435h/435H 86v/178V Pos: sitting >

< 435h/435H 93v/178V Pos: sitting >

< 435h/435H 94v/178V Pos: sitting >
Bend in the Path Above the Tree line
Obvious exits: -East  -South

< 435h/435H 95v/178V Pos: sitting >

< 435h/435H 102v/178V Pos: sitting >
You clamber to your feet.

< 435h/435H 108v/178V Pos: standing >
You quickly scan the area.
You see nothing.

< 435h/435H 110v/178V Pos: standing >
You quickly scan the area.
You see nothing.

< 435h/435H 110v/178V Pos: standing >
You quickly scan the area.
You see nothing.

< 435h/435H 110v/178V Pos: standing >
You are carrying: (2/13)
a cup of soft ice cream
a rugged adventurers satchel (magic)

< 435h/435H 110v/178V Pos: standing >
You feel sated already.

< 435h/435H 112v/178V Pos: standing >

		Score information for Raza

Level: 34   Race: Thri-Kreen   Class: Warrior / Swordsman Sex: Male
Hit points: 435(435)  Moves: 113(178)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 2859 platinum   241 gold     0 silver     0 copper
Playing time: 0 days / 19 hours/ 29 minutes
Received data: 0.1349 MB this session.
Send data:     0.0045 MB this session.
Compression ratio: 83%
Title: DreadLord  *-* Bloodlust *-*
Group Leader: Bryken
Status:  Standing.
Epic points(total): 450(450)
Epic Bonus: Movement Regen Bonus (3.74%)
Frags:   +1.26   Deaths:   5
Consenting: Bryken
Detecting:       Evil Good Magic Life
Protected from:  Evil Fire Cold Lightning Gas Acid Undead Low Circle spells
Enchantments:    Ultravision Fly Armor Aware
Bartender Quests Remaining: 6
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:  465 

Active Spells:
--------------
stone skin (3 minutes)
accelerated healing (39 minutes)
armor (9 minutes)
fly (86 minutes)
ravenflight (10 minutes)


< 435h/435H 113v/178V Pos: standing >
You sit down and relax.

< 435h/435H 114v/178V Pos: sitting >

< 435h/435H 114v/178V Pos: sitting >

< 435h/435H 115v/178V Pos: sitting >

< 435h/435H 116v/178V Pos: sitting >
Bend in the Path Above the Tree line
Obvious exits: -East  -South

< 435h/435H 117v/178V Pos: sitting >

< 435h/435H 129v/178V Pos: sitting >

< 435h/435H 133v/178V Pos: sitting >

< 435h/435H 139v/178V Pos: sitting >

< 435h/435H 143v/178V Pos: sitting >
Bend in the Path Above the Tree line
Obvious exits: -East  -South

< 435h/435H 151v/178V Pos: sitting >
You clamber to your feet.

< 435h/435H 157v/178V Pos: standing >
Bend in the Path Above the Tree line
Obvious exits: -East  -South

< 435h/435H 158v/178V Pos: standing >
You quickly scan the area.
You see nothing.

< 435h/435H 160v/178V Pos: standing >
You quickly scan the area.
You see nothing.

< 435h/435H 160v/178V Pos: standing >
You quickly scan the area.
You see nothing.

< 435h/435H 161v/178V Pos: standing >
Bend in the Path Above the Tree line
Obvious exits: -East  -South

< 435h/435H 161v/178V Pos: standing >
Rocky Path Above the Tree line
   The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the west.
Obvious exits: -East  -West 

< 435h/435H 158v/178V Pos: standing >
Rocky Path Above the Tree line
   The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the west.
Obvious exits: -East  -West 
A jet black stag regally walks down the trail.

< 435h/435H 154v/178V Pos: standing >
Just Below the Mountain Glacier
   The air becomes chill and the ground frozen as the trail approaches
the frozen cap of this great mountain. Here and there small mosses
growing on the red-veined black marble boulders are covered with frost.
Wind howls down across the mountain face, carrying the cold of the
summit down with it. The trail continues to wind upwards to the south.
Obvious exits: -East  -South -West 

< 435h/435H 150v/178V Pos: standing >
 
   M..*...        
  MM^.***..       
 ^MMM..***..      
 ^MMMM^..**..     
 *^MMMM^@****...  
 *^MMMMM^.***.**  
 *^^^^MMM...***+  
  **^^^MMM^.***   
   M..^MMMM^.*    
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 

< 435h/435H 148v/178V Pos: standing >
 
 ..**.  
 ^.@**  
 M^.**  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 

< 435h/435H 146v/178V Pos: standing >
 
 .**..  
 .*@**  
 ^.***  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 

< 435h/435H 145v/178V Pos: standing >
 
 **..   
 **@*.  
 .***.  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 

< 435h/435H 143v/178V Pos: standing >
 
 *..    
 **@..  
 ***.*  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 

< 435h/435H 141v/178V Pos: standing >
 
   ..             
  **..            
 .***..     .^.   
 ^..**..   ..M.   
 M^.****@..M*+*.  
 MM^.***.****.*.  
 MMM...***++.+**  
  MMM^.***+****   
   MMM^.**.***    
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 

< 435h/435H 139v/178V Pos: standing >
 
   .              
  *..             
 ***..     .^.    
 ..**..   ..M.    
 ^.****.@.M*+*.   
 M^.***.****.*..  
 MM...***++.+**.  
  MM^.***+*****   
   MM^.**.***.    
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 

< 435h/435H 138v/178V Pos: standing >
 
                  
  ..              
 **..     .^.     
 .**..   ..M.     
 .****..@M*+*.    
 ^.***.****.*..   
 M...***++.+**..  
  M^.***+******   
   M^.**.***.*    
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 

< 435h/435H 136v/178V Pos: standing >
 
                  
  .               
 *..     .^.      
 **..   ..M.      
 ****...@*+*.     
 .***.****.*..    
 ...***++.+**..   
  ^.***+******.   
   ^.**.***.**    
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.

< 435h/435H 134v/178V Pos: standing >
 
  ..M.  
 .M@+*  
 ***.*  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 

< 435h/435H 133v/178V Pos: standing >
 
                  
                  
 .                
 ..     .^.       
 *..   .@M.       
 ***...M*+*.      
 ***.****.*..     
  .***P+.+**..    
   ***+******.    
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 

< 435h/435H 131v/178V Pos: standing >
 
                  
                  
                  
 .     .^.        
 ..   ..@.        
 **...M*+*.       
 **.****.*..      
  ***+P.+**..     
   **+******.     
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 435h/435H 130v/178V Pos: standing >
Before the South Gates of Storm Port
   Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron.  The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East  -South -West 

< 435h/435H 129v/178V Pos: standing >
The South Gates of Storm Port
   Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city.  The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East  -West 
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)

< 435h/435H 128v/178V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 435h/435H 128v/178V Pos: standing >
It's already open!

< 435h/435H 129v/178V Pos: standing >
On the Verge of Squall Road
   Years ago, Storm Port was built as just a naval harbour for the orc
armies.  Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas.  This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West 

< 435h/435H 128v/178V Pos: standing >
Pardon?

< 435h/435H 129v/178V Pos: standing >
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West #

< 435h/435H 129v/178V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc city guard who is close by to your east.
An orc female who is close by to your east.
An orc gate guard who is rather far off to your east.
An orc gate guard who is rather far off to your east.
An orc gate guard who is rather far off to your east.
A stray dog who is in the distance to your east.

< 435h/435H 129v/178V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc city guard who is close by to your east.
An orc female who is close by to your east.
An orc gate guard who is rather far off to your east.
An orc gate guard who is rather far off to your east.
An orc gate guard who is rather far off to your east.
A stray dog who is in the distance to your east.

< 435h/435H 129v/178V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military.  This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East  -West 
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 435h/435H 129v/178V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East  -West 

< 435h/435H 129v/178V Pos: standing >
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East  -West 

< 435h/435H 128v/178V Pos: standing >
East Gates of Storm Port
   The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road.  These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city.  The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East  -West 
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)

< 435h/435H 127v/178V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A draft horse who is not far off to your east.
A black crow who is a brief walk away to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
An orc city guard who is a brief walk away to your west.
An orc female who is a brief walk away to your west.

< 435h/435H 127v/178V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A draft horse who is not far off to your east.
A black crow who is a brief walk away to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
An orc female who is a brief walk away to your west.

< 435h/435H 128v/178V Pos: standing >
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East  -West 

< 435h/435H 129v/178V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East  -West 

< 435h/435H 128v/178V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military.  This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East  -West 
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 435h/435H 127v/178V Pos: standing >
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West 
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
A Grey Elf (medium)  The Resistance in mid-air sits atop a jet black bear.

< 435h/435H 126v/178V Pos: standing >
On the Verge of Squall Road
   Years ago, Storm Port was built as just a naval harbour for the orc
armies.  Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas.  This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West 

< 435h/435H 126v/178V Pos: standing >

< 435h/435H 127v/178V Pos: standing >
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West #
An Orc merchant wanders the city, selling his wares.(Red Aura)
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
A Grey Elf (medium)  The Resistance in mid-air sits atop a jet black bear.

< 435h/435H 126v/178V Pos: standing >
A Grey Elf leaves east riding on a jet black bear.

< 435h/435H 127v/178V Pos: standing >
Bash who?

< 435h/435H 127v/178V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military.  This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East  -West 
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
A Grey Elf (medium)  The Resistance in mid-air sits atop a jet black bear.
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 435h/435H 127v/178V Pos: standing >
[Damage:  4 ] A Grey Elf quickly slides off a jet black bear's back.
Your bash knocks a Grey Elf to the ground!

< 435h/435H 128v/178V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 A Grey Elf misses you.

< 435h/435H 128v/178V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 
< 435h/435H 128v/178V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 
< 435h/435H 128v/178V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage: 13 ] -=[Your impressive slash strikes a Grey Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 25 ] -=[Your slash strikes a Grey Elf hard.]=-
[Damage: 10 ] -=[Your slash strikes a Grey Elf.]=-
[Damage: 13 ] -=[Your impressive slash strikes a Grey Elf.]=-
A Grey Elf blocks your futile lunge at him.
[Damage: 11 ] -=[Your slash strikes a Grey Elf.]=-

< 435h/435H 128v/178V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 -=[A Grey Elf's slash grazes you.]=-

< 434h/435H 128v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sit EP:  small wounds >
 
< 434h/435H 128v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sit EP:  small wounds >
 You parry a Grey Elf's lunge at you.

< 434h/435H 128v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sit EP:  small wounds >
 
< 434h/435H 128v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sit EP:  small wounds >
 A jet black bear leaves east.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 13 ] -=[Your impressive slash strikes a Grey Elf.]=-
[Damage: 13 ] -=[Your impressive slash strikes a Grey Elf.]=-
[Damage: 12 ] -=[Your impressive slash strikes a Grey Elf.]=-
[Damage: 12 ] -=[Your impressive slash strikes a Grey Elf.]=-
[Damage: 11 ] -=[Your impressive slash strikes a Grey Elf.]=-
[Damage: 12 ] -=[Your impressive slash strikes a Grey Elf.]=-
[Damage: 12 ] -=[Your impressive slash strikes a Grey Elf.]=-
You see nothing special about him.
This Grey Elf has some big nasty wounds and scratches.
He's medium in size.
He is in the front rank.

<worn on head>       a hood dusted with sand [superior] (magic)
<worn on eyes>       a set of metal eye protectors (magic)
<worn in ear>        a long beast-shaped earring (magic)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a mask of beastkind (magic)
<worn around neck>   a strange mithral medallion
<worn around neck>   a symbol of the Unicorn (magic) (glowing)
<worn on body>       an iron-plated set of body armor
<worn about body>    a quetzel feather cloak (magic)
<worn on back>       a large leather backpack
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of desert sands
<held as shield>     a shimmering marble heater shield
<worn around wrist>  a bracelet of the earth [superior] (magic)
<worn on hands>      a pair of feathered gloves (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a jade ring (magic) (illuminating)
<primary weapon>     a lunar sickle [poor] (magic)
<worn on legs>       a pleated red and yellow kilt
<worn on feet>       some boots of forest running

< 434h/435H 128v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sit EP:  nasty wounds >
 A Grey Elf clambers to his feet.

< 434h/435H 128v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf attempts to flee.
A Grey Elf leaves east.

< 434h/435H 128v/178V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East  -West 
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
A Grey Elf (medium)  The Resistance stands in mid-air here.
A jet black bear forages for some food.

< 434h/435H 127v/178V Pos: standing >
[Damage:  3 ] Your bash knocks a Grey Elf to the ground!

< 434h/435H 127v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sit EP:  nasty wounds >
 
< 434h/435H 127v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sit EP:  nasty wounds >
 
< 434h/435H 127v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sit EP:  nasty wounds >
 You dodge a Grey Elf's vicious attack.
You feel like a potion could do you good once again.

< 434h/435H 127v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sit EP:  nasty wounds >
 
< 434h/435H 127v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
A Grey Elf blocks your futile lunge at him.
A Grey Elf blocks your futile lunge at him.
[Damage: 12 ] -=[Your impressive slash strikes a Grey Elf.]=-
[Damage: 12 ] -=[Your slash strikes a Grey Elf.]=-
[Damage: 12 ] -=[Your impressive slash strikes a Grey Elf hard.]=-
[Damage: 13 ] -=[Your impressive slash strikes a Grey Elf hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 35 ] [Damage: 35 ] You call down a roaring flamestrike which hits a Grey Elf dead on!

< 434h/435H 127v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 Krotheg enters from the west.

< 434h/435H 127v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 Krotheg leaves east.

< 434h/435H 127v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 You parry a Grey Elf's lunge at you.
Krotheg enters from the east.

< 434h/435H 127v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 [Damage: 22 ] You leap towards a Grey Elf and sink your jaws dripping with venom deep in his flesh.
A Grey Elf shivers slightly.

< 434h/435H 127v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 A Grey Elf clambers to his feet.

< 434h/435H 127v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sta EP:  awful >
 A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 434h/435H 127v/178V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Grey Elf sta EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  8 ] -=[Your slash enshrouds a Grey Elf in a mist of blood.]=-
[Damage:  9 ] -=[Your slash grievously wounds a Grey Elf.]=-
A Grey Elf is incapacitated and will slowly die, if not aided.
A Grey Elf slumps to the ground.
[Damage:  8 ] You beautifully slash a Grey Elf into two parts - both dead.
A Grey Elf's set of metal eye protectors was completely destroyed by the massive blow!
A void elemental stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!