The death of [33 Star Magus] Sel The Resistance (Grey Elf)

in Squall Road

from the perspective of [33 Star Magus] Sel The Resistance (Grey Elf)

<worn on head>       a hood dusted with sand [superior] (magic)
<worn in ear>        a long beast-shaped earring (magic)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a mask of beastkind (magic)
<worn around neck>   a strange mithral medallion
<worn around neck>   a symbol of the Unicorn (magic) (glowing)
<worn on body>       an iron-plated set of body armor
<worn about body>    a quetzel feather cloak (magic)
<worn on back>       a large leather backpack
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of desert sands
<held as shield>     a shimmering marble heater shield
<worn around wrist>  a bracelet of the earth [superior] (magic)
<worn on hands>      a pair of feathered gloves (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a jade ring (magic) (illuminating)
<primary weapon>     a lunar sickle [poor] (magic)
<worn on legs>       a pleated red and yellow kilt
<worn on feet>       some boots of forest running

A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 319h/319H 132v/168V Pos: standing >

< 319h/319H 133v/168V Pos: standing >
You stop using a large leather backpack.

< 319h/319H 134v/168V Pos: standing >
You sigh as you start to feel a bit tired.
You get a pile of coins from your large leather backpack.
There were: 1066 platinum coins, 15 gold coins, 5 silver coins, 7 copper coins. 

< 319h/319H 134v/168V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 319h/319H 134v/168V Pos: standing >

< 319h/319H 136v/168V Pos: standing >
Your account contains:
    7359 platinum, 0 gold, 0 silver, 0 copper coins.

< 319h/319H 138v/168V Pos: standing >
Ok.
You put 66 platinum, 15 gold, 5 silver, and 7 copper coins into a large leather backpack.

< 319h/319H 138v/168V Pos: standing >
You strap a large leather backpack on your back.

< 319h/319H 139v/168V Pos: standing >

< 319h/319H 139v/168V Pos: standing >
The Storm Port Bank
Obvious exits: -E#
A large wooden counter is here, with a sign posted on it.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
The banker of the city stands counting coins here.(Red Aura)

< 319h/319H 139v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 319h/319H 140v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 319h/319H 141v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 319h/319H 143v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 319h/319H 144v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 319h/319H 146v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 319h/319H 146v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 319h/319H 147v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 319h/319H 148v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 319h/319H 148v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 319h/319H 149v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 319h/319H 150v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 319h/319H 150v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 319h/319H 150v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 152v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 153v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 153v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 155v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 155v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 156v/168V Pos: standing >

< 319h/319H 156v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 157v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 158v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 158v/168V Pos: standing >

< 319h/319H 158v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 159v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 159v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 159v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 161v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 161v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 162v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 163v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 163v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 164v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 165v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 165v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 165v/168V Pos: standing >
You dismount a jet black bear.

< 319h/319H 166v/168V Pos: standing >
You start chanting...

< 319h/319H 167v/168V Pos: standing >

< 319h/319H 168v/168V Pos: standing >
Casting: vapor armor 

< 319h/319H 168v/168V Pos: standing >
You complete your spell...
You feel the protection of the winds and storms flow through you.

< 319h/319H 168v/168V Pos: standing >

< 319h/319H 168v/168V Pos: standing >
The Storm Port Bank
Obvious exits: -E#
A large wooden counter is here, with a sign posted on it.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
A jet black bear forages for some food.
The banker of the city stands counting coins here.(Red Aura)

< 319h/319H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 319h/319H 168v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 168v/168V Pos: standing >
You start chanting...

< 319h/319H 168v/168V Pos: standing >

< 319h/319H 168v/168V Pos: standing >
You complete your spell...
The vapors have increased your precision.

< 319h/319H 168v/168V Pos: standing >

< 319h/319H 168v/168V Pos: standing >
You climb up and ride a jet black bear.
You feel your skill in mount improving.

< 319h/319H 167v/168V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 167v/168V Pos: standing >
You sit down and relax.

< 319h/319H 167v/168V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of 10   (   3 seconds)
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  6 of  7   (   7 seconds)
  5th circle:  5 of  6   (   8 seconds)
  6th circle:  4 of  4
  7th circle:  3 of  3

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 319h/319H 168v/168V Pos: sitting >
The Storm Port Bank
Obvious exits: -E#
A large wooden counter is here, with a sign posted on it.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
The banker of the city stands counting coins here.(Red Aura)

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 168v/168V Pos: sitting >

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 319h/319H 168v/168V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 319h/319H 168v/168V Pos: sitting >

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 319h/319H 168v/168V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 168v/168V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 319h/319H 168v/168V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 319h/319H 168v/168V Pos: sitting >
You are already awake...

< 319h/319H 168v/168V Pos: sitting >
You sit up straight and start to pay attention.

< 319h/319H 168v/168V Pos: sitting >
You clamber to your feet.

< 319h/319H 168v/168V Pos: standing >
The Storm Port Bank
Obvious exits: -E#
A large wooden counter is here, with a sign posted on it.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
The banker of the city stands counting coins here.(Red Aura)

< 319h/319H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 319h/319H 168v/168V Pos: standing >

< 319h/319H 168v/168V Pos: standing >
I see no door there.

< 319h/319H 168v/168V Pos: standing >
The bank seems to be closed.

< 319h/319H 168v/168V Pos: standing >

< 319h/319H 168v/168V Pos: standing >
I really don't see how you can close anything there.

< 319h/319H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 319h/319H 168v/168V Pos: standing >
Ok.

< 319h/319H 168v/168V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W

< 319h/319H 168v/168V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc city guard who is close by to your east.
An orc female who is close by to your east.
A Thri-Kreen who is not far off to your east.
An orc gate guard who is rather far off to your east.
An orc gate guard who is rather far off to your east.
An orc gate guard who is rather far off to your east.
A stray dog who is in the distance to your east.
The banker who is close by to your west.

< 319h/319H 168v/168V Pos: standing >
A Thri-Kreen enters from the east.

< 319h/319H 168v/168V Pos: standing >
A Thri-Kreen leaves south.
Ok.

< 319h/319H 168v/168V Pos: standing >
An orc merchant enters from the north.

< 319h/319H 168v/168V Pos: standing >
A Thri-Kreen enters from the south.

< 319h/319H 168v/168V Pos: standing >
Squall Road
Obvious exits: -E -W
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 319h/319H 168v/168V Pos: standing >
You quickly scan the area.
An orc gate guard who is a brief walk away to your east.
An orc gate guard who is a brief walk away to your east.
An orc gate guard who is a brief walk away to your east.
A stray dog who is rather far off to your east.
A draft horse who is in the distance to your east.
A Thri-Kreen who is close by to your west.
An orc merchant who is close by to your west.

< 319h/319H 168v/168V Pos: standing >
A Thri-Kreen enters from the west.

< 319h/319H 168v/168V Pos: standing >
I'm afraid you aren't quite up to mounted combat.
You stop riding a jet black bear.
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 315h/319H 168v/168V Pos: sitting >
< T: Sel TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 You miss a Thri-Kreen.

< 315h/319H 168v/168V Pos: sitting >
< T: Sel TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 
< 315h/319H 168v/168V Pos: sitting >
< T: Sel TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 
< 315h/319H 168v/168V Pos: sitting >
< T: Sel TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's slash strikes you hard.
A Thri-Kreen's slash strikes you.
A Thri-Kreen's impressive slash strikes you.
You block a Thri-Kreen's lunge at you.
A Thri-Kreen's slash strikes you.

< 243h/319H 168v/168V Pos: sitting >
< T: Sel TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
 You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your slash grazes a Thri-Kreen.

< 243h/319H 168v/168V Pos: sitting >
< T: Sel TP: sit TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen parries your futile lunge at him.
Sorry, you aren't allowed to do that in combat.

< 243h/319H 168v/168V Pos: sitting >
< T: Sel TP: sit TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 243h/319H 168v/168V Pos: sitting >
< T: Sel TP: sit TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 A jet black bear leaves east.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen looks at you.
Sorry, you aren't allowed to do that in combat.

< 158h/319H 168v/168V Pos: sitting >
< T: Sel TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
 You clamber to your feet.

< 158h/319H 168v/168V Pos: standing >
< T: Sel TP: sta TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 158h/319H 168v/168V Pos: standing >
< T: Sel TP: sta TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
 You attempt to flee...
Squall Road
Obvious exits: -N# -E -W
A jet black bear forages for some food.
You flee eastward!

< 158h/319H 145v/168V Pos: standing >
Saving Sel.

< 158h/319H 145v/168V Pos: standing >
Saving Sel.

< 158h/319H 145v/168V Pos: standing >
A Thri-Kreen enters from the west.

< 158h/319H 146v/168V Pos: standing >
I see no door here.

< 158h/319H 146v/168V Pos: standing >
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 155h/319H 147v/168V Pos: sitting >
< T: Sel TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen dodges your futile attack.
A Thri-Kreen's body appears to recover from the affects of the potion.

< 155h/319H 147v/168V Pos: sitting >
< T: Sel TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
 Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 155h/319H 147v/168V Pos: sitting >
< T: Sel TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
 You block a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's slash strikes you.
A Thri-Kreen's impressive slash strikes you hard.
A Thri-Kreen's impressive slash strikes you hard.
OUCH!  That really did HURT!
A Thri-Kreen calls down a roaring flamestrike which hits you dead on!
OUCH!  That really did HURT!
You wish that your wounds would stop BLEEDING so much!

< 36h/319H 147v/168V Pos: sitting >
< T: Sel TP: sit TC: awful E: A Thri-Kreen sta EP: few scratches >
 An Ogre enters from the west.

< 36h/319H 147v/168V Pos: sitting >
< T: Sel TP: sit TC: awful E: A Thri-Kreen sta EP: few scratches >
 An Ogre leaves east.

< 36h/319H 147v/168V Pos: sitting >
< T: Sel TP: sit TC: awful E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen parries your futile lunge at him.
An Ogre enters from the east.

< 36h/319H 147v/168V Pos: sitting >
< T: Sel TP: sit TC: awful E: A Thri-Kreen sta EP: few scratches >
 
< 36h/319H 147v/168V Pos: sitting >
< T: Sel TP: sit TC: awful E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen leaps towards you and sinks his jaws dripping with venom deep in your flesh.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You feel very sick.
Sorry, you aren't allowed to do that in combat.

< 14h/319H 147v/168V Pos: sitting >
< T: Sel TP: sit TC: awful E: A Thri-Kreen sta EP: few scratches >
 You clamber to your feet.

< 14h/319H 147v/168V Pos: standing >
< T: Sel TP: sta TC: awful E: A Thri-Kreen sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 14h/319H 147v/168V Pos: standing >
< T: Sel TP: sta TC: awful E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen's slash enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's slash grievously wounds you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.