The death of [38 Necrolyte] Kirderf *-* Bloodlust *-* (Kobold)

in The Gates to the Royal Docks

from the perspective of [38 Pyrokinetic] Nz The Resistance (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a silver-lined purple silk hood (magic) (glowing) [85%]
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a steel hoop earring
<worn in ear>        a green feather (magic)
<worn on face>       mask of battles past [superior]
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a string of duergar dwarf ears [63%]
<worn on body>       a torn drow chainmail shirt (magic)
<worn about body>    a long flowing robe of fine silk
<worn as quiver>     a fringed quiver (illuminating)
<worn about waist>   a sturdy firbolg climbing belt
<worn on belt buckle>an ankylosaur tail club [poor] (magic) (glowing)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a blood-soaked wristguard
<worn around wrist>  a gnomish lifegiving wristband
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     a ring of flames (magic) (glowing)
<worn on finger>     a wispy astral-twined mindstone ring[220h 22m 56s]
<primary weapon>     a jagged sword made of purple worm jaws
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       a pair of boots emitting dust (magic) (glowing)

You quickly scan the area.
A commoner who is close by to your north.
A retired soldier who is close by to your north.
A retired soldier who is in the distance to your north.
A member of the regular guard who is close by to your east.
A sergeant of the regular guard who is not far off to your east.
An officer of the regular guard who is a brief walk away to your east.
A member of the regular guard who is not far off to your south.
A member of the regular guard who is a brief walk away to your south.
A sergeant of the regular guard who is rather far off to your south.
An officer of the regular guard who is close by to your west.

< 554h/554H 237v/238V Pos: standing >
Ok.

< 554h/554H 238v/238V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>

<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>
Guards Barracks
Obvious exits: -E -S
An officer of the city's regular guard stands here.
Doo enters from the east.
Aram enters from the east.
Ceref rides in on a huge, furry mountain ram from the east.
Nair enters from the east.
Chak enters from the east.

< 554h/554H 237v/238V Pos: standing >
You quickly scan the area.
A member of the regular guard who is not far off to your east.
A sergeant of the regular guard who is a brief walk away to your east.
An officer of the regular guard who is rather far off to your east.

< 554h/554H 237v/238V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E -S -W
Doo enters from the west.
Aram enters from the west.
Ceref rides in on a huge, furry mountain ram from the west.
Nair enters from the west.
Chak enters from the west.

< 554h/554H 236v/238V Pos: standing >

< 554h/554H 236v/238V Pos: standing >
Ok.

< 554h/554H 238v/238V Pos: standing >
Ok.

< 554h/554H 238v/238V Pos: standing >
Ok.

< 554h/554H 238v/238V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.
Doo enters from the south.
Aram enters from the south.
Ceref rides in on a huge, furry mountain ram from the south.
Nair enters from the south.
Chak enters from the south.

< 554h/554H 237v/238V Pos: standing >

< 554h/554H 237v/238V Pos: standing >
Ok.

< 554h/554H 237v/238V Pos: standing >
A retired soldier leaves east.
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
Chak (Dwarf)(medium) stands in mid-air here.
A globe of darkness floats near Chak's head.
Nair (Halfling)(small) stands in mid-air here.
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.(Gold Aura)
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.(Gold Aura)

< 554h/554H 237v/238V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A half-orc shaman who is not far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A retired soldier who is close by to your east.
A half-orc shaman who is a brief walk away to your east.
A member of the regular guard who is a brief walk away to your south.
A member of the regular guard who is rather far off to your south.
A sergeant of the regular guard who is in the distance to your south.

< 554h/554H 237v/238V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
Doo enters from the south.
Aram enters from the south.
Ceref rides in on a huge, furry mountain ram from the south.
Nair enters from the south.
Chak enters from the south.

< 554h/554H 236v/238V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
A commoner who is in the distance to your east.
A member of the regular guard who is rather far off to your south.
A member of the regular guard who is in the distance to your south.

< 554h/554H 236v/238V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -W
Doo enters from the west.
Aram enters from the west.
Ceref rides in on a huge, furry mountain ram from the west.
Nair enters from the west.
Chak enters from the west.

< 554h/554H 237v/238V Pos: standing >

< 554h/554H 237v/238V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is not far off to your north.
A commoner who is rather far off to your north.
A commoner who is rather far off to your east.
A sleeping commoner who is in the distance to your east.
A sleeping commoner who is in the distance to your east.
A commoner who is close by to your west.

< 554h/554H 237v/238V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -W
Doo enters from the west.
Aram enters from the west.
Ceref rides in on a huge, furry mountain ram from the west.
Nair enters from the west.
Chak enters from the west.

< 554h/554H 236v/238V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is a brief walk away to your north.
A commoner who is a brief walk away to your east.
A sleeping commoner who is rather far off to your east.
A sleeping commoner who is rather far off to your east.
A commoner who is not far off to your west.

< 554h/554H 236v/238V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Doo enters from the south.
Aram enters from the south.
Ceref rides in on a huge, furry mountain ram from the south.
Nair enters from the south.
Chak enters from the south.

< 554h/554H 235v/238V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is not far off to your north.
A commoner who is close by to your east.
A commoner who is in the distance to your east.
A commoner who is close by to your west.
A half-orc shaman who is not far off to your west.
A dirty beggar who is a brief walk away to your west.
A dirty beggar who is a brief walk away to your west.
A dirty beggar who is a brief walk away to your west.

< 554h/554H 236v/238V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Doo enters from the south.
Aram enters from the south.
Ceref rides in on a huge, furry mountain ram from the south.
Nair enters from the south.
Chak enters from the south.

< 554h/554H 237v/238V Pos: standing >
Ceref gets a slab of beef from his bottomless bag of the shield dwarves.
You quickly scan the area.
A half-orc mercenary who is close by to your north.
A retired soldier who is not far off to your east.
A commoner who is close by to your west.
A commoner who is a brief walk away to your west.

< 554h/554H 237v/238V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
Doo enters from the east.
Aram enters from the east.
Ceref rides in on a huge, furry mountain ram from the east.
Nair enters from the east.
Chak enters from the east.

< 554h/554H 236v/238V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A retired soldier who is a brief walk away to your east.
A commoner who is close by to your south.
A retired soldier who is not far off to your west.
A commoner who is not far off to your west.

< 554h/554H 236v/238V Pos: standing >
Ceref puts a slab of beef into a bottomless bag of the shield dwarves.

< 554h/554H 238v/238V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Doo enters from the west.
Aram enters from the west.
Ceref rides in on a huge, furry mountain ram from the west.
Nair enters from the west.
Chak enters from the west.

< 554h/554H 237v/238V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your north.
A retired soldier who is not far off to your east.
A commoner who is close by to your west.
A retired soldier who is a brief walk away to your west.
A commoner who is a brief walk away to your west.

< 554h/554H 237v/238V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your north.
A retired soldier who is not far off to your east.
A commoner who is close by to your west.
A retired soldier who is a brief walk away to your west.
A commoner who is a brief walk away to your west.

< 554h/554H 237v/238V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
Doo enters from the east.
Aram enters from the east.
Ceref rides in on a huge, furry mountain ram from the east.
Nair enters from the east.
Chak enters from the east.

< 554h/554H 236v/238V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A retired soldier who is a brief walk away to your east.
A commoner who is close by to your south.
A retired soldier who is not far off to your west.
A commoner who is not far off to your west.

< 554h/554H 236v/238V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A retired soldier who is a brief walk away to your east.
A commoner who is close by to your south.
A retired soldier who is not far off to your west.
A commoner who is not far off to your west.

< 554h/554H 237v/238V Pos: standing >

< 554h/554H 238v/238V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 554h/554H 238v/238V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
Chak (Dwarf)(medium) stands in mid-air here.
A globe of darkness floats near Chak's head.
Nair (Halfling)(small) stands in mid-air here.
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.(Gold Aura)
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.(Gold Aura)
A male commoner stands here.

< 554h/554H 238v/238V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A retired soldier who is a brief walk away to your east.
A commoner who is close by to your south.
A retired soldier who is not far off to your west.
A commoner who is not far off to your west.

< 554h/554H 238v/238V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Doo enters from the east.
Aram enters from the east.
Ceref rides in on a huge, furry mountain ram from the east.
Nair enters from the east.
Chak enters from the east.

< 554h/554H 237v/238V Pos: standing >
You quickly scan the area.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
Aria who is not far off to your north.
A commoner who is rather far off to your north.
A commoner who is close by to your east.
A retired soldier who is rather far off to your east.
A commoner who is not far off to your south.
The wraith of a war-hardened warrior who is a brief walk away to your south.
The wraith of a war-hardened warrior who is a brief walk away to your south.
The wraith of a war-hardened warrior who is a brief walk away to your south.
A Kobold who is a brief walk away to your south.
A retired soldier who is close by to your west.
A commoner who is close by to your west.

< 554h/554H 237v/238V Pos: standing >

< 554h/554H 237v/238V Pos: standing >

< 554h/554H 237v/238V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Doo enters from the north.
Aram enters from the north.
Ceref rides in on a huge, furry mountain ram from the north.
Nair enters from the north.
Chak enters from the north.

< 554h/554H 236v/238V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
Doo enters from the north.
Aram enters from the north.
Ceref rides in on a huge, furry mountain ram from the north.
Nair enters from the north.
Chak enters from the north.

< 554h/554H 235v/238V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
*The wraith of a war-hardened warrior stands here. (minion) (Red Aura)
*The wraith of a war-hardened warrior stands here. (minion) (Red Aura)
*The wraith of a war-hardened warrior stands here. (minion) (Red Aura)
*A Kobold (small) DreadLord  *-* Bloodlust *-* stands, floating here.(Red Aura)
Doo enters from the north.
Aram enters from the north.
Ceref rides in on a huge, furry mountain ram from the north.
Nair enters from the north.
Chak enters from the north.

< 554h/554H 234v/238V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#

< 554h/554H 234v/238V Pos: standing >
The yellow glow surrounding you fades away.
You are no longer being guarded by Chak.

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 554h/554H 196v/201V Pos: standing >

< 554h/554H 197v/201V Pos: standing >
You failed.

< 554h/554H 199v/201V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#

< 554h/554H 198v/201V Pos: standing >

< 554h/554H 199v/201V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
Chak (Dwarf)(medium) stands in mid-air here, fighting a Kobold.
A globe of darkness floats near Chak's head.
Nair (Halfling)(small) stands in mid-air here, fighting a Kobold.
Ceref (Human)(medium) stands in mid-air here.(Gold Aura)
A huge, furry mountain ram pauses between jumps, trotting along the mountain.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here, fighting a Kobold.(Gold Aura)
The wraith of a war-hardened warrior stands in mid-air here, fighting Nair. (minion) (Red Aura)
The wraith of a war-hardened warrior stands in mid-air here, fighting Chak. (minion) (Red Aura)
The wraith of a war-hardened warrior stands in mid-air here, fighting Doo. (minion) (Red Aura)
A Kobold (small) DreadLord  *-* Bloodlust *-* sits, floating here, fighting Chak.(Red Aura)

< 554h/554H 198v/201V Pos: standing >
You begin to focus your will...

< 554h/554H 199v/201V Pos: standing >
Aram starts casting an offensive spell.

< 554h/554H 200v/201V Pos: standing >
The wraith of a war-hardened warrior misses Chak.
Chak dodges the wraith of a war-hardened warrior's attack.
Chak's bludgeon grazes a Kobold.
Chak's crude bludgeon grazes a Kobold.
Chak suffers from contact with the aura about a Kobold.

< 554h/554H 201v/201V Pos: standing >
Your mental manipulations become a reality...
[Damage: 52 ] You feel a warm sense of satisfaction as explosions engulf a Kobold.
Nair dodges the wraith of a war-hardened warrior's attack.
The wraith of a war-hardened warrior misses Nair.

< 554h/554H 201v/201V Pos: standing >
You are surrounded by a yellow glow.
Aram completes his spell...
Aram utters the words 'buoblg qrunsoqpze yugh'
Aram's fist beats the life out of a Kobold, blood pours from his body!
Chak blocks a Kobold's lunge at him.

< 554h/554H 201v/201V Pos: standing >
Doo dodges the wraith of a war-hardened warrior's attack.
Doo blocks the wraith of a war-hardened warrior's lunge at him.
You begin to focus your will...

< 554h/554H 238v/238V Pos: standing >
Aram starts casting an offensive spell.

< 554h/554H 238v/238V Pos: standing >
Doo's weak bludgeon grazes a Kobold.
Doo's weak bludgeon grazes a Kobold.
Doo's weak bludgeon grazes a Kobold.
Nair's weak crush grazes a Kobold.
Nair's weak pierce grazes a Kobold.
Nair's weak crush grazes a Kobold.
Nair's crush grazes a Kobold.
Nair's titan warhammer, 'Purelight' explodes in white light as it slams into a Kobold.
A beam of pure holy wrath is called down on a Kobold by Nair!

< 554h/554H 238v/238V Pos: standing >
Your mental manipulations become a reality...
[Damage: 52 ] You feel a warm sense of satisfaction as explosions engulf a Kobold.

< 554h/554H 238v/238V Pos: standing >
Aram completes his spell...
Aram utters the words 'buoblg qrunsoqpze yugh'
Aram's magic fist punches a Kobold into so much pulp!
A Kobold's ring of the EarthMother was completely destroyed by the massive blow!
The wraith of a war-hardened warrior stops following a Kobold.
The wraith of a war-hardened warrior stops following a Kobold.
The wraith of a war-hardened warrior stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!