The death of [38 Necrolyte] Kirderf *-* Bloodlust *-* (Kobold)

in The Gates to the Royal Docks

from the perspective of [38 Necrolyte] Kirderf *-* Bloodlust *-* (Kobold)

<worn as a badge>    a dark shadowy circle
<worn on head>       a skeletal helmet
<worn on eyes>       a black, leather eyepatch [poor]
<worn in ear>        a dangling crimson earring [superior]
<worn in ear>        a sparkling earring [poor] (glowing)
<worn on face>       a mask of leaves and bark [superior]
<worn around neck>   a static diamond choker from Sarmiz'Duul
<worn around neck>   a bloody bronze gorget from Sarmiz'Duul
<worn on body>       some robes of sand weaving
<worn about body>    a black leopard skin [superior]
<worn on tail>       a thick bone ring (glowing)
<worn about waist>   a belt bearing the crest of Darkuul [superior]
<worn on belt buckle>a tome of mysticism (glowing)
<attached to belt>   a charred and burnt spellcase with golden edges
<worn on arms>       some sandy sleeves
<held as shield>     a fanged emerald tower shield from BogenTok
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  an exquisite gold and platinum loop
<worn on hands>      a living matrix of health
<worn on finger>     a ring of sand blasting
<primary weapon>     a staff of power of health
<worn on legs>       a feathery band
<worn on feet>       a pair of spiked stone boots [poor]

A member of the city's regular guard stands here.
A member of the city's regular guard stands here.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.

< 378h/378H 133v/135V Pos: standing >
Guards Barracks
Obvious exits: -N -W
A sergeant of the city's regular guard stands here.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.

< 378h/378H 132v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 378h/378H 132v/135V Pos: standing >
You quickly scan the area.
A member of the regular guard who is close by to your north.
A member of the regular guard who is close by to your north.
A member of the regular guard who is close by to your west.
An officer of the regular guard who is close by to your west.

< 378h/378H 132v/135V Pos: standing >
Guards Barracks
Obvious exits: -N -E
A member of the city's regular guard stands here.
An officer of the city's regular guard stands here.
The wraith of a war-hardened warrior enters from the east.
The wraith of a war-hardened warrior enters from the east.
The wraith of a war-hardened warrior enters from the east.

< 378h/378H 132v/135V Pos: standing >
You quickly scan the area.
A sergeant of the regular guard who is close by to your east.

< 378h/378H 133v/135V Pos: standing >

< 378h/378H 134v/135V Pos: standing >
It's a bit nippy here.

< 378h/378H 135v/135V Pos: standing >
You are carrying: (7/11)
a large leather backpack
a translucent potion
[3] a spellbook
[2] an obsidian and steel wand

< 378h/378H 135v/135V Pos: standing >

		Score information for Kirderf

Level: 38   Race: Kobold   Class: Necromancer / Necrolyte Sex: Male
Hit points: 378(378)  Moves: 135(135)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1565 platinum  3116 gold  1636 silver     0 copper
Playing time: 2 days / 15 hours/ 35 minutes
Received data: 0.0811 MB this session.
Send data:     0.0055 MB this session.
Compression ratio: 79%
Title: DreadLord  *-* Bloodlust *-*
Followers:
   the wraith of a war-hardened warrior
   the wraith of a war-hardened warrior
   the wraith of a war-hardened warrior
Status:  Standing.
         Soulshielded
Epic points(total): 462(462)
Epic Bonus: Epic Points Bonus (0.76%)
Frags:   +1.82   Deaths:   4
Detecting:       Invisible Good
Protected from:  Low Circle spells
Enchantments:    Ultravision Haste Levitation
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  715 

Active Spells:
--------------
Auctions Disabled (less than a minute remaining)
protection from living (34 minutes)
levitate (26 minutes)
stone skin (less than a minute remaining)
haste (6 minutes)
vitalize undead (9 minutes)
rested bonus (131 minutes)
detect invisibility (11 minutes)


< 378h/378H 135v/135V Pos: standing >
Ok.
The wraith of a war-hardened warrior starts casting a spell.
The wraith of a war-hardened warrior starts casting a spell called 'improved invisibility'.
The wraith of a war-hardened warrior starts casting a spell.

< 378h/378H 135v/135V Pos: standing >

< 378h/378H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the words 'improved invisibility'
You vanish.
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the words 'uwsfazze uizuguburuhl'

< 378h/378H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the words 'uwsfazze uizuguburuhl'

< 378h/378H 135v/135V Pos: standing >
Ok.
The wraith of a war-hardened warrior starts casting a spell.
The wraith of a war-hardened warrior starts casting a spell.
The wraith of a war-hardened warrior starts casting a spell called 'strength'.

< 378h/378H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'ghcandusiohp'
You feel stronger.

< 378h/378H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'ghcandusiohp'
You can't get much stronger than this!

< 378h/378H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'ghcandusiohp'
You can't get much stronger than this!

< 378h/378H 135v/135V Pos: standing >
A sergeant of the regular guard enters from the east.

< 378h/378H 135v/135V Pos: standing >
A member of the regular guard leaves north.

< 378h/378H 135v/135V Pos: standing >
The sun starts to set in the south.

< 378h/378H 135v/135V Pos: standing >
A member of the regular guard enters from the north.

< 378h/378H 135v/135V Pos: standing >
A sergeant of the regular guard leaves east.

< 378h/378H 135v/135V Pos: standing >
An officer of the regular guard leaves east.

< 378h/378H 135v/135V Pos: standing >
A member of the regular guard leaves east.

< 378h/378H 135v/135V Pos: standing >
A sergeant of the regular guard enters from the east.

< 378h/378H 135v/135V Pos: standing >
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.

< 378h/378H 135v/135V Pos: standing >
An officer of the regular guard enters from the east.

< 378h/378H 135v/135V Pos: standing >
Autosaving...

< 378h/378H 135v/135V Pos: standing >
A sergeant of the regular guard leaves north.

< 378h/378H 135v/135V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 378h/378H 135v/135V Pos: standing >
An officer of the regular guard leaves north.

< 378h/378H 135v/135V Pos: standing >
A member of the regular guard enters from the east.

< 378h/378H 135v/135V Pos: standing >
A member of the regular guard enters from the east.

< 378h/378H 135v/135V Pos: standing >
A member of the regular guard leaves north.

< 378h/378H 135v/135V Pos: standing >
A member of the regular guard leaves east.

< 378h/378H 135v/135V Pos: standing >
Guards Barracks
Obvious exits: -N -E
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 

< 378h/378H 135v/135V Pos: standing >
You start chanting...

< 378h/378H 135v/135V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 378h/378H 135v/135V Pos: standing >
You start chanting...

< 378h/378H 135v/135V Pos: standing >
Casting: protect undead *

< 378h/378H 135v/135V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 378h/378H 135v/135V Pos: standing >
You start chanting...

< 378h/378H 135v/135V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 378h/378H 135v/135V Pos: standing >
You appear to be Kobold and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is glowing with malevolent power!
He's encased in a shimmering globe!


< 378h/378H 135v/135V Pos: standing >

		Score information for Kirderf

Level: 38   Race: Kobold   Class: Necromancer / Necrolyte Sex: Male
Hit points: 378(378)  Moves: 135(135)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1565 platinum  3116 gold  1636 silver     0 copper
Playing time: 2 days / 15 hours/ 38 minutes
Received data: 0.0843 MB this session.
Send data:     0.0057 MB this session.
Compression ratio: 79%
Title: DreadLord  *-* Bloodlust *-*
Followers:
   the wraith of a war-hardened warrior
   the wraith of a war-hardened warrior
   the wraith of a war-hardened warrior
Status:  Standing.
         Soulshielded
Epic points(total): 462(462)
Epic Bonus: Epic Points Bonus (0.76%)
Frags:   +1.82   Deaths:   4
Detecting:       Invisible Good
Protected from:  Low Circle spells
Enchantments:    Ultravision Haste Invisibility Levitation
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  715 

Active Spells:
--------------
stone skin (7 minutes)
strength (31 minutes)
improved invisibility (14 minutes)
protection from living (32 minutes)
levitate (24 minutes)
haste (4 minutes)
vitalize undead (7 minutes)
rested bonus (129 minutes)
detect invisibility (9 minutes)


< 378h/378H 135v/135V Pos: standing >
You sit down and relax.

< 378h/378H 135v/135V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - raise wraith
( 6th circle)  4 - cone of cold
               1 - enervation
( 5th circle)  2 - teleport
               1 - levitate
               4 - heal undead
( 4th circle)  7 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
               1 - protection from living
( 1st circle)  2 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 6th) vitalize undead
   19 seconds:  ( 7th) protect undead
   29 seconds:  ( 7th) protect undead
   39 seconds:  ( 7th) protect undead

You can memorize 1 8th circle spell(s).
You continue your study.

< 378h/378H 135v/135V Pos: sitting >
You start meditating...

< 378h/378H 135v/135V Pos: sitting >
A member of the regular guard enters from the north.

< 378h/378H 135v/135V Pos: sitting >
You have finished memorizing vitalize undead.

< 378h/378H 135v/135V Pos: sitting >
You are memorizing negative concussion blast, which will take about 10 seconds.

< 378h/378H 135v/135V Pos: sitting >

< 378h/378H 135v/135V Pos: sitting >
You have finished memorizing protect undead.

< 378h/378H 135v/135V Pos: sitting >

< 378h/378H 135v/135V Pos: sitting >
The sun vanishes behind the southern horizon.

< 378h/378H 135v/135V Pos: sitting >
You have finished memorizing protect undead.

< 378h/378H 135v/135V Pos: sitting >
You have finished memorizing protect undead.

< 378h/378H 135v/135V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  3 - protect undead
               1 - raise wraith
( 6th circle)  4 - cone of cold
               1 - vitalize undead
               1 - enervation
( 5th circle)  2 - teleport
               1 - levitate
               4 - heal undead
( 4th circle)  7 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
               1 - protection from living
( 1st circle)  2 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) negative concussion blast

You can memorize no more spells.

< 378h/378H 135v/135V Pos: sitting >
You have finished memorizing negative concussion blast.
Your studies are complete.

< 378h/378H 135v/135V Pos: sitting >
You clamber to your feet.

< 378h/378H 135v/135V Pos: standing >
Guards Barracks
Obvious exits: -N -E
A member of the city's regular guard stands here.
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 

< 378h/378H 135v/135V Pos: standing >
Guards Barracks
Obvious exits: -E -S
A sergeant of the city's regular guard stands here.
A member of the city's regular guard stands here.
The wraith of a war-hardened warrior enters from the south.
The wraith of a war-hardened warrior enters from the south.
The wraith of a war-hardened warrior enters from the south.

< 378h/378H 134v/135V Pos: standing >
Guards Barracks
Obvious exits: -S -W
The wraith of a war-hardened warrior enters from the west.
The wraith of a war-hardened warrior enters from the west.
The wraith of a war-hardened warrior enters from the west.

< 378h/378H 133v/135V Pos: standing >
A sergeant of the regular guard enters from the south.
You quickly scan the area.
An officer of the regular guard who is close by to your south.
A member of the regular guard who is not far off to your south.
A sergeant of the regular guard who is close by to your west.
A member of the regular guard who is close by to your west.

< 378h/378H 133v/135V Pos: standing >
Guards Barracks
Obvious exits: -N -E -S
An officer of the city's regular guard stands here.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.

< 378h/378H 133v/135V Pos: standing >
You quickly scan the area.
A sergeant of the regular guard who is close by to your north.
A member of the regular guard who is close by to your south.

< 378h/378H 133v/135V Pos: standing >
That's impossible, I'm afraid.

< 378h/378H 134v/135V Pos: standing >
Guards Barracks
Obvious exits: -E# -W
The wraith of a war-hardened warrior enters from the west.
The wraith of a war-hardened warrior enters from the west.
The wraith of a war-hardened warrior enters from the west.

< 378h/378H 134v/135V Pos: standing >
Ok.

< 378h/378H 134v/135V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
The wraith of a war-hardened warrior enters from the west.
The wraith of a war-hardened warrior enters from the west.
The wraith of a war-hardened warrior enters from the west.

< 378h/378H 133v/135V Pos: standing >
Ok.

< 378h/378H 133v/135V Pos: standing >
You quickly scan the area.
A member of the regular guard who is a brief walk away to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A member of the regular guard who is close by to your south.
A half-orc mercenary who is not far off to your south.
A commoner who is a brief walk away to your south.

< 378h/378H 133v/135V Pos: standing >
Red Brick Road
Obvious exits: -N -S
A member of the city's regular guard stands here.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.

< 378h/378H 134v/135V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W
A half-orc mercenary stands here.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.

< 378h/378H 133v/135V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.

< 378h/378H 132v/135V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your north.
A member of the regular guard who is not far off to your north.

< 378h/378H 132v/135V Pos: standing >
An Open Air Market
Obvious exits: -E -S -W
The wraith of a war-hardened warrior enters from the west.
The wraith of a war-hardened warrior enters from the west.
The wraith of a war-hardened warrior enters from the west.

< 378h/378H 132v/135V Pos: standing >
An Open Air Market
Obvious exits: -E -S -W
The wraith of a war-hardened warrior enters from the west.
The wraith of a war-hardened warrior enters from the west.
The wraith of a war-hardened warrior enters from the west.

< 378h/378H 131v/135V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
The wraith of a war-hardened warrior enters from the west.
The wraith of a war-hardened warrior enters from the west.
The wraith of a war-hardened warrior enters from the west.

< 378h/378H 130v/135V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
An elite member of the captain's guard who is rather far off to your north.
An elite member of the captain's guard who is rather far off to your north.
The captain of the regular guard who is rather far off to your north.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
Aria who is close by to your south.
A half-orc shaman who is rather far off to your south.
A commoner who is in the distance to your south.
A commoner who is a brief walk away to your west.

< 378h/378H 131v/135V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.

< 378h/378H 130v/135V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.

< 378h/378H 129v/135V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.

< 378h/378H 129v/135V Pos: standing >
You quickly scan the area.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
Aria who is not far off to your north.
A commoner who is close by to your east.
A retired soldier who is rather far off to your east.
A half-orc shaman who is close by to your south.
A commoner who is not far off to your south.
A commoner who is close by to your west.

< 378h/378H 129v/135V Pos: standing >
The wraith of a war-hardened warrior appears to be Wraith and is in excellent condition.
It's medium in size.
It is in the front rank.
Its body seems to be made of stone!


< 378h/378H 130v/135V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A half-orc shaman stands here, lost in contemplation.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.

< 378h/378H 129v/135V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.

< 378h/378H 129v/135V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.

< 378h/378H 128v/135V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A half-orc shaman who is not far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A retired soldier who is close by to your east.
A half-orc shaman who is a brief walk away to your east.

< 378h/378H 130v/135V Pos: standing >
Ok.
The wraith of a war-hardened warrior starts casting a spell called 'haste'.
The wraith of a war-hardened warrior starts casting a spell.
The wraith of a war-hardened warrior starts casting a spell called 'haste'.

< 378h/378H 132v/135V Pos: standing >
The wraith of a war-hardened warrior stops invoking abruptly!

< 378h/378H 133v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'haste'

< 378h/378H 134v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'paghz'
The wraith of a war-hardened warrior starts to move with uncanny speed!

< 378h/378H 134v/135V Pos: standing >

< 378h/378H 135v/135V Pos: standing >
Ok.
The wraith of a war-hardened warrior starts casting a spell.
The wraith of a war-hardened warrior starts casting a spell.
The wraith of a war-hardened warrior starts casting a spell.

< 378h/378H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'paghz'
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'paghz'

< 378h/378H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'paghz'

< 378h/378H 135v/135V Pos: standing >
A Githzerai enters from the north.
A Human enters from the north.
A Gnome enters from the north.
A Human rides in on a huge, furry mountain ram from the north.
A Halfling enters from the north.
A Dwarf enters from the north.

< 378h/378H 135v/135V Pos: standing >
A Githzerai leaves south.
You snap into visibility.
You are knocked to the ground by a Dwarf's skillful bash!
The wraith of a war-hardened warrior suddenly attacks a Dwarf!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses a Dwarf.

< 377h/378H 135v/135V Pos: sitting >
< T: Kirderf TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 -=[A Halfling's weak pierce grazes you.]=-
The wraith of a war-hardened warrior suddenly attacks a Halfling!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses a Halfling.

< 376h/378H 135v/135V Pos: sitting >
< T: Kirderf TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf parries your futile lunge at him.

< 376h/378H 135v/135V Pos: sitting >
< T: Kirderf TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Human suddenly attacks YOU!
-=[A Human's bludgeon grazes you.]=-

< 375h/378H 135v/135V Pos: sitting >
< T: Kirderf TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Human dismounts a huge, furry mountain ram.

< 375h/378H 135v/135V Pos: sitting >
< T: Kirderf TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 The wraith of a war-hardened warrior suddenly attacks a Human!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses a Human.

< 375h/378H 135v/135V Pos: sitting >
< T: Kirderf TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 -=[A Halfling's weak crush grazes you.]=-
[Damage:  1 ] A Halfling suffers from contact with the aura about you.
-=[A Halfling's weak pierce grazes you.]=-
-=[A Halfling's weak crush grazes you.]=-
A Halfling calls down a holy blast of might at you, ouch!
OUCH!  That really did HURT!
A cloud of negative energy droplets cloak you, slowly draining the life from your body...
-=[A Halfling's weak crush grazes you.]=-

< 332h/378H 135v/135V Pos: sitting >
< T: Kirderf TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Githzerai enters from the south.

< 332h/378H 135v/135V Pos: sitting >
< T: Kirderf TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Gnome starts casting an offensive spell called 'bigbys clenched fist'.

< 332h/378H 135v/135V Pos: sitting >
< T: Kirderf TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 The wraith of a war-hardened warrior misses a Dwarf.
A Dwarf dodges the wraith of a war-hardened warrior's attack.
-=[A Dwarf's bludgeon grazes you.]=-
-=[A Dwarf's crude bludgeon grazes you.]=-
[Damage:  1 ] A Dwarf suffers from contact with the aura about you.

< 328h/378H 135v/135V Pos: sitting >
< T: Kirderf TP: sit TC: small wounds E: A Dwarf sta EP: few scratches >
 Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!
A Halfling dodges the wraith of a war-hardened warrior's attack.
The wraith of a war-hardened warrior misses a Halfling.

< 276h/378H 135v/135V Pos: sitting >
< T: Kirderf TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
OUCH!  That really did HURT!
A Dwarf blocks your futile lunge at him.

< 183h/378H 135v/135V Pos: sitting >
< T: Kirderf TP: sit TC: nasty wounds E: A Dwarf sta EP: few scratches >
 A Human dodges the wraith of a war-hardened warrior's attack.
A Human blocks the wraith of a war-hardened warrior's lunge at him.

< 183h/378H 135v/135V Pos: sitting >
< T: Kirderf TP: sit TC: nasty wounds E: A Dwarf sta EP: few scratches >
 A Gnome starts casting an offensive spell called 'bigbys clenched fist'.

< 183h/378H 135v/135V Pos: sitting >
< T: Kirderf TP: sit TC: nasty wounds E: A Dwarf sta EP: few scratches >
 -=[A Human's weak bludgeon grazes you.]=-
You feel your skin soften and return to normal.
-=[A Human's weak bludgeon grazes you.]=-
-=[A Human's weak bludgeon grazes you.]=-
-=[A Halfling's weak crush grazes you.]=-
-=[A Halfling's weak pierce grazes you.]=-
-=[A Halfling's weak crush grazes you.]=-
-=[A Halfling's crush grazes you.]=-
A Halfling calls down a holy blast of might at you, ouch!
OUCH!  That really did HURT!

< 137h/378H 135v/135V Pos: sitting >
< T: Kirderf TP: sit TC: nasty wounds E: A Dwarf sta EP: few scratches >
 Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!

< 85h/378H 135v/135V Pos: sitting >
< T: Kirderf TP: sit TC:pretty hurt E: A Dwarf sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's giant fist of force is the last thing you ever see.
Your ring of the EarthMother was completely destroyed by the massive blow!