The death of [36 Necrolyte] Soldon *-* Bloodlust *-* (Drow Elf)

in The Northern Docks

from the perspective of [41 Shadowmage] Aram The Resistance (Gnome)

<worn as a badge>    an insignia of a cresent moon [superior]
<worn on head>       a golden crown set with diamonds [poor] [85%]
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a scale of pulsating darkness
<worn on face>       the wailing face of a drow banshee[136h 24m 2s]
<worn around neck>   a diamond necklace
<worn around neck>   amulet of Wind and Fire
<worn on body>       a sloppy shirt made from dragonscales
<worn about body>    the stretched skin of a giant eye
<worn on back>       a large leather backpack
<worn as quiver>     a leather lifting harness [superior]
<worn about waist>   a coconut belt
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt>   a glowing quill (glowing)
<worn on arms>       some tempered mithril arm plates
<held as shield>     a well-polished mithril body shield of health
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  a pitted mithril wristguard
<worn on hands>      a pair of feathered gloves (illuminating)
<worn on finger>     a band of the winds
<worn on finger>     a glowing ruby ring
<held>               a swirling wand of light
<worn on legs>       some tempered mithril leg plates
<worn on feet>       some boots of forest running


< 509h/509H 184v/184V Pos: standing >
Mub clambers to her feet.

< 509h/509H 184v/184V Pos: standing >
Kale completes his spell...
Kale utters the words 'qaihuijar dies'
The room lights up!

< 509h/509H 184v/184V Pos: standing >
The Sparring Grounds
Obvious exits: -South -West 
Sane  The Resistance (Githzerai)(medium) stands in mid-air here.
Doo  The Resistance (Human)(medium) stands in mid-air here.
Kale  The Resistance (Dwarf)(medium) stands in mid-air here.
Zarkov  The Resistance (Githzerai)(medium) stands, apparently asleep.
*The wraith of a freshwater shark stands, apparently asleep. (minion) (Red Aura)
*The wraith of a gambling soldier stands, apparently asleep. (minion) (Red Aura)
*The wraith of a freshwater shark stands, apparently asleep. (minion) (Red Aura)
*The wraith of a freshwater shark stands, apparently asleep. (minion) (Red Aura)
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) sits resting.
A young Orc soldier practices his newly learned techniques here.(Red Aura)
The Orc battle master, Rend, teaches his pupils here.(Red Aura)

< 509h/509H 184v/184V Pos: standing >
Kale sits down in a comfortable spot.

< 509h/509H 184v/184V Pos: standing >
Kale takes out his holy symbol and begins praying intently.

< 509h/509H 184v/184V Pos: standing >

		Score information for Aram

Level: 41   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 509(509)  Moves: 184(184)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  301 platinum    58 gold     0 silver     0 copper
Playing time: 2 days / 12 hours/ 4 minutes
Received data: 0.0305 MB this session.
Send data:     0.0009 MB this session.
Compression ratio: 75%
Title:  The Resistance
Group Leader: Kileek
Status:  Standing.
         Soulshielded Fireshielded
Epic points(total): 761(761)
Epic Bonus: Movement Regen Bonus (1.66%)
Frags:   +2.44   Deaths:   9
Consenting: Kale
Detecting:       Invisible Evil Life Heat
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility Levitation
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  660 
Paladin auras:   Spell Protection

Active Spells:
--------------
levitate (49 minutes)
shadow shield (2 minutes)
agility (39 minutes)
haste (11 minutes)
fireshield (2 minutes)
vitality (7 minutes)
improved invisibility (3 minutes)
fly (100 minutes)
detect invisibility (37 minutes)


< 509h/509H 184v/184V Pos: standing >
Kale raises his holy symbol and smiles broadly.
Mub stops following Kileek.
Mub now follows Aq.

< 509h/509H 184v/184V Pos: standing >
An orc merchant enters from the south.
Aq closes his book and smiles broadly.

< 509h/509H 184v/184V Pos: standing >
Kale clambers to his feet.

< 509h/509H 184v/184V Pos: standing >
Aq clambers to his feet.

< 509h/509H 184v/184V Pos: standing >
Zarkov awakens.

< 509h/509H 184v/184V Pos: standing >
Slay whom?

< 509h/509H 184v/184V Pos: standing >
The Sparring Grounds
Obvious exits: -South -West 
An Orc merchant wanders the city, selling his wares.(Red Aura)
Sane  The Resistance (Githzerai)(medium) stands in mid-air here.
Doo  The Resistance (Human)(medium) stands in mid-air here.
Kale  The Resistance (Dwarf)(medium) stands in mid-air here.
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.
*The wraith of a freshwater shark stands, apparently asleep. (minion) (Red Aura)
*The wraith of a gambling soldier stands, apparently asleep. (minion) (Red Aura)
*The wraith of a freshwater shark stands, apparently asleep. (minion) (Red Aura)
*The wraith of a freshwater shark stands, apparently asleep. (minion) (Red Aura)
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A young Orc soldier practices his newly learned techniques here.(Red Aura)
The Orc battle master, Rend, teaches his pupils here.(Red Aura)

< 509h/509H 184v/184V Pos: standing >
Aq leaves west.
Mub leaves west.
Chak leaves west.
Kileek leaves west.
You follow Kileek.

The Sparring Grounds
  This area was formerly several rooms of some sort of orcish
harbour center.  Now, most of the walls have been knocked down and
earth has been poured over the floors to lessen the pain from falls.
Several heavy bags hang from the ceilings and cases of weapons
line the walls.  Everywhere in this wide open room, orc warriors
train to become elite, with thoughts of joining the orc navy, the
battle against the forces of light, or even for the more cruel,
recruitment in the army of armageddon, floating in the heads of
them all.
Obvious exits: -East  -South -West #
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Kale enters from the east.
Zarkov enters from the east.
Sane enters from the east.
Doo enters from the east.

< 509h/509H 183v/184V Pos: standing >
Aq leaves south.
Mub leaves south.
Chak leaves south.
Kileek leaves south.
You follow Kileek.

The Sparring Grounds
  This area was formerly several rooms of some sort of orcish
harbour center.  Now, most of the walls have been knocked down and
earth has been poured over the floors to lessen the pain from falls.
Several heavy bags hang from the ceilings and cases of weapons
line the walls.  Everywhere in this wide open room, orc warriors
train to become elite, with thoughts of joining the orc navy, the
battle against the forces of light, or even for the more cruel,
recruitment in the army of armageddon, floating in the heads of
them all.
Obvious exits: -North -East  -South
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Kale enters from the north.
Zarkov enters from the north.
Sane enters from the north.
Doo enters from the north.

< 509h/509H 182v/184V Pos: standing >
Aq leaves south.
Mub leaves south.
Chak leaves south.
Kileek leaves south.
You follow Kileek.

The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -North -West 
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
An Orc commoner wanders the city here.(Red Aura)
Kale enters from the north.
Zarkov enters from the north.
Sane enters from the north.
Doo enters from the north.

< 509h/509H 181v/184V Pos: standing >
Aq leaves west.
Mub leaves west.
Chak leaves west.
Kileek leaves west.
You follow Kileek.

The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -East  -South#
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A jet black stag regally walks down the trail.
Kale enters from the east.
Zarkov enters from the east.
Sane enters from the east.
Doo enters from the east.

< 509h/509H 180v/184V Pos: standing >
Aq opens the door.

< 509h/509H 181v/184V Pos: standing >
Aq leaves south.
Mub leaves south.
Chak leaves south.
Kileek leaves south.
You follow Kileek.

Before Two Black Stone Buildings
   Soldier's Path ends here with the obstruction of two massive
buildings.  The majority of the Storm Port military is trained here,
in each of these buildings.  North being the warriors guild hall,
where many of the future gate guards and city guards are taught.
South lies the mercenary guild, where sailors hone their skills to
become better at the dark arts of piracy. The smoke from huge
fires from inside these two buildings billows out of chimneys over
head, blocking out the light in a dense smog.
Obvious exits: -North -East  -South#
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
Kale enters from the north.
Zarkov enters from the north.
Sane enters from the north.
Doo enters from the north.

< 509h/509H 180v/184V Pos: standing >
Aq closes the door.

< 509h/509H 181v/184V Pos: standing >
Aq leaves east.
Mub leaves east.
Chak leaves east.
Kileek leaves east.
You follow Kileek.

Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of here Soldier's
Path ends abrubtly before two large buildings, one for the mercenaries
and one for the warriors of Storm Port.  The smog over the city is
especially thick here, indicating many blacksmith and foundry fires
burning. There is a large door leading to a dojo to the north.
Obvious exits: -North# -South -West 
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
Kale enters from the west.
Zarkov enters from the west.
Sane enters from the west.
Doo enters from the west.

< 509h/509H 181v/184V Pos: standing >
Aq leaves south.
Mub leaves south.
Chak leaves south.
Kileek leaves south.
You follow Kileek.

Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  East of here is the
somewhat more obscure fighters hall, the guild of the dark knights,
otherwise known as anti-paladins.  Anti-paladin training is probably
the most grueling of all the fighter classes, thus the reason their
numbers being few compared to the warriors and mercenaries. 
Obvious exits: -North -East  -South
The corpse of an orc dock guard is lying here.
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Kale enters from the north.
Zarkov enters from the north.
Sane enters from the north.
Doo enters from the north.

< 509h/509H 181v/184V Pos: standing >
Aq leaves south.
Mub leaves south.
Chak leaves south.
Kileek leaves south.
You follow Kileek.

Soldier's Path
   Soldier's Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago.  Now, for the right price, they can sleep in somewhat comfortable
beds. 
Obvious exits: -North -East  -South
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Kale enters from the north.
Zarkov enters from the north.
Sane enters from the north.
Doo enters from the north.

< 509h/509H 180v/184V Pos: standing >
Aq leaves south.
Mub leaves south.
Chak leaves south.
Kileek leaves south.
You follow Kileek.

North Storm Street and Soldier's Path
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn.  The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East  -West 
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Kale enters from the north.
Zarkov enters from the north.
Sane enters from the north.
Doo enters from the north.

< 509h/509H 180v/184V Pos: standing >
Aq leaves east.
Mub leaves east.
Chak leaves east.
Kileek leaves east.
You follow Kileek.

East End of North Storm Street and Gale Road
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong.  The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West  -Up   
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Kale enters from the west.
Zarkov enters from the west.
Sane enters from the west.
Doo enters from the west.

< 509h/509H 181v/184V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is not far off to your south.
A sleeping orc soldier who is not far off to your south.
Lanagin the priest of Bloodstone who is not far off to your west.
A sleeping orc soldier who is close by above you.
A duergar foreman who is close by above you.

< 509h/509H 181v/184V Pos: standing >
Aq leaves south.
Mub leaves south.
Chak leaves south.
Kileek leaves south.
You follow Kileek.

Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Kale enters from the north.
Zarkov enters from the north.
Sane enters from the north.
Doo enters from the north.

< 509h/509H 180v/184V Pos: standing >

< 509h/509H 182v/184V Pos: standing >
Aq says in elven 'drow'

< 509h/509H 183v/184V Pos: standing >
Aq says in elven 'drow'

< 509h/509H 184v/184V Pos: standing >
You quickly scan the area.
A harbour worker who is not far off to your east.
An orc dock guard who is not far off to your east.
A harbour worker who is rather far off to your east.
The harbour master who is rather far off to your east.
An orc dock guard who is rather far off to your east.
A harbour worker who is rather far off to your east.
An orc shipwright who is rather far off to your east.
A Drow Elf who is in the distance to your east.
A sleeping orc soldier who is close by to your south.
Aq leaves east.
Mub leaves east.
Chak leaves east.
Kileek leaves east.
You follow Kileek.

Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 
A small piece of brass has been left here.
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Kale enters from the west.
Zarkov enters from the west.
Sane enters from the west.
Doo enters from the west.

< 509h/509H 183v/184V Pos: standing >

< 509h/509H 183v/184V Pos: standing >
Aq says in elven 'wall w'

< 509h/509H 183v/184V Pos: standing >

< 509h/509H 183v/184V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -East  -West 
A small piece of brass has been left here.
Doo  The Resistance (Human)(medium) stands in mid-air here.
Sane  The Resistance (Githzerai)(medium) stands in mid-air here.
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.
Kale  The Resistance (Dwarf)(medium) stands in mid-air here.
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.

< 509h/509H 183v/184V Pos: standing >

< 509h/509H 183v/184V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -East  -West 
A small piece of brass has been left here.
Doo  The Resistance (Human)(medium) stands in mid-air here.
Sane  The Resistance (Githzerai)(medium) stands in mid-air here.
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.
Kale  The Resistance (Dwarf)(medium) stands in mid-air here.
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.

< 509h/509H 183v/184V Pos: standing >

< 509h/509H 183v/184V Pos: standing >
Chak says in dwarven 'stone out'

< 509h/509H 184v/184V Pos: standing >
Chak's skin seems to turn to stone.

< 509h/509H 184v/184V Pos: standing >
Aq leaves east.
Mub leaves east.
Chak leaves east.
Kileek leaves east.
You follow Kileek.

The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)
Kale enters from the west.
Zarkov enters from the west.
Sane enters from the west.
Doo enters from the west.

< 509h/509H 183v/184V Pos: standing >
Aq leaves east.
Mub leaves east.
Chak leaves east.
Kileek leaves east.
You follow Kileek.

The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Kale enters from the west.
Zarkov enters from the west.
Sane enters from the west.
Doo enters from the west.

< 509h/509H 182v/184V Pos: standing >
Aq leaves east.
Mub leaves east.
Chak leaves east.
Kileek leaves east.
You follow Kileek.

The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
An Orc harbour worker runs about performing his duties.(Red Aura)
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)
Kale enters from the west.
Zarkov enters from the west.
Sane enters from the west.
Doo enters from the west.

< 509h/509H 181v/184V Pos: standing >
Aq leaves east.
Mub leaves east.
Chak leaves east.
Kileek leaves east.
You follow Kileek.

The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Destroyer Apocalyptic Wave floats here.
The Carrack NaylaAkhbar floats here.
The Carrack S.S. BongWater floats here.
The Galleon BisMArcK floats here.
The Carrack Go Away! floats here.
The Galleon SailingistheSuck floats here.
The Sloop _ floats here.
The Sloop Labarca floats here.
The Ketch TITAN URANUS floats here.
The Yacht Troll King floats here.
The Sloop runaway floats here.
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Kale enters from the west.
Zarkov enters from the west.
Sane enters from the west.
Doo enters from the west.

< 509h/509H 180v/184V Pos: standing >

< 509h/509H 181v/184V Pos: standing >
Aq leaves west.
Mub leaves west.
Chak leaves west.
Kileek leaves west.
You follow Kileek.

The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
An Orc harbour worker runs about performing his duties.(Red Aura)
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)
Kale enters from the east.
Zarkov enters from the east.
Sane enters from the east.
Doo enters from the east.

< 509h/509H 181v/184V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 509h/509H 182v/184V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 509h/509H 182v/184V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 509h/509H 183v/184V Pos: standing >
You failed.

< 509h/509H 183v/184V Pos: standing >
You failed.

< 509h/509H 184v/184V Pos: standing >
You failed.

< 509h/509H 184v/184V Pos: standing >
You failed.

< 509h/509H 184v/184V Pos: standing >
You failed.

< 509h/509H 184v/184V Pos: standing >
You failed.

< 509h/509H 184v/184V Pos: standing >
You failed.

< 509h/509H 184v/184V Pos: standing >
You failed.

< 509h/509H 184v/184V Pos: standing >
A harbour worker leaves west.

< 509h/509H 184v/184V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
A harbour worker who is not far off to your west.

< 509h/509H 184v/184V Pos: standing >
You failed.

< 509h/509H 184v/184V Pos: standing >
You failed.

< 509h/509H 184v/184V Pos: standing >
You failed.

< 509h/509H 184v/184V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
A harbour worker who is not far off to your west.
An orc dock guard who is not far off to your west.
A sleeping orc soldier who is rather far off to your west.

< 509h/509H 184v/184V Pos: standing >
Aq starts casting a spell.

< 509h/509H 184v/184V Pos: standing >
You failed.

< 509h/509H 184v/184V Pos: standing >
You failed.

< 509h/509H 184v/184V Pos: standing >
A Drow Elf enters from the east.
A Drow Elf is knocked to the ground by Chak's skillful bash!
Kale suddenly attacks a Drow Elf!
Kale misses a Drow Elf.

< 509h/509H 184v/184V Pos: standing >
Chak blocks a Drow Elf's lunge at him.
Mub suddenly attacks a Drow Elf!
Mub's impressive whip strikes a Drow Elf.

< 509h/509H 184v/184V Pos: standing >
Chak's impressive slash strikes a Drow Elf.
Chak misses a Drow Elf.
Chak's slash strikes a Drow Elf.

< 509h/509H 184v/184V Pos: standing >

< 509h/509H 184v/184V Pos: standing >
Kileek suddenly attacks a Drow Elf!
Kileek snaps into visibility.
Kileek's impressive whip strikes a Drow Elf hard.

< 509h/509H 184v/184V Pos: standing >
You start chanting...
You snap into visibility.

< 509h/509H 184v/184V Pos: standing >
Doo suddenly attacks a Drow Elf!

< 509h/509H 184v/184V Pos: standing >
Aq completes his spell...
Aq utters the words 'urrjguaiabral xarr'

< 509h/509H 184v/184V Pos: standing >
You complete your spell...
[Damage: 103 ] Your giant fist of force causes a Drow Elf to stagger in agony!

< 509h/509H 184v/184V Pos: standing >
A Drow Elf detonates, pieces of flesh splatter across the room.
A Drow Elf's crown of light shattered in bits as the tortured body spasms and quivers!
A Drow Elf's pair of silver spiked leggings shattered in bits as the tortured body spasms and quivers!
A Drow Elf's some pathfinders boots shattered in bits as the tortured body spasms and quivers!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!