The death of [41 Bounty Hunter] Lazz The Resistance (Grey Elf)

in The Pier

from the perspective of [45 Demonic Rider] Iruzl *-* Bloodlust *-* (Orc)

<worn as a badge>    a black and silver badge of the Sarmiz'Duul Peacekeepers [79%]
<worn on head>       a blood-stained bamboo coif from Ixarkon [75%]
<worn on eyes>       a diamond eyepiece [superior] (magic)
<worn in ear>        a steel hoop earring [86%]
<worn in ear>        a dangling crimson earring [superior]
<worn on face>       the mask of Darkness [poor] (magic) [89%]
<worn around neck>   a well-used bark medallion from Ixarkon [73%]
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn on body>       the barbed mail of the battlerager king (magic) (humming)
<worn about body>    a tight green cloak [74%]
<worn as quiver>     a tarnished dematite quiver [superior] [74%]
<worn about waist>   a leather twined belt (magic) [82%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<worn on arms>       the sleeves of Arkan'non [superior] (magic)
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist>  a flaming bamboo wristguard from Ixarkon
<worn on hands>      some stylish cloth gloves from Ixarkon [79%]
<worn on finger>     a tarnished and abused ring
<worn on finger>     a ghastly bamboo ring from Ixarkon
<wielding twohanded> a blood red sword named 'Death Rider' (magic) (glowing)[172h 55m 24s]
<worn on legs>       some frost-rimed bark pants from Ixarkon [53%]
<worn on feet>       a pair of pitch-black boots [superior] (magic)

Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 1067h/1067H 167v/171V Pos: standing >
You quickly scan the area.
A monkey hunter who is a brief walk away to your north.
A kitty who is in the distance to your north.
A visiting grey elf who is in the distance to your north.
A halfling trickster who is in the distance to your north.
A celestial white dragon who is in the distance to your north.
Lielz leaves south.
A swarm of insects leaves south.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: A Well Worn Path
</map>

<map>
Zone: Myrabolus.
Room: A Well Worn Path
</map>
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)

< 1067h/1067H 165v/171V Pos: standing >
You quickly scan the area.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A monkey hunter who is rather far off to your north.
A myrabolan commoner who is rather far off to your north.
A small doe who is close by to your east.
A playful squirrel who is not far off to your east.
A playful squirrel who is a brief walk away to your east.
An archer who is a brief walk away to your east.
Lielz leaves south.
A swarm of insects leaves south.
You follow a swarm of insects.

                  
              M   
             MMM  
  MMMMMS^  MMMM^  
 MMMM^..@.MMM^^^  
 MM..^M.^^MMM^^.  
 ..^....^MMM^...  
  ^...^**MMM^^.   
   ^..*^*MM^^*    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)

< 1067h/1067H 164v/171V Pos: standing >

< 1067h/1067H 165v/171V Pos: standing >
You quickly scan the area.
A veteran pikeman who is not far off to your north.
An elite guard who is not far off to your north.
A monkey hunter who is in the distance to your north.
A myrabolan commoner who is in the distance to your north.
A kitty who is almost out of sight to your north.
A visiting grey elf who is almost out of sight to your north.
A halfling trickster who is almost out of sight to your north.
A celestial white dragon who is almost out of sight to your north.
Simon who is almost out of sight to your north.
A pretty woman who is almost out of sight to your north.

< 1067h/1067H 166v/171V Pos: standing >
Lielz leaves north.
A swarm of insects leaves north.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: A Well Worn Path
</map>

<map>
Zone: Myrabolus.
Room: A Well Worn Path
</map>
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)

< 1067h/1067H 165v/171V Pos: standing >

< 1067h/1067H 165v/171V Pos: standing >
Lielz leaves east.
A swarm of insects leaves east.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: A Newly Built Road
</map>

<map>
Zone: Myrabolus.
Room: A Newly Built Road
</map>
A Newly Built Road
   This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years.  As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East  -West 
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)
A small doe stands on the road here, wary of travellers.

< 1067h/1067H 164v/171V Pos: standing >

< 1067h/1067H 164v/171V Pos: standing >
Lielz leaves east.
A swarm of insects leaves east.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>

<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South# -West 
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)
A playful squirrel hops down the road here.

< 1067h/1067H 163v/171V Pos: standing >
Lielz leaves east.
A swarm of insects leaves east.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: A Small Rest Area
</map>

<map>
Zone: Myrabolus.
Room: A Small Rest Area
</map>
A Small Rest Area
   For those too cheap or too poor to spend the money to rest at
the tavern just off to the west, this resting grounds has been set up,
and designed for the tired traveller or camper.  The area has had the
brush cut away, and a large fire pit dug for some comfort, still,
sleeping on the cold hard earth here should be done only as a last
resort of those not wishing for things such as being comfortable.
Obvious exits: -West 
A smoldering fire pit has been dug here. (illuminating)
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)
A playful squirrel hops down the road here.
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.

< 1067h/1067H 162v/171V Pos: standing >

< 1067h/1067H 162v/171V Pos: standing >
Lielz leaves west.
A swarm of insects leaves west.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>

<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South# -West 
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)
A small doe stands on the road here, wary of travellers.
A playful squirrel hops down the road here.

< 1067h/1067H 162v/171V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your east.
An archer who is close by to your east.
An archer who is close by to your east.
Lielz leaves north.
A swarm of insects leaves north.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
   The road continues north here, towards the ocean and through the
forested country side.  The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line.  Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)

< 1067h/1067H 161v/171V Pos: standing >
You quickly scan the area.
A small doe who is close by to your south.
A playful squirrel who is close by to your south.
Lielz leaves north.
A swarm of insects leaves north.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)

< 1067h/1067H 160v/171V Pos: standing >
You quickly scan the area.
A small doe who is not far off to your south.
A playful squirrel who is not far off to your south.
Lielz leaves north.
A swarm of insects leaves north.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -South
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)

< 1067h/1067H 158v/171V Pos: standing >

< 1067h/1067H 159v/171V Pos: standing >
The night has begun.

< 1067h/1067H 159v/171V Pos: standing >
Lielz leaves east.
A swarm of insects leaves east.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -West 
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)

< 1067h/1067H 158v/171V Pos: standing >
Lielz leaves east.
A swarm of insects leaves east.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)

< 1067h/1067H 157v/171V Pos: standing >
Lielz leaves east.
A swarm of insects leaves east.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West 
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)
*The unblinking eye of Agaures hovers silently here, watching all.(Red Aura)

< 1067h/1067H 155v/171V Pos: standing >
You quickly scan the area.
A first class hunter guard who is close by to your south.

< 1067h/1067H 156v/171V Pos: standing >
You quickly scan the area.
A first class hunter guard who is close by to your south.

< 1067h/1067H 157v/171V Pos: standing >
You quickly scan the area.
A first class hunter guard who is close by to your south.

< 1067h/1067H 157v/171V Pos: standing >
You quickly scan the area.
A first class hunter guard who is close by to your south.
Lielz leaves south.
A swarm of insects leaves south.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East 
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)
An elite hunter guard looks to the south intently.(Gold Aura)

< 1067h/1067H 156v/171V Pos: standing >
You quickly scan the area.
The unblinking eye of aguares who is close by to your north.
A wandering half-elf who is a brief walk away to your east.
A playful squirrel who is a brief walk away to your east.
A myrabolan commoner who is in the distance to your east.

< 1067h/1067H 157v/171V Pos: standing >
You quickly scan the area.
The unblinking eye of aguares who is close by to your north.
A wandering half-elf who is a brief walk away to your east.
A playful squirrel who is a brief walk away to your east.
A myrabolan commoner who is in the distance to your east.

< 1067h/1067H 157v/171V Pos: standing >
You quickly scan the area.
The unblinking eye of aguares who is close by to your north.
A wandering half-elf who is a brief walk away to your east.
A playful squirrel who is a brief walk away to your east.
Lielz leaves east.
A swarm of insects leaves east.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)

< 1067h/1067H 157v/171V Pos: standing >
You quickly scan the area.
A playful squirrel who is not far off to your east.
Lielz leaves east.
A swarm of insects leaves east.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)

< 1067h/1067H 155v/171V Pos: standing >
You quickly scan the area.
A wandering half-elf who is close by to your east.
A playful squirrel who is close by to your east.
A myrabolan commoner who is a brief walk away to your east.
A first class hunter guard who is not far off to your west.

< 1067h/1067H 156v/171V Pos: standing >
You quickly scan the area.
A wandering half-elf who is close by to your east.
A playful squirrel who is close by to your east.
A myrabolan commoner who is a brief walk away to your east.
A first class hunter guard who is not far off to your west.
Lielz leaves east.
A swarm of insects leaves east.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>

<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)
A young Half-Elf wanders the road here.
A playful squirrel hops down the road here.

< 1067h/1067H 156v/171V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A myrabolan gate guard who is close by to your north.
A myrabolan gate guard who is close by to your north.
A myrabolan gate guard who is close by to your north.
A myrabolan commoner who is not far off to your east.
A first class hunter guard who is a brief walk away to your west.

< 1067h/1067H 156v/171V Pos: standing >
Lielz leaves north.
A swarm of insects leaves north.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>

<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)
A deer stands here, grazing on some grass.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 1067h/1067H 155v/171V Pos: standing >

< 1067h/1067H 156v/171V Pos: standing >
You quickly scan the area.
A wandering half-elf who is close by to your south.
A playful squirrel who is close by to your south.

< 1067h/1067H 156v/171V Pos: standing >
You quickly scan the area.
A wandering half-elf who is close by to your south.
A playful squirrel who is close by to your south.

< 1067h/1067H 157v/171V Pos: standing >
You quickly scan the area.
A wandering half-elf who is close by to your south.
A playful squirrel who is close by to your south.
Lielz opens the gates.

< 1067h/1067H 159v/171V Pos: standing >
You quickly scan the area.
A wandering half-elf who is close by to your north.
A small doe who is not far off to your north.
A small doe who is not far off to your north.
Balance who is not far off to your north.
A Grey Elf who is a brief walk away to your north.
The dock master who is a brief walk away to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is close by to your south.

< 1067h/1067H 160v/171V Pos: standing >
Lielz leaves north.
A swarm of insects leaves north.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: Before the Pier
</map>

<map>
Zone: Myrabolus.
Room: Before the Pier
</map>
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)
A young Half-Elf wanders the road here.

< 1067h/1067H 160v/171V Pos: standing >

< 1067h/1067H 160v/171V Pos: standing >
Lielz closes the gates.

< 1067h/1067H 161v/171V Pos: standing >
You quickly scan the area.
A small doe who is close by to your north.
A small doe who is close by to your north.
Balance who is close by to your north.
A Grey Elf who is not far off to your north.

< 1067h/1067H 162v/171V Pos: standing >
You quickly scan the area.
A small doe who is close by to your north.
A small doe who is close by to your north.
A Grey Elf who is not far off to your north.
The dock master who is not far off to your north.
Lielz leaves north.
A swarm of insects leaves north.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: The Pier
</map>

<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)
A small doe stands on the road here, wary of travellers.
A small doe stands on the road here, wary of travellers.
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 1067h/1067H 161v/171V Pos: standing >

< 1067h/1067H 162v/171V Pos: standing >
Bash who?

< 1067h/1067H 163v/171V Pos: standing >
Bash who?
Lielz leaves north.
A swarm of insects leaves north.
You follow a swarm of insects.


<map>
Zone: Myrabolus.
Room: The Pier
</map>

<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Galleon Bouy-ah! floats here.
The Carrack Force of Nature floats here.
The Sloop ThE eYE floats here.
The Caravel ThE pOrKcHoP eXpReSs floats here.
The Galleon yo ho ho floats here.
The Ketch Teakwood Magus floats here.
The Yacht ROMAN floats here.
The Sloop Teakwood Vitality floats here.
The Sloop Teakwood Ship floats here.
The Sloop Teakwood Guardian floats here.
The Ketch Godsfury floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Lanun floats here.
The Caravel ~~Sea*Wolf~~ floats here.
The Sloop Es'Shoik floats here.
A swarm of insects flies through the air.(Red Aura)
Lielz (Kobold)(small) stands in mid-air here.(holy)(Red Aura)
A Grey Elf (medium)  The Resistance stands in mid-air here.(Gold Aura)
The dock master of Myrabolus stands here gazing out at sea.

< 1067h/1067H 162v/171V Pos: standing >

< 1067h/1067H 163v/171V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage:  3 ] You shiver from the unnatural cold as you hit a Grey Elf.
Your bash knocks a Grey Elf to the ground!

< 1068h/1067H 164v/171V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 You parry a Grey Elf's lunge at you.
You dodge a Grey Elf's vicious attack.

< 1068h/1067H 164v/171V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 A swarm of insects starts casting an offensive spell.

< 1068h/1067H 164v/171V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 [Damage: 21 ] -=[Your impressive slash strikes a Grey Elf.]=-
You shiver from the unnatural cold as you hit a Grey Elf.
[Damage: 17 ] -=[Your impressive slash strikes a Grey Elf.]=-
You shiver from the unnatural cold as you hit a Grey Elf.
[Damage: 18 ] -=[Your impressive slash strikes a Grey Elf.]=-
You shiver from the unnatural cold as you hit a Grey Elf.

< 1051h/1067H 164v/171V Pos: standing >
< T: Iruzl TP: sta TC:few scratches E: A Grey Elf sit EP:  small wounds >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around his neck and begin to squeeze!
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
Lielz starts casting an offensive spell.

< 1065h/1067H 164v/171V Pos: standing >
< T: Iruzl TP: sta TC:few scratches E: A Grey Elf sit EP:  few wounds >
 A faint hum can be heard from Tsunami, the trident of storms carried by Lielz.
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 1079h/1067H 164v/171V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 1088h/1067H 164v/171V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Lielz completes his spell...
Lielz utters the words 'yrawz ghfutz'
Lielz's spell flows around a Grey Elf, leaving him unharmed!
Lielz's spell flows around a Grey Elf, leaving him unharmed!

< 1088h/1067H 164v/171V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A swarm of insects starts casting an offensive spell.

< 1088h/1067H 164v/171V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 You dodge a Grey Elf's vicious attack.
-=[A Grey Elf's weak pierce grazes you.]=-

< 1087h/1067H 164v/171V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Lielz starts casting an offensive spell.

< 1087h/1067H 164v/171V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Lielz completes his spell...
Lielz utters the words 'yrawz ghfutz'
Lielz's spell flows around a Grey Elf, leaving him unharmed!
Lielz calls down a roaring flamestrike at a Grey Elf who starts to melt!
A Grey Elf's some razor-knuckled blood crystal gloves is burned from the blast!

< 1092h/1067H 164v/171V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'asphyxiate'
Ghostly hands appear before a Grey Elf, close around his neck and begin to squeeze!
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 1106h/1067H 164v/171V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 A Grey Elf gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Grey Elf's majestic feather of a roc [poor] was completely destroyed by the massive blow!
A Grey Elf's dangling chain crucifix was completely destroyed by the massive blow!
A Grey Elf's greenstone earring was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!