The death of [41 Bounty Hunter] Lazz The Resistance (Grey Elf)

in The Pier

from the perspective of [41 Bounty Hunter] Lazz The Resistance (Grey Elf)

<worn on head>       a misshaped cured leather hat from Valley of Crushk
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn on face>       a magical obsidian veil from Storm Port
<worn around neck>   a fine clay amulet from Valley of Crushk
<worn on body>       some exquisite hemp cuirass from Valley of Crushk
<worn about body>    the cloak of multi-colored beads (glowing)
<worn as quiver>     a soldier's copper quiver from Valley of Crushk
<worn about waist>   a belt adorned by shrunken heads
<worn on belt buckle>a roc bone longbow
<worn on arms>       some blood-stained bamboo sleeves from Valley of Crushk
<worn around wrist>  a shiny mithril bracelet [superior]
<worn around wrist>  an assassin's armband
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     the ring of the overfiend
<worn on finger>     a ring of the beholder [poor]
<primary weapon>     the ice mace of Sevenoaks (illuminating)
<secondary weapon>   a nightcrawler claw [superior]
<worn on legs>       some tempered mithril leg plates
<worn on feet>       some tempered mithril boots


Obvious exits: -S -W

< 349h/349H 71v/135V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -E -W
*The unblinking eye of Agaures hovers silently here, watching all.(Red Aura)
There are some tracks heading west.

< 349h/349H 69v/135V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W

< 349h/349H 67v/135V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -S

< 349h/349H 65v/135V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S

< 349h/349H 66v/135V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
A playful squirrel hops down the road here.
There are some tracks heading south.

< 349h/349H 64v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 349h/349H 65v/135V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W
A small doe stands on the road here, wary of travellers.
A playful squirrel hops down the road here.

< 349h/349H 63v/135V Pos: standing >
A Newly Built Road
Obvious exits: -E -W

< 349h/349H 61v/135V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W

< 349h/349H 60v/135V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A common resident of the city wanders the streets.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 349h/349H 59v/135V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W

< 349h/349H 58v/135V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S

< 349h/349H 57v/135V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
A woman shopper travels the city.

< 349h/349H 57v/135V Pos: standing >
Market Road West
Obvious exits: -N -E -W
(Q)A frantic man searches for his lost monkey!
A mercenary from the Soldiers of Fortune stands here looking lost.

< 349h/349H 56v/135V Pos: standing >
Market Road West
Obvious exits: -E -S -W
A Half-Orc, born and raised in the city, loiters here.
A large pile of rocks moves around the room.
This Halfling spends his days playing pranks on visitors.

< 349h/349H 55v/135V Pos: standing >
The Incarnate of Stone leaves south.
Myrabolan Money Lenders
Obvious exits: -N
A large wooden counter is here, with a sign posted on it.
A large pile of rocks moves around the room.
A woman shopper travels the city.
Dutch, the Myrabolan banker, reviews your account.

< 349h/349H 55v/135V Pos: standing >
You attempt to hide yourself.

< 349h/349H 56v/135V Pos: standing >
A halfling trickster enters from the north.

< 349h/349H 57v/135V Pos: standing >
A half-orc commoner enters from the north.

< 349h/349H 73v/135V Pos: standing >
Your account contains:
    18125 platinum, 448 gold, 0 silver, 0 copper coins.

< 349h/349H 80v/135V Pos: standing >
Ok.
You put 10000 platinum, 0 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 349h/349H 83v/135V Pos: standing >
Saving Lazz.

< 349h/349H 85v/135V Pos: standing >
Market Road West
Obvious exits: -E -S -W
A Half-Orc, born and raised in the city, loiters here.

< 349h/349H 85v/135V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A Half-Orc, born and raised in the city, loiters here.
A mercenary from the Soldiers of Fortune stands here looking lost.

< 349h/349H 85v/135V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
(Q)A frantic man searches for his lost monkey!

< 349h/349H 85v/135V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S

< 349h/349H 84v/135V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W

< 349h/349H 84v/135V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
There are some tracks heading south.

< 349h/349H 83v/135V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W

< 349h/349H 82v/135V Pos: standing >
A Newly Built Road
Obvious exits: -E -W
A small doe stands on the road here, wary of travellers.
A playful squirrel hops down the road here.

< 349h/349H 80v/135V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W

< 349h/349H 78v/135V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S

< 349h/349H 77v/135V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
A playful squirrel hops down the road here.

< 349h/349H 76v/135V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -S

< 349h/349H 74v/135V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W

< 349h/349H 72v/135V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -E -W

< 349h/349H 71v/135V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -S -W

< 349h/349H 69v/135V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -E
An elite hunter guard looks to the south intently.

< 349h/349H 68v/135V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W

< 349h/349H 66v/135V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W
A deer stands here, grazing on some grass.

< 349h/349H 65v/135V Pos: standing >
Before the Myrabolan Docks
Obvious exits: -N -E -W
A young Half-Elf wanders the road here.

< 349h/349H 64v/135V Pos: standing >
The Gates of the Myrabolan Docks
Obvious exits: -N -S
A playful squirrel hops down the road here.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
There are some tracks heading north.

< 349h/349H 62v/135V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S
A young Half-Elf wanders the road here.

< 349h/349H 62v/135V Pos: standing >
Ok.

< 349h/349H 63v/135V Pos: standing >
The Pier
Obvious exits: -N -S
A small doe stands on the road here, wary of travellers.
(Q)The famous bounty hunter, Balance, stands here.

< 349h/349H 64v/135V Pos: standing >
Looks like an exit.

< 349h/349H 64v/135V Pos: standing >
You quickly scan the area.
A small doe who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.

< 349h/349H 67v/135V Pos: standing >
A small doe leaves south.

< 349h/349H 69v/135V Pos: standing >
The Pier
Obvious exits: -N -S
The Carrack Force of Nature floats here.
The Sloop ThE eYE floats here.
The Caravel ThE pOrKcHoP eXpReSs floats here.
The Galleon yo ho ho floats here.
The Ketch Teakwood Magus floats here.
The Yacht ROMAN floats here.
The Sloop Teakwood Vitality floats here.
The Sloop Teakwood Ship floats here.
The Sloop Teakwood Guardian floats here.
The Ketch Godsfury floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Lanun floats here.
The Caravel ~~Sea*Wolf~~ floats here.
The Sloop Es'Shoik floats here.
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.

< 349h/349H 73v/135V Pos: standing >
You board the Sloop ThE eYE.
Aboard the Sloop ThE eYE
Obvious exits: -N

< 349h/349H 73v/135V Pos: standing >
The Pier
Obvious exits: -N -S
The Carrack Force of Nature floats here.
The Sloop ThE eYE floats here.
The Caravel ThE pOrKcHoP eXpReSs floats here.
The Galleon yo ho ho floats here.
The Ketch Teakwood Magus floats here.
The Yacht ROMAN floats here.
The Sloop Teakwood Vitality floats here.
The Sloop Teakwood Ship floats here.
The Sloop Teakwood Guardian floats here.
The Ketch Godsfury floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Lanun floats here.
The Caravel ~~Sea*Wolf~~ floats here.
The Sloop Es'Shoik floats here.
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.

< 349h/349H 76v/135V Pos: standing >
Looks like an exit.

< 349h/349H 76v/135V Pos: standing >
On the Bridge of the Sloop ThE eYE
Obvious exits: -S

< 349h/349H 78v/135V Pos: standing >
Aboard the Sloop ThE eYE
Obvious exits: -N

< 349h/349H 77v/135V Pos: standing >
It is 5pm, on the Day of the Great Gods
The 12th Day of the Month of The Fevor, Year 1779.
Time elapsed since boot-up: 47:23:44
Current time is: Wed Jan 25 16:21:42 2017 (GMT)
                 Wed Jan 25 11:21:42 2017 (EST)

< 349h/349H 88v/135V Pos: standing >
The Pier
Obvious exits: -N -S
The Caravel Bouy-ah! floats here.
The Carrack Force of Nature floats here.
The Sloop ThE eYE floats here.
The Caravel ThE pOrKcHoP eXpReSs floats here.
The Galleon yo ho ho floats here.
The Ketch Teakwood Magus floats here.
The Yacht ROMAN floats here.
The Sloop Teakwood Vitality floats here.
The Sloop Teakwood Ship floats here.
The Sloop Teakwood Guardian floats here.
The Ketch Godsfury floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Lanun floats here.
The Caravel ~~Sea*Wolf~~ floats here.
The Sloop Es'Shoik floats here.
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.

< 349h/349H 93v/135V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (slightly evil) 
  *The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (good)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (extremely evil)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (evil)          
  *The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
  *Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 349h/349H 97v/135V Pos: standing >
The Pier
Obvious exits: -N -S
The Caravel Bouy-ah! floats here.
The Carrack Force of Nature floats here.
The Sloop ThE eYE floats here.
The Caravel ThE pOrKcHoP eXpReSs floats here.
The Galleon yo ho ho floats here.
The Ketch Teakwood Magus floats here.
The Yacht ROMAN floats here.
The Sloop Teakwood Vitality floats here.
The Sloop Teakwood Ship floats here.
The Sloop Teakwood Guardian floats here.
The Ketch Godsfury floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Lanun floats here.
The Caravel ~~Sea*Wolf~~ floats here.
The Sloop Es'Shoik floats here.
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.

< 349h/349H 105v/135V Pos: standing >
You disembark this ship.
The Pier
Obvious exits: -N -S
The Caravel Bouy-ah! floats here.
The Carrack Force of Nature floats here.
The Sloop ThE eYE floats here.
The Caravel ThE pOrKcHoP eXpReSs floats here.
The Galleon yo ho ho floats here.
The Ketch Teakwood Magus floats here.
The Yacht ROMAN floats here.
The Sloop Teakwood Vitality floats here.
The Sloop Teakwood Ship floats here.
The Sloop Teakwood Guardian floats here.
The Ketch Godsfury floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Lanun floats here.
The Caravel ~~Sea*Wolf~~ floats here.
The Sloop Es'Shoik floats here.
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.

< 349h/349H 108v/135V Pos: standing >
You get a large pile of coins from your rugged adventurers satchel.
There were: 10890 platinum coins, 2 gold coins, 5 silver coins. 

< 349h/349H 110v/135V Pos: standing >
Thanks for your business, it will take 2 hours to complete this upgrade.

< 349h/349H 115v/135V Pos: standing >
Saving Lazz.

< 349h/349H 116v/135V Pos: standing >
You board the Galleon Bouy-ah!.
Aboard the Galleon Bouy-ah!
Obvious exits: -N -E -W
Oops, trying to juggle too many loose coins, you drop a few.

< 349h/349H 123v/135V Pos: standing >
You get a small pile of coins.
There were: 36 platinum coins. 

< 349h/349H 124v/135V Pos: standing >
Autosaving...
You are not using it.

< 349h/349H 124v/135V Pos: standing >
Ok.
You put 2490 platinum, 2 gold, 5 silver, and 0 copper coins into a rugged adventurers satchel.

< 349h/349H 125v/135V Pos: standing >
You attempt to hide yourself.

< 349h/349H 125v/135V Pos: standing >
The Pier
Obvious exits: -N -S
The Galleon Bouy-ah! floats here.
The Carrack Force of Nature floats here.
The Sloop ThE eYE floats here.
The Caravel ThE pOrKcHoP eXpReSs floats here.
The Galleon yo ho ho floats here.
The Ketch Teakwood Magus floats here.
The Yacht ROMAN floats here.
The Sloop Teakwood Vitality floats here.
The Sloop Teakwood Ship floats here.
The Sloop Teakwood Guardian floats here.
The Ketch Godsfury floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Lanun floats here.
The Caravel ~~Sea*Wolf~~ floats here.
The Sloop Es'Shoik floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 349h/349H 135v/135V Pos: standing >
You disembark this ship.
The Pier
Obvious exits: -N -S
The Galleon Bouy-ah! floats here.
The Carrack Force of Nature floats here.
The Sloop ThE eYE floats here.
The Caravel ThE pOrKcHoP eXpReSs floats here.
The Galleon yo ho ho floats here.
The Ketch Teakwood Magus floats here.
The Yacht ROMAN floats here.
The Sloop Teakwood Vitality floats here.
The Sloop Teakwood Ship floats here.
The Sloop Teakwood Guardian floats here.
The Ketch Godsfury floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Lanun floats here.
The Caravel ~~Sea*Wolf~~ floats here.
The Sloop Es'Shoik floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 349h/349H 135v/135V Pos: standing >
You get a pile of coins from your rugged adventurers satchel.
There were: 2490 platinum coins, 2 gold coins, 5 silver coins. 

< 349h/349H 135v/135V Pos: standing >
Your ship is currently being worked on, please wait for another 0.4 hours.

< 349h/349H 135v/135V Pos: standing >
The night has begun.

< 349h/349H 135v/135V Pos: standing >
Your ship is currently being worked on, please wait for another 0.3 hours.

< 349h/349H 135v/135V Pos: standing >
It's snowing very hard.

< 349h/349H 135v/135V Pos: standing >
A Kobold enters from the south.
A swarm of insects enters from the south.
An Orc enters from the south.

< 349h/349H 135v/135V Pos: standing >
You are briefly surrounded by a red aura!
[Damage:  1 ] An Orc shivers from the unnatural cold as he hits you!
You are knocked to the ground by an Orc's mighty bash!

< 346h/349H 135v/135V Pos: sitting >
< T: Lazz TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc parries your futile lunge at him.
An Orc dodges your futile attack.

< 346h/349H 135v/135V Pos: sitting >
< T: Lazz TP: sit TC:few scratches E: An Orc sta EP: excellent >
 A swarm of insects starts casting an offensive spell.

< 346h/349H 135v/135V Pos: sitting >
< T: Lazz TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc's impressive slash strikes you.
[Damage:  9 ] An Orc shivers from the unnatural cold as he hits you!
An Orc's impressive slash strikes you.
[Damage:  7 ] An Orc shivers from the unnatural cold as he hits you!
An Orc's impressive slash strikes you.
[Damage:  8 ] An Orc shivers from the unnatural cold as he hits you!

< 290h/349H 135v/135V Pos: sitting >
< T: Lazz TP: sit TC: small wounds E: An Orc sta EP: few scratches >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
A Kobold starts casting an offensive spell.

< 226h/349H 135v/135V Pos: sitting >
< T: Lazz TP: sit TC: few wounds E: An Orc sta EP: few scratches >
 A faint hum can be heard from Tsunami, the trident of storms carried by a Kobold.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 160h/349H 135v/135V Pos: sitting >
< T: Lazz TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 117h/349H 135v/135V Pos: sitting >
< T: Lazz TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'yrawz ghfutz'
You resist the effects of a Kobold's spell!
You resist the effects of a Kobold's spell!

< 117h/349H 135v/135V Pos: sitting >
< T: Lazz TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 A swarm of insects starts casting an offensive spell.

< 117h/349H 135v/135V Pos: sitting >
< T: Lazz TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc dodges your futile attack.
[Damage:  1 ] Your weak pierce grazes an Orc.

< 117h/349H 135v/135V Pos: sitting >
< T: Lazz TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 117h/349H 135v/135V Pos: sitting >
< T: Lazz TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'yrawz ghfutz'
You resist the effects of a Kobold's spell!
A Kobold calls down a roaring flamestrike which hits you dead on!
Your some razor-knuckled blood crystal gloves is burned from the blast!

< 91h/349H 135v/135V Pos: sitting >
< T: Lazz TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 27h/349H 135v/135V Pos: sitting >
< T: Lazz TP: sit TC: awful E: An Orc sta EP: excellent >
 Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your majestic feather of a roc [poor] was completely destroyed by the massive blow!
Your dangling chain crucifix was completely destroyed by the massive blow!
Your greenstone earring was completely destroyed by the massive blow!