The death of [31 Necromancer] Krz (Orc)

in The Grand Intersection of Merchant's Way and the Prancing Fawn

from the perspective of [31 Necromancer] Krz (Orc)

<worn on back>       a large leather backpack
<held as shield>     a dwarven-made stone shield
<worn around wrist>  a well-crafted limestone wristguard
<worn on hands>      some crude cured leather talons
<worn on finger>     a masterly-crafted stone signet
<worn on finger>     an icy brass ring from Ant Forest
<primary weapon>     a thin steel dagger
<worn on legs>       some angelic leather leg plates

 ***.^  
 **@**  
 *****  
A Cold and Windy Forest
Obvious exits: -N -E -S -W
A huge, furry ram trots across the frozen plains.

< 259h/260H 114v/114V Pos: standing >
 
 **M**  
 **@**  
 .^^**  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 259h/260H 114v/114V Pos: standing >
 
  ^****.^^^   
 ^.******^.^  
 ^..*****^.^  
 ^^^.^@***^^  
 MM^^^..***^  
 MMMM^...***  
    MM^^^^^   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 259h/260H 114v/114V Pos: standing >
 
  .******^.   
 ^..*****^.^  
 ^^^.^^***^^  
 MM^^^@.***^  
 MMMM^...***  
    MM^^^^^*  
     MMM^^.   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 259h/260H 114v/114V Pos: standing >
 
  ..*****^.   
 ^^^.^^***^^  
 MM^^^..***^  
 MMMM^@..***  
    MM^^^^^*  
     MMM^^.*  
      MMM^^   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
  .*****^.^   
 ^^.^^***^^.  
 M^^^..***^.  
 MMM^.@.***.  
   MM^^^^^**  
    MMM^^.**  
     MMM^^^   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
  *****^.^.   
 ^.^^***^^.^  
 ^^^..***^.^  
 MM^..@***.^  
  MM^^^^^**.  
   MMM^^.***  
    MMM^^^*   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
 .***^  
 ..@**  
 ^^^^*  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
 ***^.  
 .*@*.  
 ^^^**  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
  ^***^^.^M   
 ^..***^.^^M  
 ^...***.^^M  
 M^^^^@**.^^  
 MMM^^.***.^  
  MMM^^^**.^  
   MMM.^***   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
  ..***^.^^   
 ^...***.^^M  
 M^^^^^**.^^  
 MMM^^@***.^  
  MMM^^^**.^  
   MMM.^****  
    MMM.^^*   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
  ...***.^^   
 M^^^^^**.^^  
 MMM^^.***.^  
  MMM^@^**.^  
   MMM.^****  
    MMM.^^**  
     MM^^.^   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
  ..***.^^M   
 ^^^^^**.^^M  
 MM^^.***.^M  
 MMM^^@**.^M  
  MMM.^****^  
   MMM.^^**^  
    MM^^.^*   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
 .***.  
 ^^@*.  
 .^***  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
 ***.^  
 ^*@.^  
 ^****  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
 ^**.^  
 ^*@**  
 .^^**  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
  ^.***.^MM   
 M^^^**.^MM^  
 MM.^****^M^  
 MMM.^@**^^^  
  MM^^.^***^  
   MM+...**^  
   ^M^++^**   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
 ****^  
 ^^@*^  
 ^.^**  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
  ^^**.^MM^   
 M.^****^M^^  
 MM.^^**^^^^  
 MM^^.@***^^  
  MM+...**^^  
  ^M^++^***.  
  MMM.+..*.   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
  .^****^M^   
 MM.^^**^^^^  
 MM^^.^***^^  
  MM+.@.**^^  
  ^M^++^***.  
  MMM.+..*..  
   MMM++++^   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
  M.^^**^^^   
 MM^^.^***^^  
  MM+...**^^  
  ^M^+@^***.  
  MMM.+..*..  
   MMM++++^.  
   MMMMM.+^   
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
 
  MM.^^**^^   
  MM^^.^***^  
   MM+...**^  
   ^M^@+^***  
   MMM.+..*.  
    MMM++++^  
    MMMMM.+   
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 260h/260H 114v/114V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 260h/260H 114v/114V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 260h/260H 114v/114V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room.

< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
A young doe who is close by below you.

< 260h/260H 114v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 260h/260H 114v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 260h/260H 114v/114V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A young doe stands here, grazing on a patch of grass.

< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
A red fox who is close by to your west.

< 260h/260H 114v/114V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
A red fox scurries about the ground, looking for a meal.

< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
A massive elite guard who is close by to your north.
A graceful bluejay who is close by to your north.
An ugly vulture who is close by to your north.
A beautiful hummingbird who is not far off to your north.
A happy chipmunk who is a brief walk away to your north.
A young doe who is a brief walk away to your north.
A red fox who is a brief walk away to your north.
An agile swallow who is rather far off to your north.
A small rabbit who is rather far off to your north.
A majestic eagle who is in the distance to your north.
A small rabbit who is in the distance to your north.
A young doe who is close by to your east.
A royal buck who is close by to your south.
A young doe who is not far off to your south.
A beautiful hummingbird who is not far off to your south.
A majestic eagle who is a brief walk away to your south.
A red fox who is a brief walk away to your south.
An ugly vulture who is a brief walk away to your south.

< 260h/260H 114v/114V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#

< 260h/260H 114v/114V Pos: standing >
The gate seems to be closed.

< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
A happy chipmunk who is close by to your north.
A spotted wildcat who is not far off to your north.
A small hedgehog who is not far off to your north.
A red fox who is a brief walk away to your north.
A white-tailed deer who is a brief walk away to your north.
A graceful bluejay who is a brief walk away to your north.
A young doe who is a brief walk away to your north.
A happy chipmunk who is a brief walk away to your north.
A forest dryad who is rather far off to your north.
A red fox who is close by to your east.
A massive elite guard who is close by to your south.
A graceful bluejay who is close by to your south.
A treant who is close by to your south.
A hyper squirrel who is close by to your south.
A white-tailed deer who is not far off to your south.
A graceful bluejay who is not far off to your south.
A small rabbit who is not far off to your south.
A small hedgehog who is a brief walk away to your south.
A small hedgehog who is a brief walk away to your south.
A graceful bluejay who is rather far off to your south.

< 260h/260H 114v/114V Pos: standing >
Ok.

< 260h/260H 114v/114V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)

< 260h/260H 114v/114V Pos: standing >
Ok.

< 260h/260H 114v/114V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W

< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
A city noble who is not far off to your north.
A member of the city patrol who is not far off to your north.
An Ambassador from the Citadel who is a brief walk away to your north.
An Ambassador from the Hall of Knighthood who is rather far off to your north.
A city mason who is rather far off to your north.
A city guard who is in the distance to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
An Ambassador from the Obsidian Citadel who is close by to your south.
A city guard who is in the distance to your south.
A filthy beggar who is rather far off to your west.
A street sweeper who is in the distance to your west.

< 260h/260H 114v/114V Pos: standing >

< 260h/260H 114v/114V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W

< 260h/260H 114v/114V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.
(Q)An Ambassador from the Keep of Evil wanders the streets in search of assistance.

< 260h/260H 114v/114V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
A filthy beggar stands infront of you, asking for spare coins.

< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
An ambassador from the Temple of Skrentherlog who is close by to your north.
A city guard who is close by to your north.
Xola who is close by to your north.
A magics merchant who is close by to your north.
An Ambassador from the Keep of Evil who is close by to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A mighty wizard who is rather far off to your east.
A city guard who is close by to your south.
A street sweeper who is close by to your south.
A black crow who is close by to your south.
Thorl who is close by to your south.
A street sweeper who is close by to your west.
An Ambassador from Labyrinth of No Return who is a brief walk away to your west.
A small yellow cat who is rather far off to your west.
A white-clad Monk who is rather far off to your west.
A poor commoner who is in the distance to your west.
A street sweeper who is in the distance to your west.
A wealthy merchant who is in the distance to your west.

< 260h/260H 114v/114V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A street sweeper stands here, cleaning the road.

< 260h/260H 114v/114V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.

< 260h/260H 114v/114V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
(Q)An Ambassador from the Labyrinth of No Return looks really worried.

< 260h/260H 114v/114V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A small yellow cat sits here, wiggling her large ears.
A white-clad monk is busy chanting in unison with his group.

< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
A small yellow cat who is not far off to your north.
A filthy beggar who is a brief walk away to your north.
A male commoner who is rather far off to your north.
An Ambassador from Labyrinth of No Return who is close by to your east.
A street sweeper who is a brief walk away to your east.
An Ambassador from the Keep of Evil who is in the distance to your east.
A street sweeper who is rather far off to your south.
A poor commoner who is close by to your west.
A street sweeper who is close by to your west.
A wealthy merchant who is close by to your west.
The High Priest of Winterhaven who is not far off to your west.
Muredach who is a brief walk away to your west.
A member of the city patrol who is rather far off to your west.
A wealthy merchant who is rather far off to your west.

< 260h/260H 114v/114V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
A poor commoner walks the streets with empty pockets.
A street sweeper stands here, cleaning up other people's crap.
A wealthy merchant from another city stands here.

< 260h/260H 114v/114V Pos: standing >
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.

< 260h/260H 114v/114V Pos: standing >
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
A Dwarf (medium)  The Resistance stands in mid-air here.
Muredach the Executioner sits on a chair by the guilotine.

< 260h/260H 114v/114V Pos: standing >
'If you don't pay attention to our laws, your head will be on the chopping block.'
Muredach says to you and laughs out loud.

The Celestial Bazaar
Obvious exits: -N -E -S -W#
A massive guard is patrolling the city of Winterhaven.
A wealthy merchant from another city stands here.

< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
Mendsen who is not far off to your north.
A Dwarf who is close by to your east.
The High Priest of Winterhaven who is not far off to your east.
A poor commoner who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A small yellow cat who is rather far off to your east.
A white-clad Monk who is rather far off to your east.
An Ambassador from Labyrinth of No Return who is in the distance to your east.
A city mason who is close by to your south.
An ambassador from the Tribal Oasis who is not far off to your south.
A city guard who is not far off to your south.
A member of the city patrol who is not far off to your south.
A supply merchant who is not far off to your south.
Ohnagra who is not far off to your south.

< 260h/260H 114v/114V Pos: standing >
The door seems to be closed.

< 260h/260H 114v/114V Pos: standing >
Ok.

< 260h/260H 114v/114V Pos: standing >
The Bronze Griffon Inn and Tavern
Obvious exits: -E -W
An attractive receptionist stands here waiting to help you.

< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
A member of the city patrol who is close by to your east.
A wealthy merchant who is close by to your east.
The High Priest of Winterhaven who is a brief walk away to your east.
A poor commoner who is rather far off to your east.
A street sweeper who is rather far off to your east.
A wealthy merchant who is rather far off to your east.
A small yellow cat who is in the distance to your east.
A large-chinned barkeep who is close by to your west.
A cute barmaid who is close by to your west.
A drunk patron who is close by to your west.
A drunk patron who is close by to your west.

< 260h/260H 114v/114V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A massive guard is patrolling the city of Winterhaven.
A wealthy merchant from another city stands here.

< 260h/260H 114v/114V Pos: standing >
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
Muredach the Executioner sits on a chair by the guilotine.

< 260h/260H 114v/114V Pos: standing >
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.

< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
Svivel who is not far off to your north.
A street sweeper who is close by to your east.
A wealthy merchant who is close by to your east.
A small yellow cat who is not far off to your east.
A white-clad Monk who is not far off to your east.
A black crow who is rather far off to your east.
A poor commoner who is rather far off to your east.
Speek who is not far off to your south.
A member of the city patrol who is not far off to your west.
A wealthy merchant who is not far off to your west.
A receptionist who is a brief walk away to your west.
A cute barmaid who is rather far off to your west.
A drunk patron who is rather far off to your west.

< 260h/260H 114v/114V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
A poor commoner walks the streets with empty pockets.
A street sweeper stands here, cleaning up other people's crap.
A wealthy merchant from another city stands here.

< 260h/260H 114v/114V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
You sense a lifeform nearby.
A Githzerai (medium)  The Resistance stands in mid-air here.
(Q)One of the construction engineers looks over some blueprints here. (minion) 
A Grey Elf (medium)  The Resistance stands in mid-air here.
A Dwarf (medium)  The Resistance stands in mid-air here.
A Thri-Kreen (medium)  The Resistance stands in mid-air here.
A small yellow cat sits here, wiggling her large ears.
A white-clad monk is busy chanting in unison with his group.
I'm afraid you aren't quite up to mounted combat.
You stop riding a snarling warg.
You are knocked to the ground by a Dwarf's skillful bash!

< 253h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Grey Elf gives an order to his followers.
A gnomish engineer starts casting an offensive spell.
A Thri-Kreen suddenly attacks YOU!
-=[A Thri-Kreen's impressive slash strikes you hard.]=-

< 230h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A small yellow cat starts licking herself.


< 230h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 -=[A Dwarf's fine slash strikes you.]=-
-=[A Dwarf's impressive slash strikes you.]=-
-=[A Dwarf's powerful slash seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A Dwarf's slash seriously wounds you.]=-
OUCH!  That really did HURT!

< 128h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Dwarf dodges your futile attack.

< 128h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A gnomish engineer completes his spell...
A gnomish engineer utters the words 'buoblg qrunsoqpze yugh'
A gnomish engineer's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 3h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC: awful E: A Dwarf sta EP: excellent >
 A gnomish engineer plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!
A snarling warg flies through the air, free as a bird!
A small yellow cat flies through the air, free as a bird!

< 3h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC: awful E: A Dwarf sta EP: excellent >
 A snarling warg suddenly attacks a Thri-Kreen!
A snarling warg misses a Thri-Kreen.

< 3h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC: awful E: A Dwarf sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 3h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC: awful E: A Dwarf sta EP: excellent >
 Your vision spins into darkness as your head falls towards the ground.