The death of [42 Dark Knight] Firr *-* Bloodlust *-* (Orc)

in Intersection in the Grand Hallway

from the perspective of [47 Necrolyte] Kesk The Resistance (Githzerai)

<worn as a badge>    a ball of crackling energy [superior] (magic) (glowing)
<worn on head>       a golden crown set with diamonds [superior] (magic)
<worn on eyes>       a flaming visor of constitution (illuminating)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a twisted gem collar from Du'Maathe Castle
<worn around neck>   a ghastly bamboo amulet from Ixarkon
<worn on body>       the cloak of styx (magic) (glowing) [83%]
<worn about body>    a vaporous cloak of crimson death
<worn on back>       a large leather backpack
<worn as quiver>     a bloody gem quiver [67%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt>   a thick tome of legendary lores (magic) [68%]
<attached to belt>   a gnomish notebook of constitution [76%]
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-used flesh buckler from Du'Maathe Castle [54%]
<worn around wrist>  a hertitage bracelet
<worn around wrist>  a frost-rimed diamond wristguard from Du'Maathe Castle
<worn on hands>      some knight's gold talons from Du'Maathe Castle
<worn on finger>     the ring of celestial wonders (glowing)
<worn on finger>     a silvery ring with engraved sigils [superior] (glowing)
<held>               a shimmering crystal [superior] (magic) (glowing)
<worn on legs>       some fragile bronze greaves from Du'Maathe Castle [89%]
<worn on feet>       some bloody stone boots from Du'Maathe Castle


< 818h/761H 203v/203V Pos: standing >
Orthyn sits down in a comfortable spot.
Looks like an exit.
You extend your sights upward.
Intersection on the Grand Stairs
The stairs pause here, and a long hallway can be seen running
both west and east from here. This seems to be an intersection
for various other areas of the palace. This stairs continue
up from here just to the north across the hall.
Obvious exits: -East  -West  -Up    -Down 

< 818h/761H 203v/203V Pos: standing >
Orthyn opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 818h/761H 203v/203V Pos: standing >
Looks like an exit.
You extend your sights upward.
Intersection on the Grand Stairs
The stairs pause here, and a long hallway can be seen running
both west and east from here. This seems to be an intersection
for various other areas of the palace. This stairs continue
up from here just to the north across the hall.
Obvious exits: -East  -West  -Up    -Down 

< 818h/761H 203v/203V Pos: standing >
Orthyn closes his book and smiles broadly.

< 818h/761H 203v/203V Pos: standing >
Looks like an exit.
You extend your sights upward.
Intersection on the Grand Stairs
The stairs pause here, and a long hallway can be seen running
both west and east from here. This seems to be an intersection
for various other areas of the palace. This stairs continue
up from here just to the north across the hall.
Obvious exits: -East  -West  -Up    -Down 

< 817h/761H 203v/203V Pos: standing >

< 817h/761H 203v/203V Pos: standing >
Orthyn clambers to his feet.

< 817h/761H 203v/203V Pos: standing >
Intersection on the Grand Stairs
The stairs pause here, and a long hallway can be seen running
both west and east from here. This seems to be an intersection
for various other areas of the palace. This stairs continue
up from here just to the north across the hall.
Obvious exits: -East  -West  -Up    -Down 
Aram floats in from below.
Ebo enters from below.
Rond enters from below.
Orthyn floats in from below.
An air elemental enters from below.
Mub floats in from below.
Kileek enters from below.
Kale floats in from below.
The lich of a large alligator enters from below.
The lich of a huge alligator enters from below.
The lich of a huge alligator enters from below.

< 817h/761H 201v/203V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Grand Stairway
This stairway is much like the one before, only is far larger
in its height and width. The stairs take on an almost flowing
like quality to them and the heat seems to be more intense here.
Obvious exits: -South -Up    -Down 

< 817h/761H 201v/203V Pos: standing >
A Grand Stairway
This stairway is much like the one before, only is far larger
in its height and width. The stairs take on an almost flowing
like quality to them and the heat seems to be more intense here.
Obvious exits: -South -Up    -Down 
Aram floats in from below.
Ebo enters from below.
Rond enters from below.
Orthyn floats in from below.
An air elemental enters from below.
Kileek enters from below.
Kale floats in from below.
The lich of a large alligator enters from below.
The lich of a huge alligator enters from below.
The lich of a huge alligator enters from below.

< 817h/761H 199v/203V Pos: standing >

< 817h/761H 199v/203V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Grand Hallway
This hallway is FAR larger then the ones on the lower lever. It has
huge supporting columns all along its length, no windows can be seen
here, and the floor takes on a pure brass nature. The hall runs in
two directions here and seems to be lit from a natural light source
that is set into the walls themselves.
Obvious exits: -North -Down 
A muscular flame salamander slithers about the room waiting for orders.(Red Aura)
A black turban efreeti known as the Unquenchable protects the Palace.

< 817h/761H 199v/203V Pos: standing >

< 817h/761H 203v/203V Pos: standing >
You say in common 'send u'

< 817h/761H 203v/203V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Kileek.

< 817h/761H 203v/203V Pos: standing >
Orthyn gives an order to his followers.
An air elemental leaves up.

< 817h/761H 203v/203V Pos: standing >
A Grand Hallway
This hallway is FAR larger then the ones on the lower lever. It has
huge supporting columns all along its length, no windows can be seen
here, and the floor takes on a pure brass nature. The hall runs in
two directions here and seems to be lit from a natural light source
that is set into the walls themselves.
Obvious exits: -North -Down 
*An air elemental stands in mid-air here, fighting an Unquenchable. (minion) 
An elite flame salamander stands in mid-air here, fighting an air elemental.(Red Aura)
An Unquenchable stands in mid-air here, fighting an air elemental.
Aram floats in from below.
Ebo enters from below.
Rond enters from below.
Orthyn floats in from below.
Mub floats in from below.
Kileek enters from below.
Kale floats in from below.
The lich of a large alligator enters from below.
The lich of a huge alligator enters from below.
The lich of a huge alligator enters from below.

< 817h/761H 201v/203V Pos: standing >
A Grand Hallway
This hallway is FAR larger then the ones on the lower lever. It has
huge supporting columns all along its length, no windows can be seen
here, and the floor takes on a pure brass nature. The hall runs in
two directions here and seems to be lit from a natural light source
that is set into the walls themselves.
Obvious exits: -North -South
A black turban efreeti known as the Unquenchable protects the Palace.(Red Aura)
Aram enters from the south.
Ebo enters from the south.
Rond enters from the south.
Orthyn enters from the south.
Kileek enters from the south.
Kale enters from the south.
The lich of a large alligator enters from the south.
The lich of a huge alligator enters from the south.
An Unquenchable suddenly attacks the lich of a huge alligator!
An Unquenchable's fine crush wounds the lich of a huge alligator.
The lich of a huge alligator enters from the south.

< 817h/761H 199v/203V Pos: standing >

< 817h/761H 199v/203V Pos: standing >
An Unquenchable sings a song to make your heart swell with pride.

< 817h/761H 203v/203V Pos: standing >
A Grand Hallway
This hallway is FAR larger then the ones on the lower lever. It has
huge supporting columns all along its length, no windows can be seen
here, and the floor takes on a pure brass nature. The hall runs in
two directions here and seems to be lit from a natural light source
that is set into the walls themselves.
Obvious exits: -North -South
Aram enters from the south.
Ebo enters from the south.
Rond enters from the south.
Orthyn enters from the south.
Kileek enters from the south.
Kale enters from the south.
The lich of a large alligator enters from the south.
The lich of a huge alligator enters from the south.

< 817h/761H 201v/203V Pos: standing >
Looks like an exit.
You extend your sights northward.
Intersection in the Grand Hallway
The hallway runs in four directions here. The larger hallway is to
the north and south. To the east and west are smaller halls that
connect some of the many rooms in the palace.
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.
You sense a lifeform nearby.

< 816h/761H 201v/203V Pos: standing >

< 816h/761H 201v/203V Pos: standing >
You get a compact pile of bones from a bottomless bag of the illithids.

< 816h/761H 201v/203V Pos: standing >
You start chanting...

< 816h/761H 201v/203V Pos: standing >
Casting: wall of bones **

< 816h/761H 203v/203V Pos: standing >
Casting: wall of bones *

< 816h/761H 203v/203V Pos: standing >

< 816h/761H 203v/203V Pos: standing >

< 816h/761H 203v/203V Pos: standing >
Casting: wall of bones 

< 816h/761H 203v/203V Pos: standing >
You complete your spell...

< 816h/761H 203v/203V Pos: standing >

< 816h/761H 203v/203V Pos: standing >

< 816h/761H 203v/203V Pos: standing >

< 815h/761H 203v/203V Pos: standing >
Looks like an exit.
You extend your sights northward.
Intersection in the Grand Hallway
The hallway runs in four directions here. The larger hallway is to
the north and south. To the east and west are smaller halls that
connect some of the many rooms in the palace.
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.
You sense a lifeform nearby.

< 815h/761H 203v/203V Pos: standing >
Intersection in the Grand Hallway
The hallway runs in four directions here. The larger hallway is to
the north and south. To the east and west are smaller halls that
connect some of the many rooms in the palace.
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.
You sense a lifeform nearby.
Aram enters from the south.
Ebo enters from the south.
Rond enters from the south.
Orthyn enters from the south.
Kileek enters from the south.
Kale enters from the south.
The lich of a large alligator enters from the south.
The lich of a huge alligator enters from the south.

< 815h/761H 201v/203V Pos: standing >

< 815h/761H 201v/203V Pos: standing >
Ok.

< 815h/761H 201v/203V Pos: standing >
A Drow Elf leaves north.

< 815h/761H 201v/203V Pos: standing >

< 815h/761H 201v/203V Pos: standing >
The lich of a huge alligator stops following you.

< 815h/761H 201v/203V Pos: standing >
A Drow Elf enters from the north.
A red dracolich's weak claw grazes a Drow Elf.
A Drow Elf leaves north.

< 815h/761H 201v/203V Pos: standing >
Looks like an exit.
You extend your sights northward.
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North -East  -South -West 
A green dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A black turban efreeti known as the Unquenchable protects the Palace.(Red Aura)
An efreeti noble is standing here glowing with power.

< 815h/761H 201v/203V Pos: standing >

< 815h/761H 201v/203V Pos: standing >

< 814h/761H 201v/203V Pos: standing >

< 814h/761H 201v/203V Pos: standing >
You failed.

< 814h/761H 201v/203V Pos: standing >

< 814h/761H 201v/203V Pos: standing >
Looks like an exit.
You extend your sights northward.
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North -East  -South -West 
An efreeti noble is standing here glowing with power.

< 814h/761H 201v/203V Pos: standing >
Orthyn starts casting a spell.

< 814h/761H 201v/203V Pos: standing >

< 814h/761H 201v/203V Pos: standing >
Ok.
The lich of a huge alligator leaves north.
The lich of a large alligator leaves north.

< 814h/761H 201v/203V Pos: standing >
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North# -East  -South -West 
The lich of a large alligator stands here. (minion) (Red Aura)
The lich of a huge alligator stands here. (minion) (Red Aura)
An efreeti noble is standing here glowing with power.
Aram enters from the south.
Ebo enters from the south.
Rond enters from the south.
Kileek enters from the south.
Kale enters from the south.

< 814h/761H 199v/203V Pos: standing >
The Grand Hallway
The grand hallway continues here and ends at the entrance to the library
to the east. Another room can be seen to the north and the hallway
extends far off to the west and south.
Obvious exits: -North# -East  -South -West 
The corpse of a ten-headed pyrohydra is lying here.
Aram enters from the west.
Ebo enters from the west.
Rond enters from the west.
Mub sneaks in from the west.
Kileek enters from the west.
Kale enters from the west.
The lich of a large alligator enters from the west.
The lich of a huge alligator enters from the west.

< 814h/761H 197v/203V Pos: standing >
You quickly scan the area.
An efreeti noble who is close by to your south.
An efreeti noble who is close by to your west.

< 814h/761H 201v/203V Pos: standing >
The air chills and the odor of death and decay assault your senses.
You quickly scan the area.
An efreeti noble who is close by to your south.
An efreeti noble who is close by to your west.

< 814h/761H 202v/203V Pos: standing >
Aram opens the door.

< 814h/761H 203v/203V Pos: standing >
Royal Palace Guard Room
This room houses the Sultan's personal guards, ever ready to defend
the all powerful sultan from attacks. The guards must never sleep
for no beds of any type can be seen in this room.  Only massive
glowing weapons of all sorts can be seen here, along with strange
indentations in the west wall.
An unnatural darkness fills this area.
Obvious exits: -South
Aram enters from the south.
Ebo enters from the south.
Rond enters from the south.
Kileek enters from the south.
Kale enters from the south.
The lich of a large alligator enters from the south.
The lich of a huge alligator enters from the south.

< 814h/761H 201v/203V Pos: standing >
The Grand Hallway
The grand hallway continues here and ends at the entrance to the library
to the east. Another room can be seen to the north and the hallway
extends far off to the west and south.
Obvious exits: -North -East  -South -West 
The corpse of a ten-headed pyrohydra is lying here.
Aram enters from the north.
Ebo enters from the north.
Rond enters from the north.
Mub sneaks in from the north.
Kileek enters from the north.
Kale enters from the north.
The lich of a large alligator enters from the north.
The lich of a huge alligator enters from the north.

< 814h/761H 199v/203V Pos: standing >
You quickly scan the area.
An efreeti noble who is close by to your south.
An efreeti noble who is close by to your west.

< 814h/761H 200v/203V Pos: standing >
You quickly scan the area.
An efreeti noble who is close by to your south.
An efreeti noble who is close by to your west.

< 814h/761H 201v/203V Pos: standing >
A Grand Library
This massive room hold hundreds of thousands of metallic books
of all sizes, shapes, and colors. Several desks and tables are
set up in here. The library continues ot the north from here and
seems to be almost without end. A huge globe of the plane of fire
sits in the center of the room, slowly rotating, never showing
the same place twice, almost as if there is no end to this plane.
Obvious exits: -North -East # -South# -West 
Aram enters from the west.
Ebo enters from the west.
Rond enters from the west.
Mub sneaks in from the west.
Kileek enters from the west.
Kale enters from the west.
The lich of a large alligator enters from the west.
The lich of a huge alligator enters from the west.

< 814h/761H 201v/203V Pos: standing >
You quickly scan the area.
An efreeti noble who is not far off to your west.

< 814h/761H 201v/203V Pos: standing >

< 814h/761H 201v/203V Pos: standing >

< 814h/761H 201v/203V Pos: standing >
The air chills and the odor of death and decay assault your senses.

< 814h/761H 201v/203V Pos: standing >
You quickly scan the area.
An efreeti noble who is not far off to your west.

< 813h/761H 201v/203V Pos: standing >
You quickly scan the area.
An efreeti noble who is not far off to your west.

< 813h/761H 201v/203V Pos: standing >
You quickly scan the area.
An efreeti noble who is not far off to your west.

< 813h/761H 201v/203V Pos: standing >

< 813h/761H 201v/203V Pos: standing >
The Grand Hallway
The grand hallway continues here and ends at the entrance to the library
to the east. Another room can be seen to the north and the hallway
extends far off to the west and south.
Obvious exits: -North -East  -South -West 
The corpse of a ten-headed pyrohydra is lying here.
Aram enters from the east.
Ebo enters from the east.
Rond enters from the east.
Mub sneaks in from the east.
Kileek enters from the east.
Kale enters from the east.
The lich of a large alligator enters from the east.
The lich of a huge alligator enters from the east.

< 813h/761H 199v/203V Pos: standing >
Looks like an exit.
You extend your sights westward.
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North# -East  -South -West 
A black turban efreeti known as the Unquenchable protects the Palace.(Red Aura)
An efreeti noble is standing here glowing with power.

< 813h/761H 200v/203V Pos: standing >

< 813h/761H 203v/203V Pos: standing >
Aq enters from the west.

< 813h/761H 203v/203V Pos: standing >
The door is open.
You extend your sights northward.
Royal Palace Guard Room
This room houses the Sultan's personal guards, ever ready to defend
the all powerful sultan from attacks. The guards must never sleep
for no beds of any type can be seen in this room.  Only massive
glowing weapons of all sorts can be seen here, along with strange
indentations in the west wall.
Obvious exits: -South

< 813h/761H 203v/203V Pos: standing >

< 813h/761H 203v/203V Pos: standing >
An Unquenchable enters from the west.
Aq leaves north.

< 813h/761H 203v/203V Pos: standing >
Orthyn enters from the west.
An Unquenchable suddenly attacks Orthyn!
An Unquenchable's fine crush strikes Orthyn.

< 813h/761H 203v/203V Pos: standing >
Aq enters from the north.

< 813h/761H 203v/203V Pos: standing >
Aq leaves east.

< 813h/761H 203v/203V Pos: standing >
I see no person by that name here!

< 813h/761H 203v/203V Pos: standing >
Royal Palace Guard Room
This room houses the Sultan's personal guards, ever ready to defend
the all powerful sultan from attacks. The guards must never sleep
for no beds of any type can be seen in this room.  Only massive
glowing weapons of all sorts can be seen here, along with strange
indentations in the west wall.
An unnatural darkness fills this area.
Obvious exits: -South
Aram enters from the south.
Ebo enters from the south.
Rond enters from the south.
Kileek enters from the south.
Kale enters from the south.
The lich of a large alligator enters from the south.
The lich of a huge alligator enters from the south.

< 813h/761H 201v/203V Pos: standing >
The Grand Hallway
The grand hallway continues here and ends at the entrance to the library
to the east. Another room can be seen to the north and the hallway
extends far off to the west and south.
Obvious exits: -North -East  -South -West 
The corpse of a ten-headed pyrohydra is lying here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here, fighting an Unquenchable.
An Unquenchable stands in mid-air here, fighting Orthyn.(Red Aura)
Aram enters from the north.
Ebo enters from the north.
Rond enters from the north.
Kileek enters from the north.
Kale enters from the north.
The lich of a large alligator enters from the north.
The lich of a huge alligator enters from the north.

< 812h/761H 199v/203V Pos: standing >
A Grand Library
This massive room hold hundreds of thousands of metallic books
of all sizes, shapes, and colors. Several desks and tables are
set up in here. The library continues ot the north from here and
seems to be almost without end. A huge globe of the plane of fire
sits in the center of the room, slowly rotating, never showing
the same place twice, almost as if there is no end to this plane.
Obvious exits: -North -East # -South# -West 
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Aram enters from the west.
Ebo enters from the west.
Rond enters from the west.
Mub sneaks in from the west.
Kileek enters from the west.
Kale enters from the west.
The lich of a large alligator enters from the west.
The lich of a huge alligator enters from the west.

< 812h/761H 197v/203V Pos: standing >
Aq opens the door.

< 812h/761H 198v/203V Pos: standing >
Aq leaves west.

< 812h/761H 201v/203V Pos: standing >
You quickly scan the area.
Orthyn who is close by to your west.
An Unquenchable who is close by to your west.
A Troll who is not far off to your west.
A Troll who is not far off to your west.
An efreeti noble who is not far off to your west.
Aq who is a brief walk away to your west.

< 812h/761H 203v/203V Pos: standing >
The Grand Hallway
The grand hallway continues here and ends at the entrance to the library
to the east. Another room can be seen to the north and the hallway
extends far off to the west and south.
Obvious exits: -North -East  -South -West 
The corpse of a ten-headed pyrohydra is lying here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here, fighting an Unquenchable.
An Unquenchable stands in mid-air here, fighting Orthyn.(Red Aura)
Aram enters from the east.
Ebo enters from the east.
Rond enters from the east.
Mub sneaks in from the east.
Kileek enters from the east.
Kale enters from the east.
The lich of a large alligator enters from the east.
The lich of a huge alligator enters from the east.

< 812h/761H 201v/203V Pos: standing >
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North# -East  -South -West 
An efreeti noble is standing here glowing with power.
Aram enters from the east.
Ebo enters from the east.
Rond enters from the east.
Kileek enters from the east.
Kale enters from the east.
The lich of a large alligator enters from the east.
The lich of a huge alligator enters from the east.

< 812h/761H 199v/203V Pos: standing >

< 812h/761H 199v/203V Pos: standing >
You quickly scan the area.
Orthyn who is close by to your east.
An Unquenchable who is close by to your east.
A Troll who is close by to your south.
An elite flame salamander who is a brief walk away to your south.
An Unquenchable who is rather far off to your south.

< 812h/761H 203v/203V Pos: standing >

< 812h/761H 203v/203V Pos: standing >

< 812h/761H 203v/203V Pos: standing >

< 812h/761H 203v/203V Pos: standing >
A Grand Hallway
This magnificent hallway is constructed of diamonds melded together by
copper. The diamonds are of serveral different colors giving off rays
of light that move around the walls and sparkling off the various pieces
of decore that decorate this grand hall. The hallway stretches off in
hundreds feet to the east and west.
Obvious exits: -North -East  -South -West 
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Aram enters from the east.
Ebo enters from the east.
Rond enters from the east.
Kileek enters from the east.
Kale enters from the east.
The lich of a large alligator enters from the east.
The lich of a huge alligator enters from the east.
Aq leaves east.

< 812h/761H 201v/203V Pos: standing >
You quickly scan the area.
A flaming Azer slave who is close by to your north.
A flaming Azer slave who is close by to your north.
The royal chef who is not far off to your north.
Aq who is close by to your east.
An efreeti noble who is close by to your east.
An Unquenchable who is not far off to your east.

< 812h/761H 201v/203V Pos: standing >
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North -East  -South -West 
A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A black turban efreeti known as the Unquenchable protects the Palace.(Red Aura)
An efreeti noble is standing here glowing with power.
Aram enters from the west.
An Unquenchable suddenly attacks Aram!
An Unquenchable's decent crush wounds Aram.
Ebo enters from the west.
Rond enters from the west.
Kileek enters from the west.
Kale enters from the west.
The lich of a large alligator enters from the west.
The lich of a huge alligator enters from the west.
An Orc enters from the north.

< 812h/761H 199v/203V Pos: standing >
Intersection in the Grand Hallway
The hallway runs in four directions here. The larger hallway is to
the north and south. To the east and west are smaller halls that
connect some of the many rooms in the palace.
Obvious exits: -North -East  -South -West 
A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
Ebo enters from the north.
Rond enters from the north.
Kileek enters from the north.
Kale enters from the north.
The lich of a large alligator enters from the north.
The lich of a huge alligator enters from the north.
Mub suddenly attacks a Troll!
Mub misses a Troll.

< 812h/761H 197v/203V Pos: standing >
Kileek suddenly attacks a Troll!
Kileek's feeble slash grazes a Troll.

< 812h/761H 202v/203V Pos: standing >
A Troll attempts to flee.
A Troll leaves north.

< 812h/761H 203v/203V Pos: standing >
Ok.

< 812h/761H 203v/203V Pos: standing >
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North# -East  -South -West 
A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here, fighting an Unquenchable.(Red Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands, floating here.(Red Aura)
Aram  The Resistance (Gnome)(small) stands in mid-air here, fighting an Unquenchable.
A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Unquenchable stands in mid-air here, fighting Aram.(Red Aura)
An efreeti noble is standing here glowing with power.
Ebo enters from the south.
Rond enters from the south.
Kale enters from the south.
The lich of a large alligator enters from the south.
The lich of a huge alligator enters from the south.

< 812h/761H 201v/203V Pos: standing >
Aram starts casting an offensive spell called 'immolate'.
An Orc says in common 'hi'

< 812h/761H 201v/203V Pos: standing >
Ebo starts casting an offensive spell called 'arieks shattering iceball'.
Ok.
The lich of a huge alligator starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a large alligator starts casting an offensive spell called 'bigbys clenched fist'.

< 812h/761H 201v/203V Pos: standing >
A Troll attempts to flee.
A Troll leaves east.

< 811h/761H 201v/203V Pos: standing >
Aram stops invoking abruptly!
The lich of a huge alligator stops invoking abruptly!
The lich of a large alligator stops invoking abruptly!

< 811h/761H 201v/203V Pos: standing >
An efreeti noble assists an Unquenchable heroically.
An efreeti noble suddenly attacks Aram!
An efreeti noble's decent crush wounds Aram.
An efreeti noble's crush wounds Aram.
Ebo stops invoking abruptly!

< 811h/761H 201v/203V Pos: standing >
Mub enters from the south.

< 811h/761H 201v/203V Pos: standing >
A Troll enters from the east.

< 811h/761H 201v/203V Pos: standing >
Ebo starts casting an offensive spell called 'arieks shattering iceball'.
Kileek enters from the south.

< 811h/761H 201v/203V Pos: standing >
Aram starts casting a spell.

< 811h/761H 201v/203V Pos: standing >
An Unquenchable's decent crush strikes Aram.
An Unquenchable's decent crush wounds Aram.
Mub starts casting an offensive spell.

< 811h/761H 201v/203V Pos: standing >
The air chills and the odor of death and decay assault your senses.

< 811h/761H 201v/203V Pos: standing >
Ebo completes his spell...
Ebo utters the words 'abrauztg gpahhzfuio uqzbarr'
Ebo points at a Troll.
Ebo's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
An Orc detonates, pieces of flesh splatter across the room.
An Orc's fragile rubber stud from Village of Split Shield shattered in bits as the tortured body spasms and quivers!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!