The death of [42 Dark Knight] Firr *-* Bloodlust *-* (Orc)

in Intersection in the Grand Hallway

from the perspective of [43 Shadowmage] Aram The Resistance (Gnome)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a troll brewer's fez of clarity
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a spiked sapphire veil
<worn around neck>   a jeweled bronze collar
<worn around neck>   an amulet of the forsaken [superior] [76%]
<worn on body>       a silky black dress of the sirens (magic)
<worn about body>    a long purple robe (magic)
<worn on back>       a large leather backpack
<worn about waist>   a mystical blue sash (glowing)
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       the sleeves of sorcery (magic) (glowing)
<held as shield>     a bloody emerald shield from The Forest City of Aravne
<worn around wrist>  a bracelet of the earth [superior] (magic)
<worn around wrist>  some oddly engraved bracers [superior] [64%]
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a thick bone ring (magic) (glowing)
<worn on finger>     a thick bone ring (magic) (glowing)
<held>               a ball of burning flame (magic) (illuminating)
<worn on legs>       some shimmering cured leather leggings from The Savannah of Broken Trusts
<worn on feet>       the dark-mithril tipped boots

Kileek enters from the north.
Kale enters from the north.
The lich of a large alligator enters from the north.
The lich of a huge alligator enters from the north.

< 529h/529H 225v/230V Pos: standing >

< 529h/529H 225v/230V Pos: standing >
You quickly scan the area.
An efreeti noble who is close by to your south.
An efreeti noble who is close by to your west.

< 529h/529H 226v/230V Pos: standing >
You quickly scan the area.
An efreeti noble who is close by to your south.
An efreeti noble who is close by to your west.

< 529h/529H 227v/230V Pos: standing >
Kesk leaves east.
You follow Kesk.


<map>
Zone: Plane of Fire, Brass.
Room: A Grand Library
</map>

<map>
Zone: Plane of Fire, Brass.
Room: A Grand Library
</map>
A Grand Library
This massive room hold hundreds of thousands of metallic books
of all sizes, shapes, and colors. Several desks and tables are
set up in here. The library continues ot the north from here and
seems to be almost without end. A huge globe of the plane of fire
sits in the center of the room, slowly rotating, never showing
the same place twice, almost as if there is no end to this plane.
Obvious exits: -North -East # -South# -West 
Kesk  The Resistance (Githzerai)(medium) stands in mid-air here.(Red Aura)
Ebo enters from the west.
Rond enters from the west.
Kileek enters from the west.
Kale enters from the west.
The lich of a large alligator enters from the west.
The lich of a huge alligator enters from the west.

< 529h/529H 226v/230V Pos: standing >

< 529h/529H 226v/230V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Grand Hallway
The grand hallway continues here and ends at the entrance to the library
to the east. Another room can be seen to the north and the hallway
extends far off to the west and south.
Obvious exits: -North -East  -South -West 
The corpse of a ten-headed pyrohydra is lying here.

< 529h/529H 226v/230V Pos: standing >

< 529h/529H 227v/230V Pos: standing >
The air chills and the odor of death and decay assault your senses.

< 529h/529H 227v/230V Pos: standing >
You quickly scan the area.
An efreeti noble who is not far off to your west.

< 529h/529H 228v/230V Pos: standing >
You quickly scan the area.
An efreeti noble who is not far off to your west.

< 529h/529H 228v/230V Pos: standing >
Autosaving...

< 529h/529H 229v/230V Pos: standing >
You quickly scan the area.
An efreeti noble who is not far off to your west.

< 529h/529H 229v/230V Pos: standing >
You quickly scan the area.
An efreeti noble who is not far off to your west.

< 529h/529H 230v/230V Pos: standing >
You quickly scan the area.
An efreeti noble who is not far off to your west.

< 529h/529H 230v/230V Pos: standing >

< 529h/529H 230v/230V Pos: standing >
A Grand Library
Obvious exits: -North -East # -South# -West 
The lich of a huge alligator stands here. (minion) (Red Aura)
The lich of a large alligator stands here. (minion) (Red Aura)
Kale  The Resistance (Dwarf)(medium) stands in mid-air here.
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.
Rond  The Resistance (Githzerai)(medium) stands in mid-air here.
Ebo  The Resistance (Grey Elf)(medium) stands in mid-air here.
Kesk  The Resistance (Githzerai)(medium) stands in mid-air here.(Red Aura)

< 529h/529H 230v/230V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (extremely evil)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (very evil)     
  *The Astral Plane                              (slightly evil) 
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 529h/529H 230v/230V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Grand Hallway
The grand hallway continues here and ends at the entrance to the library
to the east. Another room can be seen to the north and the hallway
extends far off to the west and south.
Obvious exits: -North -East  -South -West 
The corpse of a ten-headed pyrohydra is lying here.

< 529h/529H 230v/230V Pos: standing >
Kesk leaves west.
You follow Kesk.


<map>
Zone: Plane of Fire, Brass.
Room: The Grand Hallway
</map>

<map>
Zone: Plane of Fire, Brass.
Room: The Grand Hallway
</map>
The Grand Hallway
The grand hallway continues here and ends at the entrance to the library
to the east. Another room can be seen to the north and the hallway
extends far off to the west and south.
Obvious exits: -North -East  -South -West 
The corpse of a ten-headed pyrohydra is lying here.
Kesk  The Resistance (Githzerai)(medium) stands in mid-air here.(Red Aura)
Ebo enters from the east.
Rond enters from the east.
Kileek enters from the east.
Kale enters from the east.
The lich of a large alligator enters from the east.
The lich of a huge alligator enters from the east.

< 529h/529H 228v/230V Pos: standing >

< 529h/529H 228v/230V Pos: standing >

< 529h/529H 228v/230V Pos: standing >
Looks like an exit.
You extend your sights westward.
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North# -East  -South -West 
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here, fighting an Unquenchable.
An Unquenchable stands in mid-air here, fighting Aq.(Red Aura)
An efreeti noble is standing here glowing with power.

< 529h/529H 228v/230V Pos: standing >
The door is open.
You extend your sights northward.
Royal Palace Guard Room
This room houses the Sultan's personal guards, ever ready to defend
the all powerful sultan from attacks. The guards must never sleep
for no beds of any type can be seen in this room.  Only massive
glowing weapons of all sorts can be seen here, along with strange
indentations in the west wall.
Obvious exits: -South

< 529h/529H 228v/230V Pos: standing >

< 529h/529H 228v/230V Pos: standing >
Aq enters from the west.

< 529h/529H 228v/230V Pos: standing >

< 529h/529H 228v/230V Pos: standing >
Looks like an exit.
You extend your sights westward.
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North# -East  -South -West 
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
A black turban efreeti known as the Unquenchable protects the Palace.(Red Aura)
An efreeti noble is standing here glowing with power. (casting) 

< 529h/529H 228v/230V Pos: standing >

< 529h/529H 228v/230V Pos: standing >
An Unquenchable enters from the west.
Aq leaves north.

< 529h/529H 228v/230V Pos: standing >
Orthyn enters from the west.
An Unquenchable suddenly attacks Orthyn!
An Unquenchable's fine crush strikes Orthyn.

< 529h/529H 228v/230V Pos: standing >

< 529h/529H 228v/230V Pos: standing >
Looks like an exit.
You extend your sights westward.
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North -East  -South -West 
A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here. (casting) (Red Aura)
An efreeti noble is standing here glowing with power.
Aq enters from the north.

< 529h/529H 228v/230V Pos: standing >
Aq leaves east.

< 529h/529H 228v/230V Pos: standing >
Kesk leaves north.
You follow Kesk.


<map>
Zone: Plane of Fire, Brass.
Room: Royal Palace Guard Room
</map>

<map>
Zone: Plane of Fire, Brass.
Room: Royal Palace Guard Room
</map>
Royal Palace Guard Room
This room houses the Sultan's personal guards, ever ready to defend
the all powerful sultan from attacks. The guards must never sleep
for no beds of any type can be seen in this room.  Only massive
glowing weapons of all sorts can be seen here, along with strange
indentations in the west wall.
An unnatural darkness fills this area.
Obvious exits: -South
Kesk  The Resistance (Githzerai)(medium) stands in mid-air here.(Red Aura)
Ebo enters from the south.
Rond enters from the south.
Kileek enters from the south.
Kale enters from the south.
The lich of a large alligator enters from the south.
The lich of a huge alligator enters from the south.

< 529h/529H 226v/230V Pos: standing >
You see nothing special...

< 529h/529H 226v/230V Pos: standing >
You see nothing special...
Kesk leaves south.
You follow Kesk.


<map>
Zone: Plane of Fire, Brass.
Room: The Grand Hallway
</map>

<map>
Zone: Plane of Fire, Brass.
Room: The Grand Hallway
</map>
The Grand Hallway
The grand hallway continues here and ends at the entrance to the library
to the east. Another room can be seen to the north and the hallway
extends far off to the west and south.
Obvious exits: -North -East  -South -West 
The corpse of a ten-headed pyrohydra is lying here.
Kesk  The Resistance (Githzerai)(medium) stands in mid-air here.(Red Aura)
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here, fighting an Unquenchable.
An Unquenchable stands in mid-air here, fighting Orthyn.(Red Aura)
Ebo enters from the north.
Rond enters from the north.
Kileek enters from the north.
Kale enters from the north.
The lich of a large alligator enters from the north.
The lich of a huge alligator enters from the north.

< 529h/529H 224v/230V Pos: standing >

< 529h/529H 224v/230V Pos: standing >
Kesk leaves east.
You follow Kesk.


<map>
Zone: Plane of Fire, Brass.
Room: A Grand Library
</map>

<map>
Zone: Plane of Fire, Brass.
Room: A Grand Library
</map>
A Grand Library
This massive room hold hundreds of thousands of metallic books
of all sizes, shapes, and colors. Several desks and tables are
set up in here. The library continues ot the north from here and
seems to be almost without end. A huge globe of the plane of fire
sits in the center of the room, slowly rotating, never showing
the same place twice, almost as if there is no end to this plane.
Obvious exits: -North -East # -South# -West 
Kesk  The Resistance (Githzerai)(medium) stands in mid-air here.(Red Aura)
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Ebo enters from the west.
Rond enters from the west.
Kileek enters from the west.
Kale enters from the west.
The lich of a large alligator enters from the west.
The lich of a huge alligator enters from the west.

< 529h/529H 223v/230V Pos: standing >
Aq opens the door.

< 529h/529H 223v/230V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Grand Hallway
The grand hallway continues here and ends at the entrance to the library
to the east. Another room can be seen to the north and the hallway
extends far off to the west and south.
Obvious exits: -North -East  -South -West 
The corpse of a ten-headed pyrohydra is lying here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here, fighting an Unquenchable.
An Unquenchable stands in mid-air here, fighting Orthyn.(Red Aura)

< 529h/529H 223v/230V Pos: standing >
Aq leaves west.

< 529h/529H 224v/230V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Grand Hallway
The grand hallway continues here and ends at the entrance to the library
to the east. Another room can be seen to the north and the hallway
extends far off to the west and south.
Obvious exits: -North -East  -South -West 
The corpse of a ten-headed pyrohydra is lying here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here, fighting an Unquenchable.
An Unquenchable stands in mid-air here, fighting Orthyn.(Red Aura)

< 529h/529H 224v/230V Pos: standing >
A Grand Library
Obvious exits: -North -East  -South# -West 
The lich of a huge alligator stands here. (minion) (Red Aura)
The lich of a large alligator stands here. (minion) (Red Aura)
Kale  The Resistance (Dwarf)(medium) stands in mid-air here.
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.
Rond  The Resistance (Githzerai)(medium) stands in mid-air here.
Ebo  The Resistance (Grey Elf)(medium) stands in mid-air here.
Kesk  The Resistance (Githzerai)(medium) stands in mid-air here.(Red Aura)

< 529h/529H 225v/230V Pos: standing >
Kesk leaves west.
You follow Kesk.


<map>
Zone: Plane of Fire, Brass.
Room: The Grand Hallway
</map>

<map>
Zone: Plane of Fire, Brass.
Room: The Grand Hallway
</map>
The Grand Hallway
The grand hallway continues here and ends at the entrance to the library
to the east. Another room can be seen to the north and the hallway
extends far off to the west and south.
Obvious exits: -North -East  -South -West 
The corpse of a ten-headed pyrohydra is lying here.
Kesk  The Resistance (Githzerai)(medium) stands in mid-air here.(Red Aura)
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here, fighting an Unquenchable.
An Unquenchable stands in mid-air here, fighting Orthyn.(Red Aura)
Ebo enters from the east.
Rond enters from the east.
Kileek enters from the east.
Kale enters from the east.
The lich of a large alligator enters from the east.
The lich of a huge alligator enters from the east.

< 529h/529H 224v/230V Pos: standing >
Kesk leaves west.
You follow Kesk.


<map>
Zone: Plane of Fire, Brass.
Room: Intersection in the Grand Hallway
</map>

<map>
Zone: Plane of Fire, Brass.
Room: Intersection in the Grand Hallway
</map>
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North# -East  -South -West 
Kesk  The Resistance (Githzerai)(medium) stands in mid-air here.(Red Aura)
An efreeti noble is standing here glowing with power.
Ebo enters from the east.
Rond enters from the east.
Kileek enters from the east.
Kale enters from the east.
The lich of a large alligator enters from the east.
The lich of a huge alligator enters from the east.

< 529h/529H 222v/230V Pos: standing >

< 529h/529H 223v/230V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Grand Hallway
This magnificent hallway is constructed of diamonds melded together by
copper. The diamonds are of serveral different colors giving off rays
of light that move around the walls and sparkling off the various pieces
of decore that decorate this grand hall. The hallway stretches off in
hundreds feet to the east and west.
Obvious exits: -North -East  -South -West 

< 529h/529H 223v/230V Pos: standing >
You quickly scan the area.
Orthyn who is close by to your east.
An Unquenchable who is close by to your east.
A Troll who is close by to your south.
An elite flame salamander who is a brief walk away to your south.
An Unquenchable who is rather far off to your south.

< 529h/529H 225v/230V Pos: standing >
You quickly scan the area.
Orthyn who is close by to your east.
An Unquenchable who is close by to your east.
A Troll who is close by to your south.
An elite flame salamander who is a brief walk away to your south.
An Unquenchable who is rather far off to your south.

< 529h/529H 225v/230V Pos: standing >

< 529h/529H 225v/230V Pos: standing >

< 529h/529H 226v/230V Pos: standing >
Kesk leaves west.
You follow Kesk.


<map>
Zone: Plane of Fire, Brass.
Room: A Grand Hallway
</map>

<map>
Zone: Plane of Fire, Brass.
Room: A Grand Hallway
</map>
A Grand Hallway
This magnificent hallway is constructed of diamonds melded together by
copper. The diamonds are of serveral different colors giving off rays
of light that move around the walls and sparkling off the various pieces
of decore that decorate this grand hall. The hallway stretches off in
hundreds feet to the east and west.
Obvious exits: -North -East  -South -West 
Kesk  The Resistance (Githzerai)(medium) stands in mid-air here.(Red Aura)
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Ebo enters from the east.
Rond enters from the east.
Kileek enters from the east.
Kale enters from the east.
The lich of a large alligator enters from the east.
The lich of a huge alligator enters from the east.
Aq leaves east.

< 529h/529H 224v/230V Pos: standing >

< 529h/529H 224v/230V Pos: standing >
Kesk leaves east.
You follow Kesk.


<map>
Zone: Plane of Fire, Brass.
Room: Intersection in the Grand Hallway
</map>

<map>
Zone: Plane of Fire, Brass.
Room: Intersection in the Grand Hallway
</map>
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North -East  -South -West 
Kesk  The Resistance (Githzerai)(medium) stands in mid-air here.(Red Aura)
A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A black turban efreeti known as the Unquenchable protects the Palace.(Red Aura)
An efreeti noble is standing here glowing with power.
An Unquenchable suddenly attacks YOU!
An Unquenchable's decent crush wounds you.
Ebo enters from the west.
Rond enters from the west.
Kileek enters from the west.
Kale enters from the west.
The lich of a large alligator enters from the west.
The lich of a huge alligator enters from the west.
An Orc enters from the north.

< 516h/529H 224v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 Intersection in the Grand Hallway
Obvious exits: -North -East  -South -West 
An Orc (medium) Spawn  *-* Bloodlust *-* stands, floating here.(Red Aura)
The lich of a huge alligator stands here. (minion) (Red Aura)
The lich of a large alligator stands here. (minion) (Red Aura)
Kale  The Resistance (Dwarf)(medium) stands in mid-air here.
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.
Rond  The Resistance (Githzerai)(medium) stands in mid-air here.
Ebo  The Resistance (Grey Elf)(medium) stands in mid-air here.
Kesk  The Resistance (Githzerai)(medium) stands in mid-air here.(Red Aura)
A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Unquenchable stands in mid-air here, fighting YOU!(Red Aura)
An efreeti noble is standing here glowing with power.
Kesk leaves south.
Ebo leaves south.
Rond leaves south.
Kileek leaves south.
Kale leaves south.
The lich of a large alligator leaves south.
The lich of a huge alligator leaves south.

< 516h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 516h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 
< 516h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 You start chanting...

< 516h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 A Troll enters from the south.

< 516h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 You complete your spell...
[Damage: 174 ] Your giant fist of force causes a Troll to stagger in agony!

< 516h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 An Unquenchable's decent crush wounds you.
You dodge an Unquenchable's vicious attack.
You dodge an Unquenchable's vicious attack.
An Unquenchable starts casting an offensive spell called 'burning hands'.
An Unquenchable completes his spell...
An Unquenchable utters the words 'mosailla paieg'

< 501h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 An Unquenchable dodges your futile attack.
An Unquenchable dodges your futile attack.
Kesk enters from the south.
Ebo enters from the south.
Rond enters from the south.
Kale enters from the south.
The lich of a large alligator enters from the south.
The lich of a huge alligator enters from the south.

< 501h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 You start chanting...
An Orc says in common 'hi'

< 501h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 Ebo starts casting an offensive spell.
Kesk gives an order to his followers.
The lich of a huge alligator starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a large alligator starts casting an offensive spell.

< 501h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 
< 501h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 A Troll attempts to flee.
A Troll leaves east.

< 501h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 You abort your spell before it's done!
The lich of a huge alligator stops invoking abruptly!
The lich of a large alligator stops invoking abruptly!

< 501h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 An efreeti noble assists an Unquenchable heroically.
An efreeti noble suddenly attacks YOU!
An efreeti noble's decent crush wounds you.
An efreeti noble's crush wounds you.
Ebo stops invoking abruptly!

< 480h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 Mub enters from the south.

< 480h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 A Troll enters from the east.

< 480h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 Ebo starts casting an offensive spell called 'arieks shattering iceball'.
Kileek enters from the south.

< 480h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 You start chanting...

< 480h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC:few scratches E: unquenchable sta EP: excellent >
 An Unquenchable's decent crush strikes you.
An Unquenchable's decent crush wounds you.
Mub starts casting an offensive spell.

< 452h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC: small wounds E: unquenchable sta EP: excellent >
 The air chills and the odor of death and decay assault your senses.

< 452h/529H 225v/230V Pos: standing >
< T: Aram TP: sta TC: small wounds E: unquenchable sta EP: excellent >
 Ebo completes his spell...
Ebo utters the words 'abrauztg gpahhzfuio uqzbarr'
Ebo points at a Troll.
Ebo's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
An Orc detonates, pieces of flesh splatter across the room.
An Orc's fragile rubber stud from Village of Split Shield shattered in bits as the tortured body spasms and quivers!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!