The death of [40 Healer] Goli The Resistance (Grey Elf)

in A Barrel Storage Chamber

from the perspective of [48 Swordsman] Raza *-* Bloodlust *-* (Thri-Kreen)

<worn as a badge>    a wisp of living wind
<worn on head>       the great crown of the dwarven lords (glowing)
<worn on eyes>       a wad of spawn goo [superior] (magic) (humming)
<worn on face>       the mask of the templar
<worn around neck>   a legendary bark choker from Vella's Bordello [41%]
<worn around neck>   a necklace of dangling drider fangs
<worn about body>    a colorful cloak [superior] (glowing)
<worn on back>       a hunters quiver [poor]
<worn as quiver>     the masters quiver (magic) (glowing) [76%]
<worn about waist>   a thick duergar-hide belt with a mithril buckle [81%]
<worn on belt buckle>an ankylosaur tail club [poor] (magic) (glowing)
<worn on arms>       some cockatrice feathers [86%]
<worn on lower arms> a set of jagged blood crystal arm plates (magic)
<held as shield>     a slab of obsidian
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  a wristbow [superior] [87%]
<worn on lower wrist>a wristbow [51%]
<worn on lower wrist>a tarnished platinum bracelet [superior] (glowing)
<worn on hands>      some white fur skin gloves [poor] (magic)
<worn on lower hands>some black leather gloves with mithril blades [76%]
<primary weapon>     a barbed whip dubbed 'Cometstrike' (magic) [69%]
<secondary weapon>   the titan warhammer, 'Purelight' of regeneration (magic) (glowing) [88%]
<third weapon>       the unholy avenger named 'Bloodlust' (magic) (glowing)[232h 19m 29s]
<worn on legs>       a pair of ghostly pants (magic)

*A tiny water wisp is here, pulsating softly. (minion) 
*Saren DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) sits resting.(Red Aura)

< 752h/752H 200v/200V Pos: standing >
A goblin wildmage leaves west.

< 752h/752H 200v/200V Pos: standing >
Azar snaps out of his meditative trance, grinning widely.

< 752h/752H 200v/200V Pos: standing >
Zukus sits down in a comfortable spot.

< 752h/752H 200v/200V Pos: standing >
Azar clambers to his feet.

< 752h/752H 200v/200V Pos: standing >
Zukus clambers to his feet.

< 752h/752H 200v/200V Pos: standing >
A tiny water wisp leaves west.
Grotar leaves west.
Toyan leaves west.
You follow Azar.

A Runed Hallway
   This long, almost dismal-seeming hallway stretches through the
Mystic Ward, joining the west pass to the north pass through the
pillared ward itself.  Every other stone block on the walls facing
each other is a large, inscribed glyph, each giving off a faint
magical glow.
Obvious exits: -East  -West 
*Toyan ThE FuRY  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion) 
*Saren DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A crazy, wild-eyed goblin walks through the ward, crackling with power.(Red Aura)

< 752h/752H 198v/200V Pos: standing >
A tiny water wisp leaves west.
Grotar leaves west.
Toyan leaves west.
You follow Azar.

Western Entry of the Mystic Ward
   This vaulted, runed arch glows with a strange and ancient power.
Small glyphs scrolled onto the stone blocks that make up
the walls of this architecture appear to be simple gnomish runes
of prosperity and good fortune.  This passage births a passage out
of the Mystic Ward, or into it depending on ones perspective.
Obvious exits: -East  -West 
*Toyan ThE FuRY  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion) 
*Saren DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An elite guard of Alatorin stands here, proudly watching the area.
An elite guard of Alatorin stands here, proudly watching the area.

< 752h/752H 196v/200V Pos: standing >
A tiny water wisp leaves west.
Grotar leaves west.
Toyan leaves west.
You follow Azar.

 
  +M^M MMMM   
 M+++M MMMMM  
 M^+MMMMMMMM  
 MMMM+@^MMM^  
    MMMMMMMM  
       MMMMM  
              
A Huge Arch of Mystic Runes
Obvious exits: -East  -West 
*Toyan ThE FuRY  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion) 
*Saren DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.

< 752h/752H 195v/200V Pos: standing >
Azar leaves west.
Saren leaves west.
A tiny water wisp leaves west.
Gax leaves west.
Grotar leaves west.
Toyan leaves west.
You follow Azar.

 
  M+M^M MMM   
  M+++M MMMM  
  M^+MMMMMMM  
  MMMM@M^MMM  
     MMMMMMM  
        MMMM  
              
The Trade District
Obvious exits: -North -East  -West 
*Toyan ThE FuRY  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion) 
*Saren DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 752h/752H 195v/200V Pos: standing >
Azar leaves west.
Saren leaves west.
A tiny water wisp leaves west.
Gax leaves west.
Grotar leaves west.
Toyan leaves west.
You follow Azar.

 
  MM+M^M MM   
   M+++M MMM  
   M^+MMMMMM  
   MMM@+M^MM  
      MMMMMM  
         MMM  
              
The Trade District
Obvious exits: -North -East 
*Toyan ThE FuRY  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion) 
*Saren DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A grinning halfling fisherman stands here, holding out a pole.

< 752h/752H 196v/200V Pos: standing >
Azar leaves north.
Saren leaves north.
A tiny water wisp leaves north.
Gax leaves north.
Grotar leaves north.
Toyan leaves north.
You follow Azar.

 
  ++MMMM  M   
 MMM+M^M MMM  
   M+++M MMM  
   M^+@MMMMM  
   MMMM+M^MM  
      MMMMMM  
         MM   
The Trade District
Obvious exits: -North -East  -South -West 
*Toyan ThE FuRY  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion) 
*Saren DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A young child follows his mother through the city.
A young child follows his mother through the city.
A young, but able shield dwarf mother guides her children through the market.

< 752h/752H 195v/200V Pos: standing >
Azar leaves west.
Saren leaves west.
A tiny water wisp leaves west.
Gax leaves west.
Grotar leaves west.
Toyan leaves west.
You follow Azar.

 
  ^++MMMM     
 MMMM+M^M MM  
    M+++M MM  
    M^@MMMMM  
    MMMM+M^M  
       MMMMM  
          M   
The Trade District
Obvious exits: -North -East  -West 
*Toyan ThE FuRY  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion) 
*Saren DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 752h/752H 195v/200V Pos: standing >
Azar leaves west.
Saren leaves west.
A tiny water wisp leaves west.
Gax leaves west.
Grotar leaves west.
Toyan leaves west.
You follow Azar.

A Covered Terrace Above a Set of Stairs
   This stone staircase is quite wide and very sturdy.  Although
sized for and crafted by a dwarf, these stairs are also sufficient
for any sized humanoid.  Along the walls of this portion of the
stairs, as well as the others, hang occasional paintings of Mithril
Hall, Berronar Truesilver, and other fables of their short-raced
lineage.
Obvious exits: -North -East  -Down 
A huge wooden sign is posted above the staircase reading 'Barlow's Brewery'
*Toyan ThE FuRY  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion) 
*Saren DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A disgruntled and incoherent goblin lays next to the top step, babbling.(Red Aura)

< 752h/752H 194v/200V Pos: standing >
A tiny water wisp leaves down.
Grotar leaves down.
Toyan leaves down.
You follow Azar.

The Entrance of Barlow's Brewery
   This large dwarven brewery spans a large storefront here
within the Trade District of this great city.  Most
likely responsible for many drunk dwarves of Alatorin, this
spacious, cavernous underground structure is set deep within
the city, located below a deep staircase unfamiliar to other
storefronts.  Huge steel gnomish steam-stills are located in
a two-by-two square in the center of this hall.  Huge kegs
and barrels are filled and quickly hauled out by thirsty
citizens, looking forward to the family recipe of the master
distiller himself, Barlow Brewstash.
Obvious exits: -North -West  -Up   
*Toyan ThE FuRY  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion) 
*Saren DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A stout dwarf brewer walks through here, checking on the stills.

< 752h/752H 198v/200V Pos: standing >
You quickly scan the area.
A brewer who is close by to your north.
Gru'dank the half orc hunter who is close by to your north.
A young commoner who is close by to your north.
A young commoner who is close by to your north.
A relaxing Alatorin guard who is close by to your north.
Bernie Bramhost who is close by to your north.
A seasoned brewer who is close by to your west.
Brino Stonehammer who is not far off to your west.
A disgruntled and incoherent goblin who is close by above you.

< 752h/752H 198v/200V Pos: standing >
You quickly scan the area.
A brewer who is close by to your north.
A young commoner who is close by to your north.
A young commoner who is close by to your north.
A relaxing Alatorin guard who is close by to your north.
Bernie Bramhost who is close by to your north.
A seasoned brewer who is close by to your west.
Brino Stonehammer who is not far off to your west.
A disgruntled and incoherent goblin who is close by above you.

< 752h/752H 198v/200V Pos: standing >
You quickly scan the area.
A brewer who is close by to your north.
Gru'dank the half orc hunter who is close by to your north.
A young commoner who is close by to your north.
A relaxing Alatorin guard who is close by to your north.
Bernie Bramhost who is close by to your north.
A seasoned brewer who is close by to your west.
Brino Stonehammer who is not far off to your west.

< 752h/752H 198v/200V Pos: standing >
You quickly scan the area.
A brewer who is close by to your north.
Gru'dank the half orc hunter who is close by to your north.
A young commoner who is close by to your north.
A young commoner who is close by to your north.
A relaxing Alatorin guard who is close by to your north.
A seasoned brewer who is close by to your west.
Brino Stonehammer who is not far off to your west.
A disgruntled and incoherent goblin who is close by above you.

< 752h/752H 198v/200V Pos: standing >
You quickly scan the area.
A brewer who is close by to your north.
Gru'dank the half orc hunter who is close by to your north.
A young commoner who is close by to your north.
A young commoner who is close by to your north.
Bernie Bramhost who is close by to your north.
Brino Stonehammer who is not far off to your west.
A disgruntled and incoherent goblin who is close by above you.

< 752h/752H 198v/200V Pos: standing >
A tiny water wisp leaves west.
Grotar leaves west.
Toyan leaves west.
You follow Azar.

A Hall of Brewing Stills
   This large dwarven brewery spans a large storefront here
within the Trade District of this great city.  Most
likely responsible for many drunk dwarves of Alatorin, this
spacious, cavernous underground structure is set deep within
the city, located below a deep staircase unfamiliar to other
storefronts.  Huge steel gnomish steam-stills are located in
a two-by-two square in the center of this hall.  Huge kegs
and barrels are filled and quickly hauled out by thirsty
citizens, looking forward to the family recipe of the master
distiller himself, Barlow Brewstash.
Obvious exits: -East  -South -West 
*Toyan ThE FuRY  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion) 
*Saren DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A strong brewer seasoned with the spirits of the ale walks through here.

< 752h/752H 196v/200V Pos: standing >
You quickly scan the area.
A brewer who is close by to your east.
Brino Stonehammer who is close by to your west.

< 752h/752H 196v/200V Pos: standing >
You quickly scan the area.
A brewer who is close by to your east.
Brino Stonehammer who is close by to your west.

< 752h/752H 196v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 752h/752H 198v/200V Pos: standing >
You quickly scan the area.
A brewer who is close by to your east.
A brewer who is close by to your west.
Brino Stonehammer who is close by to your west.

< 752h/752H 198v/200V Pos: standing >
You quickly scan the area.
A brewer who is close by to your east.
A brewer who is close by to your west.
Brino Stonehammer who is close by to your west.

< 752h/752H 200v/200V Pos: standing >
A tiny water wisp leaves west.
Grotar leaves west.
Toyan leaves west.
You follow Azar.

A Hall of Brewing Stills
   This large dwarven brewery spans a large storefront here
within the Trade District of this great city.  Most
likely responsible for many drunk dwarves of Alatorin, this
spacious, cavernous underground structure is set deep within
the city, located below a deep staircase unfamiliar to other
storefronts.  Huge steel gnomish steam-stills are located in
a two-by-two square in the center of this hall.  Huge kegs
and barrels are filled and quickly hauled out by thirsty
citizens, looking forward to the family recipe of the master
distiller himself, Barlow Brewstash.
Obvious exits: -North -East  -South
*Toyan ThE FuRY  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion) 
*Saren DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A stout dwarf brewer walks through here, checking on the stills.
(Q)Brino Stonehammer, the fabled paladin walks the streets, enamored by the size of Alatorin.(Gold Aura)
A brightly glowing torch floats near Brino Stonehammer's head. (illuminating)

< 752h/752H 198v/200V Pos: standing >
You quickly scan the area.
A seasoned brewer who is close by to your north.
A brewer who is close by to your north.
An Alatorin peacekeeper who is close by to your north.
Barlow Brewstash who is close by to your north.
A seasoned brewer who is close by to your south.
An osquip who is close by to your south.

< 752h/752H 198v/200V Pos: standing >
You quickly scan the area.
A seasoned brewer who is close by to your north.
A brewer who is close by to your north.
An Alatorin peacekeeper who is close by to your north.
Barlow Brewstash who is close by to your north.
A seasoned brewer who is close by to your east.
A seasoned brewer who is close by to your south.
An osquip who is close by to your south.

< 752h/752H 198v/200V Pos: standing >
You quickly scan the area.
A seasoned brewer who is close by to your north.
A brewer who is close by to your north.
An Alatorin peacekeeper who is close by to your north.
Barlow Brewstash who is close by to your north.
A brewer who is not far off to your east.
An osquip who is close by to your south.

< 752h/752H 198v/200V Pos: standing >
A tiny water wisp leaves south.
Grotar leaves south.
Toyan leaves south.
You follow Azar.

A Hall of Brewing Stills
   This large dwarven brewery spans a large storefront here
within the Trade District of this great city.  Most
likely responsible for many drunk dwarves of Alatorin, this
spacious, cavernous underground structure is set deep within
the city, located below a deep staircase unfamiliar to other
storefronts.  Huge steel gnomish steam-stills are located in
a two-by-two square in the center of this hall.  Huge kegs
and barrels are filled and quickly hauled out by thirsty
citizens, looking forward to the family recipe of the master
distiller himself, Barlow Brewstash.
Obvious exits: -North -East  -South#
*Toyan ThE FuRY  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion) 
*Saren DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A strong brewer seasoned with the spirits of the ale walks through here.
A small hairless osquip scurries across the city floor.
You quickly scan the area.
A brewer who is close by to your north.
Brino Stonehammer who is close by to your north.
A seasoned brewer who is not far off to your north.
An Alatorin peacekeeper who is not far off to your north.
Barlow Brewstash who is not far off to your north.

< 752h/752H 196v/200V Pos: standing >
You quickly scan the area.
A brewer who is close by to your north.
Brino Stonehammer who is close by to your north.
A brewer who is not far off to your north.
An Alatorin peacekeeper who is not far off to your north.
Barlow Brewstash who is not far off to your north.

< 752h/752H 196v/200V Pos: standing >
You quickly scan the area.
Brino Stonehammer who is close by to your north.
A seasoned brewer who is not far off to your north.
A brewer who is not far off to your north.
Barlow Brewstash who is not far off to your north.

< 752h/752H 197v/200V Pos: standing >
You quickly scan the area.
A brewer who is close by to your north.
Brino Stonehammer who is close by to your north.
A seasoned brewer who is not far off to your north.
A brewer who is not far off to your north.
An Alatorin peacekeeper who is not far off to your north.
Barlow Brewstash who is not far off to your north.

< 752h/752H 198v/200V Pos: standing >
You quickly scan the area.
A brewer who is close by to your north.
Brino Stonehammer who is close by to your north.
A brewer who is not far off to your north.
An Alatorin peacekeeper who is not far off to your north.
Barlow Brewstash who is not far off to your north.

< 752h/752H 199v/200V Pos: standing >
A tiny water wisp leaves east.
Grotar leaves east.
Toyan leaves east.
You follow Azar.

A Hall of Brewing Stills
   This large dwarven brewery spans a large storefront here
within the Trade District of this great city.  Most
likely responsible for many drunk dwarves of Alatorin, this
spacious, cavernous underground structure is set deep within
the city, located below a deep staircase unfamiliar to other
storefronts.  Huge steel gnomish steam-stills are located in
a two-by-two square in the center of this hall.  Huge kegs
and barrels are filled and quickly hauled out by thirsty
citizens, looking forward to the family recipe of the master
distiller himself, Barlow Brewstash.
Obvious exits: -North -West 
*Toyan ThE FuRY  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion) 
*Saren DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
You quickly scan the area.
A seasoned brewer who is close by to your west.

< 752h/752H 198v/200V Pos: standing >
You quickly scan the area.
A seasoned brewer who is close by to your north.
A seasoned brewer who is close by to your west.
An osquip who is close by to your west.

< 752h/752H 198v/200V Pos: standing >
A tiny water wisp leaves west.
Grotar leaves west.
Toyan leaves west.
You follow Azar.

A Hall of Brewing Stills
   This large dwarven brewery spans a large storefront here
within the Trade District of this great city.  Most
likely responsible for many drunk dwarves of Alatorin, this
spacious, cavernous underground structure is set deep within
the city, located below a deep staircase unfamiliar to other
storefronts.  Huge steel gnomish steam-stills are located in
a two-by-two square in the center of this hall.  Huge kegs
and barrels are filled and quickly hauled out by thirsty
citizens, looking forward to the family recipe of the master
distiller himself, Barlow Brewstash.
Obvious exits: -North -East  -South#
*Toyan ThE FuRY  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion) 
*Saren DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A strong brewer seasoned with the spirits of the ale walks through here.
A small hairless osquip scurries across the city floor.
You quickly scan the area.
A seasoned brewer who is not far off to your north.
A brewer who is not far off to your north.
An Alatorin peacekeeper who is not far off to your north.
Barlow Brewstash who is not far off to your north.

< 752h/752H 196v/200V Pos: standing >
You quickly scan the area.
A brewer who is close by to your north.
Brino Stonehammer who is close by to your north.
A seasoned brewer who is not far off to your north.
An Alatorin peacekeeper who is not far off to your north.

< 752h/752H 196v/200V Pos: standing >
Azar opens the door.
You quickly scan the area.
A brewer who is close by to your north.
A seasoned brewer who is not far off to your north.
Barlow Brewstash who is not far off to your north.
A Grey Elf who is close by to your south.

< 752h/752H 197v/200V Pos: standing >
A tiny water wisp leaves south.
Grotar leaves south.
Toyan leaves south.
You follow Azar.

A Barrel Storage Chamber
   This small, underground basement of the tavern bares numerous
large, wooden and stone shelves.  Each has either a large wine barrel,
an iron keg, or any combination of casks and liquor bottles.  This
Storage chamber sees spirits travel in and out of it from across the
lands.  Although it is quite dark and dusty, this reclusive chamber
serves its purpose.
Obvious exits: -North
A large keg of Barlow's ale sits here, eager to be tapped.
*Toyan ThE FuRY  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion) 
*Saren DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*A Grey Elf (medium)  The Resistance stands in mid-air here.(Gold Aura)
A strong brewer seasoned with the spirits of the ale walks through here.

< 752h/752H 196v/200V Pos: standing >
You quickly scan the area.
A seasoned brewer who is close by to your north.
An osquip who is close by to your north.
A brewer who is not far off to your north.
A seasoned brewer who is a brief walk away to your north.
An Alatorin peacekeeper who is a brief walk away to your north.

< 752h/752H 196v/200V Pos: standing >
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage:  5 ] Your bash knocks a Grey Elf to the ground!

< 752h/752H 199v/200V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 Azar closes the door.

< 752h/752H 199v/200V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 
< 752h/752H 199v/200V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 Azar suddenly attacks a Grey Elf!
Azar snaps into visibility.
Azar misses a Grey Elf.

< 752h/752H 199v/200V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 Grotar snaps into visibility.
Grotar leaps at a Grey Elf only to realize he is down already.

< 752h/752H 199v/200V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 Grotar snaps into visibility.
Grotar's impressive slash strikes a Grey Elf.
Grotar's impressive pierce strikes a Grey Elf.
A Gnome opens the door.

< 752h/752H 199v/200V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 A Gnome leaves north.

< 752h/752H 199v/200V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 You block a Grey Elf's lunge at you.
You snap into visibility.

< 752h/752H 199v/200V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 A seasoned brewer watches the area, making sure the battle does not get out of hand.

< 752h/752H 199v/200V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 A seasoned brewer enters from the north.
Toyan suddenly attacks a Grey Elf!
Toyan snaps into visibility.
Toyan's fine punch wounds a Grey Elf.

< 752h/752H 199v/200V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 A Grey Elf blocks Azar's lunge at him.
A Grey Elf blocks Azar's lunge at him.
You feel less like a hawk and more like your normal self.
Zukus starts casting an offensive spell.
Zukus snaps into visibility.

< 752h/752H 199v/200V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 Saren gives an order to his followers.
A tiny water wisp starts casting an offensive spell.
Saren snaps into visibility.
A tiny water wisp snaps into visibility.

< 752h/752H 199v/200V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 You snap into visibility.
[Damage: 20 ] -=[Your powerful whip strikes a Grey Elf.]=-
[Damage: 26 ] -=[Your powerful slash strikes a Grey Elf.]=-
[Damage: 18 ] -=[Your crush strikes a Grey Elf.]=-
[Damage: 21 ] -=[Your powerful whip strikes a Grey Elf.]=-
A Grey Elf blocks your futile lunge at him.
[Damage: 21 ] -=[Your powerful whip strikes a Grey Elf.]=-
[Damage: 23 ] -=[Your slash strikes a Grey Elf.]=-
A Grey Elf blocks your futile lunge at him.
A Grey Elf blocks your futile lunge at him.
[Damage: 21 ] -=[Your powerful slash strikes a Grey Elf.]=-

< 752h/752H 199v/200V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Zukus snaps into visibility.
Zukus completes his spell...
Zukus utters the words 'yrawz ghfutz'
Zukus calls down a roaring flamestrike at a Grey Elf who starts to melt!

< 752h/752H 199v/200V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Gax closes the door.

< 752h/752H 199v/200V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A Grey Elf misses you.
You snap into visibility.
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.
Zukus starts casting a spell.
Zukus snaps into visibility.

< 752h/752H 199v/200V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A tiny water wisp completes its spell...
A tiny water wisp utters the words 'buoblg qfjgpuio paie'
A Grey Elf is encircled by a huge fist sent by a tiny water wisp, which begins to crush his body.
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Grey Elf.
With a gasp, a Grey Elf realizes his soul will disturb him no more.
A Grey Elf's some disease covered spiked talons was destroyed by the blast!
A Grey Elf's some knight's emerald arm plates was destroyed by the blast!
A Grey Elf's some alligatorskin leggings was destroyed by the blast!
A Grey Elf's diamond earring [superior] was destroyed by the blast!
A Grey Elf is dead! R.I.P.
You receive your share of experience.