The death of [45 Psycheporter] Cebh The Resistance (Githzerai)

in Vulm's Gem Shop

from the perspective of [48 Bounty Hunter] Jubei *-* Bloodlust *-* (Troll)

<worn as a badge>    a soulstone scabbard (magic) [88%]
<worn on head>       a magnificent horned dwarven warhelm (magic) [89%]
<worn on eyes>       a wad of spawn goo (magic) (humming)
<worn in ear>        a boreal softwood earring from Ixarkon [73%]
<worn in ear>        a mithril and gold earring [superior]
<worn on face>       a smuggler's black mask
<worn around neck>   a spiked torque of dwarven kind (magic)
<worn around neck>   a spiked sunstone collar
<worn on body>       the barbed mail of the battlerager king (magic) (humming)
<worn about body>    a hooded black cape (magic) (glowing)
<worn as quiver>     a sparkling emerald quiver from Rift Valley Jungle [87%]
<worn about waist>   a frozen bamboo belt from Ixarkon [87%]
<worn on belt buckle>lucky alchemist sack
<attached to belt>   a scroll of identify [83%]
<attached to belt>   a dagger of twisted souls [superior] (magic) [71%]
<worn on arms>       some tarnished rubber arm plates from Ixarkon [82%]
<worn around wrist>  a blackened bracelet of the ogre chiefs [82%]
<worn around wrist>  a spiked bracelet of dwarven kind
<worn on hands>      the claws of the scrag [75%]
<worn on finger>     a twisted bark ring from Ixarkon
<worn on finger>     a limestone circle (magic)
<primary weapon>     the humming sword named 'Blaze' (magic) (humming)
<secondary weapon>   a diorite shard named 'Seeker' [poor] (magic)
<worn on legs>       some static hardwood greaves from Ixarkon
<worn on feet>       some drow-made hardwood shoes from Ixarkon

You extend your sights northward.
  ***..   
   *^**.  
    @*    
    +     
  +M+P+   
The Entrance to a Town
Obvious exits: -N -S
Fresh blood splatters cover the area.
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin crouches here.(Gold Aura)
A high guard of Verspin crouches here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
There are Troll tracks going south.
There are Troll tracks going north.

< 873h/1026H 88v/224V Pos: on your ass >

< 873h/1026H 89v/224V Pos: on your ass >
  ***..   
   *^**.  
    @*    
    +     
  +MP++   

< 873h/1026H 91v/224V Pos: on your ass >
  ***..   
   *^**.  
    @*    
    P     
  +M+++   

< 873h/1026H 92v/224V Pos: on your ass >

< 873h/1026H 94v/224V Pos: on your ass >
You clamber to your feet.

< 873h/1026H 96v/224V Pos: standing >
   *^**   
    +*    
    @     
 ++M++++  
          
Along a Gravel Highway
Obvious exits: -N -E -S -W
You see the red shape of a medium living being here.
You see the red shape of a small living being here.

< 873h/1026H 96v/224V Pos: standing >
A red shape leaves north.
A red shape leaves north.

< 873h/1026H 97v/224V Pos: standing >
   *^**   
    P*    
    @     
 ++M++++  
          
  ***..   
   *^**.  
    @*    
    +     
  +M+++   
Along a Gravel Highway
Obvious exits: -N -E -S -W
You see the red shape of a medium living being here.
You see the red shape of a small living being here.

< 873h/1026H 97v/224V Pos: standing >

<map>
Zone: Verspin.
Room: The Entrance to a Town
</map>

<map>
Zone: Verspin.
Room: The Entrance to a Town
</map>
The Entrance to a Town
Obvious exits: -N -S
Fresh blood splatters cover the area.
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin crouches here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
There are some tracks heading north.
There are some tracks heading north.
A high guard of Verspin rises to his feet.
A high guard of Verspin suddenly attacks YOU!
A high guard of Verspin's slash grazes you.

< 872h/1026H 96v/224V Pos: standing >
< T: Jubei TP: sta TC: small wounds E: high sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 872h/1026H 97v/224V Pos: standing >
< T: Jubei TP: sta TC: small wounds E: high sta EP: pretty hurt >
 A high guard of Verspin suddenly attacks YOU!
A high guard of Verspin misses you.
Sorry, you aren't allowed to do that in combat.

< 873h/1026H 97v/224V Pos: standing >
< T: Jubei TP: sta TC: small wounds E: high sta EP: pretty hurt >
 You withstand a bash from a high guard of Verspin, who bounces back and falls.
A high guard of Verspin suddenly attacks YOU!
A high guard of Verspin's weak slash grazes you.
You attempt to flee...
PANIC!  You couldn't escape!

< 874h/1026H 97v/224V Pos: standing >
< T: Jubei TP: sta TC: small wounds E: high sta EP: pretty hurt >
 You attempt to flee...
  ***..   
   *^**.  
    @*    
    +     
  ++M++   
Along a Gravel Highway
Obvious exits: -N -E -S -W
You see the red shape of a medium living being here.
You see the red shape of a small living being here.
You flee southward!

< 876h/1026H 69v/224V Pos: standing >

< 877h/1026H 69v/224V Pos: standing >
You sit down and relax.

< 877h/1026H 71v/224V Pos: sitting >
  ***..   
   *^**.  
    @*    
    +     
  ++M++   
Along a Gravel Highway
Obvious exits: -N -E -S -W
You see the red shape of a medium living being here.
You see the red shape of a small living being here.

< 877h/1026H 73v/224V Pos: sitting >
You clamber to your feet.

< 877h/1026H 75v/224V Pos: standing >
Tackle who?

< 877h/1026H 76v/224V Pos: standing >
Tackle who?

< 877h/1026H 78v/224V Pos: standing >
A red shape is now a member of a red shape's group.

< 877h/1026H 78v/224V Pos: standing >
  **...   
  *^**.   
   P@     
   +      
  +M+++   
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 877h/1026H 79v/224V Pos: standing >

< 877h/1026H 79v/224V Pos: standing >
You sit down and relax.

< 877h/1026H 81v/224V Pos: sitting >
Pardon?

< 881h/1026H 84v/224V Pos: sitting >
  **...   
  *^**.   
   P@     
   +      
  +M+++   

< 891h/1026H 90v/224V Pos: sitting >

< 895h/1026H 93v/224V Pos: sitting >
You attempt to hide yourself.

< 898h/1026H 94v/224V Pos: sitting >
  **...   
  *^**.   
   P@     
   +      
  M++++   

< 902h/1026H 97v/224V Pos: sitting >
  **...   
  *^**.   
  PP@     
   +      
  M++++   

< 909h/1026H 101v/224V Pos: sitting >
  **...   
  P^**.   
   P@     
   +      
  M++++   

< 916h/1026H 105v/224V Pos: sitting >

< 923h/1026H 109v/224V Pos: sitting >
  **...   
  *^**.   
   P@     
   +      
  M++++   

< 928h/1026H 112v/224V Pos: sitting >
  **...   
  *^**.   
   P@     
   +      
  P++++   

< 930h/1026H 114v/224V Pos: sitting >

< 940h/1026H 119v/224V Pos: sitting >
  **...   
  *^**.   
   P@     
   +      
  MP+++   

< 942h/1026H 121v/224V Pos: sitting >
  **...   
  *^**.   
   P@     
   P      
  M++++   

< 956h/1026H 129v/224V Pos: sitting >
  **...   
  *^**.   
   P@     
   +      
  M++++   

< 958h/1026H 130v/224V Pos: sitting >

< 961h/1026H 132v/224V Pos: sitting >
  **...   
  *^**.   
   P@     
   +      
  +++++   

< 965h/1026H 135v/224V Pos: sitting >

< 998h/1026H 154v/224V Pos: sitting >

< 1001h/1026H 156v/224V Pos: sitting >

< 1008h/1026H 160v/224V Pos: sitting >
You clamber to your feet.

< 1012h/1026H 163v/224V Pos: standing >
You quickly scan the area.
You see nothing.

< 1015h/1026H 164v/224V Pos: standing >
  **...   
  *^**.   
   +@     
   +      
  +++++   
  ***..   
   *^**.  
    @*    
    +     
  +++++   
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 1016h/1026H 164v/224V Pos: standing >

<map>
Zone: Verspin.
Room: The Entrance to a Town
</map>

<map>
Zone: Verspin.
Room: The Entrance to a Town
</map>
The Entrance to a Town
Obvious exits: -N -S
Fresh blood splatters cover the area.
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*Kymazz Patriots  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin is lying here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
There are Troll tracks going north.

< 1018h/1026H 163v/224V Pos: standing >

<map>
Zone: Verspin.
Room: The Central Road
</map>

<map>
Zone: Verspin.
Room: The Central Road
</map>
The Central Road
Obvious exits: -N -E -S -W
A Githzerai (medium)  The Resistance stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*A Grey Elf (medium)  The Resistance stands in mid-air here.
A Githzerai (medium)  The Resistance stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
A mime walks around here, looking foolish.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
There are Troll tracks going north.
There are Kobold tracks going north.

< 1018h/1026H 163v/224V Pos: standing >

<map>
Zone: Verspin.
Room: Vulm's Gem Shop
</map>

<map>
Zone: Verspin.
Room: Vulm's Gem Shop
</map>
Vulm's Gem Shop
Obvious exits: -W
Fresh blood splatters cover the area.
A captain of Verspin stands in mid-air here, fighting Azar.(Gold Aura)
Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A swarm of insects flies through the air.(Illusion)(Red Aura)
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) sits in mid-air here, fighting a captain of Verspin.(Red Aura)
A servant of Verspin is here, cleaning briskly.(Gold Aura)
(Q)Vulm, the gem master of Verspin, is here.

< 1018h/1026H 163v/224V Pos: standing >

< 1019h/1026H 163v/224V Pos: standing >
Azar clambers to his feet.

< 1021h/1026H 164v/224V Pos: standing >
Azar's crush grazes a captain of Verspin.
Azar misses a captain of Verspin.
Azar starts casting an offensive spell.
A swarm of insects stops using an obsidian hookah.

< 1022h/1026H 165v/224V Pos: standing >
Bryken enters from the west.

< 1026h/1026H 166v/224V Pos: standing >
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
A Githzerai enters from the west.
Bryken leaves west.

<map>
Zone: Verspin.
Room: The Central Road
</map>

<map>
Zone: Verspin.
Room: The Central Road
</map>
The Central Road
Obvious exits: -N -E -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(large) stands, floating here.(Red Aura)
A mime walks around here, looking foolish.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
There are Troll tracks going west.
There are some tracks heading north.

< 1026h/1026H 166v/224V Pos: standing >
Tackle who?

< 1026h/1026H 166v/224V Pos: standing >
Tackle who?

< 1026h/1026H 167v/224V Pos: standing >
Bryken leaves east.

< 1026h/1026H 168v/224V Pos: standing >
Tackle who?

< 1026h/1026H 169v/224V Pos: standing >

< 1026h/1026H 169v/224V Pos: standing >
The double is open.
You extend your sights southward.
The Entrance to a Town
Obvious exits: -N -S
Fresh blood splatters cover the area.
Grotar ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here, fighting a high guard of Verspin.(Red Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin stands here, fighting Grotar.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin stands here, fighting Grotar.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
There are Kobold tracks going south.
There are Troll tracks going north.

< 1026h/1026H 170v/224V Pos: standing >
You quickly scan the area.
A travelling gnomish shaman who is close by to your north.
A noble of Verspin who is close by to your north.
A Gnome who is not far off to your north.
A captain of Verspin who is rather far off to your north.
A flame eater who is rather far off to your north.
A Githzerai who is close by to your east.
An air elemental who is close by to your east.
An air elemental who is close by to your east.
A Grey Elf who is close by to your east.
A Githzerai who is close by to your east.
A captain of Verspin who is close by to your east.
Lielz who is close by to your east.
A swarm of insects who is close by to your east.
Azar who is close by to your east.
A member of the Verspin cleaning crew who is close by to your east.
Vulm who is close by to your east.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A red shape who is a brief walk away to your south.
An inventor who is close by to your west.
A high guard of Verspin who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A halfling thief who is rather far off to your west.
A soldier of Verspin who is rather far off to your west.
A soldier of Verspin who is rather far off to your west.
A captain of Verspin who is in the distance to your west.
A soldier of Verspin who is in the distance to your west.

< 1026h/1026H 171v/224V Pos: standing >
Tackle who?

< 1026h/1026H 172v/224V Pos: standing >

< 1026h/1026H 173v/224V Pos: standing >

< 1026h/1026H 174v/224V Pos: standing >
The double is open.
You extend your sights southward.
The Entrance to a Town
Obvious exits: -N -S
Fresh blood splatters cover the area.
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin is lying here.(Gold Aura)
There are Troll tracks going south.
There are some tracks heading north.

< 1026h/1026H 174v/224V Pos: standing >

<map>
Zone: Verspin.
Room: Vulm's Gem Shop
</map>

<map>
Zone: Verspin.
Room: Vulm's Gem Shop
</map>
Vulm's Gem Shop
Obvious exits: -W
Shattered bits of ice are scattered about the area.
Fresh blood splatters cover the area.
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(large) sits, floating here, fighting an air elemental.(Red Aura)
A Githzerai (medium)  The Resistance stands in mid-air here. (casting) (Gold Aura)
An air elemental stands in mid-air here, fighting Bryken. (minion) 
An air elemental sits in mid-air here. (minion) 
An air elemental sits in mid-air here. (minion) 
A Grey Elf (medium)  The Resistance stands in mid-air here.
A Githzerai (medium)  The Resistance stands in mid-air here. (casting) (Red Aura)
A captain of Verspin stands in mid-air here, fighting Azar.(Gold Aura)
Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A swarm of insects flies through the air.(Illusion) (casting) (Red Aura)
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a captain of Verspin.(Red Aura)
A servant of Verspin is here, cleaning briskly.(Gold Aura)
(Q)Vulm, the gem master of Verspin, is here.

< 1026h/1026H 174v/224V Pos: standing >

< 1026h/1026H 175v/224V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
Bryken snaps into visibility.
A Githzerai drains Bryken - what a waste of energy!
Tackle who?

< 1026h/1026H 175v/224V Pos: standing >
Your attempt to tackle a Grey Elf fails as you simply pass through him.
You try to tackle a Grey Elf and fly over his head landing face first in the dirt!

< 1026h/1026H 176v/224V Pos: kneeling >
<Bryken suddenly clutches their head, as if trying to shrug off some unknown malady.
Bryken snaps into visibility.
Bryken's eyes briefly cloud over as his body is painfully ripped apart from within.
Azar snaps into visibility.
A captain of Verspin's decent punch wounds Azar.
A captain of Verspin suffers from contact with the aura about Azar.
A captain of Verspin's decent punch wounds Azar.
A captain of Verspin suffers from contact with the aura about Azar.
Azar dodges a captain of Verspin's attack.

< 1026h/1026H 177v/224V Pos: kneeling >
<A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around his neck and begin to squeeze!
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
A Githzerai starts casting an offensive spell.

< 1026h/1026H 177v/224V Pos: kneeling >
<A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
Azar attempts to flee.
Azar leaves west.

< 1026h/1026H 177v/224V Pos: kneeling >
<A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
Bryken snaps into visibility.
An air elemental's decent crush grazes Bryken.
An air elemental's decent crush grazes Bryken.
Azar enters from the west.
Lielz starts casting a spell.

< 1026h/1026H 177v/224V Pos: kneeling >
<
< 1026h/1026H 177v/224V Pos: kneeling >
<A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
Lielz's the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds his body!

< 1026h/1026H 177v/224V Pos: kneeling >
<A faint hum can be heard from the holy mace of the efreeti carried by Lielz.
A swarm of insects starts casting an offensive spell.

< 1026h/1026H 177v/224V Pos: kneeling >
<Lielz completes his spell...
Lielz utters the words 'yjrr pzar'
A torrent of divine energy flows from Lielz into Bryken's body, and his wounds begin to heal!
Grotar enters from the west.

< 1026h/1026H 177v/224V Pos: kneeling >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.

< 1026h/1026H 177v/224V Pos: kneeling >
A Githzerai starts casting an offensive spell.

< 1026h/1026H 177v/224V Pos: kneeling >
You are surrounded by a magenta glow.
A captain of Verspin suddenly attacks Grotar!
A captain of Verspin's decent punch wounds Grotar.
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Githzerai.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Azar.
Bryken misses an air elemental.
An air elemental snaps into visibility.
Bryken's impressive pierce strikes an air elemental.

< 1026h/1026H 177v/224V Pos: kneeling >
A swarm of insects stops invoking abruptly!

< 1026h/1026H 177v/224V Pos: kneeling >
Lielz suddenly clutches their head, as if trying to shrug off some unknown malady.
Lielz's eyes briefly cloud over as his body is painfully ripped apart from within.
Grotar tackles a captain of Verspin square in the chest knocking the wind out of him!

< 1026h/1026H 177v/224V Pos: kneeling >
A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
A Githzerai drains Lielz - what a waste of energy!
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.
Azar snaps into visibility.
Lielz stops using the holy mace of the efreeti.

< 1026h/1026H 178v/224V Pos: kneeling >
Lielz wields Tsunami, the trident of storms.

< 1026h/1026H 179v/224V Pos: kneeling >
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Githzerai.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Azar.
Lielz taps Tsunami, the trident of storms on the ground three times.
Lielz is vitalized by Tsunami's power!
Lielz looks vitalized.
Azar is vitalized by Tsunami's power!
Azar looks vitalized.
You is vitalized by Tsunami's power!
You feel vitalized.
Bryken is vitalized by Tsunami's power!
Bryken looks vitalized.
The water from Tsunami, the trident of storms flows around a Githzerai, refreshing your vitality!
The water from Tsunami, the trident of storms flows around a captain of Verspin, refreshing your vitality!
A swarm of insects is vitalized by Tsunami's power!
A swarm of insects looks vitalized.

< 1026h/1026H 180v/224V Pos: kneeling >
Lielz's crude bludgeon wounds a Githzerai.
Lielz stops using Tsunami, the trident of storms.

< 1266h/1266H 180v/224V Pos: kneeling >
A mime enters from the west.
A Githzerai starts casting an offensive spell.
Bryken clambers to his feet.
Lielz wields the holy mace of the efreeti.

< 1266h/1266H 181v/224V Pos: kneeling >
An air elemental fades from your mortal viewing...
Bryken dodges an air elemental's attack.
Bryken dodges an air elemental's attack.
Bryken dodges an air elemental's attack.
Bryken snaps into visibility.
A swarm of insects starts casting an offensive spell.

< 1266h/1266H 182v/224V Pos: kneeling >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.
Azar snaps into visibility.

< 1266h/1266H 183v/224V Pos: kneeling >
Bryken attempts to flee.
Bryken leaves west.

< 1266h/1266H 183v/224V Pos: kneeling >
An air elemental fades from your mortal viewing...

< 1266h/1266H 184v/224V Pos: kneeling >
A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
A Githzerai drains Lielz - what a waste of energy!
Azar completes his spell...
Azar utters the words 'abrauztg gpahhzfuio uqzbarr'
Azar points at a Githzerai.
Azar's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.

< 1266h/1266H 185v/224V Pos: kneeling >
A swarm of insects completes his spell...
A swarm of insects utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Githzerai!
A swarm of insects's sting strikes a Githzerai.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Githzerai!
A swarm of insects's decent sting strikes a Githzerai.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Githzerai!
A swarm of insects's sting strikes a Githzerai.

< 1266h/1266H 186v/224V Pos: kneeling >
A captain of Verspin misses Grotar.
Grotar parries a captain of Verspin's lunge at him.
Grotar snaps into visibility.
Azar starts casting an offensive spell.
Azar snaps into visibility.
Lielz starts casting a spell.

< 1266h/1266H 188v/224V Pos: kneeling >
Lielz's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1266h/1266H 189v/224V Pos: kneeling >
Grotar misses a captain of Verspin.
Grotar's pierce strikes a captain of Verspin.
Grotar's impressive slash strikes a captain of Verspin.
You rise to your feet.

< 1266h/1266H 190v/224V Pos: standing >
Azar snaps into visibility.
Azar completes his spell...
Azar utters the words 'abrauztg gpahhzfuio uqzbarr'
Azar points at a Githzerai.
Azar's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai is mortally wounded, and will die soon, if not aided.
Tackle who?

< 1266h/1266H 191v/224V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'yjrr pzar'
A torrent of divine energy flows from Lielz into Lielz's body, and his wounds begin to heal!
A Githzerai cannot respond to your attack!
[Damage:  5 ] Your final slash sends a Githzerai's head bouncing along the ground.
A Githzerai's skeletal shield was completely destroyed by the massive blow!
A Githzerai's dark magenta robe was completely destroyed by the massive blow!
A Githzerai's some black patherskin robes was completely destroyed by the massive blow!
A Githzerai's gold ring with diamonds was completely destroyed by the massive blow!
A Githzerai's pixie mask was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!