The death of [45 Psycheporter] Cebh The Resistance (Githzerai)

in Vulm's Gem Shop

from the perspective of [49 Necrolyte] Kesk The Resistance (Githzerai)

<worn as a badge>    a ball of crackling energy [superior] (magic) (glowing)
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[186h 48m 37s]
<worn on eyes>       a flaming visor of constitution (illuminating) [89%]
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   an unearthly emerald pendant from Du'Maathe Castle [83%]
<worn around neck>   a twisted gem collar from Du'Maathe Castle
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a vaporous cloak of crimson death
<worn on back>       a large leather backpack
<worn as quiver>     a bloody gem quiver [67%]
<worn about waist>   a belt of skulls (magic) [82%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt>   an old tome entitled 'Advanced Magic Missile Techniques' [poor] (magic)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-used flesh buckler from Du'Maathe Castle [54%]
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[160h 59m 54s]
<worn around wrist>  a frost-rimed diamond wristguard from Du'Maathe Castle [86%]
<worn on hands>      some knight's gold talons from Du'Maathe Castle
<worn on finger>     a silvery ring with engraved sigils [superior] (glowing)
<worn on finger>     the ring of celestial wonders (glowing)
<primary weapon>     the orb of destruction (magic)
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       some bloody stone boots from Du'Maathe Castle


< 890h/672H 174v/175V Pos: standing >
The Central Road of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South -West 
A snobby shopper walks here, whining.(Red Aura)
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Cebh enters from the north.

< 890h/672H 173v/175V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 890h/672H 173v/175V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East  -South
A swarm of insects flies through the air. (minion) 
The lich of a smuggler stands in mid-air here, fighting a swarm of insects. (minion) (Red Aura)
Orthyn sneaks in from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Cebh enters from the south.

< 889h/672H 174v/175V Pos: standing >
The lich of a smuggler's impressive punch seriously wounds a swarm of insects.
The lich of a smuggler's impressive punch enshrouds a swarm of insects in a mist of blood.
The lich of a smuggler starts casting an offensive spell called 'power word blind'.

< 889h/672H 174v/175V Pos: standing >
The lich of a smuggler completes its spell...
The lich of a smuggler utters the words 'saxzf xafe nose'
A swarm of insects gropes around, blinded after hearing the lich of a smuggler's powerful word!
A swarm of insects seems to be blinded!

< 889h/672H 174v/175V Pos: standing >
The lich of a smuggler dodges a swarm of insects's attack.
The lich of a smuggler dodges a swarm of insects's attack.
The lich of a smuggler dodges a swarm of insects's attack.
You failed.

< 889h/672H 174v/175V Pos: standing >
The lich of a smuggler's fine punch seriously wounds a swarm of insects.
The lich of a smuggler's fine punch enshrouds a swarm of insects in a mist of blood.
The lich of a smuggler starts casting an offensive spell called 'prismatic ray'.

< 888h/672H 174v/175V Pos: standing >
The lich of a smuggler dodges a swarm of insects's attack.
The lich of a smuggler dodges a swarm of insects's attack.
A swarm of insects's fine sting wounds the lich of a smuggler.
A swarm of insects shivers as it hits the lich of a smuggler.

< 888h/672H 174v/175V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
The Central Road of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South -West 
A snobby shopper walks here, whining.(Red Aura)
Orthyn sneaks in from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Cebh enters from the north.

< 887h/672H 173v/175V Pos: standing >

< 887h/672H 175v/175V Pos: standing >
You quickly scan the area.
The lich of a smuggler who is close by to your north.
A commoner of Verspin who is a brief walk away to your north.
The crier of Verspin who is a brief walk away to your north.
A chicken who is rather far off to your north.
A soldier of Verspin who is rather far off to your north.
A high guard of Verspin who is rather far off to your north.
A commoner of Verspin who is in the distance to your north.
A captain of Verspin who is in the distance to your north.
A drunken elf who is in the distance to your north.
A captain of Verspin who is close by to your south.
A flame eater who is close by to your south.
A Troll who is not far off to your south.
A captain of Verspin who is not far off to your south.
A mime who is not far off to your south.
A travelling gnomish shaman who is rather far off to your south.
A noble of Verspin who is rather far off to your south.
A dwarven peddler who is in the distance to your south.
A huge man who is not far off to your west.
A puppy dog who is a brief walk away to your west.
A junior member of the Bloodhawks who is a brief walk away to your west.
A junior member of the Bloodhawks who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A noble of Verspin who is in the distance to your west.
A halfling thief who is in the distance to your west.

< 887h/672H 175v/175V Pos: standing >
You quickly scan the area.
The lich of a smuggler who is close by to your north.
A commoner of Verspin who is a brief walk away to your north.
The crier of Verspin who is a brief walk away to your north.
A chicken who is rather far off to your north.
A soldier of Verspin who is rather far off to your north.
A high guard of Verspin who is rather far off to your north.
A commoner of Verspin who is in the distance to your north.
A captain of Verspin who is in the distance to your north.
A drunken elf who is in the distance to your north.
A captain of Verspin who is close by to your south.
A flame eater who is close by to your south.
A Troll who is not far off to your south.
A captain of Verspin who is not far off to your south.
A mime who is not far off to your south.
A travelling gnomish shaman who is rather far off to your south.
A noble of Verspin who is rather far off to your south.
A dwarven peddler who is in the distance to your south.
A huge man who is not far off to your west.
A puppy dog who is a brief walk away to your west.
A junior member of the Bloodhawks who is a brief walk away to your west.
A junior member of the Bloodhawks who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A noble of Verspin who is in the distance to your west.
A halfling thief who is in the distance to your west.

< 887h/672H 175v/175V Pos: standing >
A black rift in space opens next to you, and Drun steps out of it grinning.

< 887h/672H 175v/175V Pos: standing >

< 887h/672H 175v/175V Pos: standing >
The Central Road of Verspin
Obvious exits: -North -South -West 
Drun  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
Cebh  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
A snobby shopper walks here, whining.(Red Aura)

< 886h/672H 175v/175V Pos: standing >

< 885h/672H 175v/175V Pos: standing >

< 885h/672H 175v/175V Pos: standing >
Your group consists of ( 3/20):
( Head)   885/672   hit,  175/175  move Kesk
(Front)   400/400   hit,  201/201  move Cebh
(Front)   667/667   hit,  190/191  move Orthyn

< 885h/672H 175v/175V Pos: standing >
Cebh points his finger at you.

< 885h/672H 175v/175V Pos: standing >
Cebh points his finger at you.

< 885h/672H 175v/175V Pos: standing >
Cebh points his finger at you.

< 885h/672H 175v/175V Pos: standing >
Cebh points his finger at you.

< 884h/672H 175v/175V Pos: standing >
You failed.

< 884h/672H 175v/175V Pos: standing >
Drun has just given you his consent.

< 884h/672H 175v/175V Pos: standing >
You quickly scan the area.
The lich of a smuggler who is close by to your north.
A puppy dog who is a brief walk away to your north.
The crier of Verspin who is a brief walk away to your north.
A chicken who is rather far off to your north.
A soldier of Verspin who is rather far off to your north.
A high guard of Verspin who is rather far off to your north.
A commoner of Verspin who is in the distance to your north.
A drunken elf who is in the distance to your north.
A captain of Verspin who is close by to your south.
A flame eater who is close by to your south.
A mime who is not far off to your south.
A travelling gnomish shaman who is rather far off to your south.
A noble of Verspin who is rather far off to your south.
A captain of Verspin who is in the distance to your south.
A mime who is in the distance to your south.
A dwarven peddler who is in the distance to your south.
A huge man who is not far off to your west.
A puppy dog who is a brief walk away to your west.
A junior member of the Bloodhawks who is a brief walk away to your west.
A junior member of the Bloodhawks who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A noble of Verspin who is in the distance to your west.
A halfling thief who is in the distance to your west.

< 884h/672H 175v/175V Pos: standing >
Drun is now a member of your group.

< 884h/672H 175v/175V Pos: standing >
You quickly scan the area.
The lich of a smuggler who is close by to your north.
A puppy dog who is a brief walk away to your north.
The crier of Verspin who is a brief walk away to your north.
A chicken who is rather far off to your north.
A soldier of Verspin who is rather far off to your north.
A high guard of Verspin who is rather far off to your north.
A commoner of Verspin who is in the distance to your north.
A drunken elf who is in the distance to your north.
A captain of Verspin who is close by to your south.
A flame eater who is close by to your south.
A mime who is not far off to your south.
A travelling gnomish shaman who is rather far off to your south.
A noble of Verspin who is rather far off to your south.
A captain of Verspin who is in the distance to your south.
A mime who is in the distance to your south.
A dwarven peddler who is in the distance to your south.
A huge man who is not far off to your west.
A puppy dog who is a brief walk away to your west.
A junior member of the Bloodhawks who is a brief walk away to your west.
A junior member of the Bloodhawks who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A noble of Verspin who is in the distance to your west.
A halfling thief who is in the distance to your west.

< 884h/672H 175v/175V Pos: standing >
You failed.

< 884h/672H 175v/175V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a high guard of Verspin is lying here.
A captain of Verspin is lying here, mortally wounded.(Gold Aura)
A flame eater eats fire here.(Gold Aura)
Orthyn sneaks in from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Cebh enters from the north.

< 884h/672H 174v/175V Pos: standing >
You failed.

< 884h/672H 174v/175V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East  -South -West 
The corpse of a high guard of Verspin is lying here.
The corpse of a Grey Elf is lying here.
A mime walks around here, looking foolish.(Gold Aura)

< 883h/672H 174v/175V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East  -South -West 
The corpse of a high guard of Verspin is lying here.
The corpse of a Grey Elf is lying here.
A mime walks around here, looking foolish.(Gold Aura)
Orthyn sneaks in from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Cebh enters from the north.

< 883h/672H 173v/175V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South

< 883h/672H 174v/175V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
Orthyn sneaks in from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Cebh enters from the north.

< 882h/672H 174v/175V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Central Road of Verspin
  This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East  -South
A travelling gnomish shaman walks about here. (casting) (Red Aura)
A noble of Verspin proudly walks here.(Gold Aura)

< 882h/672H 174v/175V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Central Road of Verspin
  This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East  -South
A travelling gnomish shaman walks about here. (casting) (Red Aura)
A noble of Verspin proudly walks here.(Gold Aura)

< 882h/672H 174v/175V Pos: standing >
The Central Road of Verspin
  This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East  -South
A travelling gnomish shaman walks about here.(Red Aura)
A noble of Verspin proudly walks here.(Gold Aura)
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Cebh enters from the north.

< 882h/672H 173v/175V Pos: standing >
You quickly scan the area.
A mime who is not far off to your north.
A captain of Verspin who is a brief walk away to your north.
A flame eater who is a brief walk away to your north.
Drun who is rather far off to your north.
A snobby shopper who is rather far off to your north.
The lich of a smuggler who is in the distance to your north.
A halfling thief who is close by to your east.
A woman of Verspin who is close by to your east.
A mime who is close by to your south.
A dwarven peddler who is close by to your south.
A high guard of Verspin who is not far off to your south.
A high guard of Verspin who is not far off to your south.
A high guard of Verspin who is not far off to your south.
A high guard of Verspin who is not far off to your south.
A high guard of Verspin who is not far off to your south.
A LARGE air elemental who is a brief walk away to your south.
A Kobold who is a brief walk away to your south.

< 882h/672H 173v/175V Pos: standing >

< 881h/672H 175v/175V Pos: standing >
The Central Road
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.
A mime walks around here, looking foolish.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Cebh enters from the north.

< 881h/672H 174v/175V Pos: standing >
You quickly scan the area.
A travelling gnomish shaman who is close by to your north.
A noble of Verspin who is close by to your north.
A captain of Verspin who is rather far off to your north.
A flame eater who is rather far off to your north.
Drun who is in the distance to your north.
A snobby shopper who is in the distance to your north.
A captain of Verspin who is close by to your east.
A Kobold who is close by to your east.
A swarm of insects who is close by to your east.
A Kobold who is close by to your east.
A member of the Verspin cleaning crew who is close by to your east.
Vulm who is close by to your east.
A Troll who is close by to your south.
A LARGE air elemental who is close by to your south.
A Kobold who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
An inventor who is close by to your west.
A high guard of Verspin who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A halfling thief who is rather far off to your west.
A soldier of Verspin who is rather far off to your west.
A soldier of Verspin who is in the distance to your west.
A Troll enters from the south.

< 881h/672H 174v/175V Pos: standing >
A Troll leaves east.

< 881h/672H 174v/175V Pos: standing >
A Troll leaves east.

< 881h/672H 174v/175V Pos: standing >
Vulm's Gem Shop
   This large place seems to be the shop of gems in Verspin. Many glittering
prizes lie about, all for sure with their price. Many gawking onlookers walk
about, dazed at the magnicicent rubies, and emeralds. A large sign is in the
corner. Vulm sits behind his counter, counting his money and chuckling quietly
to himself.
Obvious exits: -West 
Fresh blood splatters cover the area.
*A Troll (large) K.O. Kid *-* Bloodlust *-* stands, floating here.(Red Aura)
A Troll (large) MuRdErEr  *-* Bloodlust *-* stands, floating here.(Red Aura)
A captain of Verspin stands in mid-air here, fighting a Kobold.(Gold Aura)
A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A swarm of insects flies through the air.(Red Aura)
*A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here, fighting a captain of Verspin. (casting) (Red Aura)
A servant of Verspin is here, cleaning briskly.(Gold Aura)
(Q)Vulm, the gem master of Verspin, is here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Cebh enters from the west.
A Troll leaves west.
A Troll leaves west.

< 880h/672H 173v/175V Pos: standing >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at a captain of Verspin.
A Kobold's iceball shatters upon impacting a captain of Verspin, rending flesh and sending blood flying.
A Kobold dodges a captain of Verspin's attack.
A captain of Verspin's punch wounds a Kobold.
A captain of Verspin suffers from contact with the aura about a Kobold.
A Kobold dodges a captain of Verspin's attack.
A Kobold's eyes roll as a captain of Verspin plants a foot in his face.
A captain of Verspin suffers from contact with the aura about a Kobold.
Orthyn gives an order to his followers.

< 880h/672H 173v/175V Pos: standing >
A Troll enters from the west.

< 880h/672H 175v/175V Pos: standing >
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.
Orthyn gives an order to his followers.
Orthyn snaps into visibility.
An air elemental snaps into visibility.
A Troll snaps into visibility.
An air elemental's mass slams into a Troll, knocking him to the ground!
An air elemental snaps into visibility.
A Troll avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Troll avoids being bashed by an air elemental, who loses its balance and falls.

< 880h/672H 175v/175V Pos: standing >
An air elemental snaps into visibility.
An air elemental's decent crush grazes a Troll.
An air elemental's crush grazes a Troll.

< 880h/672H 175v/175V Pos: standing >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at a captain of Verspin.
A Kobold's iceball shatters upon impacting a captain of Verspin, rending flesh and sending blood flying.

< 880h/672H 175v/175V Pos: standing >
A Troll misses an air elemental.
An air elemental dodges a Troll's attack.
A Kobold now follows a Kobold.

< 880h/672H 175v/175V Pos: standing >
A Kobold misses a captain of Verspin.
A Kobold misses a captain of Verspin.
A Kobold snaps into visibility.

< 880h/672H 175v/175V Pos: standing >
You start chanting...

< 880h/672H 175v/175V Pos: standing >
A Kobold is now a member of a Kobold's group.

< 880h/672H 175v/175V Pos: standing >
A swarm of insects starts casting an offensive spell.
A Troll enters from the west.

< 879h/672H 175v/175V Pos: standing >
You complete your spell...
A Troll snaps into visibility.
[Damage: 87 ] You drain a Troll of some of his energy.

< 948h/672H 175v/175V Pos: standing >
A Troll makes a valiant attempt to tackle Orthyn, but simply falls through him.
A Troll tries to tackle Orthyn and misses completely, making a nice dent in his forehead and the ground!

< 948h/672H 175v/175V Pos: standing >
A Troll suddenly clutches their head, as if trying to shrug off some unknown malady.
A Troll snaps into visibility.
A Troll's eyes briefly cloud over as his body is painfully ripped apart from within.
A Kobold snaps into visibility.
A captain of Verspin's decent punch wounds a Kobold.
A captain of Verspin suffers from contact with the aura about a Kobold.
A captain of Verspin's decent punch wounds a Kobold.
A captain of Verspin suffers from contact with the aura about a Kobold.
A Kobold dodges a captain of Verspin's attack.

< 948h/672H 175v/175V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before Orthyn, close around his neck and begin to squeeze!
Orthyn gasps for air as a pair of ghostly hands tighten around his throat!
You start chanting...

< 948h/672H 175v/175V Pos: standing >
Orthyn gasps for air as a pair of ghostly hands tighten around his throat!
A Kobold attempts to flee.
A Kobold leaves west.

< 948h/672H 175v/175V Pos: standing >
Orthyn gasps for air as a pair of ghostly hands tighten around his throat!
A Troll snaps into visibility.
An air elemental's decent crush grazes a Troll.
An air elemental's decent crush grazes a Troll.
A Kobold enters from the west.
A Kobold sneaks in from the west.
A Kobold starts casting a spell.

< 948h/672H 175v/175V Pos: standing >
You complete your spell...
A Kobold's the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds his body!

< 994h/672H 175v/175V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by a Kobold.
A swarm of insects starts casting an offensive spell.

< 993h/672H 175v/175V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yjrr pzar'
A torrent of divine energy flows from a Kobold into a Troll's body, and his wounds begin to heal!
A Troll enters from the west.

< 993h/672H 175v/175V Pos: standing >
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell called 'greater soul disturbance'.

< 993h/672H 175v/175V Pos: standing >
You start chanting...

< 993h/672H 175v/175V Pos: standing >
A captain of Verspin suddenly attacks a Troll!
A captain of Verspin's decent punch wounds a Troll.
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at Cebh.
Cebh's entire body spasms uncontrollably as his soul is viciously attacked by a Kobold.
A Troll misses an air elemental.
An air elemental snaps into visibility.
A Troll's impressive pierce strikes an air elemental.

< 993h/672H 175v/175V Pos: standing >
A swarm of insects stops invoking abruptly!

< 993h/672H 175v/175V Pos: standing >
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.
A Troll tackles a captain of Verspin square in the chest knocking the wind out of him!

< 993h/672H 175v/175V Pos: standing >
You complete your spell...
[Damage: 104 ] You drain a Kobold of some of his energy.
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
A Kobold stops using the holy mace of the efreeti.

< 994h/672H 175v/175V Pos: standing >
A Kobold wields Tsunami, the trident of storms.

< 993h/672H 175v/175V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at Cebh.
Cebh's entire body spasms uncontrollably as his soul is viciously attacked by a Kobold.
A Kobold taps Tsunami, the trident of storms on the ground three times.
A Kobold is vitalized by Tsunami's power!
A Kobold looks vitalized.
A Kobold is vitalized by Tsunami's power!
A Kobold looks vitalized.
A Troll is vitalized by Tsunami's power!
A Troll looks vitalized.
A Troll is vitalized by Tsunami's power!
A Troll looks vitalized.
The water from Tsunami, the trident of storms flows around you, refreshing your vitality!
The water from Tsunami, the trident of storms flows around a captain of Verspin, refreshing your vitality!
A swarm of insects is vitalized by Tsunami's power!
A swarm of insects looks vitalized.

< 993h/672H 175v/175V Pos: standing >
A Kobold's crude bludgeon wounds Cebh.
A Kobold stops using Tsunami, the trident of storms.

< 993h/672H 175v/175V Pos: standing >
A mime enters from the west.
You start chanting...
A Troll clambers to his feet.
A Kobold wields the holy mace of the efreeti.

< 993h/672H 175v/175V Pos: standing >
An air elemental fades from your mortal viewing...
A Troll dodges an air elemental's attack.
A Troll dodges an air elemental's attack.
A Troll dodges an air elemental's attack.
A Troll snaps into visibility.
A swarm of insects starts casting an offensive spell.

< 993h/672H 175v/175V Pos: standing >
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.

< 993h/672H 175v/175V Pos: standing >
A Troll attempts to flee.
A Troll leaves west.

< 993h/672H 175v/175V Pos: standing >
An air elemental fades from your mortal viewing...

< 993h/672H 175v/175V Pos: standing >
You complete your spell...
[Damage: 101 ] You drain a Kobold of some of his energy.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Cebh.
A Kobold's iceball shatters upon impacting Cebh, rending flesh and sending blood flying.

< 994h/672H 175v/175V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Cebh!
A swarm of insects's sting strikes Cebh.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Cebh!
A swarm of insects's decent sting strikes Cebh.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Cebh!
A swarm of insects's sting strikes Cebh.

< 994h/672H 175v/175V Pos: standing >
A captain of Verspin misses a Troll.
A Troll parries a captain of Verspin's lunge at him.
A Troll snaps into visibility.
You don't have that spell memorized.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
A Kobold starts casting a spell.

< 993h/672H 175v/175V Pos: standing >
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.
You don't have that spell memorized.

< 993h/672H 175v/175V Pos: standing >
You don't have that spell memorized.

< 993h/672H 175v/175V Pos: standing >
A Troll misses a captain of Verspin.
A Troll's pierce strikes a captain of Verspin.
A Troll's impressive slash strikes a captain of Verspin.
A Troll rises to his feet.

< 993h/672H 175v/175V Pos: standing >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Cebh.
A Kobold's iceball shatters upon impacting Cebh, rending flesh and sending blood flying.
Cebh is mortally wounded, and will die soon, if not aided.

< 993h/672H 175v/175V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yjrr pzar'
A torrent of divine energy flows from a Kobold into a Kobold's body, and his wounds begin to heal!
Cebh is no condition to avoid a Troll's attack!
A Troll neatly performs a coup de grace and beheads Cebh.
Cebh's skeletal shield was completely destroyed by the massive blow!
Cebh's dark magenta robe was completely destroyed by the massive blow!
Cebh's some black patherskin robes was completely destroyed by the massive blow!
Cebh's gold ring with diamonds was completely destroyed by the massive blow!
Cebh's pixie mask was completely destroyed by the massive blow!
Cebh is dead! R.I.P.