The death of [27 Rogue] Mors *-* Bloodlust *-* (Goblin)

in A Narrow, Muddy Trail Intersection

from the perspective of [46 Swordsman] Noz The Resistance (Firbolg)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       a shadowsteel helm (magic)
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a dangling whitestone earring (magic)
<worn in ear>        a lightning earring
<worn on face>       a stony granite face (magic) (glowing)
<worn around neck>   a spiked torque of dwarven kind (magic)
<worn around neck>   a neckguard of spikes
<worn on body>       a smoke dragon scalemail suit (glowing)
<worn about body>    a set of moonstone full plate [superior]
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a thick belt of trollhide (magic)
<worn on belt buckle>a gleaming blacksmith hammer [superior] (magic)
<held as shield>     a tower shield caked with blood (magic)
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [84%]
<worn on hands>      some massive studded mithril fists (magic)
<worn on finger>     a ring of sandstone (magic)
<worn on finger>     a carved jade ring (magic) (glowing)
<primary weapon>     a two-handed adamantite dwarven battle-hammer (magic) (glowing)
<worn on feet>       some spurred blood crystal boots (magic)

You quickly scan the area.
A Goblin who is close by to your east.
A crimson death mist who is not far off to your east.

< 1548h/1548H 221v/221V Pos: standing >
Bash who?

< 1548h/1548H 221v/221V Pos: standing >

< 1548h/1548H 221v/221V Pos: standing >

< 1548h/1548H 221v/221V Pos: standing >
Bash who?

< 1548h/1548H 221v/221V Pos: standing >

< 1548h/1548H 221v/221V Pos: standing >
A Large Opening In The Cavern Wall
Obvious exits: -N# -E
A greyish stone wall is here to the east. (magic)
A large adamantite sign has been pounded into the ground.
*Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A steeder sits at the stables.(Gold Aura)
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Jevad's head.
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A steeder sits at the stables.(Red Aura)

< 1548h/1548H 221v/221V Pos: standing >
A rakshasa tribesman opens the gates.

< 1548h/1548H 221v/221V Pos: standing >
You follow a rakshasa tribesman.


<map>
Zone: Clan Stoutdorf Settlement.
Room: A Large Tunnel Leading To The Settlement
</map>

<map>
Zone: Clan Stoutdorf Settlement.
Room: A Large Tunnel Leading To The Settlement
</map>
A Large Tunnel Leading To The Settlement
Obvious exits: -N -S
The corpse of a flind emissary is lying here.
The corpse of a duergar guardian is lying here.
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Jevad enters from the south.
Orthyn enters from the south.
A steeder enters from the south.

< 1548h/1548H 219v/221V Pos: standing >

< 1548h/1548H 219v/221V Pos: standing >
A rakshasa tribesman closes the gates.
You quickly scan the area.
A duergar guardian who is rather far off to your north.
A duergar guardian who is rather far off to your north.
A royal guard who is in the distance to your north.
A royal guard who is in the distance to your north.
A duergar guardian who is in the distance to your north.
A duergar guardian who is in the distance to your north.

< 1548h/1548H 219v/221V Pos: standing >
A Large Tunnel Leading To The Settlement
Obvious exits: -N -S#
The corpse of a flind emissary is lying here.
The corpse of a duergar guardian is lying here.
A steeder sits at the stables.(Gold Aura)
*Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Jevad's head.
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Orthyn puts a bunch of stuff into a bottomless bag of the illithids.

< 1548h/1548H 219v/221V Pos: standing >
You follow a rakshasa tribesman.


<map>
Zone: Clan Stoutdorf Settlement.
Room: The Center Crossing
</map>

<map>
Zone: Clan Stoutdorf Settlement.
Room: The Center Crossing
</map>
The Center Crossing
Obvious exits: -N -E -S -W -D
[3] The corpse of a duergar guardian is lying here.
The corpse of a goblin emissary is lying here.
A dwarven-made ivory horn lies here on the ground.
A small chunk of pure electrum has been left here. (magic) (glowing)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Jevad enters from the south.
Orthyn enters from the south.
A steeder enters from the south.

< 1548h/1548H 217v/221V Pos: standing >
You quickly scan the area.
A duergar guardian who is a brief walk away to your north.
A duergar guardian who is a brief walk away to your north.
A royal guard who is rather far off to your north.
A royal guard who is rather far off to your north.
A duergar guardian who is rather far off to your north.
A duergar guardian who is rather far off to your north.
A derro who is close by to your east.
A derro who is close by to your east.
A derro who is close by to your east.
A derro who is a brief walk away to your west.
A derro who is rather far off to your west.
A derro who is in the distance to your west.
A large spider who is not far off below you.
A spider who is not far off below you.
A spider who is not far off below you.

< 1548h/1548H 217v/221V Pos: standing >
Bash who?

< 1548h/1548H 217v/221V Pos: standing >
You quickly scan the area.
A duergar guardian who is a brief walk away to your north.
A duergar guardian who is a brief walk away to your north.
A royal guard who is rather far off to your north.
A royal guard who is rather far off to your north.
A duergar guardian who is rather far off to your north.
A duergar guardian who is rather far off to your north.
A derro who is close by to your east.
A derro who is close by to your east.
A derro who is close by to your east.
A derro who is a brief walk away to your west.
A derro who is rather far off to your west.
A derro who is in the distance to your west.
A spider who is not far off below you.
A spider who is not far off below you.

< 1548h/1548H 217v/221V Pos: standing >
Bash who?
Orthyn stops using a golden mining pick.

< 1548h/1548H 218v/221V Pos: standing >
You quickly scan the area.
A duergar guardian who is a brief walk away to your north.
A duergar guardian who is a brief walk away to your north.
A royal guard who is rather far off to your north.
A royal guard who is rather far off to your north.
A duergar guardian who is rather far off to your north.
A duergar guardian who is rather far off to your north.
A derro who is close by to your east.
A derro who is close by to your east.
A derro who is close by to your east.
A derro who is a brief walk away to your west.
A derro who is rather far off to your west.
A derro who is in the distance to your west.
A large spider who is not far off below you.
A spider who is not far off below you.
A spider who is not far off below you.

< 1548h/1548H 219v/221V Pos: standing >
Bash who?

< 1548h/1548H 219v/221V Pos: standing >
You follow a rakshasa tribesman.


<map>
Zone: Clan Stoutdorf Settlement.
Room: A Large Tunnel Leading To The Settlement
</map>

<map>
Zone: Clan Stoutdorf Settlement.
Room: A Large Tunnel Leading To The Settlement
</map>
A Large Tunnel Leading To The Settlement
Obvious exits: -N -S#
The corpse of a flind emissary is lying here.
The corpse of a duergar guardian is lying here.
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Jevad enters from the north.
Orthyn enters from the north.
A steeder enters from the north.
A Large Tunnel Leading To The Settlement
Obvious exits: -N -S#
The corpse of a flind emissary is lying here.
The corpse of a duergar guardian is lying here.
A steeder sits at the stables.(Gold Aura)
*Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Jevad's head.
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)

< 1548h/1548H 218v/221V Pos: standing >
You quickly scan the area.
A duergar guardian who is rather far off to your north.
A duergar guardian who is rather far off to your north.
A royal guard who is in the distance to your north.
A royal guard who is in the distance to your north.
A duergar guardian who is in the distance to your north.
A duergar guardian who is in the distance to your north.

< 1548h/1548H 218v/221V Pos: standing >
Bash who?
Orthyn grabs a swirling staff of air conjuration.

< 1548h/1548H 219v/221V Pos: standing >
You quickly scan the area.
A duergar guardian who is rather far off to your north.
A duergar guardian who is rather far off to your north.
A royal guard who is in the distance to your north.
A royal guard who is in the distance to your north.
A duergar guardian who is in the distance to your north.

< 1548h/1548H 219v/221V Pos: standing >
A rakshasa tribesman opens the gates.
Bash who?

< 1548h/1548H 220v/221V Pos: standing >
You follow a rakshasa tribesman.


<map>
Zone: Clan Stoutdorf Settlement.
Room: A Large Opening In The Cavern Wall
</map>

<map>
Zone: Clan Stoutdorf Settlement.
Room: A Large Opening In The Cavern Wall
</map>
A Large Opening In The Cavern Wall
Obvious exits: -N -E
A greyish stone wall is here to the east. (magic)
A large adamantite sign has been pounded into the ground.
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A steeder sits at the stables.(Red Aura)
Jevad enters from the north.
A steeder enters from the north.

< 1548h/1548H 218v/221V Pos: standing >
You quickly scan the area.
A duergar guardian who is in the distance to your north.
A duergar guardian who is in the distance to your north.
A Goblin who is close by to your east.
A crimson death mist who is not far off to your east.

< 1548h/1548H 219v/221V Pos: standing >

< 1548h/1548H 219v/221V Pos: standing >

< 1548h/1548H 220v/221V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
  *Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (evil)          
  *Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly good) 
  *The High Moor Forest                          (evil)          
  *The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (slightly evil) 
  *Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (extremely good)
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (slightly good) 
  *Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (evil)          
  *The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (extremely evil)
  *The Para-Elemental Plane of Smoke             (slightly good) 
  *Plane of Water                                (evil)          
  *Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1548h/1548H 220v/221V Pos: standing >
Bash who?

< 1548h/1548H 221v/221V Pos: standing >
Bash who?

< 1548h/1548H 221v/221V Pos: standing >
A Large Opening In The Cavern Wall
Obvious exits: -N -E
A greyish stone wall is here to the east. (magic)
A large adamantite sign has been pounded into the ground.
A steeder sits at the stables.(Gold Aura)
*Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Jevad's head.
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A steeder sits at the stables.(Red Aura)

< 1548h/1548H 221v/221V Pos: standing >
You quickly scan the area.
A duergar guardian who is in the distance to your north.
A duergar guardian who is in the distance to your north.
A crimson death mist who is not far off to your east.

< 1548h/1548H 221v/221V Pos: standing >
Bash who?

< 1548h/1548H 221v/221V Pos: standing >
You follow a rakshasa tribesman.


<map>
Zone: Clan Stoutdorf Settlement.
Room: A Large Tunnel Leading To The Settlement
</map>

<map>
Zone: Clan Stoutdorf Settlement.
Room: A Large Tunnel Leading To The Settlement
</map>
A Large Tunnel Leading To The Settlement
Obvious exits: -N -S
The corpse of a flind emissary is lying here.
The corpse of a duergar guardian is lying here.
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Jevad enters from the south.
A steeder enters from the south.
You quickly scan the area.
A duergar guardian who is rather far off to your north.
A duergar guardian who is rather far off to your north.
A royal guard who is in the distance to your north.
A royal guard who is in the distance to your north.
A duergar guardian who is in the distance to your north.
A duergar guardian who is in the distance to your north.
A steeder who is close by to your south.

< 1548h/1548H 219v/221V Pos: standing >
A rakshasa tribesman closes the gates.

< 1548h/1548H 219v/221V Pos: standing >
You follow a rakshasa tribesman.


<map>
Zone: Clan Stoutdorf Settlement.
Room: The Center Crossing
</map>

<map>
Zone: Clan Stoutdorf Settlement.
Room: The Center Crossing
</map>
The Center Crossing
Obvious exits: -N -E -S -W -D
[3] The corpse of a duergar guardian is lying here.
The corpse of a goblin emissary is lying here.
A dwarven-made ivory horn lies here on the ground.
A small chunk of pure electrum has been left here. (magic) (glowing)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Jevad enters from the south.
A steeder enters from the south.

< 1548h/1548H 217v/221V Pos: standing >
You follow a rakshasa tribesman.


<map>
Zone: Clan Stoutdorf Settlement.
Room: A Narrow, Muddy Trail
</map>

<map>
Zone: Clan Stoutdorf Settlement.
Room: A Narrow, Muddy Trail
</map>
A Narrow, Muddy Trail
Obvious exits: -N# -E -S# -W
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A derro is stretched out, sound asleep.(Red Aura)
A derro is stretched out, sound asleep.(Red Aura)
A derro is stretched out, sound asleep.(Red Aura)
Jevad enters from the west.
A steeder enters from the west.
A Narrow, Muddy Trail
Obvious exits: -N# -E -S# -W
A steeder sits at the stables.(Gold Aura)
*Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Jevad's head.
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A derro is stretched out, sound asleep.(Red Aura)
A derro is stretched out, sound asleep.(Red Aura)
A derro is stretched out, sound asleep.(Red Aura)

< 1548h/1548H 215v/221V Pos: standing >
You follow a rakshasa tribesman.


<map>
Zone: Clan Stoutdorf Settlement.
Room: A Narrow, Muddy Trail
</map>

<map>
Zone: Clan Stoutdorf Settlement.
Room: A Narrow, Muddy Trail
</map>
A Narrow, Muddy Trail
Obvious exits: -E -W
[3] The corpse of a derro is lying here.
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Jevad enters from the west.
A steeder enters from the west.
You quickly scan the area.
A Githyanki who is a brief walk away to your east.
A Goblin who is a brief walk away to your east.
A Troll who is a brief walk away to your east.
A derro who is close by to your west.
A derro who is close by to your west.
A derro who is close by to your west.
A derro who is in the distance to your west.

< 1548h/1548H 213v/221V Pos: standing >
Bash who?

< 1548h/1548H 213v/221V Pos: standing >

< 1548h/1548H 214v/221V Pos: standing >

< 1548h/1548H 214v/221V Pos: standing >
Bash who?

< 1548h/1548H 215v/221V Pos: standing >
You follow a rakshasa tribesman.


<map>
Zone: Clan Stoutdorf Settlement.
Room: A Narrow, Muddy Trail
</map>

<map>
Zone: Clan Stoutdorf Settlement.
Room: A Narrow, Muddy Trail
</map>
A Narrow, Muddy Trail
Obvious exits: -N# -E -S# -W
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Jevad enters from the west.
A steeder enters from the west.
Bash who?

< 1548h/1548H 213v/221V Pos: standing >
You follow a rakshasa tribesman.


<map>
Zone: Clan Stoutdorf Settlement.
Room: A Narrow, Muddy Trail
</map>

<map>
Zone: Clan Stoutdorf Settlement.
Room: A Narrow, Muddy Trail
</map>
A Narrow, Muddy Trail
Obvious exits: -N# -E -W
[3] The corpse of a derro is lying here.
A small piece of brass has been left here.
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Jevad enters from the west.
A steeder enters from the west.

< 1548h/1548H 212v/221V Pos: standing >

< 1548h/1548H 212v/221V Pos: standing >
You quickly scan the area.
A Githyanki who is not far off to your east.
A Goblin who is not far off to your east.
A Troll who is not far off to your east.
A derro who is in the distance to your east.
A derro who is a brief walk away to your west.
A derro who is a brief walk away to your west.

< 1548h/1548H 213v/221V Pos: standing >
You follow a rakshasa tribesman.


<map>
Zone: Clan Stoutdorf Settlement.
Room: A Narrow, Muddy Trail Intersection
</map>

<map>
Zone: Clan Stoutdorf Settlement.
Room: A Narrow, Muddy Trail Intersection
</map>
A Narrow, Muddy Trail Intersection
Obvious exits: -N -E -S -W
[2] The corpse of a duergar guardian is lying here.
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Jevad enters from the west.
A steeder enters from the west.

< 1548h/1548H 211v/221V Pos: standing >
A Troll enters from the east.
A Goblin enters from the east.
A Githyanki enters from the east.
Jevad suddenly attacks a Troll!
Jevad's bludgeon wounds a Troll.

< 1548h/1548H 211v/221V Pos: standing >
You follow a rakshasa tribesman.


<map>
Zone: Clan Stoutdorf Settlement.
Room: A Narrow, Muddy Trail
</map>

<map>
Zone: Clan Stoutdorf Settlement.
Room: A Narrow, Muddy Trail
</map>
A Narrow, Muddy Trail
Obvious exits: -E -W
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Bash who?

< 1548h/1548H 210v/221V Pos: standing >
Bash who?

< 1548h/1548H 210v/221V Pos: standing >
Bash who?

< 1548h/1548H 211v/221V Pos: standing >
You follow a rakshasa tribesman.


<map>
Zone: Clan Stoutdorf Settlement.
Room: A Narrow, Muddy Trail Intersection
</map>

<map>
Zone: Clan Stoutdorf Settlement.
Room: A Narrow, Muddy Trail Intersection
</map>
A Narrow, Muddy Trail Intersection
Obvious exits: -N -E -S -W
[2] The corpse of a duergar guardian is lying here.
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A Githyanki (medium) Batman *-* Bloodlust *-* stands in mid-air here. (Non-Fraggable)(Red Aura)
A Goblin (small) Spawn  *-* Bloodlust *-* stands in mid-air here. (Non-Fraggable)(Red Aura)
A Troll (large) Batman *-* Bloodlust *-* stands here, fighting Jevad. (Non-Fraggable)(Red Aura)
A steeder sits at the stables.(Gold Aura)
*Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here, fighting a Troll.(Gold Aura)
A globe of darkness floats near Jevad's head.
A steeder starts casting an offensive spell.
Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.

< 1548h/1548H 210v/221V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman places a darksteel rapier in the back of a Goblin, resulting in some strange noises and some blood.
You snap into visibility.
[Damage:  9 ] Your bash knocks a Troll to the ground!

< 1548h/1548H 211v/221V Pos: standing >
< T: Jevad TP: sta TC:excellent E: A Troll sit EP: few scratches >
 Orthyn snaps into visibility.
Orthyn completes his spell...
Orthyn utters the words 'zrzqhfuqar znzjudihuai'
A Goblin is engulfed by a shower of arcing electricity sent by Orthyn.

< 1548h/1548H 211v/221V Pos: standing >
< T: Jevad TP: sta TC:excellent E: A Troll sit EP: few scratches >
 A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 1548h/1548H 211v/221V Pos: standing >
< T: Jevad TP: sta TC:excellent E: A Troll sit EP: few scratches >
 A steeder completes his spell...
A steeder utters the word 'agsplnuahz'
Ghostly hands appear before a Goblin, close around his neck and begin to squeeze!
A Goblin gasps for air as a pair of ghostly hands tighten around his throat!
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman dances an amazing maneuver in battle, and trips up a Goblin!

< 1548h/1548H 211v/221V Pos: standing >
< T: Jevad TP: sta TC:excellent E: A Troll sit EP: few scratches >
 A Goblin gasps for air as a pair of ghostly hands tighten around his throat!
Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.

< 1548h/1548H 211v/221V Pos: standing >
< T: Jevad TP: sta TC:excellent E: A Troll sit EP: few scratches >
 A Goblin gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Goblin's tatterred cloak of flesh was completely destroyed by the massive blow!
A Goblin's stiff mithril collar [superior] was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.