The death of [27 Rogue] Mors *-* Bloodlust *-* (Goblin)

in A Narrow, Muddy Trail Intersection

from the perspective of [51 Air Magus] Orthyn The Resistance (Grey Elf)

<worn as a badge>    emblem of the maelstrom
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a glowing jade earring (glowing) [86%]
<worn on face>       mask of the iron bloodhounds (glowing)
<worn around neck>   a silvery amulet (magic) (glowing)
<worn around neck>   a silvery amulet (magic) (glowing)
<worn on body>       the cloak of styx (magic) (glowing) [89%]
<worn about body>    the robes of the maelstrom
<worn as quiver>     a quiver smeared with blood
<worn about waist>   an exquisite silk sash [superior] (magic)
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a bracelet of influence (magic)
<worn on hands>      the enchanted gloves of oblivion (humming) [51%]
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<held>               a swirling staff of air conjuration (magic) (glowing)[234h 10m 29s]
<worn on legs>       some bright blue leg plates
<worn on feet>       a pair of dusty boots [superior] (glowing)

 ***..^M^^^MM^  
 **.^^^@^^^M^^  
 *.^^^^^^MM^^   
 ^^^^^^^MMM^^   
  ^^^^^MMM^^    
   ^^^MMM^^^    
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.

< 615h/615H 141v/141V Pos: standing >
You continue mining...

< 615h/615H 139v/141V Pos: standing >
 
   ***....**    
  ***..^.^^^^   
 ***...^.^^^^^  
 ***..^M^^M^M^  
 **.^^^@^^^M^^  
 *.^^^^^^MM^^   
 ^^^^^^^MMM^^   
  ^^^^^MMM^^    
   ^^^MMM^^^    
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.

< 615h/615H 139v/141V Pos: standing >
Pip plays a song to lift his spirit off the ground.

< 615h/615H 139v/141V Pos: standing >
 
   ***....**    
  ***..^.^^^^   
 ***...^.^^^^^  
 ***..^M^^M^M^  
 **.^^^@^^^M^^  
 *.^^^^^^MM^^   
 ^^^^^^^MMM^^   
  ^^^^^MMM^^    
   ^^^MMM^^^    
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.

< 615h/615H 139v/141V Pos: standing >

< 615h/615H 139v/141V Pos: standing >
 
   ***....**    
  ***..^.^^^^   
 ***...^.^^^^^  
 ***..^M^^M^M^  
 **.^^^@^^^M^^  
 *.^^^^^^MM^^   
 ^^^^^^^MMM^^   
  ^^^^^MMM^^    
   ^^^MMM^^^    
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.

< 615h/615H 139v/141V Pos: standing >
You continue mining...

< 615h/615H 137v/141V Pos: standing >
The snow is coming down faster now.

< 615h/615H 137v/141V Pos: standing >
You continue mining...

< 615h/615H 135v/141V Pos: standing >
Pip plays a song to lift his spirit off the ground.

< 615h/615H 135v/141V Pos: standing >

< 615h/615H 135v/141V Pos: standing >
You continue mining...

< 615h/615H 133v/141V Pos: standing >
Pip plays a song to lift his spirit off the ground.

< 615h/615H 133v/141V Pos: standing >
 
   ***....**    
  ***..^.^^^^   
 ***...^.^^^^^  
 ***..^M^^^^M^  
 **.^^^@^^MM^^  
 *.^^^^^^MM^^   
 ^^^^^^^MMM^^   
  ^^^^^MMM^^    
   ^^^MMM^^^    
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.

< 615h/615H 133v/141V Pos: standing >
You continue mining...

< 615h/615H 131v/141V Pos: standing >
You gently break the ore free from the rock, preserving its natural form.
Your mining efforts turn up a small piece of gold ore!
 
   ***....**    
  ***..^.^^^^   
 ***...^.^^^^^  
 ***..^M^^^^M^  
 **.^^^@^^MM^^  
 *.^^^^^^MM^^   
 ^^^^^^^MMM^^   
  ^^^^^MMM^^    
   ^^^MMM^^^    
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
a piece of ore is sitting here waiting to be picked up.
A few chunks of ore poke out of the ground here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Pip  The Resistance (Halfling)(small) stands in mid-air here.

< 615h/615H 131v/141V Pos: standing >

< 615h/615H 131v/141V Pos: standing >
Pip plays a song to lift his spirit off the ground.

< 615h/615H 131v/141V Pos: standing >
You do not see a gem here.

< 615h/615H 131v/141V Pos: standing >
You get a small piece of gold ore.

< 615h/615H 131v/141V Pos: standing >
You begin to mine...

< 615h/615H 132v/141V Pos: standing >
Ok.

< 615h/615H 133v/141V Pos: standing >
You don't have the gem.

< 615h/615H 135v/141V Pos: standing >
You continue mining...

< 615h/615H 139v/141V Pos: standing >
You purge 'electrical execution' from your thoughts.

< 615h/615H 139v/141V Pos: standing >
You sit down and relax.

< 615h/615H 140v/141V Pos: sitting >
Pip plays a song to lift his spirit off the ground.

< 615h/615H 141v/141V Pos: sitting >
Pip sniffs sadly.

< 615h/615H 141v/141V Pos: sitting >
You are memorizing relocate, which will take about 3 seconds.

< 615h/615H 141v/141V Pos: sitting >
Pip finds a medium piece of gold ore!

< 615h/615H 141v/141V Pos: sitting >
Pip gets a medium piece of gold ore.

< 615h/615H 141v/141V Pos: sitting >
Pip puts a medium piece of gold ore into a bottomless bag of the shield dwarves.

< 615h/615H 141v/141V Pos: sitting >
You stop mining.

< 615h/615H 141v/141V Pos: sitting >
You have finished memorizing conjure elemental.

< 615h/615H 141v/141V Pos: sitting >
Pip plays a song to lift his spirit off the ground.

< 615h/615H 141v/141V Pos: sitting >
You have finished memorizing relocate.
Your studies are complete.

< 615h/615H 141v/141V Pos: sitting >
You clamber to your feet.

< 615h/615H 141v/141V Pos: standing >
You start chanting...

< 615h/615H 141v/141V Pos: standing >
Casting: relocate **

< 615h/615H 141v/141V Pos: standing >
Casting: relocate *

< 615h/615H 141v/141V Pos: standing >
Casting: relocate 

< 615h/615H 141v/141V Pos: standing >
Pip plays a song to lift his spirit off the ground.

< 615h/615H 141v/141V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
A Large Opening In The Cavern Wall
Obvious exits: -N# -E
A large adamantite sign has been pounded into the ground.
A steeder sits at the stables.
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A globe of darkness floats near Jevad's head.
*Noz  The Resistance (Firbolg)(huge) stands in mid-air here.
*a rakshasa tribesman is standing here, busy with his own matters.
A steeder sits at the stables.
You materialize elsewhere!

< 615h/615H 141v/141V Pos: standing >

< 615h/615H 141v/141V Pos: standing >

< 615h/615H 141v/141V Pos: standing >

< 615h/615H 141v/141V Pos: standing >
A rakshasa tribesman quaffs a fiery red potion.
A rakshasa tribesman looks vitalized.

< 615h/615H 141v/141V Pos: standing >
Noz has been kicked out of a steeder's group.

< 615h/615H 141v/141V Pos: standing >
Noz is now a member of a steeder's group.

< 615h/615H 141v/141V Pos: standing >
You purge 'relocate' from your thoughts.

< 615h/615H 141v/141V Pos: standing >
You sit down and relax.

< 615h/615H 141v/141V Pos: sitting >
You are memorizing gate, which will take about 3 seconds.

< 615h/615H 141v/141V Pos: sitting >
You stop using a blue moon charm.

< 615h/615H 141v/141V Pos: sitting >
You stop using a blue moon charm.

< 615h/615H 141v/141V Pos: sitting >
You duck your head and place a silvery amulet around your neck.

< 615h/615H 141v/141V Pos: sitting >
You duck your head and place a silvery amulet around your neck.

< 615h/615H 166v/166V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 615h/615H 191v/191V Pos: sitting >
You leave the group.

< 615h/615H 191v/191V Pos: sitting >
I see no person by that name here!

< 615h/615H 191v/191V Pos: sitting >
You attempt to give consent...

< 615h/615H 191v/191V Pos: sitting >
You stop following Pip.
You now follow Jevad.

< 615h/615H 191v/191V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 615h/615H 191v/191V Pos: sitting >
You are now a member of a steeder's group.

< 615h/615H 191v/191V Pos: sitting >
You have finished memorizing gate.
Your studies are complete.

< 615h/615H 191v/191V Pos: sitting >
A Large Opening In The Cavern Wall
Obvious exits: -N# -E
A large adamantite sign has been pounded into the ground.
A steeder sits at the stables.
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A globe of darkness floats near Jevad's head.
*Noz  The Resistance (Firbolg)(huge) stands in mid-air here.
*a rakshasa tribesman is standing here, busy with his own matters.
A steeder sits at the stables.

< 615h/615H 191v/191V Pos: sitting >
You clamber to your feet.

< 615h/615H 191v/191V Pos: standing >
You feel less vitalized.

< 511h/511H 191v/191V Pos: standing >
A rakshasa tribesman wall e let's go

< 511h/511H 191v/191V Pos: standing >
You start chanting...

< 511h/511H 191v/191V Pos: standing >
Casting: wall of stone **

< 511h/511H 191v/191V Pos: standing >
Casting: wall of stone *

< 511h/511H 191v/191V Pos: standing >
Noz agrees wholeheartedly.

< 511h/511H 191v/191V Pos: standing >
Casting: wall of stone 

< 511h/511H 191v/191V Pos: standing >
A rakshasa tribesman's skin seems to turn to stone.

< 511h/511H 191v/191V Pos: standing >
You complete your spell...

< 511h/511H 191v/191V Pos: standing >
A rakshasa tribesman use staff to cube on entry
You get a dark misty potion from a bottomless bag of the illithids.

< 511h/511H 191v/191V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.

< 511h/511H 191v/191V Pos: standing >
A steeder target nuke?

< 615h/615H 191v/191V Pos: standing >
A rakshasa tribesman use staff to cube on entry

< 615h/615H 191v/191V Pos: standing >
You stop using an old blue pullover.
You wear the robes of the maelstrom about your body.

< 615h/615H 191v/191V Pos: standing >
You stop using a pair of royal blacksmith gloves [poor].

< 615h/615H 191v/191V Pos: standing >
You pull the enchanted gloves of oblivion onto your hands.

< 615h/615H 191v/191V Pos: standing >
You stop using lucky alchemist sack.

< 630h/630H 191v/191V Pos: standing >

< 630h/630H 191v/191V Pos: standing >
A rakshasa tribesman nuke goblin

< 630h/630H 191v/191V Pos: standing >
You attach a large tome engulfed in blue flames to your belt.

< 630h/630H 191v/191V Pos: standing >

< 630h/630H 191v/191V Pos: standing >
You are carrying: (8/11)
lucky alchemist sack
a pair of royal blacksmith gloves [poor] (magic)
an old blue pullover (magic)
[2] a blue moon charm (glowing)
a swirling staff of air conjuration (magic) (glowing)
an obsidian hookah
a bottomless bag of the illithids (magic)

< 630h/630H 191v/191V Pos: standing >

< 630h/630H 191v/191V Pos: standing >

< 630h/630H 191v/191V Pos: standing >

< 630h/630H 191v/191V Pos: standing >
A rakshasa tribesman opens the gates.

< 630h/630H 191v/191V Pos: standing >
Noz leaves north.
Jevad leaves north.
You follow Jevad.

A Large Tunnel Leading To The Settlement
Obvious exits: -N -S
The corpse of a flind emissary is lying here.
The corpse of a duergar guardian is lying here.
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A globe of darkness floats near Jevad's head.
*Noz  The Resistance (Firbolg)(huge) stands in mid-air here.
*a rakshasa tribesman is standing here, busy with his own matters.
A steeder enters from the south.

< 630h/630H 189v/191V Pos: standing >
A rakshasa tribesman closes the gates.

< 630h/630H 189v/191V Pos: standing >
You put 6 items into a bottomless bag of the illithids.

< 630h/630H 189v/191V Pos: standing >
Noz leaves north.
Jevad leaves north.
You follow Jevad.

The Center Crossing
Obvious exits: -N -E -S -W -D
[3] The corpse of a duergar guardian is lying here.
The corpse of a goblin emissary is lying here.
A dwarven-made ivory horn lies here on the ground.
A small chunk of pure electrum has been left here. (magic) (glowing)
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A globe of darkness floats near Jevad's head.
*Noz  The Resistance (Firbolg)(huge) stands in mid-air here.
*a rakshasa tribesman is standing here, busy with his own matters.
A steeder enters from the south.

< 630h/630H 187v/191V Pos: standing >
You stop using a golden mining pick.

< 630h/630H 189v/191V Pos: standing >
A rakshasa tribesman sneaks south.
Noz leaves south.
Jevad leaves south.
You follow Jevad.

A Large Tunnel Leading To The Settlement
Obvious exits: -N -S#
The corpse of a flind emissary is lying here.
The corpse of a duergar guardian is lying here.
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A globe of darkness floats near Jevad's head.
*Noz  The Resistance (Firbolg)(huge) stands in mid-air here.
*a rakshasa tribesman is standing here, busy with his own matters.
A steeder enters from the north.

< 630h/630H 189v/191V Pos: standing >
You hold a swirling staff of air conjuration.

< 630h/630H 189v/191V Pos: standing >
A rakshasa tribesman opens the gates.

< 630h/630H 189v/191V Pos: standing >
A rakshasa tribesman sneaks south.
Noz leaves south.
Jevad leaves south.
You follow Jevad.

A Large Opening In The Cavern Wall
Obvious exits: -N -E
A greyish stone wall is here to the east. (magic)
A large adamantite sign has been pounded into the ground.
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A globe of darkness floats near Jevad's head.
*Noz  The Resistance (Firbolg)(huge) stands in mid-air here.
*a rakshasa tribesman is standing here, busy with his own matters.
A steeder sits at the stables.
A steeder enters from the north.
You quickly scan the area.
A duergar guardian who is in the distance to your north.
A duergar guardian who is in the distance to your north.
A Goblin who is close by to your east.
A crimson death mist who is not far off to your east.

< 630h/630H 187v/191V Pos: standing >

< 630h/630H 188v/191V Pos: standing >

< 630h/630H 189v/191V Pos: standing >
A rakshasa tribesman sneaks north.
Noz leaves north.
Jevad leaves north.
You follow Jevad.

A Large Tunnel Leading To The Settlement
Obvious exits: -N -S
The corpse of a flind emissary is lying here.
The corpse of a duergar guardian is lying here.
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A globe of darkness floats near Jevad's head.
*Noz  The Resistance (Firbolg)(huge) stands in mid-air here.
*a rakshasa tribesman is standing here, busy with his own matters.
A steeder enters from the south.

< 630h/630H 189v/191V Pos: standing >
A rakshasa tribesman closes the gates.

< 630h/630H 189v/191V Pos: standing >
A rakshasa tribesman sneaks north.
Noz leaves north.
Jevad leaves north.
You follow Jevad.

The Center Crossing
Obvious exits: -N -E -S -W -D
[3] The corpse of a duergar guardian is lying here.
The corpse of a goblin emissary is lying here.
A dwarven-made ivory horn lies here on the ground.
A small chunk of pure electrum has been left here. (magic) (glowing)
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A globe of darkness floats near Jevad's head.
*Noz  The Resistance (Firbolg)(huge) stands in mid-air here.
*a rakshasa tribesman is standing here, busy with his own matters.
A steeder enters from the south.

< 630h/630H 187v/191V Pos: standing >
Noz leaves east.
Jevad leaves east.
You follow Jevad.

A Narrow, Muddy Trail
Obvious exits: -N# -E -S# -W
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A globe of darkness floats near Jevad's head.
*Noz  The Resistance (Firbolg)(huge) stands in mid-air here.
*a rakshasa tribesman is standing here, busy with his own matters.
A derro is stretched out, sound asleep.
A derro is stretched out, sound asleep.
A derro is stretched out, sound asleep.
A steeder enters from the west.

< 630h/630H 185v/191V Pos: standing >
Noz leaves east.
Jevad leaves east.
You follow Jevad.

A Narrow, Muddy Trail
Obvious exits: -E -W
[3] The corpse of a derro is lying here.
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A globe of darkness floats near Jevad's head.
*Noz  The Resistance (Firbolg)(huge) stands in mid-air here.
*a rakshasa tribesman is standing here, busy with his own matters.
A steeder enters from the west.

< 630h/630H 183v/191V Pos: standing >

< 630h/630H 184v/191V Pos: standing >

< 630h/630H 184v/191V Pos: standing >
Noz leaves east.
Jevad leaves east.
You follow Jevad.

A Narrow, Muddy Trail
Obvious exits: -N# -E -S# -W
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A globe of darkness floats near Jevad's head.
*Noz  The Resistance (Firbolg)(huge) stands in mid-air here.
*a rakshasa tribesman is standing here, busy with his own matters.
A steeder enters from the west.

< 630h/630H 183v/191V Pos: standing >
A rakshasa tribesman sneaks east.
Noz leaves east.
Jevad leaves east.
You follow Jevad.

A Narrow, Muddy Trail
Obvious exits: -N# -E -W
[3] The corpse of a derro is lying here.
A small piece of brass has been left here.
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A globe of darkness floats near Jevad's head.
*Noz  The Resistance (Firbolg)(huge) stands in mid-air here.
*a rakshasa tribesman is standing here, busy with his own matters.
A steeder enters from the west.

< 630h/630H 182v/191V Pos: standing >
A rakshasa tribesman sneaks east.
Noz leaves east.
Jevad leaves east.
You follow Jevad.

A Narrow, Muddy Trail Intersection
Obvious exits: -N -E -S -W
[2] The corpse of a duergar guardian is lying here.
Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A globe of darkness floats near Jevad's head.
*Noz  The Resistance (Firbolg)(huge) stands in mid-air here.
*a rakshasa tribesman is standing here, busy with his own matters.
A steeder enters from the west.

< 630h/630H 181v/191V Pos: standing >
A Troll enters from the east.
A Goblin enters from the east.
A Githyanki enters from the east.
Jevad suddenly attacks a Troll!
Jevad's bludgeon wounds a Troll.

< 630h/630H 182v/191V Pos: standing >
A rakshasa tribesman sneaks east.
Noz leaves east.

< 630h/630H 182v/191V Pos: standing >
A rakshasa tribesman sneaks in from the east.
Noz enters from the east.
A steeder starts casting an offensive spell.
You start chanting...
You snap into visibility.

< 630h/630H 185v/191V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman places a darksteel rapier in the back of a Goblin, resulting in some strange noises and some blood.
Noz snaps into visibility.
A Troll is knocked to the ground by Noz's mighty bash!

< 630h/630H 185v/191V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 48 ] A huge shower of arcing electricity engulfs a Goblin.

< 630h/630H 187v/191V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Goblin sta EP:  few wounds >
 A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 630h/630H 187v/191V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Goblin sta EP:  few wounds >
 A steeder completes his spell...
A steeder utters the word 'agsplnuahz'
Ghostly hands appear before a Goblin, close around his neck and begin to squeeze!
A Goblin gasps for air as a pair of ghostly hands tighten around his throat!
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman dances an amazing maneuver in battle, and trips up a Goblin!

< 630h/630H 187v/191V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Goblin ass EP:  nasty wounds >
 A Goblin gasps for air as a pair of ghostly hands tighten around his throat!
You start chanting...
You snap into visibility.

< 630h/630H 187v/191V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Goblin ass EP: pretty hurt >
 A Goblin gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Goblin's tatterred cloak of flesh was completely destroyed by the massive blow!
A Goblin's stiff mithril collar [superior] was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.