The death of [18 Cleric] Plon (Human)

in The Art Room

from the perspective of [49 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       an unique dragonscale skull
<worn in ear>        a small leaf shaped earring
<worn in ear>        the skull of the Magi
<worn on face>       a leafy mask of Silvanos (magic)
<worn around neck>   a priest's holy collar
<worn around neck>   a necklace of flowing mist [poor] (magic)
<worn on body>       a legendary dragonscale breastplate from Bloodstone Keep
<worn about body>    a threadbare handmade cloak (magic)
<worn on tail>       a light cured leather tail protector
<worn as quiver>     the masters quiver (magic) (glowing) [86%]
<worn about waist>   a mystical blue sash (glowing)
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       a finely woven pair of spidersilk sleeves (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  an unearthly stone wristguard from Mitashi - Capital City of the Jade Empire
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     ring of the dragons
<worn on finger>     a ring of human flesh (magic)
<held>               a naughty magazine [poor]
<held>               a staff of the plague (magic)
<worn on legs>       some tattered leggings [poor]
<worn on feet>       boots of endurance

You quickly scan the area.
A loggerhead shrike who is not far off to your east.
A loggerhead shrike who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A cheetah who is rather far off to your east.
A cheetah who is close by to your south.
A proud lion who is not far off to your south.
A gazelle who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 397h/400H 168v/182V Pos: standing >

< 397h/400H 169v/182V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(holy)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 397h/400H 167v/182V Pos: standing >
You quickly scan the area.
A giraffe who is a brief walk away to your east.
A loggerhead shrike who is a brief walk away to your east.
A loggerhead shrike who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A cheetah who is in the distance to your east.

< 397h/400H 168v/182V Pos: standing >

< 398h/400H 173v/182V Pos: standing >
You start chanting...

< 398h/400H 174v/182V Pos: standing >
You complete your spell...
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.

< 398h/400H 175v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/400H 176v/182V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#

< 399h/400H 176v/182V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
Flog, the troll guardian who is close by to your east.

< 399h/400H 177v/182V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 399h/400H 176v/182V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A vicious kuo-toan guard who is not far off to your east.
A patrolling guard who is not far off to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.

< 399h/400H 176v/182V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 399h/400H 177v/182V Pos: standing >
You quickly scan the area.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
A vicious kuo-toan guard who is close by to your east.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A patrolling guard who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.
Talon, the punisher who is a brief walk away to your west.

< 399h/400H 177v/182V Pos: standing >
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.
A young swordsman practices his skills here.
A young swordsman practices his skills here.

< 399h/400H 177v/182V Pos: standing >
You sit down and relax.

< 399h/400H 178v/182V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               3 - reflection
               2 - nightmare
( 5th circle)  1 - illusionary wall
               5 - boulder
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               3 - insects
( 3rd circle)  3 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) shadow travel
    6 seconds:  ( 1st) minor creation
   11 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 400h/400H 179v/182V Pos: sitting >
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.
A young swordsman practices his skills here.
A young swordsman practices his skills here.

< 400h/400H 179v/182V Pos: sitting >
You start meditating...

< 400h/400H 181v/182V Pos: sitting >

< 400h/400H 182v/182V Pos: sitting >
You have finished memorizing shadow travel.

< 400h/400H 182v/182V Pos: sitting >
You have finished memorizing minor creation.

< 400h/400H 182v/182V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 400h/400H 182v/182V Pos: sitting >
You clamber to your feet.

< 400h/400H 182v/182V Pos: standing >

< 400h/400H 182v/182V Pos: standing >

< 400h/400H 182v/182V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 400h/400H 181v/182V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.

< 400h/400H 180v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 180v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 180v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 180v/182V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.

< 400h/400H 179v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 180v/182V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 400h/400H 179v/182V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U
A patrolling guard walks through the halls of the tower.(holy)

< 400h/400H 180v/182V Pos: standing >
You begin to hold your breath...

< 400h/400H 181v/182V Pos: standing >
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D

< 400h/400H 179v/182V Pos: standing >
An alligator burrow lies towards the west.
You extend your sights eastward.
A Large Alligator Burrow In The Swamp
Obvious exits: -W
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 400h/400H 179v/182V Pos: standing >
An alligator burrow lies towards the west.
You extend your sights westward.
A Small Alligator Burrow In The Swamp
Obvious exits: -E
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 400h/400H 179v/182V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U
A patrolling guard walks through the halls of the tower.(holy)

< 400h/400H 177v/182V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D

< 400h/400H 175v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 175v/182V Pos: standing >
An Underground Alligator Nest
Obvious exits: -E -S -U
A large alligator makes its home in the cave.
A huge alligator roams the area.
A giant alligator protects the nest here.

< 400h/400H 173v/182V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Underground Alligator Nest
Obvious exits: -S -W
A large alligator makes its home in the cave.
A large alligator makes its home in the cave.
A huge alligator roams the area.
A huge alligator roams the area.
A giant alligator protects the nest here.

< 400h/400H 174v/182V Pos: standing >
Looks like an exit.
You extend your sights southward.
An Underground Alligator Nest
Obvious exits: -N -E
A large alligator makes its home in the cave.
A large alligator makes its home in the cave.
A huge alligator roams the area.
A huge alligator roams the area.
A giant alligator protects the nest here.

< 400h/400H 175v/182V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D

< 400h/400H 173v/182V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U
A patrolling guard walks through the halls of the tower.(holy)

< 400h/400H 172v/182V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 400h/400H 170v/182V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.

< 400h/400H 170v/182V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.

< 400h/400H 169v/182V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 400h/400H 170v/182V Pos: standing >
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.
A young swordsman practices his skills here.
A young swordsman practices his skills here.

< 400h/400H 169v/182V Pos: standing >
You start chanting...

< 400h/400H 174v/182V Pos: standing >
You complete your spell...
Inside the Sewing Home
Obvious exits: -N# -E -S#
A high tech sewing contraption sits here.
A cute little chipmunk plays on the pathway.
A small child learning to sew sits here.
A small child learning to sew sits here.
Lidda the head seamstress instructs new students how to sew.

< 400h/400H 176v/182V Pos: standing >
You sit down and relax.

< 400h/400H 177v/182V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               3 - reflection
               2 - nightmare
( 5th circle)  1 - illusionary wall
               5 - boulder
               1 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               3 - insects
( 3rd circle)  3 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 400h/400H 177v/182V Pos: sitting >
Inside the Sewing Home
Obvious exits: -N# -E -S#
A high tech sewing contraption sits here.
A cute little chipmunk plays on the pathway.
A small child learning to sew sits here.
A small child learning to sew sits here.
Lidda the head seamstress instructs new students how to sew.

< 400h/400H 179v/182V Pos: sitting >
You start meditating...

< 400h/400H 181v/182V Pos: sitting >

< 400h/400H 182v/182V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 400h/400H 182v/182V Pos: sitting >

< 400h/400H 182v/182V Pos: sitting >
You clamber to your feet.

< 400h/400H 182v/182V Pos: standing >
Ok.

< 400h/400H 182v/182V Pos: standing >
Before An Artist Home
Obvious exits: -N -S
A small child learning to sew sits here.
A small child learning to sew sits here.

< 400h/400H 181v/182V Pos: standing >
Ok.

< 400h/400H 181v/182V Pos: standing >
You quickly scan the area.
A singing bird who is close by to your north.

< 400h/400H 181v/182V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
A beautiful singing bird is here.

< 400h/400H 179v/182V Pos: standing >
You quickly scan the area.
A small child who is close by to your south.
A wandering visitor who is close by to your west.
A singing bird who is close by to your west.
Womo the seamstress who is not far off to your west.
A wandering visitor who is in the distance to your west.
A giant tree full of leaves who is close by to your northeast.

< 400h/400H 179v/182V Pos: standing >
A Stone Path
Obvious exits: -E -W
A wandering visitor looks at all the booths.
A beautiful singing bird is here.

< 400h/400H 180v/182V Pos: standing >
You quickly scan the area.
A singing bird who is close by to your east.
Vetrix the jeweler who is a brief walk away to your west.
A wandering visitor who is rather far off to your west.
A singing bird who is in the distance to your west.

< 400h/400H 180v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 180v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 180v/182V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
A cute little chipmunk plays on the pathway.
Womo the seamstress dazzles you with her greenish-blue eyes.

< 400h/400H 178v/182V Pos: standing >
The Fountain Square
Obvious exits: -N -W
A merchandise stall is set up here.
Mandar stands here selling and crafting instruments.

< 400h/400H 177v/182V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
Henna stands here selling flowers and handblown glass vases.

< 400h/400H 176v/182V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
[2] The corpse of an art student is lying here.

< 400h/400H 176v/182V Pos: standing >
You quickly scan the area.
A human artisan who is close by to your north.
A human artisan who is a brief walk away to your north.
Fiona the ceramic mask seller who is a brief walk away to your north.

< 400h/400H 176v/182V Pos: standing >

< 400h/400H 177v/182V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
Henna stands here selling flowers and handblown glass vases.

< 400h/400H 176v/182V Pos: standing >
You quickly scan the area.
A human artisan who is not far off to your north.
Fiona the ceramic mask seller who is not far off to your north.
Mandar the instrument crafter who is close by to your east.
Gipie the baker who is close by to your west.

< 400h/400H 177v/182V Pos: standing >
Fountain
Obvious exits: -N -E -S -W
A sparkling fountain is here.

< 400h/400H 176v/182V Pos: standing >
You quickly scan the area.
A human artisan who is close by to your north.
Fiona the ceramic mask seller who is close by to your north.
A chipmunk who is close by to your east.
Womo the seamstress who is close by to your east.
A wandering visitor who is not far off to your east.
A singing bird who is not far off to your east.
A singing bird who is a brief walk away to your east.
A human artisan who is close by to your south.
Henna the flower seller who is close by to your south.
An art student who is close by to your west.
Vetrix the jeweler who is close by to your west.
A wandering visitor who is not far off to your west.
A singing bird who is a brief walk away to your west.

< 400h/400H 176v/182V Pos: standing >
The Fountain Square
Obvious exits: -E -S -W
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
Fiona stands here selling her ceramic masks.

< 400h/400H 176v/182V Pos: standing >
You quickly scan the area.
Lomya the crafter who is close by to your east.
A human artisan who is not far off to your south.
Henna the flower seller who is not far off to your south.
Klemo the toy maker who is close by to your west.

< 400h/400H 176v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 177v/182V Pos: standing >
You quickly scan the area.
Lomya the crafter who is close by to your east.
A human artisan who is not far off to your south.
Henna the flower seller who is not far off to your south.
Klemo the toy maker who is close by to your west.

< 400h/400H 177v/182V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S
A merchandise stall is set up here.
Klemo sells his handmade toys with an honest smile.

< 400h/400H 177v/182V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE

< 400h/400H 176v/182V Pos: standing >
You quickly scan the area.
Klemo the toy maker who is close by to your south.
Vetrix the jeweler who is not far off to your south.
Gipie the baker who is a brief walk away to your south.
An art student who is close by to your west.
A wandering visitor who is close by to your northeast.

< 400h/400H 176v/182V Pos: standing >

< 400h/400H 177v/182V Pos: standing >
Before The Art Center
Obvious exits: -N# -SW -SE
The corpse of an art student is lying here.
A wandering visitor looks at all the booths.

< 400h/400H 177v/182V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your southeast.
A human artisan who is close by to your southeast.

< 400h/400H 177v/182V Pos: standing >

< 400h/400H 180v/182V Pos: standing >
Pardon?

< 400h/400H 180v/182V Pos: standing >
Ok.

< 400h/400H 182v/182V Pos: standing >
The door is open.
You extend your sights northward.
Main Entry
Obvious exits: -N -E -S -W
A lonely bard, playing a sad melody.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.

< 400h/400H 182v/182V Pos: standing >
Main Entry
Obvious exits: -N -E -S -W
A lonely bard, playing a sad melody.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.

< 400h/400H 181v/182V Pos: standing >
Ok.

< 400h/400H 181v/182V Pos: standing >
Looks like an exit.
You extend your sights northward.
Display Room
Obvious exits: -N -S
A wandering visitor looks at all the booths.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.

< 400h/400H 181v/182V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Harrow Dining Hall
Obvious exits: -W
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.

< 400h/400H 181v/182V Pos: standing >
Display Room
Obvious exits: -N -S
A wandering visitor looks at all the booths.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.

< 400h/400H 180v/182V Pos: standing >
Looks like an exit.
You extend your sights northward.
Before A Spiral Staircase
Obvious exits: -E -S -U
A wandering visitor looks at all the booths.

< 400h/400H 180v/182V Pos: standing >
Before A Spiral Staircase
Obvious exits: -E -S -U
A wandering visitor looks at all the booths.

< 400h/400H 181v/182V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Art Room
Obvious exits: -S -W
[3] The corpse of an art student is lying here.
A wandering visitor looks at all the booths.
A Human (medium) stands here, fighting an art student. (Non-Fraggable)(holy) (casting) 
An art student stands here, fighting a Human.
An art instructor, arranging flowers in a vase.

< 400h/400H 181v/182V Pos: standing >
Looks like an exit.
You extend your sights upward.
Alorka's Workshop
Obvious exits: -D
A rather large leather backpack lies here.
[8] A potion of slooowness lies here.
[14] A potion of dispel magic lies here.
[31] A vial of strong acid lies here.
[19] A very thick, dangerous looking bottle rests here.
[7] A potion of greater living stone lies here.
A portal to the observatory floats here.
(Q)Alorka, the head crafter of Harrow stands here.

< 400h/400H 181v/182V Pos: standing >
The Art Room
Obvious exits: -S -W
[3] The corpse of an art student is lying here.
A wandering visitor looks at all the booths.
A Human (medium) stands here, fighting an art student. (Non-Fraggable)(holy) (casting) 
An art student stands here, fighting a Human.
An art instructor, arranging flowers in a vase.

< 400h/400H 180v/182V Pos: standing >
You start chanting...

< 400h/400H 180v/182V Pos: standing >
Casting: illusionary wall *

< 400h/400H 181v/182V Pos: standing >
A wandering visitor leaves south.
Casting: illusionary wall 

< 400h/400H 182v/182V Pos: standing >
A Human completes his spell...
A Human utters the words 'judicandus qfuhuq'
An art student misses a Human.
A Human dodges an art student's attack.
An art student almost sweeps a Human off of his feet with a well placed leg sweep.

< 400h/400H 182v/182V Pos: standing >
You complete your spell...
A Human misses an art student.

< 400h/400H 182v/182V Pos: standing >
A Human starts casting an offensive spell.

< 400h/400H 182v/182V Pos: standing >
You start chanting...
You snap into visibility.

< 400h/400H 182v/182V Pos: standing >
A Human dodges an art student's attack.
An art student misses a Human.

< 400h/400H 182v/182V Pos: standing >
A wandering visitor enters from the south.

< 400h/400H 182v/182V Pos: standing >
A Human completes his spell...
A Human utters the words 'qkadagz gzfuajg'
A Human's touch doesn't seem so casual as an art student doubles over in pain!
An art student is stunned!

< 400h/400H 182v/182V Pos: standing >
Casting: asphyxiate 

< 400h/400H 182v/182V Pos: standing >
An art instructor finds an illusionary wall!
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 400h/400H 182v/182V Pos: standing >
[Damage: 67 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 400h/400H 182v/182V Pos: standing >
[Damage: 49 ] Your illusionary hands choke the life out of a Human, who falls over dead and lifeless.
A Human's large stone warhammer was completely destroyed by the massive blow!
A Human's wicked looking collar [poor] was completely destroyed by the massive blow!
A Human's thin leather belt was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.