The death of [51 Necrolyte] Icthyus *-* Bloodlust *-* (Kobold)

in Starwatcher Plaza

from the perspective of [53 Defender] Ceref The Resistance (Human)

<worn as a badge>    an emblem of Shanatar royalty (magic) [38%]
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       some catseye inventor's goggles [superior] (magic) (glowing)
<worn in ear>        a bloody onyx ear stud [superior] (magic) [88%]
<worn in ear>        a dangling whitestone earring of damage (magic)
<worn on face>       a translucent crystal hemisphere of dexterity (magic) (glowing) (illuminating)
<worn around neck>   a slaadi necklace of Chaos (glowing) [79%]
<worn around neck>   an amulet of chaos
<worn on body>       the armor of Hellfire [superior] (glowing)
<worn about body>    a silk cloak of Alatorin royalty [48%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [64%]
<worn about waist>   a belt encrusted with black sapphires [superior] (invis) (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<worn on arms>       a pair of frost-rimed cold iron vambraces [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  a blood inscribed bracer [superior] (magic) [82%]
<worn on hands>      the gauntlets of Torm's Justice (magic) (glowing) (humming)
<worn on finger>     the ring of the berserker lord of dexterity (magic)
<worn on finger>     a shiny crimson ring (invis) (magic)
<wielding twohanded> Illesarus, the Sword of Sharpness (magic) (glowing)[239h 34m 58s]
<worn on legs>       some wolf hide pants [79%]
<worn on feet>       the boots of a MaDMaN (glowing)

 Farsee Fly Armor Haste Invisibility Blessing of the Gods Sparkling
Stat Pool timeout: 36:36:37
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  1.09 
Leaderboard Points: 2259 

Active Spells:
--------------
lionrage (21 minutes)
stone skin (2 minutes)
detect invisibility (45 minutes)
vitality (3 minutes)
bless (14 minutes)
rested bonus (91 minutes)
elephantstrength (9 minutes)
armor (8 minutes)
strength (34 minutes)
dexterity (34 minutes)
sanctuary (1 minute)
soulshield (1 minute)


< 1060h/1060H 135v/135V Pos: standing >
The Trading Clearing
Obvious exits: -E
Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.

< 1060h/1060H 135v/135V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness you are carrying.
You are using:
<worn as a badge>    an emblem of Shanatar royalty (magic) [38%]
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       some catseye inventor's goggles [superior] (magic) (glowing)
<worn in ear>        a bloody onyx ear stud [superior] (magic) [88%]
<worn in ear>        a dangling whitestone earring of damage (magic)
<worn on face>       a translucent crystal hemisphere of dexterity (magic) (glowing) (illuminating)
<worn around neck>   a slaadi necklace of Chaos (glowing) [79%]
<worn around neck>   an amulet of chaos
<worn on body>       the armor of Hellfire [superior] (glowing)
<worn about body>    a silk cloak of Alatorin royalty [48%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [64%]
<worn about waist>   a belt encrusted with black sapphires [superior] (invis) (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<worn on arms>       a pair of frost-rimed cold iron vambraces [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  a blood inscribed bracer [superior] (magic) [82%]
<worn on hands>      the gauntlets of Torm's Justice (magic) (glowing) (humming)
<worn on finger>     the ring of the berserker lord of dexterity (magic)
<worn on finger>     a shiny crimson ring (invis) (magic)
<wielding twohanded> Illesarus, the Sword of Sharpness (magic) (glowing)[239h 37m 48s]
<worn on legs>       some wolf hide pants [79%]
<worn on feet>       the boots of a MaDMaN (glowing)

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
Saving Ceref.

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
Autosaving...

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
The Trading Clearing
Obvious exits: -E
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.

< 1060h/1060H 135v/135V Pos: standing >
You quickly scan the area.
A customs guard who is not far off to your east.

< 1060h/1060H 135v/135V Pos: standing >
Experience till level: -252579978

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness you are carrying.

< 1060h/1060H 135v/135V Pos: standing >
You are using:
<worn as a badge>    an emblem of Shanatar royalty (magic) [38%]
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       some catseye inventor's goggles [superior] (magic) (glowing)
<worn in ear>        a bloody onyx ear stud [superior] (magic) [88%]
<worn in ear>        a dangling whitestone earring of damage (magic)
<worn on face>       a translucent crystal hemisphere of dexterity (magic) (glowing) (illuminating)
<worn around neck>   a slaadi necklace of Chaos (glowing) [79%]
<worn around neck>   an amulet of chaos
<worn on body>       the armor of Hellfire [superior] (glowing)
<worn about body>    a silk cloak of Alatorin royalty [48%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [64%]
<worn about waist>   a belt encrusted with black sapphires [superior] (invis) (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<worn on arms>       a pair of frost-rimed cold iron vambraces [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  a blood inscribed bracer [superior] (magic) [82%]
<worn on hands>      the gauntlets of Torm's Justice (magic) (glowing) (humming)
<worn on finger>     the ring of the berserker lord of dexterity (magic)
<worn on finger>     a shiny crimson ring (invis) (magic)
<wielding twohanded> Illesarus, the Sword of Sharpness (magic) (glowing)[239h 37m 9s]
<worn on legs>       some wolf hide pants [79%]
<worn on feet>       the boots of a MaDMaN (glowing)

< 1060h/1060H 135v/135V Pos: standing >

		Character attributes for Ceref

Level: 53   Race: Human   Class: Paladin Warrior 
Age: 35 yrs / 4 mths  Height: 71 inches Weight: 220 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 147 (147)    Pow: 123 (123)
Dex: 125 (125)    Int:  87 ( 87)   
Agi: 109 (109)    Wis:  96 ( 96)
Con: 111 (111)    Cha:  91 ( 91)   Luk: 104 (104)
Equipped Items:  22     Carried weight:   45

Armor Points: -178  Reduces melee damage taken by 17.8% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 136% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 51   Damroll: 70
Alignment: 998  (-1000 to 1000)

Saving Throws: PAR[2]  FEA[-13]
               BRE[20]  SPE[-5]

Load carried: Not a problem

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
Jevad winces in pain, as the flames surrounding his sword are too much for him to handle!
Jevad snaps into visibility.

< 1060h/1060H 135v/135V Pos: standing >
The Trading Clearing
Obvious exits: -E
Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
The Trading Clearing
Obvious exits: -E
Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
The Trading Clearing
Obvious exits: -E
Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
The Trading Clearing
Obvious exits: -E
Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.

< 1060h/1060H 135v/135V Pos: standing >
Your glowing sanctuary fades.
The spiritual aura about your body fades.
The Trading Clearing
Obvious exits: -E
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.

< 1060h/1060H 135v/135V Pos: standing >
You start chanting...

< 1060h/1060H 135v/135V Pos: standing >
Casting: sanctuary *

< 1060h/1060H 135v/135V Pos: standing >
You complete your spell...
You are encased in a solid white aura!

< 1060h/1060H 135v/135V Pos: standing >
You start chanting...

< 1060h/1060H 135v/135V Pos: standing >
Casting: soulshield 

< 1060h/1060H 135v/135V Pos: standing >
You complete your spell...
A holy aura forms around you!

< 1060h/1060H 135v/135V Pos: standing >
The Trading Clearing
Obvious exits: -E
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
The Trading Clearing
Obvious exits: -E
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.

< 1060h/1060H 135v/135V Pos: standing >
You sit down and relax.

< 1060h/1060H 135v/135V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - judgement
(10th circle)  1 - group heal
( 9th circle)  3 - holy word
( 8th circle)  2 - heal
               1 - cure disease
( 7th circle)  2 - destroy undead
( 6th circle)  3 - cure critic
               1 - remove curse
( 5th circle)  4 - invigorate
( 4th circle)  4 - cure blind
               1 - remove poison
( 3rd circle)  5 - armor
( 2nd circle)  6 - bless

And you are currently praying for the following spells:
    9 seconds:  (10th) sanctuary
   17 seconds:  ( 7th) soulshield

You can pray 6 1st circle spell(s).
You continue your praying.

< 1060h/1060H 135v/135V Pos: sitting >
The Trading Clearing
Obvious exits: -E
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.

< 1060h/1060H 135v/135V Pos: sitting >

< 1060h/1060H 135v/135V Pos: sitting >
You start meditating...

< 1060h/1060H 135v/135V Pos: sitting >
The air before you seems to rend and tear, revealing a black rift.


< 1060h/1060H 135v/135V Pos: sitting >

< 1060h/1060H 135v/135V Pos: sitting >

< 1060h/1060H 135v/135V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - judgement
(10th circle)  1 - group heal
( 9th circle)  3 - holy word
( 8th circle)  2 - heal
               1 - cure disease
( 7th circle)  2 - destroy undead
( 6th circle)  3 - cure critic
               1 - remove curse
( 5th circle)  4 - invigorate
( 4th circle)  4 - cure blind
               1 - remove poison
( 3rd circle)  5 - armor
( 2nd circle)  6 - bless

And you are currently praying for the following spells:
    2 seconds:  (10th) sanctuary
   10 seconds:  ( 7th) soulshield

You can pray 6 1st circle spell(s).

< 1060h/1060H 135v/135V Pos: sitting >

< 1060h/1060H 135v/135V Pos: sitting >
You have finished praying for sanctuary.

< 1060h/1060H 135v/135V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 1060h/1060H 135v/135V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: The Sky City of Ultarium.
Room: Starwatcher Plaza
</map>
Starwatcher Plaza
Obvious exits: -N -E -S# -W#
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
A stern moonstone knight patrols the city streets here. (casting) 
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Sane (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A local minstrel is here, singing softly and playing her instruments.

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
A moonstone knight completes his spell...
A moonstone knight utters the words 'zhpzfzar yafw'
A moonstone knight physical substance seems to fade away...

< 1060h/1060H 135v/135V Pos: standing >
A lich wizard stumbles out of the wormhole.

< 1060h/1060H 135v/135V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.

< 1060h/1060H 135v/135V Pos: standing >
You sit down and relax.

< 1060h/1060H 135v/135V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - judgement
(10th circle)  1 - sanctuary
               1 - group heal
( 9th circle)  3 - holy word
( 8th circle)  2 - heal
               1 - cure disease
( 7th circle)  2 - destroy undead
( 6th circle)  3 - cure critic
               1 - remove curse
( 5th circle)  4 - invigorate
( 4th circle)  4 - cure blind
               1 - remove poison
( 3rd circle)  5 - armor
( 2nd circle)  6 - bless

And you are currently praying for the following spells:
    7 seconds:  ( 7th) soulshield

You can pray 6 1st circle spell(s).
You continue your praying.

< 1060h/1060H 135v/135V Pos: sitting >

< 1060h/1060H 135v/135V Pos: sitting >
Looks like an exit.
You extend your sights northward.
Saturn's Way
Obvious exits: -N -S -W#
A decorative sunstone lightpost softly illuminates the road. (illuminating)

< 1060h/1060H 135v/135V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Scholar's Road
Obvious exits: -E -S -W
An elegant moonstone lightpost softly illuminates the road. (illuminating)

< 1060h/1060H 135v/135V Pos: sitting >

< 1060h/1060H 135v/135V Pos: sitting >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.

< 1060h/1060H 135v/135V Pos: sitting >
Starwatcher Plaza
Obvious exits: -N -E -S# -W#
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
A lich wizard is standing here, busy with his own matters.
*A stern moonstone knight patrols the city streets here.
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Sane (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A local minstrel is here, singing softly and playing her instruments.

< 1060h/1060H 135v/135V Pos: sitting >
A moonstone knight leaves west.

< 1060h/1060H 135v/135V Pos: sitting >
Jevad stumbles out of the wormhole.

< 1060h/1060H 135v/135V Pos: sitting >

< 1060h/1060H 135v/135V Pos: sitting >
You have finished praying for soulshield.
Your prayers are complete.

< 1060h/1060H 135v/135V Pos: sitting >
You clamber to your feet.

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.

< 1060h/1060H 135v/135V Pos: standing >
Starwatcher Plaza
Obvious exits: -N -E -S# -W#
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A lich wizard is standing here, busy with his own matters.
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Sane (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A local minstrel is here, singing softly and playing her instruments.

< 1060h/1060H 135v/135V Pos: standing >
The wormhole crumbles to dust and blows away.
Jevad chitters 'drop the rifts'

< 1060h/1060H 135v/135V Pos: standing >
Orthyn now follows Jevad.

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
You quickly scan the area.
A local astronomer who is not far off to your north.
A mountain cat who is not far off to your north.
A local resident who is not far off to your north.
A travelling scholar who is a brief walk away to your north.
A harpy ethermancer who is a brief walk away to your east.
A moonstone knight who is rather far off to your east.

< 1060h/1060H 135v/135V Pos: standing >
You quickly scan the area.
A local astronomer who is not far off to your north.
A mountain cat who is not far off to your north.
A local resident who is not far off to your north.
A travelling scholar who is a brief walk away to your north.
A harpy ethermancer who is a brief walk away to your east.
A moonstone knight who is rather far off to your east.

< 1060h/1060H 135v/135V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.
Starwatcher Plaza
Obvious exits: -N -E -S# -W#
A black rift of swirling mass is here, tearing itself apart. (magic)
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A lich wizard is standing here, busy with his own matters.
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Sane (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A local minstrel is here, singing softly and playing her instruments.

< 1060h/1060H 135v/135V Pos: standing >
The wormhole crumbles to dust and blows away.

< 1060h/1060H 135v/135V Pos: standing >
Znar now follows Jevad.

< 1060h/1060H 135v/135V Pos: standing >
Znar is now a member of Jevad's group.

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
Orthyn says in elven 'typo'

< 1060h/1060H 135v/135V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.

< 1060h/1060H 135v/135V Pos: standing >

=-=-=-=-=-=-=-=-=-=--= Duris Mud Achievements for Ceref =-=-=-=-=-=-=-=-=-=-=-

  Achievement            Requirement                               Affect/Reward
  -----------            -----------                               -------------
                                     -=(PvP)=-
  Soul Reaper            Obtain 20 Frags                           Access to the soulbind ability
  Serial Killer          Obtain 10.00 Frags                        Gain 2 points in every attribute
  Let's Get Dirty!       Obtain 1.00 Frags                         Gain 2 CON points

                                     -=(PvE)=-
  The Journey Begins     Gain level 5                              a rugged adventurers satchel
  The Sailor's Tattoo    Gain level 30                             a small Sailor's Tattoo
  Dragon Slayer          Kill 1000 Dragons                         10% damage increase vs Dragons: 20%
  Demon Slayer           Kill 1000 Demons                          10% damage increase vs Demons: 27%
  Do You Mine            Mine 1000 ore                             15% increase in ore prices: 0%
  Do You Rock            Mine 5000 ore                             50% chance to increase lesser ore types: 0%
  Trader                 Sell 10000 crates of cargo                Ship construction halved: 33%
  You Strahd Me At Hello See help strahd                           an unknown reward
  May I Heals You?       Heal 1,000,000 points of player damage    Access to the salvation command: 3%
  Master of Deception    Successfully use 500 disguise kits        Disguise doesnt consume a kit:  0%
  Toughen Up Princess    Get 100 in all stats(help toughen up)     Ability to use Deaths Door

=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


< 1060h/1060H 135v/135V Pos: standing >
Rath now follows Jevad.

< 1060h/1060H 135v/135V Pos: standing >
You are now the leader of your group!
Jevad is no longer in your group.

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
Rath is now a member of Jevad's group.

< 1060h/1060H 135v/135V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Jevad.

< 1060h/1060H 135v/135V Pos: standing >
Orthyn is now a member of Jevad's group.
Starwatcher Plaza
Obvious exits: -N -E -S# -W#
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A lich wizard is standing here, busy with his own matters.
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Sane (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A local minstrel is here, singing softly and playing her instruments.

< 1060h/1060H 135v/135V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.
Jevad begins to shimmer.
Jevad's skin seems to turn to stone.
Orthyn begins to shimmer.

< 1060h/1060H 135v/135V Pos: standing >
Chak now follows Jevad.

< 1060h/1060H 135v/135V Pos: standing >
Your group has been disbanded.

< 1060h/1060H 135v/135V Pos: standing >
<group>
</group>
Znar is now a member of Jevad's group.
You are now a member of Jevad's group.

< 1060h/1060H 135v/135V Pos: standing >
Kileek now follows Jevad.
Chak gives an order to his followers.

< 1060h/1060H 135v/135V Pos: standing >
Chak is now a member of Jevad's group.

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Znar.

< 1060h/1060H 135v/135V Pos: standing >
Kileek is now a member of Jevad's group.

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
A lich wizard now follows Jevad.

< 1060h/1060H 135v/135V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.
You begin to shimmer.
Bands of AMAZINGLY strong armor wrap around you.
Orthyn begins to shimmer.
Znar begins to shimmer.
Znar's skin seems to turn to stone.
Kileek's skin seems to turn to stone.
Chak begins to shimmer.
Starwatcher Plaza
Obvious exits: -N -E -S# -W#
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A lich wizard is standing here, busy with his own matters.
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Sane (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A local minstrel is here, singing softly and playing her instruments.

< 1060h/1060H 135v/135V Pos: standing >
Kileek gets some heirloom Blue Haze from his bottomless bag of the shield dwarves.

< 1060h/1060H 135v/135V Pos: standing >
Orthyn gets some heirloom Blue Haze from his bottomless bag of the shield dwarves.

< 1060h/1060H 135v/135V Pos: standing >
Kileek gets a ceramic chillum from his bottomless bag of the shield dwarves.
A lich wizard is now a member of Jevad's group.

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
Starwatcher Plaza
Obvious exits: -N -E -S# -W#
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A lich wizard is standing here, busy with his own matters.
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Sane (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A local minstrel is here, singing softly and playing her instruments.

< 1060h/1060H 135v/135V Pos: standing >
Jevad winces in pain, as the flames surrounding his sword are too much for him to handle!
Jevad snaps into visibility.

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
Rath suddenly breaks out a quick verse from their repitiore of songs...
Rath sings a song to make your heart swell with pride.
Rath busts out in dance!
Your combat maneuvers seem faster...

< 1060h/1060H 135v/135V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Znar.
A local minstrel sings a song to make your heart swell with pride.
You no longer feel like a hero.
You no longer feel like a hero.
Rath sings a song to protect him from the world.
A lich wizard begins to shimmer.

< 1060h/1060H 135v/135V Pos: standing >
Jevad winces in pain, as the flames surrounding his sword are too much for him to handle!
Jevad snaps into visibility.
Kileek lights a ceramic chillum and huff some heirloom Blue Haze smoke from his fists.
Kileek finishes smoking his a ceramic chillum.
Kileek exhales the smoke with a grin.

< 1060h/1060H 135v/135V Pos: standing >
Orthyn kindles some heirloom Blue Haze and contently puffs the smoke from an obsidian hookah.
Orthyn finishes smoking his an obsidian hookah.
Orthyn exhales the smoke with a grin.

< 1060h/1060H 135v/135V Pos: standing >
Jevad winces in pain, as the flames surrounding his sword are too much for him to handle!

< 1060h/1060H 135v/135V Pos: standing >
Beams of light emit from Sane, and Sane explodes into energy!

< 1060h/1060H 135v/135V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.
A lich wizard begins to shimmer.

< 1060h/1060H 135v/135V Pos: standing >
Orthyn gets a dark misty potion from his bottomless bag of the shield dwarves.

< 1060h/1060H 135v/135V Pos: standing >

< 1060h/1060H 135v/135V Pos: standing >
A Kobold enters from the south.

< 1060h/1060H 135v/135V Pos: standing >
A Kobold sighs and stares off into the sky.
You feel your skin soften and return to normal.

< 1060h/1060H 135v/135V Pos: standing >
A Kobold closes the gates.

< 1060h/1060H 135v/135V Pos: standing >
You feel your skin harden to stone.
Starwatcher Plaza
Obvious exits: -N -E -S# -W#
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
*A Kobold (small) MuRdErEr  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A lich wizard is standing here, busy with his own matters.
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A local minstrel is here, singing softly and playing her instruments.

< 1060h/1060H 135v/135V Pos: standing >
You snap into visibility.
Divine power encases you as you turn to battle evil.
A Kobold snaps into visibility.
[Damage:  1 ] Your bash knocks a Kobold to the ground!
You dive at a Kobold skewering him with your Illesarus, the Sword of Sharpness.
[Damage: 29 ] 
< 1068h/1060H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 You snap into visibility.
-=[a Kobold attacks you.]=- [0 hits]
You snap into visibility.
[Damage:  6 ] [Damage:  6 ] [Damage:  6 ] You swing Illesarus, the Sword of Sharpness with a broad two-handed arch at a Kobold.
[Damage: 100 ] Blood flies everywhere as Illesarus slices without restraint.
-=[You attack a Kobold.]=- [3 hits]
Chak snaps into visibility.
A Kobold avoids being bashed by Chak, who loses his balance and falls.

< 1182h/1162H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 Rath suddenly attacks a Kobold!
Rath snaps into visibility.

< 1182h/1162H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 Znar suddenly attacks a Kobold!
Znar snaps into visibility.
Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.

< 1182h/1162H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.
Znar begins to shimmer.
Kileek looks at a Kobold.

< 1182h/1162H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 Orthyn completes his spell...
Orthyn utters the words 'zrzqhfuqar znzjudihuai'
A Kobold is engulfed by a shower of arcing electricity sent by Orthyn.
Orthyn attacks a Kobold. [0 hits]

< 1182h/1162H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 Jevad assists you heroically.

< 1182h/1162H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.

< 1182h/1162H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 Orthyn snaps into visibility.
Electrical arcs continue to blacken and pincushion a Kobold.
You snap into visibility.
-=[a Kobold attacks you.]=- [0 hits]

< 1182h/1162H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 Orthyn completes his spell...
Orthyn utters the words 'zrzqhfuqar znzjudihuai'
A Kobold is engulfed by a shower of arcing electricity sent by Orthyn.
Rath snaps into visibility.
Rath attacks a Kobold. [1 hits]
A lich wizard seems to dance with a Kobold, but winds up flat on her ass.

< 1182h/1162H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  nasty wounds >
 Znar snaps into visibility.
Znar attacks a Kobold. [6 hits]
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  3 ] [Damage:  6 ] [Damage:  6 ] You swing Illesarus, the Sword of Sharpness with a broad two-handed arch at a Kobold.
[Damage: 100 ] Blood flies everywhere as Illesarus slices without restraint.
A Kobold gasps as your vorpal sword nearly severs his arm!
[Damage:  4 ] -=[You attack a Kobold.]=- [4 hits]

< 1207h/1162H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 Jevad assists you heroically.

< 1207h/1162H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 Rath starts casting an offensive spell.
Rath snaps into visibility.
Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.

< 1207h/1162H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 
< 1207h/1162H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 A faint hum can be heard from the mace of light and darkness carried by Kileek.
Electrical arcs continue to blacken and pincushion a Kobold.

< 1207h/1162H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 Orthyn snaps into visibility.
Electrical arcs continue to blacken and pincushion a Kobold.

< 1207h/1162H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 Rath snaps into visibility.
Orthyn completes his spell...
Orthyn utters the words 'zrzqhfuqar znzjudihuai'
A Kobold is engulfed by a shower of arcing electricity sent by Orthyn.
Orthyn snaps into visibility.
Orthyn attacks a Kobold. [0 hits]

< 1207h/1162H 135v/135V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  awful >
 Rath snaps into visibility.
Rath completes his spell...
Rath utters the words 'buoblg qrunsoqpze yugh'
Rath's magic fist punches a Kobold into so much pulp!
A Kobold's headband of snake fangs was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.