The death of [46 Summoner] Gukk Red Moon Disciples (Githzerai)

in The Ogre's Foot Inn

from the perspective of [46 Summoner] Gukk Red Moon Disciples (Githzerai)

<held>               a spellbook
<held>               a quill

 
  ...^..**+   
 ......***+*  
 .^...****+*  
 .++++@++++*  
 .+..*******  
 M+.********  
  +.*******   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  ^...^..**   
 ^......***+  
 ..^...****+  
 ..+++@+++++  
 ..+..******  
 .M+.*******  
  .+.******   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  ^^...^..*   
 ^^......***  
 ^..^...****  
 ...++@+++++  
 ...+..*****  
 ^.M+.******  
  ..+.*****   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  ^^^...^..   
 ^^^......**  
 .^..^...***  
 ^...+@+++++  
 ....+..****  
 .^.M+.*****  
  ...+.****   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  M^^^...^.   
 ^^^^......*  
 ..^..^...**  
 .^...@+++++  
 ^....+..***  
 ^.^.M+.****  
  ....+.***   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  ^^^......   
 ..^..^...**  
 .^...++++++  
 ^....@..***  
 ^.^.M+.****  
 .....+.****  
  ..^.+****   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  .^..^...*   
 .^...++++++  
 ^....+..***  
 ^.^.M@.****  
 .....+.****  
 ^..^.+*****  
  ...*+****   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  ^...+++++   
 ^....+..***  
 ^.^.M+.****  
 .....@.****  
 ^..^.+*****  
 ....*+****.  
  ^..*M****   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  ....+..**   
 ^.^.M+.****  
 .....+.****  
 ^..^.@*****  
 ....*+****.  
 .^..*M*****  
  .M.*+****   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  .^.M+.***   
 .....+.****  
 ^..^.+*****  
 ....*@****.  
 .^..*M*****  
 ..M.*+*****  
  ..**+****   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  ....+.***   
 ^..^.+*****  
 ....*+****.  
 .^..*@*****  
 ..M.*M*****  
 ...**+****.  
  ^..*+.*..   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  ..^.+****   
 ....*+****.  
 .^..*+*****  
 ..M.*@*****  
 ...**+****.  
 .^..*+.*...  
  ...*+....   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A highwayman stands here, scanning the roads protected by Tharnadia.
 
  ...*+****   
 .^..*+*****  
 ..M.*M*****  
 ...**@****.  
 .^..*+.*...  
 ....*+.....  
  ....+...    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  ^..*+****   
 ..M.*M*****  
 ...**+****.  
 .^..*@.*...  
 ....*+.....  
 .....+...    
  ....+...    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  .M.*M****   
 ...**+****.  
 .^..*+.*...  
 ....*@.....  
 .....+...    
 M....+... M  
  ^...+.MM    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  ..**+****   
 .^..*+.*...  
 ....*+.....  
 .....@...    
 M....+... M  
 M^...+.MM    
  M^..+....   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  ^..*+.*..   
 ....*+.....  
 .....+...    
 M....@... M  
 M^...+.MM    
 .M^..+.....  
  ..M.+..^.   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  ...*+....   
 .....+...    
 M....+... M  
 M^...@.MM    
 .M^..+.....  
 ...M.+..^..  
  .^.^+..^.   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  ....+...    
 M....+... M  
 M^...+.MM    
 .M^..@.....  
 ...M.+..^..  
 *.^.^+..^..  
  +M+++....   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  ....+...    
 M^...+.MM    
 .M^..+.....  
 ...M.@..^..  
 *.^.^+..^..  
 ++M+++.....  
  ***.M....   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  ^...+.MM    
 .M^..+.....  
 ...M.+..^..  
 *.^.^@..^..  
 ++M+++.....  
 ****.M.....  
  M..^+....   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  M^..+....   
 ...M.+..^..  
 *.^.^+..^..  
 +P+M+@.....  
 ****.M.....  
 .M..^+....^  
  ^MM.+.^^.   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
 
  .M^..+...   
 ....M.+..^.  
 **.^.^+..^.  
 +++PM@+....  
 .****.M....  
 *.M..^+....  
  .^MM.+.^^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
 
  ^.M^..+..   
 *....M.+..^  
 ^**.^.^+..^  
 +++++@++...  
 *.****.M...  
 **.M..^+...  
  ..^MM.+.^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Rokk - Red Moon Disciples (Firbolg)(huge) stands in mid-air here.
A highwayman stands here, scanning the roads protected by Tharnadia.
Rokk leaves east.
 
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 **....M.+..  
 *^**.^.^+..  
 +++++@MP+..  
 ^*.****.M..  
 ***.M..^+..  
  ^..^MM.+.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
 
  .^^.M^..+   
 ***....M.+.  
 **^**.^.^+.  
 +++++@+M+P.  
 *^*.****.M.  
 ****.M..^+.  
  *^..^MM.+   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
 
  *.^^.M^..   
 ****....M.+  
 +**^**.^.^+  
 M++++@++M+P  
 +*^*.****.M  
 *****.M..^+  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
 
  ^*.^^.M^.   
 *****....M.  
 M+**^**.^.^  
 ^M+++@+++M+  
 M+*^*.****.  
 ******.M..^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
 
  *^*.^^.M^   
 ******....M  
 *M+**^**.^.  
  ^M++@++++M  
 *M+*^*.****  
 ^******.M..  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
 
  **^*.^^.M   
 *******....  
  *M+**^**.^  
   ^M+@+++++  
  *M+*^*.***  
 M^******.M.  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^M@+++++  
   *M+*^*.**  
  M^******.M  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
An odd little man, with a shaved head and an orange robe, hums something.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A young man in leather armor seems to be patrolling outside the gates.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
A young man in leather armor seems to be patrolling outside the gates.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A homeless peasant is here, looking lost and hungry.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A young man in leather armor seems to be patrolling outside the gates.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[2] A small bandage rests upon the ground here.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
A human merchant from another town stands here, perusing Tharnadia.
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
Alas, you cannot go that way. . . .
Alas, you cannot go that way. . . .
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly. (casting) 
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A few drops of fresh blood are scattered around the area.
The corpse of a Goblin is lying here.
The corpse of a Githzerai is lying here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'judicandus qfuhuq'
It appears to be the corpse of Tilran.
an ankylosaur tail club of precision (glowing)
the insignia of swirling feathers and flowing water
a marble quiver
a silver tooth earring
a bone pick [poor]
a copper-plated mask [superior] (invis)
a blood soaked eyepatch [poor]
the stiletto of vanquishing [superior]
a thick adamantium bracelet [superior] (illuminating)
an ancient mithril bracer of Clan Bloodyfist [poor] [84%]
a thick duergar-hide belt with a mithril buckle [poor]
the cloak of the battledancer [poor]
some fur-lined horned ram-skull shoulder guards [poor]
an astral forged kris [poor] with a strange black stone (glowing) (humming)
the gauntlets of the lifestealer with a strange dark bloodstone (glowing) [80%]
the mage boots of the maelstrom
a pair of vapor leggings of endurance
the adamantium crown of Krethik Keep [poor]
the warplate of the Sixth Legion [poor] (glowing)
a necklace of halfling ears of strength [48%]
a string of disembodied hands of agility [80%]
a shiny crimson ring [poor] (invis)
a ring of despair
a bottomless bag of the illithids
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
You get a bottomless bag of the illithids from the corpse of Tilran.
A shitting youth gets an ankylosaur tail club of precision from the corpse of Tilran.
A shitting youth gets the insignia of swirling feathers and flowing water from the corpse of Tilran.
A shitting youth gets a marble quiver from the corpse of Tilran.
A shitting youth gets a silver tooth earring from the corpse of Tilran.
A shitting youth gets a bone pick [poor] from the corpse of Tilran.
A shitting youth gets a copper-plated mask [superior] from the corpse of Tilran.
A shitting youth gets a blood soaked eyepatch [poor] from the corpse of Tilran.
A shitting youth gets the stiletto of vanquishing [superior] from the corpse of Tilran.
A shitting youth gets a thick adamantium bracelet [superior] from the corpse of Tilran.
A shitting youth gets a bunch of stuff from the corpse of Tilran.
A tharnadian illusionist suddenly attacks a shitting youth!
A shitting youth snaps into visibility.
A tharnadian illusionist's punch grazes a shitting youth.
A tharnadian illusionist is burned severely as he hits a shitting youth!
An elite guard assists a tharnadian illusionist heroically.
An elite guard suddenly attacks a shitting youth!
An elite guard's feeble punch grazes a shitting youth.
An elite guard is burned severely as he hits a shitting youth!
A shitting youth starts casting an offensive spell.
You get an ancient mithril bracer of Clan Bloodyfist [poor] from the corpse of Tilran.
You get a thick duergar-hide belt with a mithril buckle [poor] from the corpse of Tilran.
You get the cloak of the battledancer [poor] from the corpse of Tilran.
You get some fur-lined horned ram-skull shoulder guards [poor] from the corpse of Tilran.
You get an astral forged kris [poor] with a strange black stone from the corpse of Tilran.
You get the gauntlets of the lifestealer with a strange dark bloodstone from the corpse of Tilran.
You can't carry any more.
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'judicandus qfuhuq'
A shitting youth snaps into visibility.
A shitting youth completes his spell...
A shitting youth utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 222h/265H 67v/124V Pos: standing >
< T: illusionist TP: sta TC:few scratches E: a shitting youth sta EP: few scratches >
 You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 152h/265H 67v/124V Pos: standing >
< T: illusionist TP: sta TC:few scratches E: a shitting youth sta EP: few scratches >
 You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 77h/265H 67v/124V Pos: standing >
< T: illusionist TP: sta TC:few scratches E: a shitting youth sta EP: few scratches >
 A shitting youth dodges a tharnadian illusionist's attack.
A shitting youth dodges a tharnadian illusionist's attack.
A tharnadian illusionist's punch grazes a shitting youth.
A tharnadian illusionist is burned severely as he hits a shitting youth!
A shitting youth starts casting an offensive spell.

< 77h/265H 67v/124V Pos: standing >
< T: illusionist TP: sta TC:few scratches E: a shitting youth sta EP: few scratches >
 A shitting youth snaps into visibility.
A shitting youth completes his spell...
A shitting youth utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 8h/265H 67v/124V Pos: standing >
< T: illusionist TP: sta TC:few scratches E: a shitting youth sta EP: few scratches >
 A shitting youth snaps into visibility.
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...