The death of [43 Air Magus] Sirce The Militia (Gnome)

in A Forest Opening

from the perspective of [43 Air Magus] Sirce The Militia (Gnome)

<worn as a badge>    a symbol of a sword thrust through a cresent moon
<worn on head>       the cap of storytelling (magic)
<worn in ear>        a long beast-shaped earring (magic)
<worn on face>       a mask of white feathers [superior]
<worn around neck>   a jade necklace [poor] (glowing)
<worn around neck>   a golden medal of honor [superior]
<worn on back>       a large leather backpack (illuminating)
<worn about waist>   a frozen emerald belt from Darkfall Forest
<worn on belt buckle>a drow-made bronze belt buckle from Arcium, the Plagued Kingdom
<attached to belt>   a glowing quill (glowing)
<attached to belt>   a cosmic tome (illuminating) [80%]
<worn on arms>       some bloody flesh sleeves
<held as shield>     a polished studded gold and platinum shield
<worn around wrist>  a circlet of red pine [superior] (magic)
<worn around wrist>  a beautiful crystal bracelet [superior] (magic)
<worn on hands>      a pair of feathered gloves [superior] (illuminating)
<worn on finger>     a tiny ruby ring
<worn on legs>       some superior crystal leg plates from The Great Realm of Duris
<worn on feet>       some boots of forest running

     MMMMMM^^^^   
   MMMM^^^^^^...  
  MM^^^^^^M...**  
 MM^^^..@..*****  
 M^^.^..^*******  
 ^^^...*********  
  ^.^.*******..   
   ...******..    
Northern Valley of Myrabolus
Obvious exits: -N -E -W
Knik (Human)(medium) stands in mid-air here.

< 311h/311H 86v/136V Pos: standing >
You follow Knik.

 
         MMMMM    
      MMMMMM^^^   
    MMMM^^^^^^..  
   MM^^^^^^M...*  
  MM^^^.@...****  
 MM^^.^..^******  
 M^^^...********  
  ^^.^.*******.   
   ....******.    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
Knik (Human)(medium) stands in mid-air here.

< 311h/311H 84v/136V Pos: standing >
You follow Knik.

 
      MMMMMM^^    
    MMMM^^^^^^.   
   MM^^^^^^M...*  
  MM^^^.....****  
 MM^^.^.@^******  
 M^^^...********  
 ^^^.^.*******..  
  .....******..   
   .^..*****.*    
Northern Valley of Myrabolus
Obvious exits: -N -S -W
Knik (Human)(medium) stands in mid-air here.

< 311h/311H 83v/136V Pos: standing >
You follow Knik.

 
         MMMMM    
      MMMMMM^^^   
    MMMM^^^^^^..  
   MM^^^^^^M...*  
  MM^^^.@...****  
 MM^^.^..^******  
 M^^^...********  
  ^^.^.*******.   
   ....******.    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
Knik (Human)(medium) stands in mid-air here.

< 311h/311H 83v/136V Pos: standing >
You follow Knik.

 
        MMMMMM    
     MMMMMM^^^^   
   MMMM^^^^^^...  
  MM^^^^^^M...**  
 MM^^^..@..*****  
 M^^.^..^*******  
 ^^^...*********  
  ^.^.*******..   
   ...******..    
Northern Valley of Myrabolus
Obvious exits: -N -E -W
Knik (Human)(medium) stands in mid-air here.

< 311h/311H 81v/136V Pos: standing >
You follow Knik.

 
       MMMMMM^    
    MMMMMM^^^^^   
  MMMM^^^M^^....  
 MM^^^^^^....***  
 M^^^...@.******  
 ^^.^..^********  
 ^^...*********.  
  .^.*******...   
   ..******..*    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
Knik (Human)(medium) stands in mid-air here.

< 311h/311H 80v/136V Pos: standing >
You follow Knik.

 
 ....*  
 .^@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Knik (Human)(medium) stands in mid-air here.

< 311h/311H 79v/136V Pos: standing >
You follow Knik.

A Dark Trail
Obvious exits: -E -S -W
Knik (Human)(medium) stands in mid-air here.

< 311h/311H 77v/136V Pos: standing >
Knik sits down in a comfortable spot.

< 311h/311H 80v/136V Pos: standing >
Knik stops sitting around and lays down.

< 311h/311H 80v/136V Pos: standing >
You start chanting...

< 311h/311H 82v/136V Pos: standing >
Casting: conjure elemental *

< 311h/311H 83v/136V Pos: standing >
You complete your spell...
A gust of wind solidifies into an air elemental.
An air elemental sulkily says 'Your wish is my command, master!'
An air elemental starts following you.

< 311h/311H 84v/136V Pos: standing >
Ok.
Knik awakens.

< 311h/311H 87v/136V Pos: standing >
Knik clambers to his feet.

< 311h/311H 88v/136V Pos: standing >
You could do it with a needle!

< 311h/311H 89v/136V Pos: standing >
You start chanting...

< 311h/311H 91v/136V Pos: standing >
You complete your spell...
An air elemental's flesh melds with conjured rocks, turning it to stone.

< 311h/311H 92v/136V Pos: standing >
You sit down and relax.

< 311h/311H 94v/136V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - fly
               1 - electrical execution
( 8th circle)  1 - detect invisibility
               1 - prismatic spray
               2 - disintegrate
( 7th circle)  1 - cone of cold
               2 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  2 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - fireshield
               1 - coldshield
               1 - wall of stone
               1 - sense follower
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  2 - concealment
               2 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  2 - burning hands
               7 - chill touch
               1 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    6 seconds:  ( 5th) conjure elemental
   13 seconds:  ( 6th) stone skin

You can memorize 1 1st and 1 3rd circle spell(s).
You continue your study.
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - fly
               1 - electrical execution
( 8th circle)  1 - detect invisibility
               1 - prismatic spray
               2 - disintegrate
( 7th circle)  1 - cone of cold
               2 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  2 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - fireshield
               1 - coldshield
               1 - wall of stone
               1 - sense follower

< 311h/311H 95v/136V Pos: sitting >
Experience till level: 8274227

< 311h/311H 95v/136V Pos: sitting >
You start meditating...

< 311h/311H 96v/136V Pos: sitting >
You have finished memorizing conjure elemental.

< 311h/311H 104v/136V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.

< 311h/311H 114v/136V Pos: sitting >
You clamber to your feet.

< 311h/311H 117v/136V Pos: standing >
You follow Knik.

 
 ....*  
 .^@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the west.

< 311h/311H 117v/136V Pos: standing >
You follow Knik.

 
      MMMMMM    
   MMMMMM^^^^   
 MMMM^^M^^^...  
 M^^^^^^....**  
 ^^^...@.*****  
 ^.^..^*******  
 ^...*********  
  ^.*******..   
   .******..    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the south.

< 311h/311H 116v/136V Pos: standing >
You feel your skin soften and return to normal.
You follow Knik.

 
 ..M.*  
 .^@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the north.

< 311h/311H 118v/136V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
You follow Knik.

A Dark Trail
Obvious exits: -E -S -W
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the east.

< 311h/311H 116v/136V Pos: standing >
You follow Knik.

A Dark Trail
Obvious exits: -N -E
Knik (Human)(medium) stands in mid-air here.
A tiny repulsive lizard lies here ready to attack.
An air elemental enters from the east.

< 311h/311H 118v/136V Pos: standing >
You follow Knik.

A Dark Trail
Obvious exits: -E -S -W
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the west.

< 311h/311H 117v/136V Pos: standing >
You follow Knik.

 
 ..^**  
 .*@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the north.

< 311h/311H 116v/136V Pos: standing >
You follow Knik.

A Dark Trail
Obvious exits: -E -S -W
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the south.

< 311h/311H 115v/136V Pos: standing >
You follow Knik.

A Dark Trail
Obvious exits: -N -E
Knik (Human)(medium) stands in mid-air here.
A tiny repulsive lizard lies here ready to attack.
An air elemental enters from the east.

< 311h/311H 114v/136V Pos: standing >
You follow Knik.

A Dark Trail
Obvious exits: -N -S
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the south.

< 311h/311H 114v/136V Pos: standing >
You follow Knik.

A Dark Trail
Obvious exits: -N -S
Knik (Human)(medium) stands in mid-air here.
An evil looking black crow sits here.
An air elemental enters from the south.

< 311h/311H 113v/136V Pos: standing >
You follow Knik.

A Dark Trail
Obvious exits: -N -S
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the south.

< 311h/311H 112v/136V Pos: standing >
You follow Knik.

A Dark Trail
Obvious exits: -E -S
Knik (Human)(medium) stands in mid-air here.
A tiny repulsive lizard lies here ready to attack.
An air elemental enters from the south.

< 311h/311H 111v/136V Pos: standing >
You follow Knik.

A Bend in the Trail
Obvious exits: -S -W
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the west.

< 311h/311H 110v/136V Pos: standing >
You follow Knik.

A Dark Trail
Obvious exits: -N -E
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the north.

< 311h/311H 110v/136V Pos: standing >
A Dark Trail
You extend your sights eastward.
A Dark Trail
Obvious exits: -S -W

< 311h/311H 111v/136V Pos: standing >
You follow Knik.

A Dark Trail
Obvious exits: -S -W
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the west.

< 311h/311H 109v/136V Pos: standing >
You follow Knik.

A Dark Trail
Obvious exits: -N -S -W
Knik (Human)(medium) stands in mid-air here.
A tiny repulsive lizard lies here ready to attack.
An air elemental enters from the north.

< 311h/311H 108v/136V Pos: standing >
You see nothing special...

< 311h/311H 110v/136V Pos: standing >
You follow Knik.

A Dark Trail
Obvious exits: -N -E -W
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the north.

< 311h/311H 109v/136V Pos: standing >
A Dark Trail
You extend your sights eastward.
A Dark Trail
Obvious exits: -N -E -W
An evil looking black crow sits here.

< 311h/311H 110v/136V Pos: standing >
You follow Knik.

A Dark Trail
Obvious exits: -N -E -W
Knik (Human)(medium) stands in mid-air here.
An evil looking black crow sits here.
An air elemental enters from the west.

< 311h/311H 108v/136V Pos: standing >
A Dark Trail
You extend your sights eastward.
A Dark Trail
Obvious exits: -E -W

< 311h/311H 110v/136V Pos: standing >
You follow Knik.

A Dark Trail
Obvious exits: -N -S
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the south.

< 311h/311H 108v/136V Pos: standing >
You follow Knik.

A Dark Trail
Obvious exits: -N -E -S
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the south.

< 311h/311H 107v/136V Pos: standing >
A Dark Intersection
You extend your sights eastward.
A Dark Intersection
Obvious exits: -N -E -W

< 311h/311H 107v/136V Pos: standing >
You follow Knik.

A Dark Intersection
Obvious exits: -N -E -W
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the west.

< 311h/311H 106v/136V Pos: standing >
You follow Knik.

A Dead End
Obvious exits: -W
A strange circular pool of liquid lies hovering against the wall. (magic)
Knik (Human)(medium) stands in mid-air here.
An air elemental enters from the west.

< 311h/311H 105v/136V Pos: standing >
Pardon?

< 311h/311H 106v/136V Pos: standing >
You see nothing special...

< 311h/311H 107v/136V Pos: standing >
You start chanting...

< 311h/311H 109v/136V Pos: standing >
You complete your spell...
A gust of wind solidifies into an air elemental.
An air elemental sulkily says 'Your wish is my command, master!'
An air elemental starts following you.

< 311h/311H 111v/136V Pos: standing >
A strange pool suddenly glows brightly!
Knik slowly fades out of existence.

< 311h/311H 113v/136V Pos: standing >
You could do it with a needle!

< 311h/311H 114v/136V Pos: standing >
Ok.
A strange pool suddenly glows brightly!
An air elemental slowly fades out of existence.
A strange pool suddenly glows brightly!
An air elemental slowly fades out of existence.

< 311h/311H 122v/136V Pos: standing >
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Knik (Human)(medium) stands in mid-air here, fighting a rabid raccoon.
A rabid raccoon crouches here, fighting Knik.
A rabid raccoon stands here, fighting Knik.

< 311h/311H 123v/136V Pos: standing >
Ok.
An air elemental assists Knik heroically.
An air elemental suddenly attacks a rabid raccoon!
You snap into visibility.
An air elemental snaps into visibility.
An air elemental's fine crush strikes a rabid raccoon hard.
An air elemental assists Knik heroically.
An air elemental suddenly attacks a rabid raccoon!
An air elemental snaps into visibility.
An air elemental's crush strikes a rabid raccoon very hard.

< 311h/311H 126v/136V Pos: standing >
A rabid raccoon misses Knik.
A rabid raccoon misses Knik with a clumsy kick.

< 311h/311H 126v/136V Pos: standing >
Knik's impressive pierce strikes a rabid raccoon hard.
Knik's impressive pierce strikes a rabid raccoon very hard.
Knik's impressive pierce strikes a rabid raccoon very hard.
Knik's impressive pierce seriously wounds a rabid raccoon.

< 311h/311H 127v/136V Pos: standing >
An air elemental's crush strikes a rabid raccoon very hard.
An air elemental's fine crush seriously wounds a rabid raccoon.
An air elemental's fine crush enshrouds a rabid raccoon in a mist of blood.
An air elemental's decent crush enshrouds a rabid raccoon in a mist of blood.
An air elemental's fine crush critically injures a rabid raccoon.
A rabid raccoon is mortally wounded, and will die soon, if not aided.

< 311h/311H 131v/136V Pos: standing >
An air elemental fades from your mortal viewing...
Knik parries a rabid raccoon's lunge at him.
Knik parries a rabid raccoon's lunge at him.

< 311h/311H 131v/136V Pos: standing >
An air elemental fades from your mortal viewing...

< 311h/311H 132v/136V Pos: standing >
Ok.

< 311h/311H 133v/136V Pos: standing >
That person is not fighting anyone.

< 311h/311H 135v/136V Pos: standing >
Knik dodges a rabid raccoon's attack.
Knik's eyes roll as a rabid raccoon plants a foot in his face.

< 311h/311H 136v/136V Pos: standing >
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Knik (Human)(medium) stands in mid-air here, fighting a rabid raccoon.
A rabid raccoon is lying here, mortally wounded.
A rabid raccoon stands here, fighting Knik.

< 311h/311H 136v/136V Pos: standing >
Knik's impressive pierce strikes a rabid raccoon.
Knik's pierce strikes a rabid raccoon.
Knik's powerful pierce strikes a rabid raccoon very hard.

< 311h/311H 136v/136V Pos: standing >
A rabid raccoon misses Knik.

< 311h/311H 136v/136V Pos: standing >
Knik's impressive pierce strikes a rabid raccoon hard.
Knik's impressive pierce strikes a rabid raccoon hard.
Knik's pierce seriously wounds a rabid raccoon.
Knik's impressive pierce strikes a rabid raccoon very hard.

< 311h/311H 136v/136V Pos: standing >
Knik dodges a rabid raccoon's attack.
Knik parries a rabid raccoon's lunge at him.
Knik easily dodges a rabid raccoon's feeble leg sweep.

< 311h/311H 136v/136V Pos: standing >
A rabid raccoon dodges Knik's attack.
Knik's impressive pierce seriously wounds a rabid raccoon.
Knik's impressive pierce seriously wounds a rabid raccoon.
Knik's impressive pierce seriously wounds a rabid raccoon.

< 311h/311H 136v/136V Pos: standing >
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - fly
               1 - electrical execution
( 8th circle)  1 - detect invisibility
               1 - prismatic spray
               2 - disintegrate
( 7th circle)  1 - cone of cold
               2 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  2 - teleport
               3 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - fireshield
               1 - coldshield
               1 - wall of stone
               1 - sense follower
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  2 - concealment
               2 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  2 - burning hands
               7 - chill touch
               1 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    6 seconds:  ( 5th) conjure elemental

You can memorize 1 1st and 1 3rd circle spell(s).
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - fly
               1 - electrical execution
( 8th circle)  1 - detect invisibility
               1 - prismatic spray
               2 - disintegrate
( 7th circle)  1 - cone of cold
               2 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  2 - teleport
               3 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - fireshield
               1 - coldshield
               1 - wall of stone
               1 - sense follower
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  2 - concealment
               2 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  2 - burning hands
               7 - chill touch
               1 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    6 seconds:  ( 5th) conjure elemental

You can memorize 1 1st and 1 3rd circle spell(s).

< 311h/311H 136v/136V Pos: standing >
A rabid raccoon dodges Knik's attack.
Knik's pierce enshrouds a rabid raccoon in a mist of blood.
Knik stabs the heart of a rabid raccoon who falls to the ground clutching at the wound.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.

< 311h/311H 136v/136V Pos: standing >
You purge 'detect invisibility' from your thoughts.

< 311h/311H 136v/136V Pos: standing >
You sit down and relax.

< 311h/311H 136v/136V Pos: sitting >
You are memorizing improved invisibility, which will take about 8 seconds.

< 311h/311H 136v/136V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - fly
               1 - electrical execution
( 8th circle)  1 - prismatic spray
               2 - disintegrate
( 7th circle)  1 - cone of cold
               2 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  2 - teleport
               3 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - fireshield
               1 - coldshield
               1 - wall of stone
               1 - sense follower
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  2 - concealment
               2 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  2 - burning hands
               7 - chill touch
               1 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    6 seconds:  ( 5th) conjure elemental
   14 seconds:  ( 8th) improved invisibility

You can memorize 1 1st and 1 3rd circle spell(s).
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - fly
               1 - electrical execution
( 8th circle)  1 - prismatic spray
               2 - disintegrate
( 7th circle)  1 - cone of cold
               2 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  2 - teleport
               3 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - fireshield
               1 - coldshield
               1 - wall of stone
               1 - sense follower
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  2 - concealment
               2 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  2 - burning hands
               7 - chill touch
               1 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    6 seconds:  ( 5th) conjure elemental
   14 seconds:  ( 8th) improved invisibility

You can memorize 1 1st and 1 3rd circle spell(s).

< 311h/311H 136v/136V Pos: sitting >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
Knik places a curved bladed dagger [superior] in the back of a rabid raccoon, resulting in some strange noises, a lot of blood and a corpse.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.

< 311h/311H 136v/136V Pos: sitting >
You have finished memorizing conjure elemental.

< 311h/311H 136v/136V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - fly
               1 - electrical execution
( 8th circle)  1 - prismatic spray
               2 - disintegrate
( 7th circle)  1 - cone of cold
               2 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  2 - teleport
               3 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - fireshield
               1 - coldshield
               1 - wall of stone
               1 - sense follower
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  2 - concealment
               2 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  2 - burning hands
               7 - chill touch
               1 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) improved invisibility

You can memorize 1 1st and 1 3rd circle spell(s).
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - fly
               1 - electrical execution
( 8th circle)  1 - prismatic spray
               2 - disintegrate
( 7th circle)  1 - cone of cold
               2 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  2 - teleport
               3 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - fireshield
               1 - coldshield
               1 - wall of stone
               1 - sense follower
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  2 - concealment
               2 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  2 - burning hands
               7 - chill touch
               1 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) improved invisibility

You can memorize 1 1st and 1 3rd circle spell(s).

< 311h/311H 136v/136V Pos: sitting >
A deer slowly fades into existence.

< 311h/311H 136v/136V Pos: sitting >
Whom do you wish to grope??

< 311h/311H 136v/136V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 311h/311H 136v/136V Pos: standing >
You do not see that here.

< 311h/311H 136v/136V Pos: standing >
A deer starts casting an offensive spell.
A deer snaps into visibility.

< 311h/311H 136v/136V Pos: standing >
A deer completes his spell...
A deer utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
You miss a deer.
A deer dodges your futile attack.

< 243h/311H 136v/136V Pos: standing >
< T: Sirce TP: sta TC: small wounds E: a deer sta EP: excellent >
 A deer snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 193h/311H 136v/136V Pos: standing >
< T: Sirce TP: sta TC: few wounds E: a deer sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 149h/311H 136v/136V Pos: standing >
< T: Sirce TP: sta TC: nasty wounds E: a deer sta EP: excellent >
 A deer starts casting an offensive spell.

< 149h/311H 136v/136V Pos: standing >
< T: Sirce TP: sta TC: nasty wounds E: a deer sta EP: excellent >
 An air elemental says in gnome 'For glory!'
An air elemental suddenly attacks a deer!
An air elemental snaps into visibility.
An air elemental misses a deer.
Ok.
An air elemental suddenly attacks a deer!
An air elemental snaps into visibility.
An air elemental misses a deer.
An air elemental seems a bit busy at the moment, try later.

< 149h/311H 136v/136V Pos: standing >
< T: Sirce TP: sta TC: nasty wounds E: a deer sta EP: excellent >
 A deer snaps into visibility.

< 149h/311H 136v/136V Pos: standing >
< T: Sirce TP: sta TC: nasty wounds E: a deer sta EP: excellent >
 A deer snaps into visibility.
A deer completes his spell...
A deer utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 108h/311H 136v/136V Pos: standing >
< T: Sirce TP: sta TC: nasty wounds E: a deer sta EP: excellent >
 A deer snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 61h/311H 136v/136V Pos: standing >
< T: Sirce TP: sta TC:pretty hurt E: a deer sta EP: excellent >
 Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your fiery red scepter [poor] was completely destroyed by the massive blow!
Your heavy forest cloak was completely destroyed by the massive blow!
Your gold ring set with rubies [superior] was completely destroyed by the massive blow!
Your dangling diamond earring was completely destroyed by the massive blow!