The death of [21 Rogue] Tizz (Githyanki)

in Inside the Southern Gate

from the perspective of [51 Thief] Tjuv (_/Eye of Odin\_) (Shade)

<worn as a badge>    the insignia of swirling feathers and flowing water [67%]
<worn on head>       a blood-red Vistani bandana (magic)
<worn on eyes>       the visor of divine vision [superior] (magic) (glowing)
<worn in ear>        a tiny seashell (invis) (magic) [77%]
<worn in ear>        a bone pick [superior] (illuminating)
<worn on face>       a skull-faced warmask lined with feathers [superior]
<worn around neck>   a delicate woven mithril chain necklace
<worn around neck>   a necklace of flowing mist [poor] (magic) [68%]
<worn on body>       the legendary platemail of defense of endurance (magic)
<worn about body>    a silk cloak of Alatorin royalty [55%]
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a belt of dangling rat and bat skulls (magic)
<worn on belt buckle>a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [69%]
<worn on arms>       the vambraces of the vampire lords (magic) (humming) [89%]
<worn around wrist>  a spiked bracelet of dwarven kind
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn on hands>      a set of glassteel gloves [poor] (glowing)
<worn on finger>     an obsidian circle (magic)
<worn on finger>     an obsidian circle [poor] (magic)
<primary weapon>     a darksteel rapier [superior] with a strange black stone (magic) (glowing)
<secondary weapon>   a green bladed dagger named 'Sepsis' [superior] (magic) (humming)
<worn on legs>       a pair of bronze spiked leg plates [poor] (magic) [81%]
<worn on feet>       some spurred blood crystal boots (magic)

 ^**.+......  
  ***+*....   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 368v/374V Pos: standing >
An orc shaman sneaks south.
You follow an orc shaman.

  ...M..M**   
 ....+...***  
 .^..+....**  
 ^*..+@.....  
 ^**.+......  
 ****+*.....  
  ^^*+*^^.^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 367v/374V Pos: standing >
An orc shaman sneaks south.
You follow an orc shaman.

  ...+...**   
 .^..+....**  
 ^*..+......  
 ^**.+@.....  
 ****+*.....  
 *^^*+*^^.^.  
  *^*+^^*..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 366v/374V Pos: standing >

< 762h/762H 368v/374V Pos: standing >
You follow an orc shaman.

 .+...  
 *+@..  
 *+*^^  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 368v/374V Pos: standing >

< 762h/762H 370v/374V Pos: standing >
An orc shaman sneaks south.
You follow an orc shaman.

 *+*..  
 *+@^^  
 *+^^*  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 369v/374V Pos: standing >
An orc shaman sneaks east.
You follow an orc shaman.

  ..+......   
 **.+.......  
 ***+*......  
 ^^*+*@^.^.M  
 *^*+^^*..^.  
 ++.++**...^  
  *^*M**...   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 368v/374V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by an orc shaman.
An orc shaman sneaks east.
You follow an orc shaman.

  .+......*   
 *.+.......*  
 **+*.......  
 ^*+*^@.^.M.  
 ^*+^^*..^..  
 +.++**...^.  
  ^*M**...M   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 368v/374V Pos: standing >

< 762h/762H 369v/374V Pos: standing >
An orc shaman sneaks south.
You follow an orc shaman.

 *^^.^  
 ^^@..  
 +**..  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 371v/374V Pos: standing >

< 762h/762H 372v/374V Pos: standing >

		Character attributes for Tjuv

Level: 51   Race: Shade   Class: Rogue / Thief 
Age: 184 yrs / 9 mths  Height: 41 inches Weight: 55 lbs  Size: small

  Actual (Base)     Actual (Base)
Str: 124 (113)    Pow:  91 ( 91)
Dex: 125 (109)    Int: 102 ( 93)   
Agi: 112 ( 97)    Wis:  92 ( 92)
Con: 119 (125)    Cha:  75 ( 88)   Luk:  71 ( 84)
Equipped Items:  23     Carried weight:   30

Armor Points: -115  Reduces melee damage taken by 11.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 1% 
Hitroll: 33   Damroll: 55
Alignment: 999  (-1000 to 1000)

Saving Throws: PAR[14]  FEA[-1]
               BRE[11]  SPE[1]

Load carried: Not a problem
An orc shaman sneaks south.
You follow an orc shaman.

 ^^*..  
 +*@..  
 M*M..  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 372v/374V Pos: standing >
An orc shaman sneaks south.
You follow an orc shaman.

 +**..  
 M*@..  
 +*...  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)
Gadak, the Orc Summoner stands here.(Red Aura)
An impenetrable globe of darkness floats near Gadak, the Orc Summoner's head.

< 762h/762H 370v/374V Pos: standing >
An orc shaman sneaks south.
You follow an orc shaman.

  *+^^*..^.   
 +.++**...^.  
 *^*M**...M.  
 .^^+*@.....  
 ..M+^...^^.  
 .M.+^....^^  
  ..+....M.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 368v/374V Pos: standing >
You follow an orc shaman.

  .++**...^   
 *^*M**...M.  
 .^^+*......  
 ..M+^@..^^.  
 .M.+^....^^  
 M..+....M.*  
  ........*   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 367v/374V Pos: standing >
An orc shaman sneaks south.
You follow an orc shaman.

  ^*M**...M   
 .^^+*......  
 ..M+^...^^.  
 .M.+^@...^^  
 M..+....M.*  
 .........**  
  ........^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 366v/374V Pos: standing >

< 762h/762H 368v/374V Pos: standing >
  ^*M**...M   
 .^^+*......  
 ..M+^...^^.  
 .M.+^@...^^  
 M..+....M.*  
 .........**  
  ........^   

< 762h/762H 369v/374V Pos: standing >
You follow an orc shaman.

  ^^+*.....   
 ..M+^...^^.  
 .M.+^....^^  
 M..+.@..M.*  
 .........**  
 .........^*  
  ..+.....^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 368v/374V Pos: standing >
An orc shaman sneaks south.
You follow an orc shaman.

  .M+^...^^   
 .M.+^....^^  
 M..+....M.*  
 .....@...**  
 .........^*  
 ...+.....^^  
  *.P.M.M..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 368v/374V Pos: standing >
  .M+^...^^   
 .M.+^....^^  
 M..+....M.*  
 .....@...**  
 .........^*  
 ...P.....^^  
  *.+.M....   

< 762h/762H 369v/374V Pos: standing >
  .M+^...^^   
 .M.+^....^^  
 M..+....M.*  
 .....@...**  
 ...P.....^*  
 ...+.....^^  
  *.+.M....   

< 762h/762H 370v/374V Pos: standing >
  .M+^...^^   
 .M.+^....^^  
 M..+....M.*  
 ...P.@...**  
 .........^*  
 ...+.....^^  
  *.+.M....   
An orc shaman sneaks west.
You follow an orc shaman.

  ..M+^...^   
 ..M.+^....^  
 .M..+....M.  
 M...P@....*  
 ..........^  
 ....+.....^  
  **.+.M...   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 372v/374V Pos: standing >
You follow an orc shaman.

  .^^+*....   
 ...M+^...^^  
 ..M.+^....^  
 .M..+@...M.  
 M...P.....*  
 ..........^  
  ...+.....   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 370v/374V Pos: standing >
You follow an orc shaman.

  *^*M**...   
 ..^^+*.....  
 ...M+^...^^  
 ..M.+@....^  
 .M..+....M.  
 M...P.....*  
  .........   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 368v/374V Pos: standing >
  *^*M**...   
 ..^^+*.....  
 ...M+^...^^  
 ..M.+@....^  
 .M..P....M.  
 M.........*  
  .........   

< 762h/762H 369v/374V Pos: standing >
  *^*M**...   
 ..^^+*.....  
 ...M+^...^^  
 ..M.P@....^  
 .M..+....M.  
 M.........*  
  .........   

< 762h/762H 370v/374V Pos: standing >
You quickly scan the area.
A Githyanki who is close by to your west.
A forest ettercap who is a brief walk away to your west.
You follow an orc shaman.

  **^*M**..   
 ...^^+*....  
 ....M+^...^  
 ...M.@^....  
 ..M..+....M  
 .M.........  
  .........   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)
A Githyanki (medium) stands here. (Non-Fraggable)(Red Aura)

< 762h/762H 370v/374V Pos: standing >

		Score information for Tjuv

Level: 51   Race: Shade   Class: Rogue / Thief Sex: Female
Hit points: 762(762)  Moves: 371(374)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.00   Deaths:   18
Disguised as: an orc guard (Poor)
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision UD Vision Farsee Fly Aware Haste Invisibility Waterbreathing Listen Sneaking
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  608 

Active Spells:
--------------
stone skin (3 minutes)
pantherspeed (51 minutes)
elephantstrength (27 minutes)
vitality (9 minutes)
detect invisibility (42 minutes)
aid (39 minutes)


< 762h/762H 371v/374V Pos: standing >
You quickly scan the area.
A wandering hill giant who is a brief walk away to your north.
A forest ettercap who is not far off to your west.

< 762h/762H 372v/374V Pos: standing >
A Githyanki sneaks north.

< 762h/762H 374v/374V Pos: standing >
  **^*M**..   
 ...^^+*....  
 ....MP^...^  
 ...M.@^....  
 ..M..+....M  
 .M.........  
  .........   
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very evil)     
   The Swamp Laboratory of Khul'Lor              (pure evil)     
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (very evil)     
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (good)          
   The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (good)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (very evil)     
  *Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
  *The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (very evil)     
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very good)     
   Castle Ravenloft                              (extremely good)

* = already completed this boot.

< 762h/762H 374v/374V Pos: standing >
  **^*M**..   
 ...^^P*....  
 ....M+^...^  
 ...M.@^....  
 ..M..+.....  
 .M........M  
  .........   
You quickly scan the area.
A Githyanki who is not far off to your north.
A wandering hill giant who is a brief walk away to your north.
A forest ettercap who is not far off to your west.

< 762h/762H 374v/374V Pos: standing >
You quickly scan the area.
A Githyanki who is not far off to your north.
A wandering hill giant who is a brief walk away to your north.
A forest ettercap who is not far off to your west.

< 762h/762H 374v/374V Pos: standing >

< 762h/762H 374v/374V Pos: standing >
  **^*P**..   
 ...^^+*....  
 ....M+^...^  
 ...M.@^....  
 ..M..+.....  
 .M........M  
  .........   

< 762h/762H 374v/374V Pos: standing >
An orc shaman sneaks north.
You follow an orc shaman.

  ++.++**..   
 .**^*P**...  
 ...^^+*....  
 ....M@^...^  
 ...M.+^....  
 ..M..+.....  
  M........   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 373v/374V Pos: standing >
  ++.+P**..   
 .**^*M**...  
 ...^^+*....  
 ....M@^...^  
 ...M.+^....  
 ..M..+.....  
  M........   
An orc shaman sneaks north.
You follow an orc shaman.

  *^*+^^*..   
 +++.+P**...  
 .**^*M**...  
 ...^^@*....  
 ....M+^...^  
 ...M.+^....  
  .M..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 372v/374V Pos: standing >

< 762h/762H 372v/374V Pos: standing >

< 762h/762H 373v/374V Pos: standing >

< 762h/762H 374v/374V Pos: standing >
An orc shaman sneaks north.
You follow an orc shaman.

  ^^*+*^^.^   
 **^*+^^*..^  
 +++.++**...  
 .**^*@**...  
 ...^^+*....  
 ....M+^...^  
  ..M.+^...   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)
A large humanoid creature at least twelve feet in height is roaming about here.

< 762h/762H 373v/374V Pos: standing >
You follow an orc shaman.

  ***+*....   
 *^^*+*^^.^.  
 **^*+^^*..^  
 +++.+@**...  
 .**^*M**...  
 ...^^+*....  
  ...M+^...   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
*An orc shaman is standing here, busy with his own matters.(Gold Aura)

< 762h/762H 372v/374V Pos: standing >
An orc shaman sneaks north.
You follow an orc shaman.


<map>
Zone: Village of Split Shield.
Room: Inside the Southern Gate
</map>

<map>
Zone: Village of Split Shield.
Room: Inside the Southern Gate
</map>
Inside the Southern Gate
Obvious exits: -E -S -W -U
A portion of trail ration is left here.
A slab of orc meat is left here.
*An orc shaman is standing here, busy with his own matters.(Gold Aura)
A Githyanki (medium) stands here. (Non-Fraggable)(Red Aura)

< 762h/762H 371v/374V Pos: standing >
An orc shaman snaps into visibility.
An orc shaman places Tiamat's poison tail stinger in the back of a Githyanki, resulting in some strange noises and some blood.
An orc shaman places the dagger of Wind in the back of a Githyanki, resulting in some strange noises and some blood.
A Githyanki's obsidian and steel dagger [superior] was completely destroyed by the massive blow!
A Githyanki's sinister copper hood was completely destroyed by the massive blow!
A Githyanki's illithidskin belt was completely destroyed by the massive blow!
A Githyanki is dead! R.I.P.
You receive your share of experience.