The death of [49 Fire Magus] Jedi (Drow Elf)

in At the End of the High Road

from the perspective of [49 Fire Magus] Jedi (Drow Elf)


A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
[2] A sturdy looking wooden club has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A wealthy noble walks about town while shopping.
Glab, the towns banker stands here ready to take your money.

< 221h/221H 120v/120V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 221h/221H 120v/120V Pos: standing >

< 221h/221H 120v/120V Pos: standing >

< 221h/221H 120v/120V Pos: standing >
You quickly scan the area.
A baby goblin who is close by to your west.
A scarab beetle who is not far off to your west.
A grub who is not far off to your west.
A goblin noble who is a brief walk away to your west.

< 221h/221H 120v/120V Pos: standing >

< 221h/221H 120v/120V Pos: standing >

< 221h/221H 120v/120V Pos: standing >
Autosaving...

< 221h/221H 120v/120V Pos: standing >
At the End of the High Road
   The High Road comes to a end here, appropriately enough it ends right in
front of the bank.  All of the cities and most of the nobles do their business
through the bank, mostly since its far too dangerous to walk the streets with
cash.  This is the part of town where most of the town's nobles reside, along
the Street of Nobles.  Probably to be closer to their money.
Obvious exits: -North# -East  -South -West  -Down 
A scarab beetle is here searching for food.
A scarab beetle is here searching for food.
A scarab beetle is here searching for food.
A baby goblin sits here bawling its eyes out.

< 221h/221H 119v/120V Pos: standing >
Along the High Road
   Here along the High Road are the shops and businesses used by the nobles
in town.  It isn't uncommon to see nobles out for walks or out shopping.  Few
if any commoners come into this part of town, mostly just servants running
errands for their masters.  To the east is a Roge's Armory, well know for there
fine armor.  To the west is Ghash's Weapon Emporium, being the only weapon
shop in town people must come here despite Ghash's unstable personality.
Obvious exits: -North -East  -South -West 
An elite goblin guard wanders the town looking for trouble.
A grub crawls about looking for carrion.
A grub crawls about looking for carrion.

< 221h/221H 118v/120V Pos: standing >
Along the High Road
   The High Road runs the length of the town, its where most of the fine
businesses and shops are.  The street is paved in cobblestones and slopes
slightly to allow water to drain off through special holes near the sides of
the road.  To the west of the road is the Gilt-Edged Truffle the finest
restaurant in town, to the east is a sign that reads:

Smog's Fine Goods.

Obvious exits: -North -East  -South -West #
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A scarab beetle is here searching for food.
A scarab beetle is here searching for food.

< 221h/221H 117v/120V Pos: standing >
The Intersection of the High Road and the Street of Guilds
   This intersection is where people come and gather when there is trouble.  A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing.  The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets.  To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth.  The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn.  A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East  -South -West  -Down 
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A concrete fountain dedicated to Moreg stands here.
A baby goblin sits here bawling its eyes out.
A scarab beetle is here searching for food.
A wealthy noble walks about town while shopping.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.

< 221h/221H 116v/120V Pos: standing >
Along the Street of Guilds
   The cobblestones seem to draw your eyes, up and down the street.  There are
many guild houses here, as well as an inn.  To the north is the Sorcerers
guild, to the south Brogan's Inn.  The street is dry here, as it is carefully
angled to allow water to drain into small holes regularly spaced along the
the street.  To the east can be seen a busy intersection, the Street of Guilds
continues to the west.
Obvious exits: -North# -East  -South# -West 
[18] A small bandage rests upon the ground here.
[4] A spellbook has been tossed aside here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[7] A steel dagger about a foot in length lies here.
[7] A steel dagger has been tossed aside here.
[6] A warhammer with a sturdy-looking steel head lies here.
A press-gang member looks for someone to intimidate.
The press-gang leader stands here looking for recruits.
An elite goblin guard wanders the town looking for trouble.
A pathetic goblin male sits here trying to drink away his troubles.
You dodge a bash from a press-gang leader, who loses his balance and falls.

< 221h/221H 115v/120V Pos: standing >
< T: Jedi TP: sta TC:excellent E: leader kne EP: excellent >
 You dodge a press-gang leader's vicious attack.
That's tough to do in battle, but still you try...

< 221h/221H 115v/120V Pos: standing >
< T: Jedi TP: sta TC:excellent E: leader kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 221h/221H 115v/120V Pos: standing >
< T: Jedi TP: sta TC:excellent E: leader kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 221h/221H 115v/120V Pos: standing >
< T: Jedi TP: sta TC:excellent E: leader kne EP: excellent >
 You attempt to flee...
The Intersection of the High Road and the Street of Guilds
   This intersection is where people come and gather when there is trouble.  A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing.  The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets.  To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth.  The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn.  A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East  -South -West  -Down 
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A concrete fountain dedicated to Moreg stands here.
A baby goblin sits here bawling its eyes out.
A scarab beetle is here searching for food.
A wealthy noble walks about town while shopping.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
You flee eastward!

< 221h/221H 87v/120V Pos: standing >
Along the Street of Guilds
   The cobblestones seem to draw your eyes, up and down the street.  There are
many guild houses here, as well as an inn.  To the north is the Sorcerers
guild, to the south Brogan's Inn.  The street is dry here, as it is carefully
angled to allow water to drain into small holes regularly spaced along the
the street.  To the east can be seen a busy intersection, the Street of Guilds
continues to the west.
Obvious exits: -North# -East  -South# -West 
[18] A small bandage rests upon the ground here.
[4] A spellbook has been tossed aside here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[7] A steel dagger about a foot in length lies here.
[7] A steel dagger has been tossed aside here.
[6] A warhammer with a sturdy-looking steel head lies here.
A press-gang member looks for someone to intimidate.
A press-gang leader crouches, floating here.
An elite goblin guard wanders the town looking for trouble.
A pathetic goblin male sits here trying to drink away his troubles.

< 221h/221H 88v/120V Pos: standing >
I see no ss here.

< 221h/221H 89v/120V Pos: standing >

< 221h/221H 90v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 90v/120V Pos: standing >
The door seems to be closed.

< 221h/221H 91v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 91v/120V Pos: standing >
Ok.
A press-gang leader rises to his feet.
A press-gang leader suddenly attacks YOU!
-=[A press-gang leader's fine punch strikes you.]=-

< 208h/221H 93v/120V Pos: standing >
< T: Jedi TP: sta TC:few scratches E: leader sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 208h/221H 94v/120V Pos: standing >
< T: Jedi TP: sta TC:few scratches E: leader sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 208h/221H 94v/120V Pos: standing >
< T: Jedi TP: sta TC:few scratches E: leader sta EP: excellent >
 A press-gang member says 'Today is a good day to die!'
A press-gang member suddenly attacks YOU!
-=[A press-gang member's fine punch strikes you.]=-

< 199h/221H 94v/120V Pos: standing >
< T: Jedi TP: sta TC:few scratches E: leader sta EP: excellent >
 You attempt to flee...
The Intersection of the High Road and the Street of Guilds
   This intersection is where people come and gather when there is trouble.  A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing.  The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets.  To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth.  The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn.  A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East  -South -West  -Down 
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A concrete fountain dedicated to Moreg stands here.
A scarab beetle is here searching for food.
A wealthy noble walks about town while shopping.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
You flee eastward!

< 199h/221H 70v/120V Pos: standing >
Along the Street of Guilds
   The cobblestones seem to draw your eyes, up and down the street.  There are
many guild houses here, as well as an inn.  To the north is the Sorcerers
guild, to the south Brogan's Inn.  The street is dry here, as it is carefully
angled to allow water to drain into small holes regularly spaced along the
the street.  To the east can be seen a busy intersection, the Street of Guilds
continues to the west.
Obvious exits: -North# -East  -South -West 
[18] A small bandage rests upon the ground here.
[4] A spellbook has been tossed aside here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[7] A steel dagger about a foot in length lies here.
[7] A steel dagger has been tossed aside here.
[6] A warhammer with a sturdy-looking steel head lies here.
An elite goblin guard wanders the town looking for trouble.
A pathetic goblin male sits here trying to drink away his troubles.

< 199h/221H 71v/120V Pos: standing >
Brogan's Bar
   Smelling of cheap beer and puke, this bar is home to most of the cities
ne'er-do-wells.  Once too often broken furniture is held together with old
twine.  Blood and vomit stains the floors, where an occasional footstep will
send a long forgotten tooth skittering by.
Obvious exits: -North -South# -Up   
A press-gang member looks for someone to intimidate.
The press-gang leader stands here looking for recruits.
A sly rogue skulks about the shadows here.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
A gaily dressed bard stands here performing for the crowd.
(Q)A gruff looking bartender stands here dispensing drinks.

< 199h/221H 70v/120V Pos: standing >
Inn of the Twisted Spine
   Once called Brogan's inn, this inn is now known as the inn of the twisted
spine, at least by everyone that's slept here.  It has many rooms, all small,
each dug out of the surrounding dirt.  Some loose straw spread upon the uneven
floor being the only place to sleep.  A large sign hanging behind the counter
reads:

All guests are expected to sweep their rooms before checking out.
Brogan
Obvious exits: -Down 
A burly bouncer stands here ready to deal trouble.
A burly bouncer stands here ready to deal trouble.
Brogan stands here ready to throw anyone out that causes trouble.

< 199h/221H 70v/120V Pos: standing >
A press-gang leader floats in from below.
A press-gang member floats in from below.

< 199h/221H 70v/120V Pos: standing >
You dodge a bash from a press-gang leader, who loses his balance and falls.

< 199h/221H 70v/120V Pos: standing >
< T: Jedi TP: sta TC:few scratches E: leader ass EP: excellent >
 You dodge a press-gang leader's vicious attack.
You dodge a press-gang leader's vicious attack.

< 199h/221H 70v/120V Pos: standing >
< T: Jedi TP: sta TC:few scratches E: leader ass EP: excellent >
 You miss a press-gang leader.

< 199h/221H 70v/120V Pos: standing >
< T: Jedi TP: sta TC:few scratches E: leader ass EP: excellent >
 A press-gang member says 'Prepare to fight me, too!'
A press-gang member suddenly attacks YOU!
A press-gang member misses you.
Pardon?

< 199h/221H 70v/120V Pos: standing >
< T: Jedi TP: sta TC:few scratches E: leader ass EP: excellent >
 Brogan assists a press-gang member heroically.
Brogan suddenly attacks YOU!
-=[Brogan's decent punch strikes you hard.]=-
You start chanting...

< 180h/221H 70v/120V Pos: standing >
< T: Jedi TP: sta TC: small wounds E: leader ass EP: excellent >
 Casting: disintegrate **

< 180h/221H 70v/120V Pos: standing >
< T: Jedi TP: sta TC: small wounds E: leader ass EP: excellent >
 You dodge a press-gang leader's vicious attack.
A press-gang leader misses you.

< 180h/221H 70v/120V Pos: standing >
< T: Jedi TP: sta TC: small wounds E: leader ass EP: excellent >
 Casting: disintegrate 
You dodge a press-gang member's vicious attack.
You dodge a press-gang member's vicious attack.

< 180h/221H 70v/120V Pos: standing >
< T: Jedi TP: sta TC: small wounds E: leader ass EP: excellent >
 You dodge Brogan's vicious attack.
-=[Brogan's fine punch strikes you very hard.]=-
You dodge Brogan's vicious attack.

< 158h/221H 70v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: leader ass EP: excellent >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a press-gang leader!
[Damage: 83 ] -=[You smile happily as your disintegration ray hits a press-gang leader!]=-
[Damage:  2 ] -=[Your decent punch wounds a press-gang leader.]=-

< 158h/221H 70v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: leader ass EP:  few wounds >
 You attempt to flee...
Brogan's Bar
   Smelling of cheap beer and puke, this bar is home to most of the cities
ne'er-do-wells.  Once too often broken furniture is held together with old
twine.  Blood and vomit stains the floors, where an occasional footstep will
send a long forgotten tooth skittering by.
Obvious exits: -North -South# -Up   
A sly rogue skulks about the shadows here.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
A gaily dressed bard stands here performing for the crowd.
(Q)A gruff looking bartender stands here dispensing drinks.
You flee downward!

< 158h/221H 44v/120V Pos: standing >
Inn of the Twisted Spine
   Once called Brogan's inn, this inn is now known as the inn of the twisted
spine, at least by everyone that's slept here.  It has many rooms, all small,
each dug out of the surrounding dirt.  Some loose straw spread upon the uneven
floor being the only place to sleep.  A large sign hanging behind the counter
reads:

All guests are expected to sweep their rooms before checking out.
Brogan
Obvious exits: -Down 
A press-gang member looks for someone to intimidate.
A press-gang leader is lying, floating here.
A burly bouncer stands here ready to deal trouble.
A burly bouncer stands here ready to deal trouble.
Brogan stands here ready to throw anyone out that causes trouble.

< 158h/221H 44v/120V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
  'Try to get a portal out of here, or run to another exit!'
  'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck. 
Sorry, but you cannot do that here!

< 158h/221H 45v/120V Pos: standing >
A press-gang leader clambers to his feet.
A press-gang leader suddenly attacks YOU!
-=[A press-gang leader's fine punch strikes you hard.]=-

< 144h/221H 47v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: leader sta EP:  few wounds >
 The innkeeper is too busy hiding behind the counter to help.

< 144h/221H 47v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: leader sta EP:  few wounds >
 You attempt to flee...
Brogan's Bar
   Smelling of cheap beer and puke, this bar is home to most of the cities
ne'er-do-wells.  Once too often broken furniture is held together with old
twine.  Blood and vomit stains the floors, where an occasional footstep will
send a long forgotten tooth skittering by.
Obvious exits: -North -South# -Up   
A sly rogue skulks about the shadows here.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
A gaily dressed bard stands here performing for the crowd.
(Q)A gruff looking bartender stands here dispensing drinks.
You flee downward!

< 144h/221H 17v/120V Pos: standing >
A press-gang leader floats in from above.
A press-gang member floats in from above.

< 144h/221H 19v/120V Pos: standing >
A press-gang leader suddenly attacks YOU!
-=[A press-gang leader's fine punch strikes you hard.]=-

< 130h/221H 19v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: leader sta EP:  few wounds >
 That's tough to do in battle, but still you try...

< 130h/221H 19v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: leader sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 130h/221H 19v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: leader sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 130h/221H 19v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: leader sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 130h/221H 19v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: leader sta EP:  few wounds >
 You dodge a press-gang leader's vicious attack.
You dodge a press-gang leader's vicious attack.
You block a press-gang leader's feeble kick with your arm.

< 130h/221H 19v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: leader sta EP:  few wounds >
 A press-gang leader dodges your futile attack.

< 130h/221H 19v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: leader sta EP:  few wounds >
 You attempt to flee...
Along the Street of Guilds
   The cobblestones seem to draw your eyes, up and down the street.  There are
many guild houses here, as well as an inn.  To the north is the Sorcerers
guild, to the south Brogan's Inn.  The street is dry here, as it is carefully
angled to allow water to drain into small holes regularly spaced along the
the street.  To the east can be seen a busy intersection, the Street of Guilds
continues to the west.
Obvious exits: -North# -East  -South -West 
[18] A small bandage rests upon the ground here.
[4] A spellbook has been tossed aside here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[7] A steel dagger about a foot in length lies here.
[7] A steel dagger has been tossed aside here.
[6] A warhammer with a sturdy-looking steel head lies here.
An elite goblin guard wanders the town looking for trouble.
A pathetic goblin male sits here trying to drink away his troubles.
You flee northward!

< 130h/221H 0v/120V Pos: standing >
The Intersection of the High Road and the Street of Guilds
   This intersection is where people come and gather when there is trouble.  A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing.  The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets.  To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth.  The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn.  A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East  -South -West  -Down 
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A concrete fountain dedicated to Moreg stands here.
A scarab beetle is here searching for food.
A wealthy noble walks about town while shopping.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.

< 130h/221H 1v/120V Pos: standing >
Along the High Road
   The High Road runs the length of the town, its where most of the fine
businesses and shops are.  The street is paved in cobblestones and slopes
slightly to allow water to drain off through special holes near the sides of
the road.  To the west of the road is the Gilt-Edged Truffle the finest
restaurant in town, to the east is a sign that reads:

Smog's Fine Goods.

Obvious exits: -North -East  -South -West #
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A scarab beetle is here searching for food.
An elite goblin guard wanders the town looking for trouble.
A baby goblin sits here bawling its eyes out.
A scarab beetle is here searching for food.

< 130h/221H 0v/120V Pos: standing >
Along the High Road
   Here along the High Road are the shops and businesses used by the nobles
in town.  It isn't uncommon to see nobles out for walks or out shopping.  Few
if any commoners come into this part of town, mostly just servants running
errands for their masters.  To the east is a Roge's Armory, well know for there
fine armor.  To the west is Ghash's Weapon Emporium, being the only weapon
shop in town people must come here despite Ghash's unstable personality.
Obvious exits: -North -East  -South -West 
A grub crawls about looking for carrion.
A grub crawls about looking for carrion.

< 130h/221H 0v/120V Pos: standing >
You're too exhausted.

< 130h/221H 0v/120V Pos: standing >
A grub suddenly attacks YOU!
A grub misses you.

< 130h/221H 0v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: grub sta EP: excellent >
 A grub suddenly attacks YOU!
A grub misses you.

< 130h/221H 0v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: grub sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 130h/221H 0v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: grub sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 130h/221H 0v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: grub sta EP: excellent >
 You start chanting...

< 130h/221H 0v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: grub sta EP: excellent >
 Casting: magic missile 

< 130h/221H 0v/120V Pos: standing >
< T: Jedi TP: sta TC: few wounds E: grub sta EP: excellent >
 You complete your spell...
[Damage:  5 ] -=[You watch with self-pride as the magic missile hits a grub.]=-
A grub is incapacitated and will slowly die, if not aided.
[Damage:  5 ] -=[You watch with self-pride as the magic missile hits a grub.]=-
A grub is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits a grub.]=-
A grub is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Jedi by 0.
You feel a carnal satisfaction as a grub's gurgling and choking signals its demise.

< 130h/221H 0v/120V Pos: standing >
You dodge a grub's vicious attack.

< 130h/221H 0v/120V Pos: standing >
You failed.

< 130h/221H 0v/120V Pos: standing >
the corpse of a grub does not contain the coins.

< 130h/221H 0v/120V Pos: standing >
It appears to be the corpse of a grub.
Nothing.

< 130h/221H 0v/120V Pos: standing >
Experience till level: 18666744

< 130h/221H 0v/120V Pos: standing >
You start chanting...

< 130h/221H 0v/120V Pos: standing >
An elite goblin guard enters from the south.

< 130h/221H 1v/120V Pos: standing >
You complete your spell...
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a grub.]=-
A grub is incapacitated and will slowly die, if not aided.
[Damage:  6 ] -=[You watch with self-pride as the magic missile hits a grub.]=-
A grub is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Jedi by 0.
You feel a carnal satisfaction as a grub's gurgling and choking signals its demise.

< 130h/221H 1v/120V Pos: standing >
At the End of the High Road
   The High Road comes to a end here, appropriately enough it ends right in
front of the bank.  All of the cities and most of the nobles do their business
through the bank, mostly since its far too dangerous to walk the streets with
cash.  This is the part of town where most of the town's nobles reside, along
the Street of Nobles.  Probably to be closer to their money.
Obvious exits: -North# -East  -South -West  -Down 
Fresh blood covers everything in the area.
The corpse of a scarab beetle is lying here.

< 130h/221H 1v/120V Pos: standing >
The door seems to be closed.

< 130h/221H 1v/120V Pos: standing >
the corpse of a scarab beetle does not contain the coins.

< 130h/221H 2v/120V Pos: standing >
It appears to be the corpse of a scarab beetle.
Nothing.

< 130h/221H 2v/120V Pos: standing >
Experience till level: 18666744

< 130h/221H 2v/120V Pos: standing >
The door seems to be closed.

< 130h/221H 3v/120V Pos: standing >
The door seems to be closed.

< 131h/221H 4v/120V Pos: standing >
At the End of the High Road
Obvious exits: -North# -East  -South -West  -Down 
Fresh blood covers everything in the area.
The corpse of a scarab beetle is lying here.

< 131h/221H 4v/120V Pos: standing >
A press-gang leader enters from the south.
A press-gang member enters from the south.

< 131h/221H 5v/120V Pos: standing >
You are knocked to the ground by a press-gang leader's mighty bash!

< 128h/221H 5v/120V Pos: sitting >
< T: Jedi TP: sit TC: few wounds E: leader sta EP:  few wounds >
 You miss a press-gang leader.

< 128h/221H 5v/120V Pos: sitting >
< T: Jedi TP: sit TC: few wounds E: leader sta EP:  few wounds >
 -=[A press-gang leader's fine punch strikes you very hard.]=-
-=[A press-gang leader's fine punch strikes you very hard.]=-

< 98h/221H 5v/120V Pos: sitting >
< T: Jedi TP: sit TC: nasty wounds E: leader sta EP:  few wounds >
 An elite goblin guard enters from the south.
A Barbarian enters from below.
A Grey Elf suddenly attacks YOU!
A Grey Elf snaps into visibility.
-=[A Grey Elf's fine crush strikes you hard.]=-
A Grey Elf withstands a bash from an elite goblin guard, who bounces back and falls.
A Barbarian leaps at you only to realize you are down already.

< 87h/221H 5v/120V Pos: sitting >
< T: Jedi TP: sit TC: nasty wounds E: leader sta EP:  few wounds >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 87h/221H 5v/120V Pos: sitting >
< T: Jedi TP: sit TC: nasty wounds E: leader sta EP:  few wounds >
 A tharnadian thief-hunter enters from below.
Horns begin to bellow and drums thunder to the call to arms!
A tharnadian thief-hunter enters from below.
A tharnadian thief-hunter enters from below.

< 87h/221H 5v/120V Pos: sitting >
< T: Jedi TP: sit TC: nasty wounds E: leader sta EP:  few wounds >
 A Grey Elf snaps into visibility.
An elite goblin guard's feeble punch grazes a Grey Elf.
An elite goblin guard suffers from contact with the holy aura about a Grey Elf.
An elite goblin guard's punch grazes a Grey Elf.
An elite goblin guard suffers from contact with the holy aura about a Grey Elf.
An elite goblin guard gropes around as if blind as a Grey Elf mutters a prayer to Fenmarel Mestarine.
An elite goblin guard seems to be blinded!
-=[A press-gang leader's fine punch seriously wounds you.]=-
-=[A press-gang leader's fine punch seriously wounds you.]=-

< 51h/221H 5v/120V Pos: sitting >
< T: Jedi TP: sit TC:pretty hurt E: leader sta EP:  few wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'qaffaguzz bragh'
A Grey Elf points at you.
-=[You scream in utter agony as a Grey Elf's corrosive blast slams into your body!]=-