The death of [33 Storm Druid] Zit (Centaur)

in The Savannah of Broken Trusts Before a Huge Baobab

from the perspective of [37 Gypsy] Daed (Orc)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the cap of storytelling [poor]
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a dangling diamond earring [superior] (glowing)
<worn in ear>        a gnomish ear amplifier
<worn on face>       a glowing rune covered mask (glowing)
<worn around neck>   a choker with red, white and a blue gems
<worn about body>    a black silken cloak [superior] [86%]
<worn about waist>   a soft leather belt
<worn on belt buckle>lucky alchemist sack
<worn on hands>      a pair of strange gauntlets
<worn on finger>     a sapphire ring
<worn on finger>     a carved jade ring [superior] (glowing)
<held>               a plain wooden lyre
<held>               a swirling wand of light

   @*.  
    **  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 610h/610H 149v/164V Pos: standing >
You sing a song to lift the spirits high.
 
   *^.  
   @M.  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 610h/610H 148v/164V Pos: standing >
 
   M*.  
   @^.  
   *M.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 610h/610H 148v/164V Pos: standing >
 
   M  *.....    
     ***.....   
     ***......  
      **......  
      *@......  
      **......  
 M    **...^..  
       **....   
       **...    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 610h/610H 147v/164V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 610h/610H 146v/164V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is in the distance to your east.
A giraffe who is in the distance to your east.

< 610h/610H 149v/164V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 610h/610H 148v/164V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your east.
A giraffe who is not far off to your east.
A giraffe who is rather far off to your east.
A giraffe who is rather far off to your east.
A giraffe who is close by to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A large zebra who is not far off to your south.
A wild horse who is a brief walk away to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 610h/610H 150v/164V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A giraffe looks about for a nearby tree.

< 610h/610H 148v/164V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your east.
A cheetah who is close by to your east.
A giraffe who is not far off to your east.
A cheetah who is not far off to your east.
A cheetah who is a brief walk away to your east.
A zebra who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A large zebra who is close by to your south.
A giraffe who is not far off to your south.

< 610h/610H 150v/164V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A large zebra looks around for predators.

< 610h/610H 149v/164V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A proud lion who is rather far off to your east.
A cheetah who is rather far off to your east.
A thorn-root tree who is rather far off to your east.
A giraffe who is close by to your south.
A wild horse who is close by to your south.
A giraffe who is rather far off to your south.
A cheetah who is in the distance to your south.

< 610h/610H 151v/164V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A giraffe looks about for a nearby tree.
A wild horse of the sylvan woodlands trots about here briskly.

< 610h/610H 151v/164V Pos: standing >
You sing a song to lift the spirits high.
A giraffe flies through the air, free as a bird!
A wild horse flies through the air, free as a bird!

< 610h/610H 152v/164V Pos: standing >
You quickly scan the area.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A large zebra who is close by to your north.
A giraffe who is not far off to your north.
A giraffe who is a brief walk away to your south.
A cheetah who is rather far off to your south.

< 610h/610H 153v/164V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S

< 610h/610H 151v/164V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A wild horse who is close by to your north.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A large zebra who is not far off to your north.
A proud lion who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A thorn-root tree who is close by to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A large zebra who is rather far off to your east.
A giraffe who is in the distance to your east.
A giraffe who is not far off to your south.
A cheetah who is a brief walk away to your south.

< 610h/610H 153v/164V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 610h/610H 152v/164V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A wild horse who is not far off to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A large zebra who is a brief walk away to your north.
A cheetah who is not far off to your east.
A mother lion who is not far off to your east.
A young lion who is not far off to your east.
A mother lion who is not far off to your east.
A young lion who is not far off to your east.
A young lion who is not far off to your east.
A mother lion who is not far off to your east.
An elephant who is a brief walk away to your east.
The dying hippopotamus who is a brief walk away to your east.
A heron who is a brief walk away to your east.
A giraffe who is close by to your south.
A giraffe who is close by to your south.
A cheetah who is not far off to your south.

< 610h/610H 154v/164V Pos: standing >
A Rock Outcropping
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.
A giraffe looks about for a nearby tree.

< 610h/610H 153v/164V Pos: standing >
You quickly scan the area.
A giraffe who is a brief walk away to your north.
A wild horse who is a brief walk away to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A large zebra who is rather far off to your north.
A crazed zebra who is close by to your east.
A giraffe who is not far off to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is close by to your south.
A proud lion who is close by to your west.
A proud lion who is close by to your west.

< 610h/610H 155v/164V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A sinewy cheetah slinks through the grasses, waiting to strike.

< 610h/610H 154v/164V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A giraffe who is rather far off to your north.
A wild horse who is rather far off to your north.
A zebra who is in the distance to your north.
A zebra who is in the distance to your north.
A zebra who is in the distance to your north.
A zebra who is in the distance to your north.
A zebra who is in the distance to your north.

< 610h/610H 156v/164V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W

< 610h/610H 156v/164V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W

< 610h/610H 154v/164V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W

< 610h/610H 153v/164V Pos: standing >
You sing a song to lift the spirits high.
You quickly scan the area.
A cheetah who is close by to your north.
An elephant who is not far off to your north.
The dying hippopotamus who is not far off to your north.
An elephant who is not far off to your north.
A heron who is not far off to your north.
A bull elephant who is not far off to your north.
An elephant who is not far off to your north.
A heron who is not far off to your north.
A cheetah who is a brief walk away to your east.
A cheetah who is a brief walk away to your west.

< 610h/610H 155v/164V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W

< 610h/610H 154v/164V Pos: standing >
You quickly scan the area.
An elephant who is not far off to your north.
A Centaur who is not far off to your north.
A proud lion who is not far off to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A large zebra who is a brief walk away to your north.
A proud lion who is in the distance to your north.
A thorn-root tree who is in the distance to your north.
A cheetah who is not far off to your east.
A cheetah who is rather far off to your west.

< 610h/610H 156v/164V Pos: standing >
A Trail Leading Into the Jungle
Obvious exits: -N -E -S -W

< 610h/610H 156v/164V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your east.
A Butsu guardsman who is not far off to your south.
A Butsu guardsman who is not far off to your south.
A sniveling Butsu child who is rather far off to your south.
A haughty Butsu woman who is rather far off to your south.

< 610h/610H 158v/164V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W

< 610h/610H 159v/164V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 610h/610H 161v/164V Pos: standing >
A cheetah enters from the west.
You quickly scan the area.
An elephant who is close by to your north.
A Centaur who is close by to your north.
A proud lion who is close by to your north.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A large zebra who is not far off to your north.
A proud lion who is rather far off to your north.
A thorn-root tree who is rather far off to your north.
A giraffe who is not far off to your east.
A loggerhead shrike who is not far off to your east.
A cheetah who is not far off to your west.
A giraffe who is not far off to your west.
A giraffe who is a brief walk away to your west.
A crazed zebra who is a brief walk away to your west.
A giraffe who is rather far off to your west.
A proud lion who is in the distance to your west.
A proud lion who is in the distance to your west.

< 610h/610H 163v/164V Pos: standing >
You sing a song to lift the spirits high.
A cheetah flies through the air, free as a bird!

< 610h/610H 164v/164V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W

< 610h/610H 162v/164V Pos: standing >
A Trail Leading Into the Jungle
Obvious exits: -N -E -S -W

< 610h/610H 160v/164V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 610h/610H 158v/164V Pos: standing >
Autosaving...

< 610h/610H 159v/164V Pos: standing >
You pull out your unused thinking cap, and begin to think.

< 610h/610H 163v/164V Pos: standing >
You start chanting...

< 610h/610H 164v/164V Pos: standing >
You sing a song to lift the spirits high.

< 610h/610H 164v/164V Pos: standing >
Casting: conjure elemental **

< 610h/610H 164v/164V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Daed!'

< 610h/610H 164v/164V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 610h/610H 164v/164V Pos: standing >
You sing a song to lift the spirits high.
An earth elemental flies through the air, free as a bird!

< 610h/610H 164v/164V Pos: standing >
An earth elemental is now a member of your group.

< 610h/610H 164v/164V Pos: standing >
You start chanting...

< 610h/610H 164v/164V Pos: standing >
Casting: conjure elemental ***

< 610h/610H 164v/164V Pos: standing >
You sing a song to lift the spirits high.

< 610h/610H 164v/164V Pos: standing >
Casting: conjure elemental *

< 610h/610H 164v/164V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Daed!'

< 610h/610H 164v/164V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 610h/610H 164v/164V Pos: standing >
An earth elemental is now a member of your group.
An earth elemental already grouped by you.

< 610h/610H 164v/164V Pos: standing >
You sit down and relax.

< 610h/610H 164v/164V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - disintegrate
               1 - improved invisibility
( 7th circle)  3 - fireball
               1 - dimension door
( 6th circle)  2 - teleport
               3 - stone skin
               1 - minor globe of invulnerability
( 5th circle)  1 - identify
               3 - wall of stone
( 4th circle)  7 - lightning bolt
( 3rd circle)  2 - concealment
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  5 - burning hands
               2 - sleep
               2 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) conjure elemental
   25 seconds:  ( 5th) conjure elemental

You can memorize 1 5th circle spell(s).
You continue your study.

< 610h/610H 164v/164V Pos: sitting >
You start meditating...

< 610h/610H 164v/164V Pos: sitting >
You sing a song to lift the spirits high.
An earth elemental flies through the air, free as a bird!

< 610h/610H 164v/164V Pos: sitting >

< 610h/610H 164v/164V Pos: sitting >
You sing a song to lift the spirits high.

< 610h/610H 164v/164V Pos: sitting >
You have finished memorizing conjure elemental.

< 610h/610H 164v/164V Pos: sitting >
You sing a song to lift the spirits high.

< 610h/610H 164v/164V Pos: sitting >

< 610h/610H 164v/164V Pos: sitting >
You have finished memorizing conjure elemental.
Your studies are complete.

< 610h/610H 164v/164V Pos: sitting >
You clamber to your feet.

< 610h/610H 164v/164V Pos: standing >
You quickly scan the area.
A Butsu guardsman who is close by to your south.
A Butsu guardsman who is close by to your south.
A sniveling Butsu child who is a brief walk away to your south.
A haughty Butsu woman who is a brief walk away to your south.

< 610h/610H 164v/164V Pos: standing >
You quickly scan the area.
A Butsu guardsman who is close by to your south.
A haughty Butsu woman who is a brief walk away to your south.

< 610h/610H 164v/164V Pos: standing >
You stop using the horn of the dragonslayer.

< 610h/610H 164v/164V Pos: standing >
You hold a plain wooden lyre.

< 610h/610H 164v/164V Pos: standing >
You change up your song...
You start playing your plain wooden lyre and singing aloud.

< 610h/610H 164v/164V Pos: standing >

< 610h/610H 164v/164V Pos: standing >
A Trail Leading Into the Jungle
Obvious exits: -N -E -S -W
An earth elemental enters from the south.
An earth elemental enters from the south.

< 610h/610H 162v/164V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A sinewy cheetah slinks through the grasses, waiting to strike.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 610h/610H 160v/164V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A Centaur who is not far off to your north.
A proud lion who is not far off to your north.
A cheetah who is not far off to your east.
A giraffe who is close by to your west.
A cheetah who is rather far off to your west.
A crazed zebra who is in the distance to your west.

< 610h/610H 160v/164V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
An earth elemental enters from the south.
An earth elemental enters from the south.

< 610h/610H 159v/164V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A Centaur who is close by to your north.
A proud lion who is close by to your north.
A thorn-root tree who is rather far off to your north.
A giraffe who is not far off to your east.
A loggerhead shrike who is not far off to your east.
A cheetah who is close by to your south.
A cheetah who is close by to your west.
A giraffe who is a brief walk away to your west.
A proud lion who is rather far off to your west.
A giraffe who is in the distance to your west.

< 610h/610H 160v/164V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 610h/610H 161v/164V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -N -S -W -U
Fresh blood covers everything in the area.
The corpse of an elephant is lying here.
The corpse of a bull elephant is lying here.
The corpse of the dying hippopotamus is lying here.
A giraffe looks about for a nearby tree.
A Centaur (large) stands, floating here.
A large lion stalks here, wondering what to get for dinner.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 610h/610H 162v/164V Pos: standing >
You start chanting...
You snap into visibility.

< 610h/610H 162v/164V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 610h/610H 164v/164V Pos: standing >
Casting: disintegrate 

< 610h/610H 164v/164V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
[Damage:  1 ] A suit of bark coated armor turns red hot, a Centaur screams as a suit of bark coated armor burns him.
[Damage:  1 ] Some dwarven-made bronze vambraces turns red hot, a Centaur screams as some dwarven-made bronze vambraces burns him.
[Damage:  1 ] Some soft deer-skin saddle bags turns red hot, a Centaur screams as some soft deer-skin saddle bags burns him.
[Damage:  1 ] A rugged adventurers satchel turns red hot, a Centaur screams as a rugged adventurers satchel burns him.
[Damage: 102 ] You smile happily as your disintegration ray hits a Centaur!

< 610h/610H 164v/164V Pos: standing >
You start chanting...

< 610h/610H 164v/164V Pos: standing >
An earth elemental says 'Today is a good day to die!'

< 610h/610H 164v/164V Pos: standing >
An earth elemental says 'I must assist my master!'

< 610h/610H 164v/164V Pos: standing >
-=[A Centaur attacks you.]=- [0 Hits]

< 610h/610H 164v/164V Pos: standing >
You complete your spell...
[Damage: 137 ] You throw a fireball at a Centaur and have the satisfaction of seeing him enveloped in flames.

< 610h/610H 164v/164V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 610h/610H 164v/164V Pos: standing >
You start chanting...

< 610h/610H 164v/164V Pos: standing >
-=[A Centaur attacks you.]=- [0 Hits]

< 610h/610H 164v/164V Pos: standing >
Casting: fireball *

< 610h/610H 164v/164V Pos: standing >
An earth elemental says 'Today is a good day to die!'
You complete your spell...
[Damage: 83 ] You throw a fireball at a Centaur and have the satisfaction of seeing him enveloped in flames.

< 610h/610H 164v/164V Pos: standing >
An earth elemental says 'Prepare to fight me, too!'
You start chanting...

< 610h/610H 164v/164V Pos: standing >
A proud lion leaves south.

< 610h/610H 164v/164V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 610h/610H 164v/164V Pos: standing >
Casting: fireball *

< 610h/610H 164v/164V Pos: standing >
-=[A Centaur attacks you.]=- [0 Hits]

< 610h/610H 164v/164V Pos: standing >
You complete your spell...
[Damage: 66 ] You throw a fireball at a Centaur and have the satisfaction of seeing him enveloped in flames.

< 610h/610H 164v/164V Pos: standing >
You don't have that spell memorized.

< 610h/610H 164v/164V Pos: standing >
You don't have that spell memorized.

< 610h/610H 164v/164V Pos: standing >
You don't have that spell memorized.

< 610h/610H 164v/164V Pos: standing >
You start chanting...

< 610h/610H 164v/164V Pos: standing >
An earth elemental says 'I must assist my master!'

< 610h/610H 164v/164V Pos: standing >
Casting: lightning bolt *

< 610h/610H 164v/164V Pos: standing >
You complete your spell...
[Damage: 53 ] The lightning bolt hits a Centaur with full impact.

< 610h/610H 164v/164V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
-=[A Centaur attacks you.]=- [0 Hits]

< 610h/610H 164v/164V Pos: standing >
You start chanting...

< 610h/610H 164v/164V Pos: standing >
An earth elemental says 'Today is a good day to die!'

< 610h/610H 164v/164V Pos: standing >
You complete your spell...
[Damage: 62 ] The lightning bolt hits a Centaur with full impact.

< 610h/610H 164v/164V Pos: standing >
You start chanting...

< 610h/610H 164v/164V Pos: standing >
-=[A Centaur attacks you.]=- [0 Hits]

< 610h/610H 164v/164V Pos: standing >
< T: Daed TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 You complete your spell...
[Damage: 43 ] The lightning bolt hits a Centaur with full impact.
You feel your skill in double attack improving.
-=[You attack a Centaur.]=- [0 Hits]

< 610h/610H 164v/164V Pos: standing >
< T: Daed TP: sta TC:excellent E: A Centaur sta EP:  awful >
 You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You start chanting...

< 610h/610H 164v/164V Pos: standing >
< T: Daed TP: sta TC:excellent E: A Centaur sta EP:  awful >
 An earth elemental suddenly attacks a Centaur!
[Damage:  5 ] 
< 610h/610H 164v/164V Pos: standing >
< T: Daed TP: sta TC:excellent E: A Centaur sta EP:  awful >
 You complete your spell...
[Damage: 53 ] The lightning bolt hits a Centaur with full impact.

< 610h/610H 164v/164V Pos: standing >
< T: Daed TP: sta TC:excellent E: A Centaur sta EP:  awful >
 An earth elemental suddenly attacks a Centaur!

< 610h/610H 164v/164V Pos: standing >
< T: Daed TP: sta TC:excellent E: A Centaur sta EP:  awful >
 -=[You attack a Centaur.]=- [0 Hits]

< 610h/610H 164v/164V Pos: standing >
< T: Daed TP: sta TC:excellent E: A Centaur sta EP:  awful >
 You start chanting...

< 610h/610H 164v/164V Pos: standing >
< T: Daed TP: sta TC:excellent E: A Centaur sta EP:  awful >
 -=[A Centaur attacks you.]=- [0 Hits]

< 610h/610H 164v/164V Pos: standing >
< T: Daed TP: sta TC:excellent E: A Centaur sta EP:  awful >
 You complete your spell...
[Damage: 42 ] The lightning bolt hits a Centaur with full impact.
A Centaur's some flaming marble claws from The Savannah of Broken Trusts exploded spreading charges of electrical energy!
A Centaur's suit of bark coated armor exploded spreading charges of electrical energy!
A Centaur's some soft deer-skin saddle bags exploded spreading charges of electrical energy!
A Centaur's some dwarven-made bronze vambraces exploded spreading charges of electrical energy!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!