The death of [33 Storm Druid] Zit (Centaur)

in The Savannah of Broken Trusts Before a Huge Baobab

from the perspective of [33 Storm Druid] Zit (Centaur)

<worn on head>       a skin-wrapped ruby helm
<worn on eyes>       a frost-rimed stone eyepatch
<worn on face>       a fine steel mask
<worn around neck>   a brutal brass pendant
<worn on horse body> a leather saddle
<worn about waist>   a belt of woven hides
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<held as shield>     a small round wooden shield
<primary weapon>     a steel warhammer [superior]

A bull elephant suddenly attacks YOU!
A bull elephant misses you.

< 516h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP: few scratches >
 You start chanting...

< 519h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:excellent E: elephant sta EP: few scratches >
 Casting: earthen maul *

< 519h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:excellent E: elephant sta EP: few scratches >
 Casting: earthen maul 

< 519h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:excellent E: elephant sta EP: few scratches >
 You complete your spell...
[Damage: 64 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 519h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:excellent E: elephant sta EP:  small wounds >
 You dodge a bull elephant's vicious attack.
You feel your skill in shield block improving.
-=[A bull elephant's punch strikes you.]=-
-=[A bull elephant's kick hits you in your side.]=-

< 491h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  small wounds >
 A bull elephant dodges your futile attack.
You miss a bull elephant.

< 491h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  small wounds >
 You start chanting...

< 493h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  small wounds >
 Casting: earthen maul *

< 497h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  small wounds >
 Casting: earthen maul 

< 500h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  small wounds >
 You complete your spell...
[Damage: 110 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 501h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  few wounds >
 A proud lion leaves north.

< 503h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  few wounds >
 You dodge a bull elephant's vicious attack.
A bull elephant misses you.

< 505h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  few wounds >
 You miss a bull elephant.

< 507h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  few wounds >
 You start chanting...

< 511h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  few wounds >
 Casting: earthen maul *

< 515h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  few wounds >
 Casting: earthen maul 

< 518h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  few wounds >
 You complete your spell...
[Damage: 62 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 519h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:excellent E: elephant sta EP:  nasty wounds >
 -=[A bull elephant's fine punch wounds you.]=-
-=[A bull elephant's fine punch wounds you.]=-
-=[A bull elephant's kick crashes into your chest.]=-

< 484h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  nasty wounds >
 You miss a bull elephant.

< 486h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  nasty wounds >
 You stop regenerating.

< 492h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  nasty wounds >
 Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 493h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  nasty wounds >
 -=[A bull elephant's decent punch wounds you.]=-
-=[A bull elephant's punch wounds you.]=-

< 467h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  nasty wounds >
 You start chanting...

< 467h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  nasty wounds >
 Casting: earthen maul *

< 467h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  nasty wounds >
 Casting: earthen maul 

< 467h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 61 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 467h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 A bull elephant misses you.
-=[A bull elephant's fine punch strikes you.]=-
You dodge a bull elephant's feeble leg sweep.

< 451h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 You must commune with nature more before invoking its power.

< 451h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 The snow is coming down faster now.

< 451h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 You miss a bull elephant.
A bull elephant dodges your futile attack.

< 451h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 You start chanting...

< 451h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 Casting: lightning bolt 

< 451h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 You complete your spell...
[Damage: 47 ] -=[The lightning bolt hits a bull elephant with full impact.]=-

< 451h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 A bull elephant misses you.
-=[A bull elephant's fine punch strikes you.]=-

< 437h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 You grab a broom and sweep up the mess you made.

< 437h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 A bull elephant dodges your futile attack.

< 437h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 A proud lion enters from the north.

< 437h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 You start chanting...

< 437h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 You barely block a bull elephant's lunge at you.
You block a bull elephant's feeble kick with your arm.

< 437h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 Casting: earth spike *

< 437h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 Casting: earth spike 

< 437h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 You complete your spell...
[Damage: 54 ] -=[You cause the earth to form into a spike and rise up!]=-

< 437h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  awful >
 You start chanting...

< 437h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  awful >
 Casting: earth spike *
-=[A bull elephant's fine punch strikes you.]=-
-=[A bull elephant's punch strikes you.]=-

< 391h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  awful >
 Casting: earth spike 

< 391h/519H 228v/258V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  awful >
 You complete your spell...
[Damage: 39 ] -=[You cause the earth to form into a spike and rise up!]=-
A bull elephant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a bull elephant's gurgling and choking signals his demise.

< 391h/519H 228v/258V Pos: standing >
the corpse of a bull elephant does not contain the coins.

< 391h/519H 228v/258V Pos: standing >
the corpse of a bull elephant does not contain the random.

< 391h/519H 228v/258V Pos: standing >
You don't have anything to put in it.

< 391h/519H 228v/258V Pos: standing >
You start chanting...

< 391h/519H 231v/258V Pos: standing >
Casting: natures touch 

< 391h/519H 232v/258V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 392h/519H 233v/258V Pos: standing >

< 479h/519H 235v/258V Pos: standing >

< 486h/519H 236v/258V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 486h/519H 237v/258V Pos: standing >
Pardon?

< 487h/519H 240v/258V Pos: standing >
You start chanting...

< 487h/519H 242v/258V Pos: standing >
Casting: mielikki vitality **

< 487h/519H 243v/258V Pos: standing >
A proud lion leaves north.

< 487h/519H 243v/258V Pos: standing >
Casting: mielikki vitality *

< 488h/519H 244v/258V Pos: standing >
Casting: mielikki vitality 

< 488h/519H 245v/258V Pos: standing >
You complete your spell...
You feel the warm breath of the Goddess Mielikki.

< 488h/519H 246v/258V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 608h/639H 281v/291V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -North -South -West  -Up   
A few drops of fresh blood are scattered around the area.
The corpse of a bull elephant is lying here.
The corpse of the dying hippopotamus is lying here.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A large zebra looks around for predators.

< 609h/639H 283v/291V Pos: standing >
A loggerhead shrike enters from the south.

< 609h/639H 287v/291V Pos: standing >
A large zebra leaves north.
A zebra leaves north.
A zebra leaves north.
A zebra leaves north.
A zebra leaves north.

< 610h/639H 288v/291V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 611h/639H 291v/291V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 613h/639H 291v/291V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 615h/639H 291v/291V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 615h/639H 291v/291V Pos: standing >
A loggerhead shrike leaves south.

< 616h/639H 291v/291V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 617h/639H 291v/291V Pos: standing >
A loggerhead shrike enters from the south.

< 617h/639H 291v/291V Pos: standing >
A large zebra trots in from the north.
A zebra trots in from the north.
A zebra trots in from the north.
A zebra trots in from the north.
A zebra trots in from the north.

< 618h/639H 291v/291V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 618h/639H 291v/291V Pos: standing >
A loggerhead shrike leaves north.
You feel nature's energy flow into your 5th circle of knowledge.

< 620h/639H 291v/291V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 622h/639H 291v/291V Pos: standing >
A large zebra leaves north.
A zebra leaves north.
A zebra leaves north.
A zebra leaves north.
A zebra leaves north.

< 623h/639H 291v/291V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...

< 623h/639H 291v/291V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -North -South -West  -Up   
The corpse of a bull elephant is lying here.
The corpse of the dying hippopotamus is lying here.

< 623h/639H 291v/291V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is not far off to your north.
A red shape who is in the distance to your north.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.

< 624h/639H 291v/291V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is not far off to your north.
A red shape who is a brief walk away to your north.
A red shape who is in the distance to your north.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.

< 624h/639H 291v/291V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A large lion stalks here, wondering what to get for dinner.
A giraffe looks about for a nearby tree.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A large zebra looks around for predators.
A tiny bird skims just above the grasses here.

< 624h/639H 289v/291V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the east lies an enormous baobab tree.
Obvious exits: -North -South -West  -Up   
The corpse of a bull elephant is lying here.
The corpse of the dying hippopotamus is lying here.

< 624h/639H 287v/291V Pos: standing >
A Watering Hole
   Standing water is about as common in the Savannah as a full suit of
adamantine platemail, but nevertheless a fair amount of the element of life
has gathered here. Naturally that makes this a gathering place for the beasts
that make the Savannah their home, as well as a target for both of the M'Bele
tribes.
Obvious exits: -North -East  -South -West 
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.

< 624h/639H 284v/291V Pos: standing >
You start chanting...

< 625h/639H 287v/291V Pos: standing >
Casting: lightning bolt 

< 625h/639H 289v/291V Pos: standing >
You complete your spell...
[Damage: 42 ] -=[The lightning bolt hits an elephant with full impact.]=-
-=[An elephant's fine punch wounds you.]=-
-=[An elephant's fine punch wounds you.]=-

< 599h/639H 289v/291V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  small wounds >
 You feel your skill in 1h bludgeon improving.
You miss an elephant.

< 599h/639H 289v/291V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  small wounds >
 You attempt to flee...
The Savannah of Broken Trusts Before a Huge Baobab
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the east lies an enormous baobab tree.
Obvious exits: -North -South -West  -Up   
The corpse of a bull elephant is lying here.
The corpse of the dying hippopotamus is lying here.
A large lion stalks here, wondering what to get for dinner.
You flee eastward!

< 599h/639H 256v/291V Pos: standing >
An elephant enters from the west.

< 599h/639H 258v/291V Pos: standing >
An elephant suddenly attacks YOU!
-=[An elephant's fine punch wounds you.]=-

< 583h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  small wounds >
 You start chanting...

< 583h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  small wounds >
 Casting: earthen maul *

< 583h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  small wounds >
 Casting: earthen maul 

< 583h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  small wounds >
 You complete your spell...
[Damage: 64 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 583h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC:few scratches E: elephant sta EP:  few wounds >
 You feel your skill in shield block improving.
-=[An elephant's fine punch wounds you.]=-
You barely block an elephant's lunge at you.
You duck under an elephant's lame kick.

< 567h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  few wounds >
 You miss an elephant.

< 567h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  few wounds >
 You start chanting...

< 567h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  few wounds >
 Casting: earthen maul *

< 567h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  few wounds >
 Casting: earthen maul 

< 567h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  few wounds >
 You complete your spell...
[Damage: 68 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 567h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  few wounds >
 -=[An elephant's punch wounds you.]=-
You dodge an elephant's vicious attack.

< 555h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  few wounds >
 You miss an elephant.

< 555h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  few wounds >
 You start chanting...

< 555h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  few wounds >
 Casting: earthen maul *

< 555h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  few wounds >
 Autosaving...
Casting: earthen maul 

< 555h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP:  few wounds >
 You complete your spell...
[Damage: 125 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 555h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 An elephant misses you.
-=[An elephant's fine punch wounds you.]=-
You block an elephant's feeble kick with your arm.

< 540h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 You miss an elephant.

< 540h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 You start chanting...

< 540h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 Casting: earthen maul *

< 540h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.

< 540h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 Casting: earthen maul 

< 540h/639H 258v/291V Pos: standing >
< T: Zit TP: sta TC: small wounds E: elephant sta EP: pretty hurt >
 You complete your spell...
[Damage: 126 ] -=[You cause the earth to reach up and maul your opponent!]=-
An elephant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as an elephant's gurgling and choking signals its demise.

< 540h/639H 258v/291V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 540h/639H 258v/291V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 540h/639H 258v/291V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 540h/639H 258v/291V Pos: standing >
the corpse of an elephant does not contain the coins.

< 540h/639H 258v/291V Pos: standing >
the corpse of an elephant does not contain the random.

< 540h/639H 258v/291V Pos: standing >
You don't have anything to put in it.

< 540h/639H 258v/291V Pos: standing >
You start chanting...

< 540h/639H 258v/291V Pos: standing >
Casting: natures touch 

< 540h/639H 260v/291V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 540h/639H 260v/291V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 635h/639H 268v/291V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 637h/639H 277v/291V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 639h/639H 286v/291V Pos: standing >
A giraffe enters from the north.

< 639h/639H 289v/291V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 639h/639H 291v/291V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...

< 639h/639H 291v/291V Pos: standing >
An earth elemental enters from the south.
An earth elemental enters from the south.

< 639h/639H 291v/291V Pos: standing >
An Orc snaps into visibility.

< 639h/639H 291v/291V Pos: standing >
An Orc sings a song so well you feel your pain and suffering ebbing away.

< 639h/639H 291v/291V Pos: standing >
An Orc completes his spell...
An Orc utters the word 'euguihzofahz'
An Orc sends a green ray of light coming .. Straight towards YOU!
-=[A suit of bark coated armor turns red hot and burns you!]=-
A suit of bark coated armor cracks from the heat.
-=[Some dwarven-made bronze vambraces turns red hot and burns you!]=-
Some dwarven-made bronze vambraces cracks from the heat.
-=[Some soft deer-skin saddle bags turns red hot and burns you!]=-
Some soft deer-skin saddle bags cracks from the heat.
-=[A rugged adventurers satchel turns red hot and burns you!]=-
A rugged adventurers satchel cracks from the heat.
-=[Your body quivers and shakes as an Orc hits you with a disintegration ray, but you manage to stay together.]=-
OUCH!  That really did HURT!

< 533h/639H 291v/291V Pos: standing >
<An Orc starts casting an offensive spell.

< 533h/639H 291v/291V Pos: standing >
<An earth elemental says 'Today is a good day to die!'

< 533h/639H 291v/291V Pos: standing >
<An earth elemental says 'I must assist my master!'

< 533h/639H 291v/291V Pos: standing >
<An Orc parries your futile lunge at him.

< 533h/639H 291v/291V Pos: standing >
<An Orc completes his spell...
An Orc utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by an Orc.  OUCH!]=-
OUCH!  That really did HURT!

< 396h/639H 291v/291V Pos: standing >
<An Orc sings a song so well you feel your pain and suffering ebbing away.

< 396h/639H 291v/291V Pos: standing >
<An Orc starts casting an offensive spell.

< 396h/639H 291v/291V Pos: standing >
<An Orc dodges your futile attack.
An Orc parries your futile lunge at him.

< 396h/639H 291v/291V Pos: standing >
<An earth elemental says 'Today is a good day to die!'
An Orc completes his spell...
An Orc utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by an Orc.  OUCH!]=-
OUCH!  That really did HURT!

< 313h/639H 291v/291V Pos: standing >
<An earth elemental says 'Prepare to fight me, too!'
An Orc starts casting an offensive spell.

< 313h/639H 291v/291V Pos: standing >
<A proud lion leaves south.

< 313h/639H 291v/291V Pos: standing >
<An Orc sings a song so well you feel your pain and suffering ebbing away.

< 313h/639H 291v/291V Pos: standing >
<An Orc parries your futile lunge at him.

< 313h/639H 291v/291V Pos: standing >
<An Orc completes his spell...
An Orc utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by an Orc.  OUCH!]=-
OUCH!  That really did HURT!

< 247h/639H 291v/291V Pos: standing >
<An Orc starts casting an offensive spell.

< 247h/639H 291v/291V Pos: standing >
<An earth elemental says 'I must assist my master!'

< 247h/639H 291v/291V Pos: standing >
<An Orc completes his spell...
An Orc utters the words 'diesilla barh'
-=[YOU'RE HIT!  A lightning bolt from an Orc starts your skin smoking.]=-

< 194h/639H 291v/291V Pos: standing >
<An Orc sings a song so well you feel your pain and suffering ebbing away.
An Orc dodges your futile attack.

< 194h/639H 291v/291V Pos: standing >
<An Orc starts casting an offensive spell.

< 194h/639H 291v/291V Pos: standing >
<An earth elemental says 'Today is a good day to die!'

< 194h/639H 291v/291V Pos: standing >
<An Orc completes his spell...
An Orc utters the words 'diesilla barh'
-=[YOU'RE HIT!  A lightning bolt from an Orc starts your skin smoking.]=-

< 132h/639H 291v/291V Pos: standing >
<Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 132h/639H 291v/291V Pos: standing >
<An Orc starts casting an offensive spell.

< 132h/639H 291v/291V Pos: standing >
<You miss an Orc.
An Orc parries your futile lunge at him.

< 132h/639H 291v/291V Pos: standing >
< T: Zit TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'diesilla barh'
-=[YOU'RE HIT!  A lightning bolt from an Orc starts your skin smoking.]=-
You barely block an Orc's lunge at you.
You barely block an Orc's lunge at you.
You barely block an Orc's lunge at you.

< 89h/639H 291v/291V Pos: standing >
< T: Zit TP: sta TC: awful E: An Orc sta EP: excellent >
 An Orc sings a song so well you feel your pain and suffering ebbing away.
An Orc starts casting an offensive spell.

< 89h/639H 291v/291V Pos: standing >
< T: Zit TP: sta TC: awful E: An Orc sta EP: excellent >
 An earth elemental suddenly attacks YOU!
-=[An earth elemental's decent crush strikes you.]=-

< 84h/639H 291v/291V Pos: standing >
< T: Zit TP: sta TC: awful E: An Orc sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'diesilla barh'
-=[YOU'RE HIT!  A lightning bolt from an Orc starts your skin smoking.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 31h/639H 291v/291V Pos: standing >
< T: Zit TP: sta TC: awful E: An Orc sta EP: excellent >
 An earth elemental suddenly attacks YOU!
An earth elemental misses you.

< 31h/639H 291v/291V Pos: standing >
< T: Zit TP: sta TC: awful E: An Orc sta EP: excellent >
 An Orc misses you.
An Orc misses you.
You dodge an Orc's vicious attack.

< 31h/639H 291v/291V Pos: standing >
< T: Zit TP: sta TC: awful E: An Orc sta EP: excellent >
 An Orc starts casting an offensive spell.

< 31h/639H 291v/291V Pos: standing >
< T: Zit TP: sta TC: awful E: An Orc sta EP: excellent >
 You miss an Orc.

< 31h/639H 291v/291V Pos: standing >
< T: Zit TP: sta TC: awful E: An Orc sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'diesilla barh'
-=[YOU'RE HIT!  A lightning bolt from an Orc starts your skin smoking.]=-
Your some flaming marble claws from The Savannah of Broken Trusts exploded spreading charges of electrical energy!
Your suit of bark coated armor exploded spreading charges of electrical energy!
Your some soft deer-skin saddle bags exploded spreading charges of electrical energy!
Your some dwarven-made bronze vambraces exploded spreading charges of electrical energy!