The death of [56 Elementalist] Selzz *-* The Veterans of Bloodlust *-* (Shade)

in A Tropical Sandy Beach

from the perspective of [51 Elementalist] Dilyan -*- Night Raven Watch -*- (Shade)

<worn as a badge>    a necromantic death shroud
<worn on head>       the royal crown of Aravne [poor] (magic)
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming) [81%]
<worn in ear>        a black pearl earring
<worn in ear>        an earring of hope and enlightenment [superior] (magic) (glowing) [88%]
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming) [85%]
<worn around neck>   a carnelian and ruby inlaid gorget (magic)
<worn on body>       a blazing suit of devil platemail of wisdom (magic) (glowing)
<worn about body>    a cloak of Erebus [poor] (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   the woven entrails of an unfortunate soul
<worn on belt buckle>a platinum telescope studded with crystal shrimp [poor] (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<worn around wrist>  a twisted nether crystal bracelet (magic) (glowing)
<worn around wrist>  a gnomish lifegiving wristband
<worn on hands>      the gloves of immolation (glowing) [70%]
<worn on finger>     a ring of twisted gray mist
<worn on finger>     the ring of the Netherworld (magic) (glowing)
<held>               a long gnarled moorwood staff headed with dwarven skulls (magic) (glowing) [50%]
<held>               the totem of Mox (magic) (humming)[92h 0m 15s]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       the boots of speed of endurance (magic) [80%]


Obvious exits: -N -E -S -W
Iko sneaks in from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 687h/687H 256v/276V Pos: standing >
   **.... ...*    
  ****.^M  ...*   
 *****.... ...**  
 *****.... ....*  
 *****..@. ....*  
 ******.^. ....*  
 ***.M.... .....  
  ......^. ....   
   ..^.^^. ...    
   *.... ...**    
  ***.^M  ...**   
 ****.... ...***  
 ****.... ....**  
 ****..P@ ....**  
 *****.^. ....**  
 **.M.... .....*  
  .....^. .....   
   .^.^^. ....    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.

< 687h/687H 255v/276V Pos: standing >
   *.... ...**    
  ***.^M  ...**   
 ****.... ...***  
 ****.... ....**  
 ****...@ ....**  
 *****.^. ....**  
 **.M.... .....*  
  .....^. .....   
   .^.^^. ....    
   **.^M  ...*    
  ***.... ...**   
 ****.... ....**  
 ****...P ....**  
 *****.^@ ....**  
 **.M.... .....*  
 ......^. ......  
  ..^.^^. .....   
   ..^.^. ....    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Pwn sneaks in from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 687h/687H 254v/276V Pos: standing >
   **.^M  ...*    
  ***.... ...**   
 ****.... ....**  
 ****.... ....**  
 *****.^@ ....**  
 **.M.... .....*  
 ......^. ......  
  ..^.^^. .....   
   ..^.^. ....    
   **.... ...*    
  ***.... ....*   
 ****.... ....**  
 *****.^P ....**  
 **.M...@ .....*  
 ......^. ......  
 ...^.^^. ......  
  ...^.^. .....   
   ^^^... ...M    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Iko sneaks in from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 687h/687H 253v/276V Pos: standing >
   **.... ...*    
  ***.... ....*   
 ****.... ....**  
 *****.^. ....**  
 **.M...@ .....*  
 ......^. ......  
 ...^.^^. ......  
  ...^.^. .....   
   ^^^... ...M    
   **.... ....    
  ***.... ....*   
 *****.^. ....**  
 **.M...P .....*  
 ......^@ ......  
 ...^.^^. ......  
 ^...^.^. ......  
  .^^^... ...M    
   MMMMMM .S.     
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Iko sneaks in from the north.
Pwn sneaks in from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 687h/687H 252v/276V Pos: standing >
   **.... ....    
  ***.... ....*   
 *****.^. ....**  
 **.M.... .....*  
 ......^@ ......  
 ...^.^^. ......  
 ^...^.^. ......  
  .^^^... ...M    
   MMMMMM .S.     
   **.... ....    
  ****.^. ....*   
 **.M.... .....*  
 ......^P ......  
 ...^.^^@ ......  
 ^...^.^. ......  
 ^.^^^... ...M    
  ^MMMMMM .S.     
   MM             
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Pwn sneaks in from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 687h/687H 252v/276V Pos: standing >
   **.... ....    
  ****.^. ....*   
 **.M.... .....*  
 ......^. ......  
 ...^.^^@ ......  
 ^...^.^. ......  
 ^.^^^... ...M    
  ^MMMMMM .S.     
   MM             
   ***.^. ....    
  *.M.... .....   
 ......^. ......  
 ...^.^^P ......  
 ^...^.^@ ......  
 ^.^^^... ...M    
 ^^MMMMMM .S.     
  MMM             
                  
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.

< 687h/687H 251v/276V Pos: standing >
   ***.^. ....    
  *.M.... .....   
 ......^. ......  
 ...^.^^. ......  
 ^...^.^@ ......  
 ^.^^^... ...M    
 ^^MMMMMM .S.     
  MMM             
                  
   .M.... ....    
  .....^. .....   
 ...^.^^. ......  
 ^...^.^P ......  
 ^.^^^..@ ...M    
 ^^MMMMMM .S.     
 MMMM             
                  
                  
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Pwn sneaks in from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 687h/687H 250v/276V Pos: standing >
   .M.... ....    
  .....^. .....   
 ...^.^^. ......  
 ^...^.^. ......  
 ^.^^^..@ ...M    
 ^^MMMMMM .S.     
 MMMM             
                  
                  
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 687h/687H 251v/276V Pos: standing >
   M.... .....    
  ....^. ......   
 ..^.^^. ......*  
 ...^.^. ......   
 .^^^..P@...M     
 ^MMMMMM .S.      
 MMM              
                  
                  
The Rapid Waters of a Tropical River
Obvious exits: -N -E -S -W
Iko sneaks in from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 687h/687H 250v/276V Pos: standing >
   M.... .....    
  ....^. ......   
 ..^.^^. ......*  
 ...^.^. ......   
 .^^^...@...M     
 ^MMMMMM .S.      
 MMM              
                  
                  
   .... .....*    
  ...^. .......   
 .^.^^. ......*   
 ..^.^. ......    
 ^^^...P@..M      
 MMMMMM .S.       
 MM               
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
Pwn sneaks in from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 687h/687H 249v/276V Pos: standing >
   .... .....*    
  ...^. .......   
 .^.^^. ......*   
 ..^.^. ......    
 ^^^... @..M      
 MMMMMM .S.       
 MM               
                  
                  
   ... .....*.    
  ..^. ........   
 ^.^^. ......*    
 .^.^. ......     
 ^^... P@.M       
 MMMMM .S.        
 M                
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
Iko sneaks in from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 687h/687H 249v/276V Pos: standing >
   ... .....*.    
  ..^. ........   
 ^.^^. ......*    
 .^.^. ......     
 ^^... .@.M       
 MMMMM .S.        
 M                
                  
                  
   .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^... .P.M       
 MMMMM .@.        
 M                
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Sloop peace be with you floats here.
The Sloop myship floats here.
The Sloop Seamour floats here.
The Galleon Briskly floats here.
The Sloop Smallzboat floats here.
Dalvik stands here, watching the waves.
Iko sneaks in from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 687h/687H 248v/276V Pos: standing >
   .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^... ...M       
 MMMMM .@.        
 M                
                  
                  
                  

< 687h/687H 249v/276V Pos: standing >

< 687h/687H 269v/276V Pos: standing >

< 687h/687H 270v/276V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very evil)     
   The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (good)          
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (good)          
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
  *IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very good)     
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (extremely evil)
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
  *Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (good)          

* = already completed this boot.

< 687h/687H 276v/276V Pos: standing >

		Score information for Dilyan

Level: 51   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 687(687)  Moves: 276(276)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.00   Deaths:   6
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Gas Acid All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Waterbreathing GlobeOfDarkness
Songs:          Song of Revelation
Combat Pulse:   18 Spell Pulse:  0.68 
Leaderboard Points:  659 

Active Spells:
--------------
stone skin (2 minutes)
vitality (5 minutes)
pantherspeed (34 minutes)
detect invisibility (48 minutes)


< 687h/687H 276v/276V Pos: standing >
The sun rises over the northern horizon.

< 687h/687H 276v/276V Pos: standing >
   .^. .......    
  .^^. ......*    
 .^.^. ...M..     
 ^^... ....       
 MMMMM .@.        
 M                
                  
                  
                  

< 687h/687H 276v/276V Pos: standing >
   .^. .......    
  .^^. ......*    
 .^.^. ...M..     
 ^^... ....       
 MMMMM .@.        
 M                
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Sloop peace be with you floats here.
The Sloop myship floats here.
The Sloop Seamour floats here.
The Galleon Briskly floats here.
The Sloop Smallzboat floats here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Pwn (Grey Elf)(medium) stands in mid-air here.
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dalvik stands here, watching the waves.

< 687h/687H 276v/276V Pos: standing >

< 687h/687H 276v/276V Pos: standing >
A Shade appears in a bright flash of light.
   .^. .......    
  .^^. ......*    
 .^.^. ...M..     
 ^^... ....       
 MMMMM .@.        
 M                
                  
                  
                  

< 687h/687H 276v/276V Pos: standing >
Pwn gives an order to his followers.
An air elemental snaps into visibility.
A spectre of something long gone rises over a Shade in a foreboding mist.
A Shade avoids being bashed by an air elemental, who loses its balance and falls.
A Shade snaps into visibility.
An air elemental snaps into visibility.
A spectre of something long gone rises over a Shade in a foreboding mist.
A Shade's spell flows around an air elemental, leaving it unharmed!
An air elemental's mass slams into a Shade, knocking him to the ground!

< 687h/687H 276v/276V Pos: standing >
An air elemental blocks a Shade's lunge at it.
An air elemental blocks a Shade's lunge at it.
An air elemental misses a Shade.
An air elemental misses a Shade.
You start chanting...

< 687h/687H 276v/276V Pos: standing >
You complete your spell...
You point at a Shade.
[Damage: 213 ] -=[Your iceball shatters upon impacting a Shade, rending flesh and sending blood flying.]=-

< 687h/687H 276v/276V Pos: standing >
An air elemental misses a Shade.
An air elemental snaps into visibility.
A Shade snaps into visibility.
An air elemental's crude slash grazes a Shade.
An air elemental is burned severely as it hits a Shade!
An air elemental's decent slash grazes a Shade.
An air elemental is burned severely as it hits a Shade!
A Shade blocks an air elemental's attack.

< 687h/687H 276v/276V Pos: standing >
Your character lacks the training to enforce his will.

< 687h/687H 276v/276V Pos: standing >
You start chanting...

< 687h/687H 276v/276V Pos: standing >
Iko snaps into visibility.

< 687h/687H 276v/276V Pos: standing >
You complete your spell...
You point at a Shade.
A Shade snaps into visibility.
[Damage: 63 ] -=[Your iceball shatters upon impacting a Shade, rending flesh and sending blood flying.]=-

< 687h/687H 276v/276V Pos: standing >
Iko snaps into visibility.
Pwn starts casting an offensive spell.

< 687h/687H 276v/276V Pos: standing >
An air elemental misses a Shade.
An air elemental misses a Shade.
A Shade snaps into visibility.
Your character lacks the training to enforce his will.

< 687h/687H 276v/276V Pos: standing >
You start chanting...

< 687h/687H 276v/276V Pos: standing >
Iko wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
A Shade screams and doubles over in agony as searing heat ignites within his body.
Iko snaps into visibility.
A Shade snaps into visibility.
A Shade suddenly looks in pain as he moves.
An air elemental blocks a Shade's lunge at it.
An air elemental blocks a Shade's lunge at it.

< 687h/687H 276v/276V Pos: standing >
Pwn completes his spell...
Pwn utters the word 'yufzbarr'
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
Pwn smirks as his fireball explodes into the face of a Shade.

< 687h/687H 276v/276V Pos: standing >
You complete your spell...
You point at a Shade.
A Shade snaps into visibility.
[Damage: 190 ] -=[Your iceball shatters upon impacting a Shade, rending flesh and sending blood flying.]=-
A Shade snaps into visibility.
An air elemental's crude slash grazes a Shade.
An air elemental is burned severely as it hits a Shade!
An air elemental's slash grazes a Shade.
An air elemental is burned severely as it hits a Shade!
An air elemental's crude slash grazes a Shade.
An air elemental is burned severely as it hits a Shade!
An air elemental's slash grazes a Shade.
An air elemental is burned severely as it hits a Shade!

< 687h/687H 276v/276V Pos: standing >
Iko snaps into visibility.

< 687h/687H 276v/276V Pos: standing >
Pwn starts casting an offensive spell.
Your character lacks the training to enforce his will.

< 687h/687H 276v/276V Pos: standing >
You start chanting...

< 687h/687H 276v/276V Pos: standing >
Dalvik watches the battle in amusement.

< 687h/687H 276v/276V Pos: standing >
Pwn completes his spell...
Pwn utters the word 'yufzbarr'
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
Pwn smirks as his fireball explodes into the face of a Shade.
You complete your spell...
You point at a Shade.
A Shade snaps into visibility.
[Damage: 118 ] -=[Your iceball shatters upon impacting a Shade, rending flesh and sending blood flying.]=-
A Shade's pair of spectral leggings of constitution freezes and shatters into million pieces from the intense cold!
A Shade's emerald disc fashioned from bone freezes and shatters into million pieces from the intense cold!
A Shade is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!