The death of [15 Paladin] Fal (Githzerai)

in The Ogre's Foot Lounge

from the perspective of [56 Air Magus] Liels *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn as a badge>    an emblem of Shanatar royalty (magic) [61%]
<worn on head>       a circlet of enchantment (magic)
<worn on eyes>       some eyes of charming [poor]
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a bloody onyx ear stud [superior] (magic)
<worn on face>       the mask of hatred [superior]
<worn around neck>   a pentagram necklace [poor] (magic)
<worn around neck>   a tribal necklace of royal authority [superior] (glowing)
<worn on body>       a suit of flame-wreathed platemail [superior]
<worn about body>    a cloak of Erebus [poor] (magic) [76%]
<worn on back>       a large leather backpack
<worn about waist>   a belt of fresh blood [superior] [64%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [poor] (magic) (glowing)
<attached to belt>   a black leather bound spellbook (humming)
<attached to belt>   a black leather bound spellbook (humming)
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [85%]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of finger bones
<worn around wrist>  an emerald braid of rank
<worn on finger>     an enchanted ring of balor bone
<worn on finger>     a ring of wizardry [87%]
<held>               the head of a tanar'ri warlord (magic) (glowing) (humming)
<worn on legs>       some angel feather leggings [superior] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins [68%]

[Damage: 28 ] -=[The town crier is burned severely as he hits you!]=-
-=[The town crier's decent punch wounds you.]=-
[Damage: 12 ] -=[The town crier is burned severely as he hits you!]=-

< 578h/739H 129v/130V Pos: sitting >
< T: Liels TP: sit TC: small wounds E: guard sta EP:  few wounds >
 Tomas completes his spell...
Tomas utters the words 'yjrr pzar'
A torrent of divine energy flows from Tomas into your body, and your wounds begin to heal!
A militia guard misses you.
You block a militia guard's feeble kick with your arm.
Zxat starts casting an offensive spell.

< 736h/739H 129v/130V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: guard sta EP:  few wounds >
 A faint hum can be heard from Tsunami, the trident of storms carried by Tomas.

< 736h/739H 129v/130V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: guard sta EP:  few wounds >
 [Damage:  7 ] An air sylph's crush seriously wounds a militia guard.
A militia guard barely blocks an air sylph's lunge at him.
[Damage:  6 ] An air sylph's crush seriously wounds a militia guard.
[Damage: 13 ] An air sylph's fine crush grievously wounds a militia guard.
A militia guard is stunned!

< 736h/739H 129v/130V Pos: sitting >
< T: sylph TP: sta TC:excellent E: guard sta EP:  bleeding, close to death >
 Zxat completes his spell...
Zxat utters the words 'buoblg qrunsoqpze yugh'
Zxat's fist beats the life out of a militia guard, blood pours from his body!
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Liels by 0.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 736h/739H 129v/130V Pos: sitting >
< T: sylph TP: sta TC:excellent E: guard sta EP:  bleeding, close to death >
 Tomas sits down in a comfortable spot.

< 736h/739H 129v/130V Pos: sitting >
< T: sylph TP: sta TC:excellent E: guard sta EP:  bleeding, close to death >
 Tomas takes out his unholy symbol and begins praying intently.

< 736h/739H 129v/130V Pos: sitting >
< T: sylph TP: sta TC:excellent E: guard sta EP:  bleeding, close to death >
 Tomas raises his unholy symbol and smiles malevolently.

< 736h/739H 129v/130V Pos: sitting >
< T: sylph TP: sta TC:excellent E: guard sta EP:  bleeding, close to death >
 Zlo gives an order to his followers.
You are rescued by a silver dracolich, you are confused, but grateful!
Sparkling magic surrounds Zxat as he begins his chant.
Zxat starts casting an offensive spell called 'bigbys clenched fist'.
You are rescued by Norbeast, you are confused, but grateful!

< 736h/739H 129v/130V Pos: sitting >
< T: sylph TP: sta TC:excellent E: guard sta EP:  bleeding, close to death >
 Tomas clambers to his feet.
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.

< 736h/739H 129v/130V Pos: sitting >
< T: sylph TP: sta TC:excellent E: guard sta EP:  bleeding, close to death >
 Zxat completes his spell...
Zxat utters the words 'buoblg qrunsoqpze yugh'
Zxat's fist beats the life out of a militia guard, blood pours from his body!
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Liels by 0.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
You clamber to your feet.

< 736h/739H 129v/130V Pos: standing >
< T: sylph TP: sta TC:excellent E: guard sta EP:  bleeding, close to death >
 A militia guard just barely gets his shield up to block your attack.
A militia guard just barely gets his shield up to block your attack.
Ok.
An air sylph snaps into visibility.

< 736h/739H 129v/130V Pos: standing >
< T: sylph TP: sta TC:excellent E: guard sta EP:  bleeding, close to death >
 An air sylph dodges a militia guard's attack.

< 736h/739H 129v/130V Pos: standing >
< T: sylph TP: sta TC:excellent E: guard sta EP:  bleeding, close to death >
 Norbeast snaps into visibility.
The town crier's punch grazes Norbeast.
The town crier's crude punch grazes Norbeast.
The town crier is burned severely as he hits Norbeast!
Norbeast dodges the town crier's attack.
The town crier turns to focus his attack on you!

< 736h/739H 129v/130V Pos: standing >
< T: sylph TP: sta TC:excellent E: guard sta EP:  bleeding, close to death >
 An air sylph fades from your mortal viewing...
You start chanting...
Sparkling magic surrounds you as you begin your chant.
Zxat gets something from the corpse of a militia guard.

< 736h/739H 129v/130V Pos: standing >
< T: sylph TP: sta TC:excellent E: guard sta EP:  bleeding, close to death >
 Norbeast snaps into visibility.
Norbeast's impressive slash wounds the town crier.
Norbeast's impressive slash wounds the town crier.
The town crier dodges Norbeast's attack.
Norbeast's impressive slash wounds the town crier.
The town crier dodges Norbeast's attack.
Norbeast's slash wounds the town crier.
Norbeast's impressive slash wounds the town crier.

< 736h/739H 129v/130V Pos: standing >
< T: sylph TP: sta TC:excellent E: guard sta EP:  bleeding, close to death >
 You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.

< 736h/739H 129v/130V Pos: standing >
< T: sylph TP: sta TC:excellent E: guard sta EP:  bleeding, close to death >
 [Damage:  6 ] An air sylph's decent crush critically injures a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.

< 736h/739H 129v/130V Pos: standing >
It appears to be the corpse of a militia guard.
a wooden shield
a pair of blacksteel boots
some leather leggings
some spiked leather armor bearing the insignia of Tharnadia [poor]
a small sword
a leather jacket [poor]

< 736h/739H 129v/130V Pos: standing >
Saving Liels.

< 736h/739H 129v/130V Pos: standing >
It appears to be the corpse of a militia guard.
a wooden shield
a pair of blacksteel boots
some leather leggings
some spiked leather armor bearing the insignia of Tharnadia [poor]
a small sword
a leather jacket [poor]

< 736h/739H 129v/130V Pos: standing >
Saving Liels.
Frb assists Norbeast heroically.
Frb snaps into visibility.
Frb's slash wounds the town crier.

< 736h/739H 129v/130V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 736h/739H 130v/130V Pos: standing >
Zlo gives an order to his followers.
A silver dracolich fails miserably in its attempt to rescue you.

< 737h/739H 130v/130V Pos: standing >
Casting: wall of ice 

< 738h/739H 130v/130V Pos: standing >
You dodge the town crier's vicious attack.
You dodge the town crier's vicious attack.
The town crier is burned severely as he hits Norbeast!
Norbeast is knocked to the ground by the town crier's mighty bash!
Norbeast's fine slash wounds the town crier.
Norbeast's slash wounds the town crier.
The town crier dodges Norbeast's attack.
Norbeast's slash wounds the town crier.
Norbeast's impressive slash wounds the town crier.
Norbeast's impressive slash wounds the town crier.
Zxat sits down in a comfortable spot.

< 739h/739H 130v/130V Pos: standing >
You complete your spell...
Zxat opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 739h/739H 130v/130V Pos: standing >
A street sweeper enters from the east.
Norbeast's skin seems to turn to stone.

< 739h/739H 130v/130V Pos: standing >
Frb's impressive slash wounds the town crier.
The town crier dodges Frb's attack.
Frb's impressive pierce wounds the town crier.
Frb's impressive slash wounds the town crier.
Frb's slash wounds the town crier.
Frb's impressive slash wounds the town crier.
Frb's impressive slash wounds the town crier.

< 739h/739H 130v/130V Pos: standing >
You are rescued by Frb, you are confused, but grateful!

< 739h/739H 130v/130V Pos: standing >
Zxat closes his book and grins malevolently.

< 739h/739H 130v/130V Pos: standing >
Sparkling magic surrounds Zlo as he begins his chant.
Zlo starts casting an offensive spell called 'energy drain'.
Zxat clambers to his feet.

< 739h/739H 130v/130V Pos: standing >
An air sylph fades from your mortal viewing...

< 739h/739H 130v/130V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
A peasant farmer who is not far off to your west.
A militia guard who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 739h/739H 130v/130V Pos: standing >
Zlo completes his spell...
Zlo utters the words 'unsozfol efaui'
Zlo drains a militia guard - what a waste of energy!
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Liels by 0.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
You sit down and relax.

< 739h/739H 130v/130V Pos: sitting >
Norbeast snaps into visibility.
Norbeast's slash hits the town crier across the leg, resulting in a limp stride.
Norbeast's fine slash wounds the town crier.
Norbeast's powerful slash strikes the town crier.
Norbeast's powerful slash strikes the town crier.
Norbeast's impressive slash strikes the town crier.
Norbeast's impressive slash strikes the town crier.
Norbeast's fine slash wounds the town crier.
You have memorized the following spells:
(12th circle)  1 - group stornogs spheres
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
               1 - group globe of invulnerability
(10th circle)  3 - group stone skin
               1 - air form
               1 - transmute water to air
( 9th circle)  1 - relocate
               1 - gate
               3 - electrical execution
( 8th circle)  1 - detect invisibility
               3 - disintegrate
               2 - ethereal recharge
( 7th circle)  2 - dimension door
               3 - cyclone
( 6th circle)  4 - teleport
               2 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  1 - enchant weapon
               1 - infravision
               7 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  2 - chill touch
               5 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 6th) stone skin
    3 seconds:  ( 7th) wall of ice

You can memorize no more spells.
You continue your study.
Zxat gets something from the corpse of a militia guard.

< 739h/739H 130v/130V Pos: sitting >
You start meditating...

< 739h/739H 130v/130V Pos: sitting >
Frb dodges the town crier's attack.
Frb's green bladed dagger named 'Sepsis' [poor] flashes into the path of the town crier's attack, then Frb delivers a graceful counter-attack!
Frb's slash strikes the town crier.
Frb's slash strikes the town crier.
The town crier's weak punch grazes Frb.

< 739h/739H 130v/130V Pos: sitting >
Zxat starts casting an offensive spell called 'bigbys crushing hand'.
Zxat snaps into visibility.

< 739h/739H 130v/130V Pos: sitting >
You have finished memorizing stone skin.

< 739h/739H 130v/130V Pos: sitting >
You have finished memorizing wall of ice.
Your studies are complete.

< 739h/739H 130v/130V Pos: sitting >
Tomas starts casting a spell.

< 739h/739H 130v/130V Pos: sitting >
Zxat completes his spell...
The town crier is encircled by a huge fist sent by Zxat, which begins to crush his body.
Frb's impressive slash strikes the town crier hard.
The town crier dodges Frb's attack.
Frb's impressive pierce strikes the town crier very hard.
The town crier dodges Frb's attack.
Frb's slash strikes the town crier hard.
Frb's impressive slash strikes the town crier very hard.
Frb's impressive slash strikes the town crier very hard.

< 739h/739H 130v/130V Pos: sitting >
Zlo starts casting an offensive spell.

< 739h/739H 130v/130V Pos: sitting >

< 739h/739H 130v/130V Pos: sitting >
Tomas completes his spell...
A torrent of divine energy flows from Tomas into Frb's body, and his wounds begin to heal!
The town crier dodges Norbeast's attack.
Norbeast's slash seriously wounds the town crier.
Norbeast misses the town crier.
The town crier dodges Norbeast's attack.
Norbeast's impressive slash seriously wounds the town crier.
Norbeast's powerful slash critically injures the town crier.
Norbeast's fine slash hits the town crier.
The town crier is mortally wounded, and will die soon, if not aided.
Norbeast's unholy avenger named 'Bloodlust' turns blood red as it slashes into the town crier!
Blood red energy travels into Norbeast's hand and up his arm, apparently strengthening him.
The town crier is mortally wounded, and will die soon, if not aided.

< 739h/739H 130v/130V Pos: sitting >
Zlo completes his spell...
Zlo drains the town crier - what a waste of energy!
The town crier is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Liels by 335.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as the town crier dies in agony.

< 739h/739H 130v/130V Pos: sitting >

		Score information for Liels

Level: 56   Race: Drow Elf   Class: Conjurer / Air Magus Sex: Male
Hit points: 739(739)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Sitting around, resting.
         Stornogs Lesser Spheres Fireshielded
Frags:   +0.54   Deaths:   27
Detecting:      Invisible Magic Life Heat
Protected from: Evil Good Fire Living All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: 1479 

Active Spells:
--------------
stone skin (4 minutes)
bless (23 minutes)
armor (18 minutes)
globe of invulnerability (11 minutes)
roar of heroes (less than a minute remaining)
air form (1 minute)
vitality (12 minutes)
detect magic (30 minutes)
strength (28 minutes)
agility (28 minutes)
detect invisibility (36 minutes)
infravision (less than a minute remaining)


< 739h/739H 130v/130V Pos: sitting >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (very good)     
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (very evil)     
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (extremely good)
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (good)          
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (very good)     
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (very good)     
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (very good)     
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.
Zxat gets something from the corpse of the town crier.
Norbeast clambers to his feet.

< 739h/739H 130v/130V Pos: sitting >
It appears to be the corpse of the town crier.
Nothing.

< 739h/739H 130v/130V Pos: sitting >
Zlo sits down in a comfortable spot.
Saving Liels.

< 739h/739H 130v/130V Pos: sitting >
Zlo opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.
You clamber to your feet.

< 739h/739H 130v/130V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A huge block of solid ice is here to the west. (magic)
The corpse of the town crier is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
Norbeast (Shadow Beast)(large) stands in mid-air here.
*A small tornado buzzling with life spins around here. (minion) 
*A small tornado buzzling with life spins around here. (minion) 
*Tomas (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tomas's head.
Frb (Minotaur)(medium) stands in mid-air here.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) 
Zlo (Drow Elf)(medium) sits resting.
An impenetrable globe of darkness floats near Zlo's head.
*Zxat (Shade)(tiny) stands in mid-air here.
Frb leaves south.
You follow Zxat.


<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Frb (Minotaur)(medium) stands in mid-air here.
*Zxat (Shade)(tiny) stands in mid-air here.
Tomas sneaks in from the north.
An air sylph enters from the north.
An air sylph enters from the north.

< 739h/739H 129v/130V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A silver dracolich who is close by to your north.
Zlo who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 739h/739H 129v/130V Pos: standing >
You do not see that item here.

< 739h/739H 129v/130V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Saving Liels.

< 739h/739H 129v/130V Pos: standing >
Zxat sneaks up.
Frb leaves up.
You follow Zxat.


<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W# -D
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
Frb (Minotaur)(medium) stands in mid-air here.
*Zxat (Shade)(tiny) stands in mid-air here.
A tharnadian illusionist is lying here, mortally wounded.
An elite guard is lying here, incapacitated.
An air sylph enters from below.
An air sylph enters from below.
Norbeast sneaks in from below.
Alarm bells sound, signalling an invasion!

< 739h/739H 128v/130V Pos: standing >

< 739h/739H 129v/130V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 739h/739H 130v/130V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 739h/739H 130v/130V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 739h/739H 130v/130V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 739h/739H 130v/130V Pos: standing >

< 739h/739H 130v/130V Pos: standing >
Autosaving...
You quickly scan the area.
The mailman who is not far off below you.

< 739h/739H 130v/130V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
Norbeast (Shadow Beast)(large) stands in mid-air here.
*A small tornado buzzling with life spins around here. (minion) 
*A small tornado buzzling with life spins around here. (minion) 
*Tomas (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tomas's head.
*Frb (Minotaur)(medium) stands in mid-air here.
*Zxat (Shade)(tiny) stands in mid-air here.
A tharnadian illusionist is lying here, mortally wounded.
An elite guard is lying here, incapacitated.

< 739h/739H 130v/130V Pos: standing >

< 739h/739H 130v/130V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 739h/739H 130v/130V Pos: standing >
Zxat sneaks down.
Frb leaves down.
You follow Zxat.


<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Frb (Minotaur)(medium) stands in mid-air here.
*Zxat (Shade)(tiny) stands in mid-air here.
A Githzerai (medium) stands here. (Non-Fraggable)
Tomas sneaks in from above.
An air sylph enters from above.
An air sylph enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Norbeast tackles a Githzerai square in the chest knocking the wind out of him!

< 739h/739H 129v/130V Pos: standing >

< 739h/739H 129v/130V Pos: standing >
Frb snaps into visibility.
Frb places a green bladed dagger named 'Sepsis' [poor] in the back of a Githzerai, resulting in some strange noises and some blood.

< 739h/739H 129v/130V Pos: standing >
Zlo sneaks in from the north.
A silver dracolich enters from the north.

< 739h/739H 129v/130V Pos: standing >
A silver dracolich leaves up.

< 739h/739H 129v/130V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
Jodnan who is not far off to your north.
A silver dracolich who is close by above you.
Zlo who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.
Zxat starts casting an offensive spell.
Zxat snaps into visibility.

< 739h/739H 129v/130V Pos: standing >
Zlo sneaks in from above.
A silver dracolich enters from above.

< 739h/739H 129v/130V Pos: standing >
Zlo starts casting an offensive spell.
Zlo snaps into visibility.

< 739h/739H 129v/130V Pos: standing >
You see nothing special about him.
This Githzerai has some small wounds and bruises.
He's medium in size.


< 739h/739H 129v/130V Pos: standing >
A Githzerai suddenly appears a bit confused!
A Githzerai misses Frb.
Frb dodges a Githzerai's attack.

< 739h/739H 129v/130V Pos: standing >
Zlo completes his spell...
Zlo utters the words 'unsozfol efaui'
Zlo drains a Githzerai - what a waste of energy!

< 739h/739H 129v/130V Pos: standing >
Zxat completes his spell...
Zxat utters the words 'buoblg qfjgpuio paie'
A Githzerai is encircled by a huge fist sent by Zxat, which begins to crush his body.
A Githzerai is dead! R.I.P.
You receive your share of experience.