<worn on head> a golden crown set with diamonds
<worn on eyes> a priest's shayla of the maelstrom
<worn in ear> a gnomish ear amplifier
<worn in ear> a platinum stud (illuminating)
<worn on face> a surgeons mask
<worn around neck> the cloak of the ageless spirit of the wind (glowing)
<worn around neck> a blood-stained stone gorget from The Kingdom of Torg
<worn on body> a flaming granite chestplate from Arcium, the Plagued Kingdom
<worn about body> a simple robe
<worn about waist> a belt of desert sands
<worn on arms> some mysterious sleeves
<held as shield> a diabolical granite heater shield from Hell, Avernus
<worn around wrist> some enchanted wristguards
<worn around wrist> a shimmering diamond wristguard from The Outcasts Tower
<worn on hands> a pair of feathered gloves (illuminating)
<worn on finger> a gold ring with diamonds (illuminating)
<worn on finger> a ring of leaves
<worn on legs> some glittering bronze greaves from The Lizardman Swamps of Clavikord
<worn on feet> some boots of the forest
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
< 395h/671H 164v/166V Pos: standing >
Room #1
Obvious exits: -N
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 395h/671H 163v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
< 395h/671H 163v/166V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
A few drops of fresh blood are scattered around the area.
< 395h/671H 163v/166V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your west.
A large rat who is close by to your west.
Sxt who is not far off to your west.
< 395h/671H 164v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Sxt Protectores Augusti of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
A large rat is scurrying about here.
< 395h/671H 165v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Sxt trots in from the east.
< 395h/671H 164v/166V Pos: standing >
Sxt trots west.
< 396h/671H 164v/166V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
A grounds keeper who is close by to your east.
A large rat who is close by to your east.
Menae, the apprentice sorcerer who is close by to your south.
Sxt who is close by to your west.
< 396h/671H 164v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 396h/671H 165v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
< 396h/671H 164v/166V Pos: standing >
Room #20
Obvious exits: -S
A Kobold (tiny) Disciple of Lloth stands here.
< 396h/671H 163v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
Sxt trots in from the east.
< 396h/671H 164v/166V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 396h/671H 164v/166V Pos: standing >
Room #20
Obvious exits: -S
A Kobold (tiny) Disciple of Lloth stands here.
Sxt trots in from the south.
< 396h/671H 164v/166V Pos: standing >
< 396h/671H 164v/166V Pos: standing >
< T: Vezzy TP: sta TC: few wounds E: A Kobold sta EP: pretty hurt >
A Kobold attempts to flee.
A Kobold leaves south.
Alarm bells sound, signalling an invasion!
< 396h/671H 165v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 396h/671H 165v/166V Pos: standing >
Sxt trots south.
< 396h/671H 165v/166V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.
< 396h/671H 165v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
Sxt Protectores Augusti of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
< 396h/671H 164v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 396h/671H 163v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 396h/671H 162v/166V Pos: standing >
You are not a member of any associations.
< 396h/671H 164v/166V Pos: standing >
You are not a member of any associations.
< 396h/671H 164v/166V Pos: standing >
Alarm bells sound, signalling an invasion!
< 396h/671H 165v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
< 396h/671H 164v/166V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
Puddles of fresh blood cover the ground.
A large rat is scurrying about here.
< 396h/671H 164v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 396h/671H 164v/166V Pos: standing >
Alas, you cannot go that way. . . .
Militia forces muster to bolster the town's defenses against the invaders!!!
< 396h/671H 165v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 396h/671H 165v/166V Pos: standing >
Alarm bells sound, signalling an invasion!
< 396h/671H 166v/166V Pos: standing >
You tell your racewar 'lcos3e'
< 396h/671H 166v/166V Pos: standing >
You tell your racewar 'lcos3e'
< 396h/671H 166v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 396h/671H 166v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Sxt trots in from the west.
< 396h/671H 166v/166V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 396h/671H 166v/166V Pos: standing >
You tell your racewar 'lcose'
< 396h/671H 166v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 397h/671H 166v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 397h/671H 166v/166V Pos: standing >
Sxt trots down.
< 397h/671H 166v/166V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
Puddles of fresh blood cover the ground.
A large rat is scurrying about here.
< 397h/671H 166v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A few drops of fresh blood are scattered around the area.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
Sxt Protectores Augusti of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
Sxt trots west.
< 397h/671H 165v/166V Pos: standing >
Alarm bells sound, signalling an invasion!
< 397h/671H 165v/166V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A steel bastard sword lies discarded here.
A large two-handed sword has been left here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
[8] Someone has left a crystalline chatkcha here. (glowing)
A spellbook lies here, discarded.
[6] A steel long sword has been left here.
[3] A long steel sword is here in the dirt.
A sturdy warhammer with a head of greyish stone lies here.
[6] A double-bladed weapon lies here.
[16] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A little chipmunk stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
Alarm bells sound, signalling an invasion!
< 397h/671H 164v/166V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 397h/671H 163v/166V Pos: standing >
It's already closed!
< 397h/671H 165v/166V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A steel bastard sword lies discarded here.
A large two-handed sword has been left here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
[8] Someone has left a crystalline chatkcha here. (glowing)
A spellbook lies here, discarded.
[6] A steel long sword has been left here.
[3] A long steel sword is here in the dirt.
A sturdy warhammer with a head of greyish stone lies here.
[6] A double-bladed weapon lies here.
[16] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A little chipmunk stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 397h/671H 165v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 398h/671H 165v/166V Pos: standing >
You tell your racewar 'close'
< 398h/671H 165v/166V Pos: standing >
You tell your racewar 'close'
< 398h/671H 165v/166V Pos: standing >
Alarm bells sound, signalling an invasion!
< 398h/671H 165v/166V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...
< 398h/671H 165v/166V Pos: standing >
Pardon?
< 398h/671H 165v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A few drops of fresh blood are scattered around the area.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
< 398h/671H 164v/166V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A little chipmunk who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
A Kobold who is close by to your west.
A small dog who is not far off to your west.
Sxt who is a brief walk away to your west.
A large rat who is close by above you.
< 398h/671H 164v/166V Pos: standing >
A Kobold enters from the west.
< 398h/671H 165v/166V Pos: standing >
A Kobold leaves up.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 399h/671H 165v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 399h/671H 165v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 399h/671H 165v/166V Pos: standing >
You quickly scan the area.
A little chipmunk who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
A small dog who is close by to your west.
Sxt who is not far off to your west.
Alarm bells sound, signalling an invasion!
< 399h/671H 165v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 399h/671H 164v/166V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A steel bastard sword lies discarded here.
A large two-handed sword has been left here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
[8] Someone has left a crystalline chatkcha here. (glowing)
A spellbook lies here, discarded.
[6] A steel long sword has been left here.
[3] A long steel sword is here in the dirt.
A sturdy warhammer with a head of greyish stone lies here.
[6] A double-bladed weapon lies here.
[16] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A little chipmunk stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
Alarm bells sound, signalling an invasion!
< 399h/671H 163v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
< 399h/671H 163v/166V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
Puddles of fresh blood cover the ground.
A large rat is scurrying about here.
< 399h/671H 162v/166V Pos: standing >
Alarm bells sound, signalling an invasion!
< 399h/671H 164v/166V Pos: standing >
A large rat leaves down.
You quickly scan the area.
A grounds keeper who is close by to your west.
A grounds keeper who is not far off to your west.
A large rat who is close by below you.
< 399h/671H 164v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
< 399h/671H 165v/166V Pos: standing >
You quickly scan the area.
Xero, the barbarian mercenary who is close by to your south.
A grounds keeper who is close by to your west.
< 399h/671H 165v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
< 400h/671H 164v/166V Pos: standing >
You quickly scan the area.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
A grounds keeper who is close by to your east.
Menae, the apprentice sorcerer who is close by to your south.
< 400h/671H 164v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 400h/671H 164v/166V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your east.
A grounds keeper who is not far off to your east.
A beautiful centaur who is close by to your south.
< 400h/671H 165v/166V Pos: standing >
A Corridor
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
< 400h/671H 165v/166V Pos: standing >
You quickly scan the area.
A halfling traveler who is close by to your north.
A grounds keeper who is not far off to your east.
A grounds keeper who is a brief walk away to your east.
A bleeding halfling who is close by to your south.
< 400h/671H 165v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 400h/671H 165v/166V Pos: standing >
You quickly scan the area.
A halfling traveler who is close by to your north.
A grounds keeper who is a brief walk away to your east.
A grounds keeper who is a brief walk away to your east.
A bleeding halfling who is close by to your south.
< 400h/671H 165v/166V Pos: standing >
Room #20
Obvious exits: -S
Puddles of fresh blood cover the ground.
A halfling traveler is standing here, busy with his own matters.
< 400h/671H 164v/166V Pos: standing >
Slay whom?
< 401h/671H 166v/166V Pos: standing >
You failed.
< 401h/671H 166v/166V Pos: standing >
You see nothing special about her.
A halfling traveler appears to be Halfling and looks pretty hurt.
She's tiny in size.
Her body seems to be made of stone!
She is outlined with dancing purplish flames!
She is encased in killing ice!
She has little gills in her neck!
<worn on eyes> a finely-woven mesh eyepatch
<worn in ear> a bloody elephant ear [68%]
<worn in ear> a green Cimmerian earring
<worn on face> a snakeskin mask
<worn around neck> the service tags of the squad (glowing)
<worn on body> a lost platemail of dwarven heroes
<worn about body> a black silken cloak
<worn about waist> a spiked leather belt
<worn on belt buckle>a large book by Vewon Etsh (glowing)
<worn on arms> some dyed demon-skin sleeves
<worn around wrist> a hunting bracer
<worn around wrist> a spiked purple steel bracer
<worn on hands> a pair of studded black leather gloves
<worn on finger> a ring of despair [85%]
<worn on finger> a ring of Bloodstone Knighthood
<primary weapon> a shard of bluestone called "Freeze"
<secondary weapon> a wickedly curved dagger
<worn on legs> a pair of chainmail leggings (illuminating)
<worn on feet> the sabatons of the Ebriham
< 401h/671H 166v/166V Pos: standing >
< 401h/671H 166v/166V Pos: standing >
You start chanting...
< 401h/671H 166v/166V Pos: standing >
Casting: earthen maul *
< 402h/671H 166v/166V Pos: standing >
You complete your spell...
[Damage: 84 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 402h/671H 166v/166V Pos: standing >
You start chanting...
< 402h/671H 166v/166V Pos: standing >
Casting: earthen maul *
< 402h/671H 166v/166V Pos: standing >
You complete your spell...
[Damage: 83 ] Your earthen fist leaves only a battered corpse of a halfling traveler behind!
A halfling traveler's lost platemail of dwarven heroes was completely destroyed by the massive blow!
A Kobold's disguise falls apart!
A Kobold is dead! R.I.P.
You receive your share of experience.
You raise a level!