The death of [56 Thief] Yzari (Kobold)

in Room #20

from the perspective of [56 Thief] Yzari (Kobold)

<worn on eyes>       a finely-woven mesh eyepatch
<worn in ear>        a bloody elephant ear [68%]             
<worn in ear>        a green Cimmerian earring
<worn on face>       a snakeskin mask
<worn around neck>   the service tags of the squad (glowing)
<worn about body>    a black silken cloak
<worn about waist>   a spiked leather belt
<worn on belt buckle>a large book by Vewon Etsh (magic) (glowing)
<worn on arms>       some dyed demon-skin sleeves (magic)
<worn around wrist>  a hunting bracer (magic)
<worn around wrist>  a spiked purple steel bracer
<worn on hands>      a pair of studded black leather gloves
<worn on finger>     a ring of despair (magic) [85%]             
<worn on finger>     a ring of Bloodstone Knighthood
<primary weapon>     a shard of bluestone called "Freeze" (magic)
<secondary weapon>   a wickedly curved dagger
<worn on legs>       a pair of chainmail leggings (magic) (illuminating)
<worn on feet>       the sabatons of the Ebriham

[Damage:  9 ] Your impressive pierce wounds a Dwarf.

< 404h/404H 110v/129V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 [Damage: 61 ] You find weakness in a Dwarf's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Dwarf right in the face, causing them to temporarily black out.
A Dwarf seems to be blinded!

< 404h/404H 110v/129V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf starts casting a spell.

< 404h/404H 110v/129V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 [Damage:  6 ] Your pierce wounds a Dwarf.
[Damage:  5 ] Your fine pierce wounds a Dwarf.

< 404h/404H 110v/129V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf completes her spell...
A Dwarf utters the words 'zabrahpunso wkadar'
A Dwarf causes the EARTH to rise up in the shape of a fist!
OUCH!  That really did HURT!

< 328h/404H 110v/129V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 A Dwarf just barely gets her shield up to block your attack.
[Damage: 10 ] Your pierce wounds a Dwarf.
You think you noticed an opening in your victim defenses...

< 328h/404H 110v/129V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 A Dwarf misses you.
You brandish your offhand dagger, intercepting a Dwarf's blow, and countering his attack!
You miss a Dwarf.
[Damage:  6 ] Your fine pierce wounds a Dwarf.
A Dwarf starts casting an offensive spell.

< 328h/404H 110v/129V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 328h/404H 110v/129V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 You attempt to flee...
Room #8
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee northward!

< 328h/404H 106v/129V Pos: standing >
Your victim has escaped!
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
A Dwarf (medium) stands, floating here.

< 328h/404H 106v/129V Pos: standing >
You stealthily position yourself behind a Dwarf, circling her.

< 328h/404H 106v/129V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 [Damage:  8 ] A Dwarf screams in pain as your pierce tears into her flesh

< 328h/404H 106v/129V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 A Dwarf starts casting a spell.

< 328h/404H 106v/129V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 You think you noticed an opening in your victim defenses...

< 328h/404H 106v/129V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 [Damage:  8 ] A Dwarf screams in pain as your pierce tears into her flesh
[Damage: 13 ] A Dwarf screams in pain as your pierce tears into her flesh
You reach for the ground, quickly tossing a clump of dirt at a Dwarf's face!
A Dwarf seems to be blinded!

< 328h/404H 106v/129V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 A Dwarf completes her spell...
A Dwarf utters the words 'zabrahpunso wkadar'
A Dwarf causes the EARTH to rise up in the shape of a fist!
OUCH!  That really did HURT!

< 253h/404H 106v/129V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 [Damage: 50 ] You find weakness in a Dwarf's defenses and land a sneaky surprise attack!
[Damage: 13 ] A Dwarf screams in pain as your pierce tears into her flesh
A Dwarf starts casting an offensive spell.

< 253h/404H 106v/129V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Dwarf sta EP:  nasty wounds >
 A Dwarf completes her spell...
A Dwarf utters the words 'zabrahpunso wkadar'
A Dwarf causes the EARTH to rise up in the shape of a fist!
YIKES!  Another hit like that, and you've had it!!

< 73h/404H 106v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: A Dwarf sta EP:  nasty wounds >
 [Damage:  3 ] Your decent pierce grazes a Dwarf.
[Damage:  5 ] Your fine pierce wounds a Dwarf.

< 73h/404H 106v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: A Dwarf sta EP:  nasty wounds >
 A Dwarf starts casting an offensive spell.
You attempt to flee...
Room #7
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
A few drops of fresh blood are scattered around the area.
(Q)A pudgy gnome sulks while sitting at his desk.
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee southward!

< 73h/404H 100v/129V Pos: standing >
Leodra, the pudgy gnome conjurer suddenly attacks YOU!
Leodra, the pudgy gnome conjurer misses you.

< 73h/404H 100v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: leodra sta EP: excellent >
 Pardon?

< 73h/404H 100v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: leodra sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 73h/404H 100v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: leodra sta EP: excellent >
 You feel like a potion could do you good once again.

< 73h/404H 100v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: leodra sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 73h/404H 100v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: leodra sta EP: excellent >
 [Damage:  9 ] Your impressive pierce strikes Leodra, the pudgy gnome conjurer very hard.
[Damage:  7 ] Your fine pierce strikes Leodra, the pudgy gnome conjurer very hard.
[Damage:  4 ] Your decent pierce strikes Leodra, the pudgy gnome conjurer hard.
Your shard of bluestone called "Freeze" shatters and unleashes a burst of freezing cold into Leodra, the pudgy gnome conjurer's flesh!
[Damage: 61 ] Your blast of cold freezes Leodra, the pudgy gnome conjurer solid, who lifelessly falls to the ground.
Leodra, the pudgy gnome conjurer is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as Leodra, the pudgy gnome conjurer dies in agony.

< 73h/404H 100v/129V Pos: standing >
You attempt to flee...
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A Dwarf (medium) stands, floating here.
You flee northward!

< 73h/404H 96v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 73h/404H 95v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 73h/404H 95v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 73h/404H 95v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
Alarm bells sound, signalling an invasion!
A Centaur trots in from the east.

< 73h/404H 95v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down
Alarm bells sound, signalling an invasion!

< 73h/404H 94v/129V Pos: standing >
A Centaur trots in from below.

< 73h/404H 94v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A grounds keeper is cleaning here, singing songs to Mielikki.
A large rat is scurrying about here.

< 73h/404H 94v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 73h/404H 93v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 73h/404H 92v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South

< 73h/404H 92v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 73h/404H 92v/129V Pos: standing >
How on earth are you going to hide with this stuff all over you?

< 73h/404H 92v/129V Pos: standing >
Room #19
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
Puddles of fresh blood cover the ground.
(Q)A bleeding halfling lies on the floor here.
Alarm bells sound, signalling an invasion!

< 73h/404H 92v/129V Pos: standing >
You get a slab of beef from a bottomless bag of the illithids.

< 74h/404H 95v/129V Pos: standing >
A bleeding halfling suddenly attacks YOU!
A bleeding halfling misses you.

< 74h/404H 95v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: bleeding sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 74h/404H 95v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: bleeding sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 74h/404H 95v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: bleeding sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 74h/404H 95v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: bleeding sta EP: excellent >
 You attempt to flee...
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
Alarm bells sound, signalling an invasion!
You flee northward!

< 74h/404H 89v/129V Pos: standing >
How on earth are you going to hide with this stuff all over you?

< 74h/404H 89v/129V Pos: standing >
You eat the slab of beef.

< 74h/404H 90v/129V Pos: standing >
Room #20
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
Militia forces muster to bolster the town's defenses against the invaders!!!

< 83h/413H 90v/129V Pos: standing >
Pardon?

< 85h/413H 92v/129V Pos: standing >
You get a fiery red potion from a bottomless bag of the illithids.

< 87h/413H 96v/129V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
You feel a slight magical surge that reinforces and refreshes your vitality.

< 89h/413H 98v/129V Pos: standing >
A Dwarf enters from the south.

< 90h/413H 99v/129V Pos: standing >

< 90h/413H 100v/129V Pos: standing >
A Dwarf leaves south.

< 91h/413H 101v/129V Pos: standing >
A Dwarf enters from the south.
A Centaur trots in from the south.

< 92h/413H 102v/129V Pos: standing >
A Dwarf suddenly attacks YOU!
A Dwarf misses you.

< 92h/413H 102v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: A Dwarf sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 92h/413H 103v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: A Dwarf sta EP:  few wounds >
 You attempt to flee...
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
Alarm bells sound, signalling an invasion!
You flee southward!

< 92h/413H 97v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.

< 92h/413H 96v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 92h/413H 95v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A grounds keeper is cleaning here, singing songs to Mielikki.

< 92h/413H 94v/129V Pos: standing >
How on earth are you going to hide with this stuff all over you?

< 92h/413H 94v/129V Pos: standing >
Room #13
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
Puddles of fresh blood cover the ground.
(Q)A large barbarian sits here, concentrating on building traps.

< 93h/413H 95v/129V Pos: standing >
Xero, the barbarian mercenary suddenly attacks YOU!
Xero, the barbarian mercenary misses you.

< 94h/413H 95v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: xero sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 94h/413H 96v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: xero sta EP: excellent >
 You attempt to flee...
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A grounds keeper is cleaning here, singing songs to Mielikki.
You flee northward!

< 94h/413H 91v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down
A few drops of fresh blood are scattered around the area.
A large rat is scurrying about here.

< 94h/413H 90v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
Alarm bells sound, signalling an invasion!

< 94h/413H 89v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 95h/413H 89v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 95h/413H 89v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A small dog runs around playing with the children
Alarm bells sound, signalling an invasion!

< 95h/413H 88v/129V Pos: standing >
How on earth are you going to hide with this stuff all over you?

< 96h/413H 88v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
Militia forces muster to bolster the town's defenses against the invaders!!!

< 96h/413H 88v/129V Pos: standing >
Room #9
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
A few drops of fresh blood are scattered around the area.
A muscular human paces back and forth here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 97h/413H 88v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 97h/413H 88v/129V Pos: standing >
A muscular human suddenly attacks YOU!
A muscular human misses you.
Get what?

< 98h/413H 89v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: muscular sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 98h/413H 89v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: muscular sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 98h/413H 89v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: muscular sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 98h/413H 89v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: muscular sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 98h/413H 89v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: muscular sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 98h/413H 89v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: muscular sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 98h/413H 89v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: muscular sta EP: excellent >
 [Damage:  9 ] Your impressive pierce strikes a muscular human.
You score a CRITICAL HIT!!!!!
[Damage: 23 ] Your powerful pierce seriously wounds a muscular human.

< 98h/413H 89v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: muscular sta EP:  few wounds >
 You attempt to flee...
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
Alarm bells sound, signalling an invasion!
You flee northward!

< 98h/413H 86v/129V Pos: standing >
Room #10
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.
Alarm bells sound, signalling an invasion!

< 98h/413H 85v/129V Pos: standing >
You flip head over heels.

< 98h/413H 86v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.

< 99h/413H 85v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A small dog runs around playing with the children
A Centaur trots in from the east.

< 99h/413H 85v/129V Pos: standing >
How on earth are you going to hide with this stuff all over you?
A Centaur shifts his weight and viciously slams his rear hooves into you with a stunning force!
[Damage:  2 ] A Centaur shivers from the unnatural cold as he hits you!

< 87h/413H 85v/129V Pos: standing >
< T: Yzari TP: sta TC:pretty hurt E: A Centaur sta EP: excellent >
 You attempt to flee...
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee westward!

< 87h/413H 80v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A Centaur (large) Protectores Augusti of The Empire stands in mid-air here.
A small dog runs around playing with the children

< 87h/413H 79v/129V Pos: standing >
A small dog leaves east.
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A small dog runs around playing with the children
Alarm bells sound, signalling an invasion!

< 87h/413H 78v/129V Pos: standing >
How on earth are you going to hide with this stuff all over you?

< 87h/413H 78v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.

< 88h/413H 78v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 88h/413H 79v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
A few drops of fresh blood are scattered around the area.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A Dwarf (medium) stands, floating here.

< 89h/413H 79v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down
Puddles of fresh blood cover the ground.
A large rat is scurrying about here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/413H 79v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A grounds keeper is cleaning here, singing songs to Mielikki.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/413H 79v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A grounds keeper is cleaning here, singing songs to Mielikki.
Alarm bells sound, signalling an invasion!

< 91h/413H 78v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 91h/413H 78v/129V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
Alarm bells sound, signalling an invasion!

< 91h/413H 77v/129V Pos: standing >
You get a disguise kit from a bottomless bag of the illithids.

< 93h/413H 79v/129V Pos: standing >
Room #20
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
Puddles of fresh blood cover the ground.
Alarm bells sound, signalling an invasion!

< 93h/413H 79v/129V Pos: standing >
You disguise yourself into a halfling.

< 96h/413H 82v/129V Pos: standing >
A Dwarf enters from the south.

< 100h/413H 89v/129V Pos: standing >
A Dwarf looks at you.

< 105h/413H 96v/129V Pos: standing >
A Dwarf starts casting an offensive spell.

< 107h/413H 97v/129V Pos: standing >

< 108h/413H 100v/129V Pos: standing >
A Dwarf completes her spell...
A Dwarf utters the words 'zabrahpunso wkadar'
A Dwarf causes the EARTH to rise up in the shape of a fist!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 25h/413H 101v/129V Pos: standing >
A Dwarf starts casting an offensive spell.

< 27h/413H 104v/129V Pos: standing >
A Dwarf completes her spell...
A Dwarf utters the words 'zabrahpunso wkadar'
The earthen fist drives the last remnants of life from you!
Your lost platemail of dwarven heroes was completely destroyed by the massive blow!
Your disguise falls apart!