The death of [40 Brigand] Reeka (Halfling)

in Hunter's Tavern

from the perspective of [48 Frost Magus] Matik (Kobold)

<worn as a badge>    a light diamond badge [86%]             
<worn on head>       the royal crown of Aravne (magic)
<worn on eyes>       the bloody battle goggles [78%]             
<worn in ear>        an earring of Cerberus
<worn in ear>        a scintilating earring
<worn on face>       a shadow mask
<worn around neck>   some prayer beads of Kossuth (glowing)
<worn around neck>   an emerald amulet (magic)
<worn on body>       some twisted dragonscale cuirass
<worn about body>    a translucent cloak of the ancients (magic) (glowing)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a platinum-linked gem-set belt (magic)
<held as shield>     the royal shield of Aravne (magic)
<worn around wrist>  a bracelet made from leaves of nightshade
<worn around wrist>  a superior electrum bracelet from Plane of Fire, Brass
<worn on hands>      gloves spun of magical spider web (humming)
<worn on finger>     a glowing ruby ring (magic)
<worn on finger>     a ring of the morning sun
<primary weapon>     a slender sword of vapor (magic) (glowing)
<worn on legs>       some bright blue leg plates
<worn on feet>       some boots of forest running


< 462h/481H 164v/177V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your east.
A myrabolan commoner who is not far off to your east.
A pretty woman who is in the distance to your east.
A half-orc commoner who is close by to your west.

< 462h/481H 165v/177V Pos: standing >
Protection Street West
   Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -North -East -West
A Half-Orc, born and raised in the city, loiters here.

< 462h/481H 164v/177V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your east.
A pretty woman who is not far off to your east.
A pretty woman who is rather far off to your east.
A half-orc commoner who is not far off to your west.

< 462h/481H 164v/177V Pos: standing >
Protection Street West
   Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East -West
A common resident of the city wanders the streets.

< 462h/481H 163v/177V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your east.
A pretty woman who is a brief walk away to your east.
A half-orc commoner who is close by to your west.
A half-orc commoner who is a brief walk away to your west.

< 462h/481H 164v/177V Pos: standing >
Protection Street West
   Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East -West -Up
A woman shopper travels the city.

< 462h/481H 163v/177V Pos: standing >
You quickly scan the area.
A pretty woman who is not far off to your east.
A myrabolan commoner who is close by to your west.
A half-orc commoner who is not far off to your west.
A half-orc commoner who is rather far off to your west.
A black panther who is close by above you.
A myrabolan hunter guard who is close by above you.
A high elf citizen who is close by above you.
A half-orc commoner who is close by above you.
A half-orc commoner who is not far off above you.
An archer who is not far off above you.

< 462h/481H 163v/177V Pos: standing >
Myrabolus Highway - Protection Street Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West

< 462h/481H 163v/177V Pos: standing >
You quickly scan the area.
A visiting grey elf who is close by to your north.
A palace guard who is a brief walk away to your north.
A palace guard who is a brief walk away to your north.
A pretty woman who is close by to your east.
A kitty who is in the distance to your east.
A monkey hunter who is in the distance to your east.
A whitetiger who is in the distance to your east.
A myrabolan hunter guard who is in the distance to your east.
A half-orc commoner who is close by to your south.
A celestial white dragon who is not far off to your south.
A high elf citizen who is rather far off to your south.
A whitetiger who is rather far off to your south.
A myrabolan hunter guard who is rather far off to your south.
Simon who is in the distance to your south.
A myrabolan hunter guard who is in the distance to your south.
A pretty woman who is close by to your west.
A myrabolan commoner who is not far off to your west.
A half-orc commoner who is a brief walk away to your west.
A half-orc commoner who is in the distance to your west.

< 462h/481H 163v/177V Pos: standing >
Protection Street East
   The east side of Protection Stree is yet another residential
sector of the city.  It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -East -West -Up
A woman shopper travels the city.

< 462h/481H 163v/177V Pos: standing >
You quickly scan the area.
A kitty who is rather far off to your east.
A monkey hunter who is rather far off to your east.
A whitetiger who is rather far off to your east.
A myrabolan hunter guard who is rather far off to your east.
A pretty woman who is not far off to your west.
A myrabolan commoner who is a brief walk away to your west.
A half-orc commoner who is rather far off to your west.
A pigeon who is close by above you.
A halfling trickster who is close by above you.
A myrabolan commoner who is not far off above you.
A myrabolan hunter guard who is not far off above you.
A whitetiger who is not far off above you.

< 462h/481H 163v/177V Pos: standing >
Protection Street East
   The east side of Protection Stree is yet another residential
sector of the city.  It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -East -West

< 462h/481H 162v/177V Pos: standing >
You quickly scan the area.
A kitty who is a brief walk away to your east.
A monkey hunter who is a brief walk away to your east.
A whitetiger who is a brief walk away to your east.
A myrabolan hunter guard who is a brief walk away to your east.
A pretty woman who is close by to your west.
A pretty woman who is a brief walk away to your west.
A myrabolan commoner who is rather far off to your west.
A half-orc commoner who is in the distance to your west.

< 462h/481H 163v/177V Pos: standing >
End of Protection Street East
   The east side of Protection Stree is yet another residential
sector of the city.  It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -North -East -West

< 462h/481H 162v/177V Pos: standing >
You quickly scan the area.
A kitty who is not far off to your east.
A monkey hunter who is not far off to your east.
A whitetiger who is not far off to your east.
A myrabolan hunter guard who is not far off to your east.
A pretty woman who is not far off to your west.
A pretty woman who is rather far off to your west.
A myrabolan commoner who is in the distance to your west.

< 462h/481H 162v/177V Pos: standing >
Crash Site of a Fallen SpellJammer
   Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -East -South -West

< 462h/481H 161v/177V Pos: standing >
You quickly scan the area.
A kitty who is close by to your east.
A monkey hunter who is close by to your east.
A whitetiger who is close by to your east.
A myrabolan hunter guard who is close by to your east.
A pretty woman who is a brief walk away to your west.
A pretty woman who is in the distance to your west.

< 463h/481H 161v/177V Pos: standing >
Crash Site of a Fallen SpellJammer
   Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -South -West
A cute little black kitten wanders around here.
A frantic man searches for his lost monkey!
A myrabolan hunter guard, floating sits atop a whitetiger.

< 463h/481H 160v/177V Pos: standing >
You quickly scan the area.
A pretty woman who is a brief walk away to your south.
A young warlock who is rather far off to your south.
A young warlock who is rather far off to your south.
A visiting grey elf who is in the distance to your south.
A pretty woman who is rather far off to your west.

< 463h/481H 160v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 463h/481H 160v/177V Pos: standing >
You quickly scan the area.
A pretty woman who is a brief walk away to your south.
A young warlock who is rather far off to your south.
A young warlock who is rather far off to your south.
A visiting grey elf who is in the distance to your south.
A pretty woman who is rather far off to your west.

< 463h/481H 160v/177V Pos: standing >
Crash Site of a Fallen SpellJammer
   Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -North -South -West

< 463h/481H 159v/177V Pos: standing >
Skylight Lane and Ancients Avenue Corner
   Skylight Lane ends and intersects with Ancients Avenue here.
To the north the wreckage of a monolithic spelljammer rests like
the corpse of a monsterous storm giant. Debris from the wreckage
has been cleaned from this street corner so tourists have a clear
walk-through of the area.
Obvious exits: -North -South -West

< 463h/481H 157v/177V Pos: standing >
Skylight Lane
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West#
A woman shopper travels the city.

< 463h/481H 157v/177V Pos: standing >
You quickly scan the area.
A kitty who is a brief walk away to your north.
A monkey hunter who is a brief walk away to your north.
A whitetiger who is a brief walk away to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A young warlock who is close by to your south.
A young warlock who is close by to your south.
A visiting grey elf who is not far off to your south.
A myrabolan commoner who is close by to your west.

< 463h/481H 157v/177V Pos: standing >
Skylight Lane and Market Road
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West
A young warlock wanders the city.
A young warlock wanders the city.

< 463h/481H 157v/177V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.
A kitty who is a brief walk away to your north.
A monkey hunter who is rather far off to your north.
A whitetiger who is rather far off to your north.
A myrabolan hunter guard who is rather far off to your north.
A visiting grey elf who is close by to your south.
A high elf citizen who is rather far off to your west.
A whitetiger who is in the distance to your west.
A myrabolan hunter guard who is in the distance to your west.

< 463h/481H 157v/177V Pos: standing >
Skylight Lane
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South
A Grey Elf from Charing, wanders the city.

< 463h/481H 157v/177V Pos: standing >
Skylight Lane and Gate Road
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -West

< 463h/481H 156v/177V Pos: standing >
You quickly scan the area.
A visiting grey elf who is close by to your north.
A young warlock who is not far off to your north.
A young warlock who is not far off to your north.
A pretty woman who is a brief walk away to your north.
A kitty who is in the distance to your north.
A pigeon who is close by to your west.
A minotaur townsperson who is not far off to your west.
A halfling trickster who is in the distance to your west.

< 463h/481H 157v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 464h/481H 157v/177V Pos: standing >
You quickly scan the area.
A visiting grey elf who is close by to your north.
A young warlock who is not far off to your north.
A young warlock who is not far off to your north.
A pretty woman who is a brief walk away to your north.
A kitty who is in the distance to your north.
A pigeon who is close by to your west.
A minotaur townsperson who is not far off to your west.
A halfling trickster who is in the distance to your west.

< 464h/481H 157v/177V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East -West
A pigeon, trained by animal empathists, flutters about.

< 464h/481H 157v/177V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East -South -West
A Minotaur, raised in the city, wanders about.

< 464h/481H 156v/177V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -North -East -West

< 464h/481H 155v/177V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your north.
A half-orc commoner who is close by to your north.
A minotaur townsperson who is close by to your east.
A pigeon who is not far off to your east.
A halfling trickster who is not far off to your west.
A visiting grey elf who is in the distance to your west.

< 464h/481H 155v/177V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East -South -West
A Minotaur, raised in the city, wanders about.

< 464h/481H 155v/177V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East -West
A pigeon, trained by animal empathists, flutters about.

< 464h/481H 154v/177V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your west.
A halfling trickster who is rather far off to your west.

< 464h/481H 155v/177V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East -South -West
A Minotaur, raised in the city, wanders about.

< 464h/481H 154v/177V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your east.
A myrabolan commoner who is close by to your south.
A halfling trickster who is a brief walk away to your west.

< 464h/481H 154v/177V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -North -East -West

< 464h/481H 154v/177V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your north.
A half-orc commoner who is close by to your north.
A minotaur townsperson who is close by to your east.
A pigeon who is not far off to your east.
A halfling trickster who is not far off to your west.
A visiting grey elf who is in the distance to your west.

< 464h/481H 154v/177V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East -West -Up

< 465h/481H 154v/177V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is not far off to your east.
A pigeon who is a brief walk away to your east.
A halfling trickster who is close by to your west.
A visiting grey elf who is rather far off to your west.
An archer who is close by above you.

< 465h/481H 154v/177V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
This Halfling spends his days playing pranks on visitors.

< 465h/481H 154v/177V Pos: standing >
You quickly scan the area.
Simon who is close by to your north.
A myrabolan hunter guard who is close by to your north.
A celestial white dragon who is rather far off to your north.
A half-orc commoner who is in the distance to your north.
A minotaur townsperson who is a brief walk away to your east.
A pigeon who is rather far off to your east.
A pigeon who is close by to your south.
A pretty woman who is close by to your south.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A visiting grey elf who is a brief walk away to your west.

< 465h/481H 154v/177V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A huge block of solid ice is here to the south. (magic)
A pigeon, trained by animal empathists, flutters about.
A woman shopper travels the city.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 465h/481H 154v/177V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
This Halfling spends his days playing pranks on visitors.

< 465h/481H 153v/177V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
Random's assistant, Simon, hustles around during errands.
A standard Myrabolan hunter guard keeps peace in the city.

< 465h/481H 153v/177V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East -South -West

< 465h/481H 153v/177V Pos: standing >
You quickly scan the area.
A celestial white dragon who is not far off to your north.
A half-orc commoner who is a brief walk away to your north.
A visiting grey elf who is in the distance to your north.
A high elf citizen who is close by to your east.
A young warlock who is rather far off to your east.
A young warlock who is in the distance to your east.
Simon who is close by to your south.
A myrabolan hunter guard who is close by to your south.
A halfling trickster who is not far off to your south.
A pigeon who is a brief walk away to your south.
A pretty woman who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A whitetiger who is close by to your west.
A myrabolan hunter guard who is close by to your west.
A myrabolan hunter guard who is not far off to your west.
A black panther who is a brief walk away to your west.
A half-orc commoner who is rather far off to your west.

< 466h/481H 153v/177V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
A myrabolan hunter guard sits atop a whitetiger.

< 466h/481H 152v/177V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
A hungry owlbear who is close by to your north.
A pigeon who is close by to your north.
A young warlock who is close by to your north.
A myrabolan hunter guard who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A high elf citizen who is not far off to your east.
A young warlock who is in the distance to your east.
A myrabolan hunter guard who is close by to your west.
A black panther who is not far off to your west.
A half-orc commoner who is a brief walk away to your west.

< 466h/481H 153v/177V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
A hungry owlbear who is close by to your north.
A pigeon who is close by to your north.
A young warlock who is close by to your north.
A myrabolan hunter guard who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A high elf citizen who is not far off to your east.
A young warlock who is in the distance to your east.
A myrabolan hunter guard who is close by to your west.
A black panther who is not far off to your west.
A half-orc commoner who is a brief walk away to your west.

< 466h/481H 153v/177V Pos: standing >
A pigeon enters from the north.

< 466h/481H 155v/177V Pos: standing >
You start chanting...

< 466h/481H 156v/177V Pos: standing >
Casting: wall of ice *

< 467h/481H 160v/177V Pos: standing >
You complete your spell...

< 467h/481H 160v/177V Pos: standing >
You start chanting...

< 468h/481H 165v/177V Pos: standing >
You feel the twinkle in your eyes fade.
You feel the twinkle in your eyes fade.

< 468h/481H 165v/177V Pos: standing >
Casting: wall of ice ***

< 468h/481H 166v/177V Pos: standing >
Casting: wall of ice **

< 468h/481H 167v/177V Pos: standing >
Casting: wall of ice *

< 469h/481H 168v/177V Pos: standing >
You complete your spell...

< 469h/481H 169v/177V Pos: standing >
A myrabolan hunter guard leaves north riding on a whitetiger.

< 469h/481H 169v/177V Pos: standing >
Oof! a pigeon bumps into a wall of ice...

< 469h/481H 169v/177V Pos: standing >
You start chanting...

< 470h/481H 173v/177V Pos: standing >
Casting: faerie sight 

< 470h/481H 174v/177V Pos: standing >
You complete your spell...
Your eyes begin to twinkle.

< 470h/481H 174v/177V Pos: standing >
You start chanting...

< 470h/481H 176v/177V Pos: standing >
Oof! a pigeon bumps into a wall of ice...

< 470h/481H 177v/177V Pos: standing >
Casting: conjure ice *

< 470h/481H 177v/177V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.

< 471h/481H 177v/177V Pos: standing >
You sit down and relax.

< 471h/481H 177v/177V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  7 of  8   (   2 seconds)
  5th circle:  7 of  7
  6th circle:  7 of  7
  7th circle:  2 of  6   (  16 seconds)
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  2 of  2

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 471h/481H 177v/177V Pos: sitting >
You start meditating...

< 471h/481H 177v/177V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 471h/481H 177v/177V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 472h/481H 177v/177V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 473h/481H 177v/177V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 474h/481H 177v/177V Pos: sitting >
You stop meditating.
Looks like an exit.
You extend your sights northward.
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
A myrabolan hunter guard sits atop a whitetiger.
A Halfling (small), floating sits atop a hungry owlbear.
A standard Myrabolan hunter guard keeps peace in the city.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 474h/481H 177v/177V Pos: sitting >
A myrabolan hunter guard enters from the north.

< 475h/481H 177v/177V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 475h/481H 177v/177V Pos: sitting >
You are already awake...

< 475h/481H 177v/177V Pos: sitting >
You clamber to your feet.

< 475h/481H 177v/177V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
A myrabolan hunter guard sits atop a whitetiger.
A Halfling (small), floating sits atop a hungry owlbear.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An ice elemental enters from the south.

< 476h/481H 176v/177V Pos: standing >
Ok.
An ice elemental suddenly attacks a Halfling!
An ice elemental misses a Halfling.
A Halfling quickly slides off a hungry owlbear's back.

< 476h/481H 176v/177V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'

< 476h/481H 176v/177V Pos: standing >
A Halfling's slash wounds an ice elemental.
A Halfling shivers as he hits an ice elemental.
A Halfling's powerful pierce strikes an ice elemental.
A Halfling shivers as he hits an ice elemental.
A Halfling's impressive slash wounds an ice elemental.
A Halfling shivers as he hits an ice elemental.
A Halfling's slash grazes an ice elemental.
A Halfling shivers as he hits an ice elemental.
A Halfling's fine slash grazes an ice elemental.
A Halfling shivers as he hits an ice elemental.
You start chanting...
A Halfling attempts to flee.
A Halfling leaves south.

< 477h/481H 176v/177V Pos: standing >
Casting: wall of ice ***

< 477h/481H 176v/177V Pos: standing >
Casting: wall of ice **

< 477h/481H 176v/177V Pos: standing >
Casting: wall of ice *

< 477h/481H 176v/177V Pos: standing >
A Halfling enters from the south.

< 477h/481H 176v/177V Pos: standing >
You complete your spell...

< 478h/481H 176v/177V Pos: standing >
A Halfling leaves south.

< 478h/481H 176v/177V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
A huge block of solid ice is here to the west. (magic)
A huge block of solid ice is here to the east. (magic)
A Halfling (small) stands, floating here.
A standard Myrabolan hunter guard keeps peace in the city.
A pigeon, trained by animal empathists, flutters about.
An ice elemental enters from the north.

< 478h/481H 175v/177V Pos: standing >
Ok.
An ice elemental suddenly attacks a Halfling!
An ice elemental's fine punch strikes a Halfling.

< 478h/481H 175v/177V Pos: standing >
A Halfling attempts to flee.
Oof! a Halfling bumps into a wall of ice...
A Halfling tries to flee, but can't make it out of here!

< 479h/481H 176v/177V Pos: standing >
Oof! a pigeon bumps into a wall of ice...
A Halfling attempts to flee.
A Halfling leaves north.

< 479h/481H 177v/177V Pos: standing >
You failed.

< 479h/481H 177v/177V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
A huge block of solid ice is here to the up. (magic)
A Halfling (small) stands, floating here.
A myrabolan hunter guard sits atop a whitetiger.
A hungry owlbear stalks through here, looking for something to eat.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An ice elemental enters from the south.

< 479h/481H 176v/177V Pos: standing >
You start chanting...
You snap into visibility.

< 479h/481H 176v/177V Pos: standing >
You complete your spell...
You point at a Halfling.
[Damage: 145 ] Your iceball shatters any hopes a Halfling had of living a long and happy life.
A Halfling's writhing python eye freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.
You raise a level!