The death of [40 Brigand] Reeka (Halfling)

in Hunter's Tavern

from the perspective of [40 Brigand] Reeka (Halfling)

<worn as a badge>    a beacon of courage (glowing) (illuminating) [78%]             
<worn on head>       the diamond crown of Winduin (glowing)
<worn in ear>        a stylish platinum earring
<worn in ear>        a tiger's tooth earring
<worn on face>       the morbid face of a stone golem
<worn around neck>   a brutal marble amulet from Rift Valley Jungle
<worn around neck>   a holy silver medallion
<worn on body>       an elaborate chainmail suit emblazoned with a hammer (magic)
<worn about body>    a glittering granite cloak from The Surface Realm of Duris
<worn on back>       a large leather backpack
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a belt bearing the crest of Darkuul (magic)
<worn on arms>       some decent emerald arm plates
<worn around wrist>  a pitted obsidian wristguard
<worn around wrist>  a chain-linked raider's bracelet
<worn on hands>      some durethium gauntlets
<worn on finger>     a jagged nightstone ring (glowing)
<primary weapon>     an icy longsword dubbed 'Rising Frost' (magic)
<secondary weapon>   sewing needle
<worn on legs>       a pair of dragonscale leg plates (magic) [72%]             

A common resident of the city wanders the streets.

< 235h/281H 102v/102V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your north.
A half-orc commoner who is close by to your north.
A minotaur townsperson who is close by to your north.
A pigeon who is not far off to your east.
A halfling trickster who is not far off to your west.
A minotaur townsperson who is a brief walk away to your west.
A high elf citizen who is rather far off to your west.
A myrabolan commoner who is rather far off to your west.
A myrabolan commoner who is in the distance to your west.

< 236h/281H 102v/102V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East -West -Up

< 236h/281H 102v/102V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -North -East -West
A common resident of the city wanders the streets.

< 236h/281H 102v/102V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East -West -Up

< 236h/281H 102v/102V Pos: standing >
An Archer's Parapet
This room is built by the same sturdy, magical, white stone that the city
walls are created from. A ladder leads down to the Gate Road and continues
up to the open ceiling, that is used for carrier pigeons sending scout
reports to the palace. A slit is open in west, south, and east walls just
narrow enough to give the archers targetting space.
Obvious exits: -Down
A Myrabolan archer watches over the city.

< 236h/281H 102v/102V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East -West -Up

< 237h/281H 102v/102V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West

< 237h/281H 102v/102V Pos: standing >
Gate Road West
   Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -East -West -Up
A Minotaur, raised in the city, wanders about.

< 237h/281H 102v/102V Pos: standing >
A minotaur townsperson leaves up.

< 237h/281H 102v/102V Pos: standing >
An Archer's Parapet
This room is built by the same sturdy, magical, white stone that the city
walls are created from. A ladder leads down to the Gate Road and continues
up to the open ceiling, that is used for carrier pigeons sending scout
reports to the palace. A slit is open in west, south, and east walls just
narrow enough to give the archers targetting space.
Obvious exits: -Down
A Minotaur, raised in the city, wanders about.
A Half-Orc, born and raised in the city, loiters here.
A Myrabolan archer watches over the city.
A Myrabolan archer watches over the city.

< 237h/281H 102v/102V Pos: standing >
Gate Road West
   Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -East -West -Up

< 238h/281H 102v/102V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West

< 238h/281H 102v/102V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
This Halfling spends his days playing pranks on visitors.
Random's assistant, Simon, hustles around during errands.
A standard Myrabolan hunter guard keeps peace in the city.

< 238h/281H 102v/102V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East -South -West

< 238h/281H 102v/102V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
A Minotaur, raised in the city, wanders about.
A myrabolan hunter guard sits atop a whitetiger.

< 238h/281H 102v/102V Pos: standing >

< 239h/281H 102v/102V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
A standard Myrabolan hunter guard keeps peace in the city.
A young warlock wanders the city. (casting) 
A standard Myrabolan hunter guard keeps peace in the city.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 239h/281H 102v/102V Pos: standing >
A young warlock completes her spell...
A young warlock utters the word 'rzzuhahz'
An off-duty militia guard floats up in the air!

< 239h/281H 102v/102V Pos: standing >
Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
A pigeon, trained by animal empathists, flutters about.

< 239h/281H 102v/102V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
A standard Myrabolan hunter guard keeps peace in the city.
A young warlock wanders the city.
A standard Myrabolan hunter guard keeps peace in the city.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 240h/281H 102v/102V Pos: standing >
Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
A pigeon, trained by animal empathists, flutters about.

< 240h/281H 102v/102V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East -West
A cute little black kitten wanders around here.

< 240h/281H 102v/102V Pos: standing >
The door seems to be closed.

< 240h/281H 102v/102V Pos: standing >
The door seems to be closed.

< 240h/281H 102v/102V Pos: standing >
Ok.

< 240h/281H 102v/102V Pos: standing >
It's already open!

< 240h/281H 102v/102V Pos: standing >

< 241h/281H 102v/102V Pos: standing >
Rising Sun Corridor
Obvious exits: -North -East -West
A cute little black kitten wanders around here.

< 241h/281H 102v/102V Pos: standing >
A Rented Room
   This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood.
Obvious exits: -South

< 241h/281H 102v/102V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
A cute little black kitten wanders around here.

< 241h/281H 102v/102V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East -West
A Grey Elf from Charing, wanders the city.

< 241h/281H 102v/102V Pos: standing >
The door seems to be closed.

< 242h/281H 102v/102V Pos: standing >
The door seems to be closed.

< 242h/281H 102v/102V Pos: standing >
Ok.

< 242h/281H 102v/102V Pos: standing >
It's already open!

< 242h/281H 102v/102V Pos: standing >
A Rented Room
   This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood. The first drawer on the dresser in this room seems to be
open a crack.
Obvious exits: -South

< 242h/281H 102v/102V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
A Grey Elf from Charing, wanders the city.

< 242h/281H 102v/102V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East
A mercenary from the Soldiers of Fortune stands here looking lost.

< 242h/281H 102v/102V Pos: standing >

< 242h/281H 102v/102V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
A Grey Elf from Charing, wanders the city.

< 242h/281H 102v/102V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
A cute little black kitten wanders around here.

< 242h/281H 102v/102V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
A Grey Elf from Charing, wanders the city.

< 243h/281H 102v/102V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East
A mercenary from the Soldiers of Fortune stands here looking lost.

< 243h/281H 102v/102V Pos: standing >
The door seems to be closed.

< 243h/281H 102v/102V Pos: standing >
Ok.

< 243h/281H 102v/102V Pos: standing >
A Rented Room
   This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood.
Obvious exits: -South

< 243h/281H 102v/102V Pos: standing >

< 243h/281H 102v/102V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East
A mercenary from the Soldiers of Fortune stands here looking lost.

< 243h/281H 102v/102V Pos: standing >
Are you mad!?

< 244h/281H 102v/102V Pos: standing >
The mercenary peers at you for a moment.
        'I heard there was a big battle going on from here,
        but I just can't find the way there...'
A soldier of fortune appears to be Human and is in excellent condition.
He's medium in size.

<primary weapon>     a purple-hued scimitar (magic)

< 244h/281H 102v/102V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
A Grey Elf from Charing, wanders the city.

< 244h/281H 102v/102V Pos: standing >

< 244h/281H 102v/102V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
A cute little black kitten wanders around here.

< 244h/281H 102v/102V Pos: standing >
Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
A pigeon, trained by animal empathists, flutters about.

< 245h/281H 102v/102V Pos: standing >
A pigeon floats down.

< 245h/281H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 245h/281H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 245h/281H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 245h/281H 102v/102V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
A pigeon, trained by animal empathists, flutters about.
A young warlock wanders the city. (casting) 
A standard Myrabolan hunter guard keeps peace in the city.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 245h/281H 102v/102V Pos: standing >
A young warlock completes her spell...
A young warlock utters the word 'rzzuhahz'
A duergar bartender floats up in the air!

< 245h/281H 102v/102V Pos: standing >
A minotaur townsperson enters from the south.

< 245h/281H 102v/102V Pos: standing >

< 245h/281H 102v/102V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
You dont have that much money...

< 246h/281H 102v/102V Pos: standing >

< 246h/281H 102v/102V Pos: standing >
A young warlock starts casting a spell.

< 246h/281H 102v/102V Pos: standing >
A duergar bartender says 'Baaaaaah! Finish the quest that you're already on first, then come back!'
If you unable to finish it, go to the quest master and ask him to take you of duty!

< 246h/281H 102v/102V Pos: standing >

< 247h/281H 102v/102V Pos: standing >
A minotaur townsperson leaves up.
A young warlock stops invoking abruptly!

< 247h/281H 102v/102V Pos: standing >
Hunter's Tavern
Obvious exits: -South -Up
A pigeon, trained by animal empathists, flutters about.
A young warlock wanders the city.
A standard Myrabolan hunter guard keeps peace in the city.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 247h/281H 102v/102V Pos: standing >
You get a small pile of coins from your small leather bag.
There were: 248 platinum coins, 38 gold coins, 9 silver coins, 14 copper coins. 

< 247h/281H 102v/102V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 247h/281H 102v/102V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
You hand over the money.
The a duergar bartender gave you the following quest:
Go ask Glakkabb in Golden Hall of the Crown about the Month of HeatsEnd.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 247h/281H 102v/102V Pos: standing >

< 247h/281H 102v/102V Pos: standing >

< 248h/281H 102v/102V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 248h/281H 102v/102V Pos: standing >
A myrabolan hunter guard starts casting a spell.

< 249h/281H 102v/102V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
You hand over the money.
The a duergar bartender gave you the following quest:
Go ask Aliester Kroelly, the instrument merchant in The Lost Realms of Shadowfall about the Month of HeatsEnd.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 249h/281H 102v/102V Pos: standing >
A young warlock starts casting a spell.

< 249h/281H 102v/102V Pos: standing >
A myrabolan hunter guard completes his spell...
A myrabolan hunter guard utters the word 'babratgtui'
A hungry owlbear's skin gains the texture and toughness of bark.

< 249h/281H 102v/102V Pos: standing >
A young warlock completes her spell...
A young warlock utters the word 'rzzuhahz'
A myrabolan hunter guard floats up in the air!

< 249h/281H 102v/102V Pos: standing >

< 250h/281H 102v/102V Pos: standing >

< 250h/281H 102v/102V Pos: standing >
A young warlock floats up.

< 250h/281H 102v/102V Pos: standing >
A pigeon leaves south.

< 250h/281H 102v/102V Pos: standing >

< 251h/281H 102v/102V Pos: standing >

< 252h/281H 102v/102V Pos: standing >

< 253h/281H 102v/102V Pos: standing >
A myrabolan hunter guard rides in on a whitetiger from the south.

< 253h/281H 102v/102V Pos: standing >

< 254h/281H 102v/102V Pos: standing >

< 254h/281H 102v/102V Pos: standing >

< 255h/281H 102v/102V Pos: standing >
The a duergar bartender gave you the following quest:
Go ask Aliester Kroelly, the instrument merchant in The Lost Realms of Shadowfall about the Month of HeatsEnd.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 256h/281H 102v/102V Pos: standing >

< 256h/281H 102v/102V Pos: standing >
A young warlock floats in from above.

< 256h/281H 102v/102V Pos: standing >

< 256h/281H 102v/102V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 256h/281H 102v/102V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
You hand over the money.
The a duergar bartender gave you the following quest:
Go kill 2 a gambling soldier (2 left) in The Human Outpost!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 256h/281H 102v/102V Pos: standing >

		Score information for Reeka

Level: 36   Race: Halfling   Class: Mercenary / Brigand Sex: Male
Hit points: 257(281)  Moves: 102(102)
Coins carried:  218 platinum     3 gold     8 silver     3 copper
Coins in bank: 4243 platinum   869 gold   835 silver    65 copper
Playing time: 2 days / 0 hours/ 13 minutes
Received data: 0.3050 MB this session.
Send data:     0.0071 MB this session.
Compression ratio: 84%
84%
Status:  Standing in a hungry owlbear's saddle.
Epic points: 1  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   7
Consenting: huge owlbear
Detecting:       Evil Magic
Enchantments:    Levitation
Bartender Quests Remaining: 2
Combat Pulse:   12 Spell Pulse:  0.70 
Leaderboard Points:  362 


< 257h/281H 102v/102V Pos: standing >
A young warlock floats up.

< 257h/281H 102v/102V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 258h/281H 102v/102V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
You hand over the money.
The a duergar bartender gave you the following quest:
Go kill 3 a venus flytrap (3 left) in Arcium, the Plagued Kingdom!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 258h/281H 102v/102V Pos: standing >

< 258h/281H 102v/102V Pos: standing >
A myrabolan hunter guard leaves south.
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 259h/281H 102v/102V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
You hand over the money.
The a duergar bartender gave you the following quest:
Go kill 5 a tired goblin (5 left) in Golden Hall of the Crown!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 259h/281H 102v/102V Pos: standing >

< 259h/281H 102v/102V Pos: standing >
An ice elemental enters from the south.

< 260h/281H 102v/102V Pos: standing >
Someone gives an order to his followers.
An ice elemental suddenly attacks YOU!
An ice elemental misses you.
I'm afraid you aren't quite up to mounted combat.
You stop riding a hungry owlbear.

< 260h/281H 102v/102V Pos: standing >
< T: Reeka TP: sta TC:few scratches E: ice sta EP: excellent >
 A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 260h/281H 102v/102V Pos: standing >
< T: Reeka TP: sta TC:few scratches E: ice sta EP: excellent >
 
< 260h/281H 102v/102V Pos: standing >
< T: Reeka TP: sta TC:few scratches E: ice sta EP: excellent >
 Your improved dexterity allows you to swiftly attack your enemy!
[Damage:  7 ] Your slash wounds an ice elemental.
You shiver from the unnatural cold as you hit an ice elemental.
You score a CRITICAL HIT!!!!!
[Damage: 19 ] Your powerful pierce strikes an ice elemental.
You shiver from the unnatural cold as you hit an ice elemental.
[Damage:  8 ] Your impressive slash wounds an ice elemental.
You shiver from the unnatural cold as you hit an ice elemental.
[Damage:  2 ] Your slash grazes an ice elemental.
You shiver from the unnatural cold as you hit an ice elemental.
[Damage:  5 ] Your fine slash grazes an ice elemental.
You shiver from the unnatural cold as you hit an ice elemental.
You attempt to flee...
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
A huge block of solid ice is here to the west. (magic)
A huge block of solid ice is here to the east. (magic)
A standard Myrabolan hunter guard keeps peace in the city.
A pigeon, trained by animal empathists, flutters about.
You flee southward!

< 249h/281H 88v/102V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 229h/281H 89v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 229h/281H 90v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 229h/281H 91v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 229h/281H 91v/102V Pos: standing >
Market Road West
Obvious exits: -North -East -West
A huge block of solid ice is here to the west. (magic)
A huge block of solid ice is here to the east. (magic)
A standard Myrabolan hunter guard keeps peace in the city.
A pigeon, trained by animal empathists, flutters about.

< 229h/281H 92v/102V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
An ice elemental is here chilling the room. (minion) 
A myrabolan hunter guard sits atop a whitetiger.
A hungry owlbear stalks through here, looking for something to eat.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 229h/281H 93v/102V Pos: standing >
Someone completes his spell...
Someone utters the words 'xarr ay uqz'

< 229h/281H 94v/102V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
A huge block of solid ice is here to the west. (magic)
A huge block of solid ice is here to the east. (magic)
A standard Myrabolan hunter guard keeps peace in the city.
A pigeon, trained by animal empathists, flutters about.

< 229h/281H 94v/102V Pos: standing >
A myrabolan hunter guard starts casting a spell.
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 210h/281H 95v/102V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 190h/281H 97v/102V Pos: standing >
A myrabolan hunter guard completes his spell...
A myrabolan hunter guard utters the word 'babratgtui'
A myrabolan hunter guard's skin gains the texture and toughness of bark.
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 170h/281H 99v/102V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 150h/281H 100v/102V Pos: standing >
An ice elemental enters from the north.

< 150h/281H 100v/102V Pos: standing >
Someone gives an order to his followers.
An ice elemental suddenly attacks YOU!
An ice elemental's fine punch strikes you.

< 140h/281H 101v/102V Pos: standing >
< T: Reeka TP: sta TC: nasty wounds E: ice sta EP: few scratches >
 Market Road West
Obvious exits: -North -East -West
A huge block of solid ice is here to the west. (magic)
A huge block of solid ice is here to the east. (magic)
An ice elemental stands here, fighting YOU! (minion) 
A standard Myrabolan hunter guard keeps peace in the city.
A pigeon, trained by animal empathists, flutters about.

< 140h/281H 101v/102V Pos: standing >
< T: Reeka TP: sta TC: nasty wounds E: ice sta EP: few scratches >
 Autosaving...

< 140h/281H 101v/102V Pos: standing >
< T: Reeka TP: sta TC: nasty wounds E: ice sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 120h/281H 101v/102V Pos: standing >
< T: Reeka TP: sta TC: nasty wounds E: ice sta EP: few scratches >
 Oof! a pigeon bumps into a wall of ice...
You attempt to flee...
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
A huge block of solid ice is here to the up. (magic)
A myrabolan hunter guard sits atop a whitetiger.
A hungry owlbear stalks through here, looking for something to eat.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
You flee northward!

< 120h/281H 85v/102V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 100h/281H 87v/102V Pos: standing >
An ice elemental enters from the south.
Sorry, but you cannot do that here!

< 100h/281H 87v/102V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..
Your writhing python eye freezes and shatters into million pieces from the intense cold!