<worn in nose> a brass nose ring
<worn on body> a suit of spiked leather armor
<worn about body> a reptile skin cloak
<worn about waist> a belt made from assorted skins
<worn on arms> a pair of studded leather sleeves
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<secondary weapon> a thin steel dagger
<worn on legs> a pair of studded leather leggings
Obvious exits: -E -W
A small snake swims in the swamp.
< 30h/30H 159v/170V Pos: standing >
In the Muck
Obvious exits: -N -S -W
< 30h/30H 159v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 159v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 159v/170V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 30h/30H 160v/170V Pos: standing >
Muddy Trail in a Swamp
Obvious exits: -N -S
< 30h/30H 160v/170V Pos: standing >
In the Heart of a Swamp
Obvious exits: -S -D
< 30h/30H 160v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 160v/170V Pos: standing >
A Muddy Clearing within the Swamp
Obvious exits: -N -U
< 30h/30H 161v/170V Pos: standing >
You quickly scan the area.
A baby crocodile who is close by to your north.
< 30h/30H 162v/170V Pos: standing >
Obvious exits:
North- Too bright to tell..
Up- Too bright to tell..
< 30h/30H 162v/170V Pos: standing >
In the Heart of a Swamp
Obvious exits: -S -D
< 30h/30H 163v/170V Pos: standing >
Muddy Trail in a Swamp
Obvious exits: -N -S
< 30h/30H 163v/170V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 30h/30H 163v/170V Pos: standing >
An Old Trail
Obvious exits: -E -W
< 30h/30H 164v/170V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
< 30h/30H 164v/170V Pos: standing >
Obvious exits:
East- Too bright to tell..
West- Too bright to tell..
< 30h/30H 164v/170V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 30h/30H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 165v/170V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.
< 30h/30H 165v/170V Pos: standing >
Inside a Patch of Tall Reeds
Obvious exits: -N
A small snake swims in the swamp.
A carnivorous plant opens its jaws.
< 30h/30H 164v/170V Pos: standing >
A carnivorous plant suddenly attacks YOU!
A carnivorous plant's bite causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
< 12h/30H 164v/170V Pos: standing >
< T: Infe TP: sta TC: nasty wounds E: plant sta EP: excellent >
You attempt to flee...
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.
You flee northward!
< 12h/30H 151v/170V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
< 12h/30H 151v/170V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
< 12h/30H 150v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
< 12h/30H 149v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
< 12h/30H 149v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 12h/30H 150v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 12h/30H 150v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
A large jade salamander moves slowly amongst the mist.
< 12h/30H 150v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
< 13h/30H 150v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 13h/30H 150v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 13h/30H 151v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 13h/30H 150v/170V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 13h/30H 150v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
< 13h/30H 151v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
< 13h/30H 150v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 13h/30H 149v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
< 14h/30H 150v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
< 14h/30H 149v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 14h/30H 149v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 14h/30H 150v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 14h/30H 150v/170V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 14h/30H 149v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 14h/30H 149v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 14h/30H 148v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 14h/30H 147v/170V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E# -S -W
< 14h/30H 147v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -S
< 14h/30H 146v/170V Pos: standing >
Before a Large Building
Obvious exits: -N# -E -S
< 14h/30H 145v/170V Pos: standing >
The door seems to be closed.
< 14h/30H 146v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -S
< 15h/30H 146v/170V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E# -S -W
< 15h/30H 145v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 15h/30H 146v/170V Pos: standing >
Private Dwelling
Obvious exits: -W
A rugged minotaur drinks obsessively.
< 15h/30H 145v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 15h/30H 145v/170V Pos: standing >
Private Dwelling
Obvious exits: -E
A rugged minotaur drinks obsessively.
< 15h/30H 145v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 15h/30H 144v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 15h/30H 144v/170V Pos: standing >
Private Dwelling
Obvious exits: -W
A rugged minotaur drinks obsessively.
< 16h/30H 143v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 16h/30H 143v/170V Pos: standing >
Private Dwelling
Obvious exits: -E
A rugged minotaur drinks obsessively.
< 16h/30H 142v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 16h/30H 142v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 16h/30H 141v/170V Pos: standing >
Private Dwelling
Obvious exits: -W
A rugged minotaur drinks obsessively.
< 16h/30H 140v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/30H 141v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 16h/30H 140v/170V Pos: standing >
Private Dwelling
Obvious exits: -E
A rugged minotaur drinks obsessively.
< 16h/30H 140v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 16h/30H 139v/170V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
An agitated commoner walks the road.
< 16h/30H 138v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 16h/30H 138v/170V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
An agitated commoner walks the road.
< 17h/30H 137v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 17h/30H 137v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
< 17h/30H 136v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 17h/30H 135v/170V Pos: standing >
A Turning
Obvious exits: -N -E -W#
An agitated commoner walks the road.
< 17h/30H 135v/170V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 17h/30H 134v/170V Pos: standing >
A Turning
Obvious exits: -N -E -W#
< 17h/30H 134v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
< 17h/30H 134v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
< 17h/30H 133v/170V Pos: standing >
Ok.
< 18h/30H 135v/170V Pos: standing >
A Large House
Obvious exits: -N -U
< 18h/30H 134v/170V Pos: standing >
Ok.
< 18h/30H 135v/170V Pos: standing >
Kina's Workshop
Obvious exits: -D
Kina, the tinkerer, scribbles something upon a pad.
< 18h/30H 135v/170V Pos: standing >
Sorry, but you cannot do that here!
< 19h/30H 138v/170V Pos: standing >
Kina leaves down.
< 19h/30H 139v/170V Pos: standing >
You do not see that here.
< 19h/30H 140v/170V Pos: standing >
A Large House
Obvious exits: -N# -U
Kina, the tinkerer, scribbles something upon a pad.
< 19h/30H 139v/170V Pos: standing >
This intelligent minotaur works deligently upon some master scheme for the
chief minotaur himself, Brakx. He studies his charts and scribbles something in
illegible handwriting.
Kina appears to be Minotaur and is in excellent condition.
He's huge in size.
<worn on arms> some iron-clad sleeves
< 19h/30H 140v/170V Pos: standing >
Ok.
< 19h/30H 141v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S -W
< 19h/30H 141v/170V Pos: standing >
Ok.
< 19h/30H 141v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 20h/30H 142v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 20h/30H 141v/170V Pos: standing >
An agitated minotaur enters from the west.
< 20h/30H 142v/170V Pos: standing >
A Turning
Obvious exits: -N -E -W#
< 20h/30H 141v/170V Pos: standing >
Ok.
< 21h/30H 146v/170V Pos: standing >
An Unholy Church
Obvious exits: -E -W
< 21h/30H 145v/170V Pos: standing >
Ok.
< 21h/30H 146v/170V Pos: standing >
Ok.
< 21h/30H 148v/170V Pos: standing >
A Turning
Obvious exits: -N -E -W
< 21h/30H 147v/170V Pos: standing >
Ok.
< 21h/30H 147v/170V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 21h/30H 147v/170V Pos: standing >
A Small Forest Park
Obvious exits: -E -W
A fluffy bunny hops under the brush.
A fluffy bunny hops under the brush.
< 22h/30H 147v/170V Pos: standing >
A Small Forest Park
Obvious exits: -N -E -W
< 22h/30H 146v/170V Pos: standing >
A Small Forest Park
Obvious exits: -S -U
< 22h/30H 147v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 22h/30H 148v/170V Pos: standing >
You quickly scan the area.
Brok who is close by above you.
< 23h/30H 150v/170V Pos: standing >
Obvious exits:
South- Too bright to tell..
Up- Too bright to tell..
< 23h/30H 150v/170V Pos: standing >
A Small Forest Park
Obvious exits: -N -E -W
< 23h/30H 150v/170V Pos: standing >
A Burial Ground
Obvious exits: -W -D
< 23h/30H 149v/170V Pos: standing >
A Collapsed Cavern
Obvious exits: -N -U
< 23h/30H 150v/170V Pos: standing >
A Subterranean Passageway
Obvious exits: -N -S
< 30h/30H 169v/170V Pos: standing >
A Collapsed Cavern
Obvious exits: -N -U
< 30h/30H 168v/170V Pos: standing >
A Burial Ground
Obvious exits: -W -D
< 30h/30H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 167v/170V Pos: standing >
A Small Forest Park
Obvious exits: -N -E -W
< 30h/30H 167v/170V Pos: standing >
A Small Forest Park
Obvious exits: -E -W
A fluffy bunny hops under the brush.
A fluffy bunny hops under the brush.
< 30h/30H 166v/170V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 30h/30H 165v/170V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 30h/30H 166v/170V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.
< 30h/30H 165v/170V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
An agitated commoner walks the road.
< 30h/30H 167v/170V Pos: standing >
A Large Charcoal Mass
Obvious exits: -E -W
An agitated commoner walks the road.
< 30h/30H 168v/170V Pos: standing >
Before a Large Iron Gate
Obvious exits: -E -W#
< 30h/30H 167v/170V Pos: standing >
The gate seems to be closed.
< 30h/30H 167v/170V Pos: standing >
The gate seems to be closed.
< 30h/30H 167v/170V Pos: standing >
The gate seems to be closed.
< 30h/30H 168v/170V Pos: standing >
Pardon?
< 30h/30H 169v/170V Pos: standing >
Ok.
< 30h/30H 170v/170V Pos: standing >
Before a Large Iron Gate
Obvious exits: -N -E -W
A Minotaur (huge) stands here.
< 30h/30H 169v/170V Pos: standing >
Ok.
< 30h/30H 169v/170V Pos: standing >
Before a Stoned Barracks
Obvious exits: -N -E -S#
< 30h/30H 168v/170V Pos: standing >
Before a Large Iron Gate
Obvious exits: -N -E# -W
A Minotaur (huge) stands here.
< 30h/30H 168v/170V Pos: standing >
[Damage: 5 ] Your fine pierce strikes a Minotaur very hard.
< 30h/30H 170v/170V Pos: standing >
< T: Infe TP: sta TC:excellent E: A Minotaur sta EP: small wounds >
A Minotaur misses you.
< 30h/30H 170v/170V Pos: standing >
< T: Infe TP: sta TC:excellent E: A Minotaur sta EP: small wounds >
A Minotaur dodges your futile attack.
< 30h/30H 170v/170V Pos: standing >
< T: Infe TP: sta TC:excellent E: A Minotaur sta EP: small wounds >
You want to snuggle.
< 30h/30H 170v/170V Pos: standing >
< T: Infe TP: sta TC:excellent E: A Minotaur sta EP: small wounds >
You parry a Minotaur's lunge at you.
< 30h/30H 170v/170V Pos: standing >
< T: Infe TP: sta TC:excellent E: A Minotaur sta EP: small wounds >
Ouch, that seriously hurt!
OUCH! That really did HURT!
< 26h/30H 170v/170V Pos: standing >
< T: Infe TP: sta TC: small wounds E: A Minotaur sta EP: small wounds >
A Minotaur dodges your futile attack.
< 26h/30H 170v/170V Pos: standing >
< T: Infe TP: sta TC: small wounds E: A Minotaur sta EP: small wounds >
You dodge a Minotaur's vicious attack.
< 26h/30H 170v/170V Pos: standing >
< T: Infe TP: sta TC: small wounds E: A Minotaur sta EP: small wounds >
You're still spinning in circles from your last headbutt.
< 26h/30H 170v/170V Pos: standing >
< T: Infe TP: sta TC: small wounds E: A Minotaur sta EP: small wounds >
A Minotaur dodges your futile attack.
< 26h/30H 170v/170V Pos: standing >
< T: Infe TP: sta TC: small wounds E: A Minotaur sta EP: small wounds >
A Minotaur ducks, and your foot flies a mile high.
< 26h/30H 170v/170V Pos: standing >
< T: Infe TP: sta TC: small wounds E: A Minotaur sta EP: small wounds >
You dodge a Minotaur's vicious attack.
< 26h/30H 170v/170V Pos: standing >
< T: Infe TP: sta TC: small wounds E: A Minotaur sta EP: small wounds >
You miss a Minotaur.
< 26h/30H 170v/170V Pos: standing >
< T: Infe TP: sta TC: small wounds E: A Minotaur sta EP: small wounds >
You see nothing special about him.
This Minotaur has some small wounds and bruises.
He's huge in size.
< 26h/30H 170v/170V Pos: standing >
< T: Infe TP: sta TC: small wounds E: A Minotaur sta EP: small wounds >
Ouch, that seriously hurt!
CRASSSHHHH! Your head is pulsating, the world around you suddenly becomes black.
< 23h/30H 170v/170V Pos: on your ass >
The snow is coming down faster now.
< 21h/30H 170v/170V Pos: on your ass >
Feeling begins to return... a major headache.
Before a Large Iron Gate
Obvious exits: -N -E# -W
A Minotaur (huge) stands here, fighting YOU!
< 22h/30H 170v/170V Pos: on your ass >
You scramble madly to your feet!
< 22h/30H 170v/170V Pos: standing >
Tent of Fallen Armaments
Obvious exits: -S -W
Vax, the weapons dealer, stands here organizing his inventory.
< 23h/30H 169v/170V Pos: standing >
Before A Large Stone Building
Obvious exits: -E -S -W#
< 23h/30H 168v/170V Pos: standing >
Before a Stoned Barracks
Obvious exits: -N -E -S#
< 23h/30H 168v/170V Pos: standing >
Before a Large Iron Gate
Obvious exits: -N -E# -W
A Minotaur (huge) stands here.
< 23h/30H 168v/170V Pos: standing >
[Damage: 4 ] Your fine pierce strikes a Minotaur very hard.
< 24h/30H 170v/170V Pos: standing >
< T: Infe TP: sta TC: small wounds E: A Minotaur sta EP: few wounds >
You miss a Minotaur.
< 24h/30H 170v/170V Pos: standing >
< T: Infe TP: sta TC: small wounds E: A Minotaur sta EP: few wounds >
You attempt to flee...
Before a Stoned Barracks
Obvious exits: -N -E -S#
You flee westward!
< 24h/30H 154v/170V Pos: standing >
Before a Large Iron Gate
Obvious exits: -N -E# -W
A Minotaur (huge) stands here.
< 24h/30H 154v/170V Pos: standing >
[Damage: 2 ] Your pierce strikes a Minotaur.
< 24h/30H 154v/170V Pos: standing >
< T: Infe TP: sta TC: small wounds E: A Minotaur sta EP: few wounds >
A Minotaur's crude punch wounds you.
< 23h/30H 154v/170V Pos: standing >
< T: Infe TP: sta TC: small wounds E: A Minotaur sta EP: few wounds >
A Minotaur dodges your futile attack.
< 23h/30H 154v/170V Pos: standing >
< T: Infe TP: sta TC: small wounds E: A Minotaur sta EP: few wounds >
You attempt to flee...
Tent of Fallen Armaments
Obvious exits: -S -W
Vax, the weapons dealer, stands here organizing his inventory.
You flee northward!
< 23h/30H 139v/170V Pos: standing >
Before a Large Iron Gate
Obvious exits: -N -E# -W
A Minotaur (huge) stands here.
< 23h/30H 139v/170V Pos: standing >
[Damage: 50 ] A Minotaur makes a strange sound but is suddenly very silent as you place a thin steel dagger in his back.
A Minotaur is dead! R.I.P.