< 26h/26H 170v/170V Pos: standing >
Brief mode on.
< 26h/26H 170v/170V Pos: standing >
Compact mode on.
< 26h/26H 170v/170V Pos: standing >
< 26h/26H 170v/170V Pos: standing >
The Chamber of the Archmage
Obvious exits: -S
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 26h/26H 170v/170V Pos: standing >
You will no longer get notification from saving.
< 26h/26H 170v/170V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.
< 26h/26H 170v/170V Pos: standing >
Asterion, the minotaur Archmage starts casting a spell.
Score information for Guw
Level: 1 Race: Minotaur Class: Sorcerer Sex: Male
Hit points: 26(26) Moves: 170(170)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 0 minutes
Received data: 0.0154 MB this session.
Send data: 0.0001 MB this session.
Compression ratio: none
Send data: 0.0001 MB this session.
Status: Standing.
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Enchantments: Ultravision
Bartender Quests Remaining: 6
Combat Pulse: 19 Spell Pulse: 1.40
Leaderboard Points: 10
< 26h/26H 170v/170V Pos: standing >
Asterion, the minotaur Archmage completes his spell...
Asterion, the minotaur Archmage utters the words 'shadow shield'
Shadows start to swirl around and cover Asterion, the minotaur Archmage's skin.
< 26h/26H 170v/170V Pos: standing >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>
There are 0 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[53 Cavalier ] Tolm Magister Militum of The Empire (Barbarian)[Dragon Slayer]
[51 Forest Druid ] Majk Grand Inquisitor - The Dark Horizon (Grey Elf)[Lord]
[45 Defender ] Gessepi Magister Equitum of The Empire (inv) (Human)[Knight]
[42 Cavalier ] Kler Legionary of The Empire (Minotaur)[Commoner]
[41 Scoundrel ] Anasazi (Dwarf)[Commoner]
[37 Shadowmage ] Warez Legionary of The Empire (Gnome)[Commoner]
[37 Huntsman ] Eliand Inquisitor Harbingers of Justice (Human)[Commoner]
[26 Conjurer ] Kailix (Human)[Commoner]
[25 Bard ] Thimon (Centaur)[Commoner]
[19 Bard ] Tynkie (Human)[Serf]
[ 9 Sorcerer ] Cukrus (Gnome)[Serf]
[ 3 Conjurer ] Niep (Gnome)[Serf]
[ 1 Sorcerer ] Guw (Minotaur)[Serf]
There are 13 mortal(s) on.
Total visible players: 13.
Total connections: 29.
Record number of connections this boot: 34.
< 26h/26H 170v/170V Pos: standing >
< 26h/26H 170v/170V Pos: standing >
You have now turned Paging mode off.
< 26h/26H 170v/170V Pos: standing >
< 26h/26H 170v/170V Pos: standing >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
< 26h/26H 170v/170V Pos: standing >
< 26h/26H 170v/170V Pos: standing >
The Chamber of the Archmage
Obvious exits: -S
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 26h/26H 170v/170V Pos: standing >
Second Level
Obvious exits: -N -E -D
< 26h/26H 169v/170V Pos: standing >
Zone Name: Nax
Warning, some mobs in this zone may be very hazardous for you! Travel with care!
Warning, some mobs in this zone may be very hazardous for you! Travel with care!
< 26h/26H 169v/170V Pos: standing >
A Tower Base
Obvious exits: -W -U
< 26h/26H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 168v/170V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 26h/26H 168v/170V Pos: standing >
On a Wooden Bridge
Obvious exits: -E -S
< 26h/26H 167v/170V Pos: standing >
Before a River
Obvious exits: -N -W
< 26h/26H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 169v/170V Pos: standing >
A Withered Cobblestone Road
Obvious exits: -E -S
< 26h/26H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 169v/170V Pos: standing >
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 26h/26H 168v/170V Pos: standing >
Beginnings of a Cobblestone Road
Obvious exits: -N -S
A commoner walks toward his destination.
< 26h/26H 167v/170V Pos: standing >
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 26h/26H 169v/170V Pos: standing >
A Withered Cobblestone Road
Obvious exits: -E# -W
< 26h/26H 168v/170V Pos: standing >
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 26h/26H 169v/170V Pos: standing >
Beginnings of a Cobblestone Road
Obvious exits: -N -S
A commoner walks toward his destination.
< 26h/26H 168v/170V Pos: standing >
A Light Forest
Obvious exits: -N -S
< 26h/26H 167v/170V Pos: standing >
Beginnings of a Cobblestone Road
Obvious exits: -N -S
A commoner walks toward his destination.
< 26h/26H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 169v/170V Pos: standing >
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 26h/26H 169v/170V Pos: standing >
A Withered Cobblestone Road
Obvious exits: -E# -W
< 26h/26H 168v/170V Pos: standing >
The stable seems to be closed.
< 26h/26H 168v/170V Pos: standing >
Open what?
< 26h/26H 168v/170V Pos: standing >
Ok.
< 26h/26H 170v/170V Pos: standing >
Horses Stables
Obvious exits: -W
A stable horse is here.
A stable horse is here.
A stable horse is here.
A stable horse is here.
A stable horse is here.
A stable horse is here.
< 26h/26H 169v/170V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 26h/26H 169v/170V Pos: standing >
Ok.
< 26h/26H 169v/170V Pos: standing >
< 26h/26H 170v/170V Pos: standing >
Horses Stables
Obvious exits: -W#
A stable horse is here.
A stable horse is here.
A stable horse is here.
A stable horse is here.
A stable horse is here.
A stable horse is here.
< 26h/26H 170v/170V Pos: standing >
You mutter something unintelligable.
< 26h/26H 170v/170V Pos: standing >
< 26h/26H 170v/170V Pos: standing >
Horses Stables
Obvious exits: -W#
A stable horse is here.
A stable horse is here.
A stable horse is here.
A stable horse is here.
A stable horse is here.
A stable horse is here.
< 26h/26H 170v/170V Pos: standing >
Ok.
< 26h/26H 170v/170V Pos: standing >
A Withered Cobblestone Road
Obvious exits: -E -W
< 26h/26H 169v/170V Pos: standing >
Ok.
< 26h/26H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 169v/170V Pos: standing >
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 26h/26H 168v/170V Pos: standing >
Beginnings of a Cobblestone Road
Obvious exits: -N -S
A commoner walks toward his destination.
< 26h/26H 167v/170V Pos: standing >
A Light Forest
Obvious exits: -N -S
< 26h/26H 166v/170V Pos: standing >
The sun hangs low on the southern sky.
< 26h/26H 168v/170V Pos: standing >
A Small Plateau
Obvious exits: -N -S
< 26h/26H 169v/170V Pos: standing >
A Steep Slope
Obvious exits: -N -W
< 26h/26H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 169v/170V Pos: standing >
Before a Forest
Obvious exits: -E -S -W#
A commoner walks toward his destination.
< 26h/26H 168v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
< 26h/26H 169v/170V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -N -S
< 26h/26H 168v/170V Pos: standing >
A Bend in a Trail
Obvious exits: -N -S
< 26h/26H 168v/170V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 26h/26H 167v/170V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
< 26h/26H 169v/170V Pos: standing >
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.
< 26h/26H 168v/170V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 26h/26H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 168v/170V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.
< 26h/26H 167v/170V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
< 26h/26H 167v/170V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
< 26h/26H 167v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
< 26h/26H 166v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
< 26h/26H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 166v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
< 26h/26H 166v/170V Pos: standing >
A forest salamander enters from the north.
< 26h/26H 167v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
< 26h/26H 167v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
< 26h/26H 168v/170V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 26h/26H 167v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 26h/26H 167v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
< 26h/26H 166v/170V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna
< 26h/26H 169v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
< 26h/26H 169v/170V Pos: standing >
A Turning
Obvious exits: -N -E -W#
< 26h/26H 168v/170V Pos: standing >
The door seems to be closed.
< 26h/26H 168v/170V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 26h/26H 168v/170V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 26h/26H 167v/170V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.
< 26h/26H 168v/170V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 26h/26H 169v/170V Pos: standing >
A Large Charcoal Mass
Obvious exits: -E -W
An agitated commoner walks the road.
< 26h/26H 168v/170V Pos: standing >
Before a Large Iron Gate
Obvious exits: -E -W#
An agitated commoner walks the road.
< 26h/26H 167v/170V Pos: standing >
The gate seems to be closed.
< 26h/26H 167v/170V Pos: standing >
The gate seems to be closed.
< 26h/26H 167v/170V Pos: standing >
The gate seems to be closed.
< 26h/26H 167v/170V Pos: standing >
Ok.
< 26h/26H 169v/170V Pos: standing >
Before a Large Iron Gate
Obvious exits: -N -E -W
< 26h/26H 168v/170V Pos: standing >
Ok.
< 26h/26H 168v/170V Pos: standing >
Tent of Fallen Armaments
Obvious exits: -S -W
Vax, the weapons dealer, stands here organizing his inventory.
< 26h/26H 169v/170V Pos: standing >
Pardon?
< 26h/26H 169v/170V Pos: standing >
You can buy:
1) A throwing dagger for 5 platinum, 9 gold, 1 silver, and 6 copper.
2) A steel dagger for 5 platinum, 9 gold, 1 silver, and 6 copper.
3) A large wooden hammer for 2 platinum, 4 gold, 4 silver, and 8 copper.
4) A steel longsword for 1 platinum, 5 gold, 9 silver, and 9 copper.
5) A battle axe for 3 platinum, 2 gold, 6 silver, and 4 copper.
< 26h/26H 169v/170V Pos: standing >
Before a Large Iron Gate
Obvious exits: -N -E# -W
< 26h/26H 168v/170V Pos: standing >