The death of [24 Sorcerer] Ghad (Gnome)

in Along Newhaven Way Before an Eerie City

from the perspective of [24 Sorcerer] Ghad (Gnome)

<worn on head>       a patched ivory cap
<worn around neck>   shards of ice on a chain (illuminating)
<worn around neck>   a light blue scarf
<worn on body>       a suit of hide armor
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a quill
<held as shield>     an angelic electrum tower shield from Abandoned Elven Homestead.
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a sapphire bracelet
<worn on hands>      a pair of white healer gloves
<worn on finger>     a sinister bark ring
<worn on legs>       some flaming clay pants
<worn on feet>       some flaming granite moccasins

  ....^^^MM   
 ^...^^.^^^M  
 .^M.^^.^^.^  
 M^.^^@^^..^  
 ^.^^^..^..^  
 ^...^^^.^^^  
  ......^^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 192h/192H 61v/100V Pos: standing >
 
  ^....^^^M   
 .^...^^.^^^  
 ..^M.^^.^^.  
 .M^.^@.^^..  
 ^^.^^^..^..  
 ^^...^^^.^^  
  ^......^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 192h/192H 60v/100V Pos: standing >
 
  .^....^^^   
 ^.^...^^.^^  
 ^..^M.^^.^^  
 ..M^.@^.^^.  
 .^^.^^^..^.  
 ^^^...^^^.^  
  .^......^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 192h/192H 58v/100V Pos: standing >
 
  ..^....^^   
 ^^.^...^^.^  
 .^..^M.^^.^  
 ^..M^@^^.^^  
 ..^^.^^^..^  
 .^^^...^^^.  
  ..^......   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 192h/192H 57v/100V Pos: standing >
 
  ...^....^   
 ^^^.^...^^.  
 ..^..^M.^^.  
 ^^..M@.^^.^  
 ^..^^.^^^..  
 ..^^^...^^^  
  ...^.....   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 192h/192H 55v/100V Pos: standing >
 
  ^...^....   
 .^^^.^...^^  
 ...^..^M.^^  
 .^^..@^.^^.  
 .^..^^.^^^.  
 ^..^^^...^^  
  ....^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.

< 192h/192H 54v/100V Pos: standing >
 
  ^^...^...   
 ..^^^.^...^  
 ....^..^M.^  
 ..^^.@M^.^^  
 M.^..^^.^^^  
 .^..^^^...^  
  ^....^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 192h/192H 52v/100V Pos: standing >
 
  ^^^...^..   
 ...^^^.^...  
 ^....^..^M.  
 ...^^@.M^.^  
 .M.^..^^.^^  
 M.^..^^^...  
  .^....^..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 192h/192H 51v/100V Pos: standing >
 
  M^^^...^.   
 M...^^^.^..  
 .^....^..^M  
 ....^@..M^.  
 ^.M.^..^^.^  
 .M.^..^^^..  
  M.^....^.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 192h/192H 50v/100V Pos: standing >
 
  .M^^^...^   
 ^M...^^^.^.  
 ^.^....^..^  
 ^....@^..M^  
 ^^.M.^..^^.  
 ..M.^..^^^.  
  MM.^....^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 192h/192H 47v/100V Pos: standing >
 
  ..M^^^...   
 +^M...^^^.^  
 +^.^....^..  
 +^...@^^..M  
 +^^.M.^..^^  
 +..M.^..^^^  
  .MM.^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 192h/192H 46v/100V Pos: standing >
 
  +..M^^^..   
 M+^M...^^^.  
 M+^.^....^.  
 *+^..@.^^..  
 *+^^.M.^..^  
 ^+..M.^..^^  
  +.MM.^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 192h/192H 45v/100V Pos: standing >
 
  M+.M^^^^.   
 .M+^M...^^^  
 MM+^.^....^  
 M*+^.@..^^.  
 **+^^.M.^..  
 ^^+..M.^..^  
  ^+.MM.^..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 192h/192H 43v/100V Pos: standing >
 
  .M+.M^^^^   
 ^.M+^M...^^  
 .MM+^.^....  
 MM*+^@...^^  
 M**+^^.M.^.  
  ^^+..M.^..  
  .^+.MM.^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 192h/192H 42v/100V Pos: standing >
 
  ..M+.M^^^   
 ^^.M+^M...^  
 ^.MM+^.^...  
 .MM*+@....^  
 MM**+^^.M.^  
 M ^^+..M.^.  
   .^+.MM.^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 192h/192H 40v/100V Pos: standing >
 
  ...M+.M^^   
 .^^.M+^M...  
 ^^.MM+^.^..  
 ..MM*@^....  
 .MM**+^^.M.  
 MM ^^+..M.^  
  ^ .^+.MM.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 40v/100V Pos: standing >
 
  ^^.M+^.M.   
 ^^.MM+^.^..  
 ..MM*+^....  
 .MM**@^^.M.  
 MM ^^+..M.^  
 ^^ .^+.MM.^  
  ...^+.M.^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 40v/100V Pos: standing >
 
  ^.MM+^.^.   
 ..MM*+^....  
 .MM**+^^.M.  
 MM ^^@..M.^  
 ^^ .^+.MM.^  
 ^...^+.M.^.  
  +++++MM^^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 40v/100V Pos: standing >
 
  .MM*+^...   
 .MM**+^^.M.  
 MM ^^+..M.^  
 ^^ .^@.MM.^  
 ^...^+.M.^.  
 ++++++MM^^.  
  .^^^+M^^^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 40v/100V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.
 
  MM**+^^.M   
 MM ^^+..M.^  
 ^^ .^+.MM.^  
 ^...^@.M.^.  
 ++++++MM^^.  
 ..^^^+M^^^^  
  ^.M^+M^..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 39v/100V Pos: standing >
 
  M ^^+..M.   
 ^^ .^+.MM.^  
 ^...^+.M.^.  
 +++++@MM^^.  
 ..^^^+M^^^^  
 ^^.M^+M^...  
  .^.^MM^.^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 39v/100V Pos: standing >
 
  ^ .^+.MM.   
 ^...^+.M.^.  
 ++++++MM^^.  
 ..^^^@M^^^^  
 ^^.M^+M^...  
 M.^.^MM^.^.  
  M^^.MM^^^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 39v/100V Pos: standing >
 
  ...^+.M.^   
 ++++++MM^^.  
 ..^^^+M^^^^  
 ^^.M^@M^...  
 M.^.^+M^.^.  
 MM^^.+M^^^.  
  M^^^MMM^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.

< 192h/192H 39v/100V Pos: standing >
 
  +++++MM^^   
 ..^^^+M^^^^  
 ^^.M^MM^...  
 M.^.^@M^.^.  
 MM^^.+M^^^.  
 ^M^^^MMM^.*  
  .M^^+^M^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 38v/100V Pos: standing >
 
  .^^^+M^^^   
 ^^.M^MM^...  
 M.^.^+M^.^.  
 MM^^.@M^^^.  
 ^M^^^MMM^.*  
 ..M^^+^M^.*  
  ^M^^+^M^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 38v/100V Pos: standing >
 
  ^.M^MM^..   
 M.^.^+M^.^.  
 MM^^.+M^^^.  
 ^M^^^@MM^.*  
 ..M^^+^M^.*  
 .^M^^+^M^.*  
  ..M^+^M^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.

< 192h/192H 37v/100V Pos: standing >
A highwayman leaves south.

< 192h/192H 38v/100V Pos: standing >
 
  .^.^+M^.^   
 MM^^.+M^^^.  
 ^M^^^+MM^.*  
 ..M^^@^M^.*  
 .^M^^+^M^.*  
 ^..M^+^M^..  
  .^^^+^^M^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.

< 192h/192H 37v/100V Pos: standing >
 
  M^^.+M^^^   
 ^M^^^+MM^.*  
 ..M^^M^M^.*  
 .^M^^@^M^.*  
 ^..M^+^M^..  
 ..^^^+^^M^.  
  +++++..^^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 37v/100V Pos: standing >
 
  M^^^+MM^.   
 ..M^^M^M^.*  
 .^M^^+^M^.*  
 ^..M^@^M^..  
 ..^^^+^^M^.  
 ++++++..^^^  
  ...^^^.^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 36v/100V Pos: standing >
 
  .M^^M^M^.   
 .^M^^+^M^.*  
 ^..M^+^M^..  
 ..^^^@^^M^.  
 ++++++..^^^  
 ....^^^.^.^  
  .^^.^.^^^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 36v/100V Pos: standing >
 
  ^M^^+^M^.   
 ^..M^+^M^..  
 ..^^^+^^M^.  
 +++++@..^^^  
 ....^^^.^.^  
 ..^^.^.^^^^  
  .^..^..^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 35v/100V Pos: standing >
 
  .^M^^M^M^   
 .^..M^+^M^.  
 ...^^^+^^M^  
 +++++@+..^^  
 .....^^^.^.  
 ...^^.^.^^^  
  ..^..^..^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 35v/100V Pos: standing >
 
  ..^M^^M^M   
 ..^..M^+^M^  
 ^...^^^+^^M  
 +++++@++..^  
 +.....^^^.^  
 ....^^.^.^^  
  ...^..^..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 34v/100V Pos: standing >
 
  *..^M^^M^   
 *..^..M^+^M  
 .^...^^^+^^  
 .++++@+++..  
 ++.....^^^.  
 .....^^.^.^  
  ....^..^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 34v/100V Pos: standing >
 
  **..^M^^+   
 **..^..M^M^  
 *.^...^^^+^  
 ..+++@++++.  
 +++.....^^^  
 +.....^^.^.  
  .....^..^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 34v/100V Pos: standing >
 
  ***..^M^^   
 ***..^..M^M  
 **.^...^^^+  
 *..++@+++++  
 .+++.....^^  
 .+.....^^.^  
  +.....^..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 33v/100V Pos: standing >
 
  ****..^M^   
 ****..^..M^  
 ***.^...^^^  
 **..+@+++++  
 *.+++.....^  
 ..+.....^^.  
  .+.....^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 33v/100V Pos: standing >
 
  *****..^M   
 *****..^..M  
 ****.^...^^  
 ***..@+++++  
 **.+++.....  
 *..+.....^^  
  ..+.....^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 192h/192H 33v/100V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S

< 192h/192H 33v/100V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 192h/192H 32v/100V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
A skeletal citizen of Newhaven is walking here.

< 192h/192H 40v/100V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S
The zombie of a warder shambles along here.

< 192h/192H 41v/100V Pos: standing >
The skeletal man enters from the south.
You start chanting...

< 192h/192H 48v/100V Pos: standing >
You complete your spell...
[Damage: 42 ] The lightning bolt hits a zombie warder with full impact.
A zombie warder's kick parts your hair but does little else.
-=[a zombie warder attacks you.]=- [0 hits]

< 192h/192H 50v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP:  small wounds >
 [Damage:  1 ] -=[You attack a zombie warder.]=- [1 hits]

< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP:  small wounds >
 You start chanting...

< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP:  small wounds >
 You complete your spell...
[Damage: 30 ] The lightning bolt hits a zombie warder with full impact.

< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP:  few wounds >
 -=[You attack a zombie warder.]=- [0 hits]

< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP:  few wounds >
 -=[a zombie warder attacks you.]=- [0 hits]

< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP:  few wounds >
 A vampire of a grand knight enters from the north.

< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP:  few wounds >
 You start chanting...

< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP:  few wounds >
 You complete your spell...
[Damage: 46 ] The lightning bolt hits a zombie warder with full impact.

< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP:  few wounds >
 -=[You attack a zombie warder.]=- [0 hits]

< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP:  few wounds >
 OUCH!  That really did HURT!
A zombie warder throws back its head and cackles with insane glee!
A zombie warder's face cracks a bit more.
-=[a zombie warder attacks you.]=- [1 hits]

< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP:  few wounds >
 You start chanting...

< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP:  few wounds >
 Casting: lightning bolt 

< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP:  few wounds >
 You complete your spell...
[Damage: 34 ] The lightning bolt hits a zombie warder with full impact.

< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP:  nasty wounds >
 -=[You attack a zombie warder.]=- [0 hits]

< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP:  nasty wounds >
 A zombie warder groans loudly.
-=[a zombie warder attacks you.]=- [0 hits]

< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP:  nasty wounds >
 You start chanting...

< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP:  nasty wounds >
 Casting: shocking grasp 

< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP:  nasty wounds >
 You complete your spell...
[Damage: 46 ] You get a good hold of the shocked a zombie warder.
-=[You attack a zombie warder.]=- [0 hits]

< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: pretty hurt >
 You start chanting...

< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: pretty hurt >
 A zombie warder's kick parts your hair but does little else.
-=[a zombie warder attacks you.]=- [0 hits]

< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: pretty hurt >
 You complete your spell...
[Damage: 44 ] You get a good hold of the shocked a zombie warder.
A zombie warder is stunned!

< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP:  awful >
 -=[You attack a zombie warder.]=- [0 hits]

< 145h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP:  awful >
 You start chanting...

< 145h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP:  awful >
 -=[a zombie warder attacks you.]=- [0 hits]

< 145h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP:  awful >
 You complete your spell...
[Damage: 60 ] A zombie warder dies while looking rather shocked.
A zombie warder is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a zombie warder dies in agony.
It appears you were able to salvage a piece of equipment from your enemy.
A zombie warder shambles for a moment, and falls to pieces.

< 145h/192H 51v/100V Pos: standing >
-=[a Goblin attacks you.]=- [1 hits]

< 144h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 144h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 -=[You attack a Goblin.]=- [0 hits]
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 144h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 A Goblin attempts to flee.
A Goblin leaves south.

< 144h/192H 51v/100V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 144h/192H 51v/100V Pos: standing >
A Goblin enters from the south.

< 144h/192H 51v/100V Pos: standing >
Out of nowhere, a Goblin stabs you in the back.
OUCH!  That really did HURT!

< 88h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 -=[You attack a Goblin.]=- [0 hits]

< 88h/192H 52v/100V Pos: standing >
< T: Ghad TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 -=[a Goblin attacks you.]=- [3 hits]
You start chanting...

< 64h/192H 52v/100V Pos: standing >
< T: Ghad TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 A Goblin attempts to flee.
A Goblin leaves south.

< 64h/192H 52v/100V Pos: standing >
You abort your spell before it's done!

< 64h/192H 52v/100V Pos: standing >
A Goblin enters from the south.

< 64h/192H 52v/100V Pos: standing >
Out of nowhere, a Goblin stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a Goblin stabs you in the back, RIP...