<worn on head> a patched ivory cap
<worn around neck> shards of ice on a chain (illuminating)
<worn around neck> a light blue scarf
<worn on body> a suit of hide armor
<worn about body> a thin batwing cloak
<worn about waist> a belt of thick cured leather
<worn on belt buckle>a quill
<held as shield> an angelic electrum tower shield from Abandoned Elven Homestead.
<worn around wrist> a bronze-colored bracer
<worn around wrist> a sapphire bracelet
<worn on hands> a pair of white healer gloves
<worn on finger> a sinister bark ring
<worn on legs> some flaming clay pants
<worn on feet> some flaming granite moccasins
....^^^MM
^...^^.^^^M
.^M.^^.^^.^
M^.^^@^^..^
^.^^^..^..^
^...^^^.^^^
......^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 192h/192H 61v/100V Pos: standing >
^....^^^M
.^...^^.^^^
..^M.^^.^^.
.M^.^@.^^..
^^.^^^..^..
^^...^^^.^^
^......^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 192h/192H 60v/100V Pos: standing >
.^....^^^
^.^...^^.^^
^..^M.^^.^^
..M^.@^.^^.
.^^.^^^..^.
^^^...^^^.^
.^......^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 192h/192H 58v/100V Pos: standing >
..^....^^
^^.^...^^.^
.^..^M.^^.^
^..M^@^^.^^
..^^.^^^..^
.^^^...^^^.
..^......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 192h/192H 57v/100V Pos: standing >
...^....^
^^^.^...^^.
..^..^M.^^.
^^..M@.^^.^
^..^^.^^^..
..^^^...^^^
...^.....
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 192h/192H 55v/100V Pos: standing >
^...^....
.^^^.^...^^
...^..^M.^^
.^^..@^.^^.
.^..^^.^^^.
^..^^^...^^
....^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.
< 192h/192H 54v/100V Pos: standing >
^^...^...
..^^^.^...^
....^..^M.^
..^^.@M^.^^
M.^..^^.^^^
.^..^^^...^
^....^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 192h/192H 52v/100V Pos: standing >
^^^...^..
...^^^.^...
^....^..^M.
...^^@.M^.^
.M.^..^^.^^
M.^..^^^...
.^....^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 192h/192H 51v/100V Pos: standing >
M^^^...^.
M...^^^.^..
.^....^..^M
....^@..M^.
^.M.^..^^.^
.M.^..^^^..
M.^....^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 192h/192H 50v/100V Pos: standing >
.M^^^...^
^M...^^^.^.
^.^....^..^
^....@^..M^
^^.M.^..^^.
..M.^..^^^.
MM.^....^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 192h/192H 47v/100V Pos: standing >
..M^^^...
+^M...^^^.^
+^.^....^..
+^...@^^..M
+^^.M.^..^^
+..M.^..^^^
.MM.^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 192h/192H 46v/100V Pos: standing >
+..M^^^..
M+^M...^^^.
M+^.^....^.
*+^..@.^^..
*+^^.M.^..^
^+..M.^..^^
+.MM.^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 192h/192H 45v/100V Pos: standing >
M+.M^^^^.
.M+^M...^^^
MM+^.^....^
M*+^.@..^^.
**+^^.M.^..
^^+..M.^..^
^+.MM.^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 192h/192H 43v/100V Pos: standing >
.M+.M^^^^
^.M+^M...^^
.MM+^.^....
MM*+^@...^^
M**+^^.M.^.
^^+..M.^..
.^+.MM.^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 192h/192H 42v/100V Pos: standing >
..M+.M^^^
^^.M+^M...^
^.MM+^.^...
.MM*+@....^
MM**+^^.M.^
M ^^+..M.^.
.^+.MM.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 192h/192H 40v/100V Pos: standing >
...M+.M^^
.^^.M+^M...
^^.MM+^.^..
..MM*@^....
.MM**+^^.M.
MM ^^+..M.^
^ .^+.MM.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 40v/100V Pos: standing >
^^.M+^.M.
^^.MM+^.^..
..MM*+^....
.MM**@^^.M.
MM ^^+..M.^
^^ .^+.MM.^
...^+.M.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 40v/100V Pos: standing >
^.MM+^.^.
..MM*+^....
.MM**+^^.M.
MM ^^@..M.^
^^ .^+.MM.^
^...^+.M.^.
+++++MM^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 40v/100V Pos: standing >
.MM*+^...
.MM**+^^.M.
MM ^^+..M.^
^^ .^@.MM.^
^...^+.M.^.
++++++MM^^.
.^^^+M^^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 40v/100V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the help files for your class to see what's available.
MM**+^^.M
MM ^^+..M.^
^^ .^+.MM.^
^...^@.M.^.
++++++MM^^.
..^^^+M^^^^
^.M^+M^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 39v/100V Pos: standing >
M ^^+..M.
^^ .^+.MM.^
^...^+.M.^.
+++++@MM^^.
..^^^+M^^^^
^^.M^+M^...
.^.^MM^.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 39v/100V Pos: standing >
^ .^+.MM.
^...^+.M.^.
++++++MM^^.
..^^^@M^^^^
^^.M^+M^...
M.^.^MM^.^.
M^^.MM^^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 39v/100V Pos: standing >
...^+.M.^
++++++MM^^.
..^^^+M^^^^
^^.M^@M^...
M.^.^+M^.^.
MM^^.+M^^^.
M^^^MMM^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.
< 192h/192H 39v/100V Pos: standing >
+++++MM^^
..^^^+M^^^^
^^.M^MM^...
M.^.^@M^.^.
MM^^.+M^^^.
^M^^^MMM^.*
.M^^+^M^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 38v/100V Pos: standing >
.^^^+M^^^
^^.M^MM^...
M.^.^+M^.^.
MM^^.@M^^^.
^M^^^MMM^.*
..M^^+^M^.*
^M^^+^M^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 38v/100V Pos: standing >
^.M^MM^..
M.^.^+M^.^.
MM^^.+M^^^.
^M^^^@MM^.*
..M^^+^M^.*
.^M^^+^M^.*
..M^+^M^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.
< 192h/192H 37v/100V Pos: standing >
A highwayman leaves south.
< 192h/192H 38v/100V Pos: standing >
.^.^+M^.^
MM^^.+M^^^.
^M^^^+MM^.*
..M^^@^M^.*
.^M^^+^M^.*
^..M^+^M^..
.^^^+^^M^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.
< 192h/192H 37v/100V Pos: standing >
M^^.+M^^^
^M^^^+MM^.*
..M^^M^M^.*
.^M^^@^M^.*
^..M^+^M^..
..^^^+^^M^.
+++++..^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 37v/100V Pos: standing >
M^^^+MM^.
..M^^M^M^.*
.^M^^+^M^.*
^..M^@^M^..
..^^^+^^M^.
++++++..^^^
...^^^.^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 36v/100V Pos: standing >
.M^^M^M^.
.^M^^+^M^.*
^..M^+^M^..
..^^^@^^M^.
++++++..^^^
....^^^.^.^
.^^.^.^^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 36v/100V Pos: standing >
^M^^+^M^.
^..M^+^M^..
..^^^+^^M^.
+++++@..^^^
....^^^.^.^
..^^.^.^^^^
.^..^..^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 35v/100V Pos: standing >
.^M^^M^M^
.^..M^+^M^.
...^^^+^^M^
+++++@+..^^
.....^^^.^.
...^^.^.^^^
..^..^..^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 35v/100V Pos: standing >
..^M^^M^M
..^..M^+^M^
^...^^^+^^M
+++++@++..^
+.....^^^.^
....^^.^.^^
...^..^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 34v/100V Pos: standing >
*..^M^^M^
*..^..M^+^M
.^...^^^+^^
.++++@+++..
++.....^^^.
.....^^.^.^
....^..^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 34v/100V Pos: standing >
**..^M^^+
**..^..M^M^
*.^...^^^+^
..+++@++++.
+++.....^^^
+.....^^.^.
.....^..^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 34v/100V Pos: standing >
***..^M^^
***..^..M^M
**.^...^^^+
*..++@+++++
.+++.....^^
.+.....^^.^
+.....^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 33v/100V Pos: standing >
****..^M^
****..^..M^
***.^...^^^
**..+@+++++
*.+++.....^
..+.....^^.
.+.....^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 33v/100V Pos: standing >
*****..^M
*****..^..M
****.^...^^
***..@+++++
**.+++.....
*..+.....^^
..+.....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 192h/192H 33v/100V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S
< 192h/192H 33v/100V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
< 192h/192H 32v/100V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
A skeletal citizen of Newhaven is walking here.
< 192h/192H 40v/100V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S
The zombie of a warder shambles along here.
< 192h/192H 41v/100V Pos: standing >
The skeletal man enters from the south.
You start chanting...
< 192h/192H 48v/100V Pos: standing >
You complete your spell...
[Damage: 42 ] The lightning bolt hits a zombie warder with full impact.
A zombie warder's kick parts your hair but does little else.
-=[a zombie warder attacks you.]=- [0 hits]
< 192h/192H 50v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP: small wounds >
[Damage: 1 ] -=[You attack a zombie warder.]=- [1 hits]
< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP: small wounds >
You start chanting...
< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP: small wounds >
You complete your spell...
[Damage: 30 ] The lightning bolt hits a zombie warder with full impact.
< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP: few wounds >
-=[You attack a zombie warder.]=- [0 hits]
< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP: few wounds >
-=[a zombie warder attacks you.]=- [0 hits]
< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP: few wounds >
A vampire of a grand knight enters from the north.
< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP: few wounds >
You start chanting...
< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP: few wounds >
You complete your spell...
[Damage: 46 ] The lightning bolt hits a zombie warder with full impact.
< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP: few wounds >
-=[You attack a zombie warder.]=- [0 hits]
< 192h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC:excellent E: zombie sta EP: few wounds >
OUCH! That really did HURT!
A zombie warder throws back its head and cackles with insane glee!
A zombie warder's face cracks a bit more.
-=[a zombie warder attacks you.]=- [1 hits]
< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: few wounds >
You start chanting...
< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: few wounds >
Casting: lightning bolt
< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: few wounds >
You complete your spell...
[Damage: 34 ] The lightning bolt hits a zombie warder with full impact.
< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: nasty wounds >
-=[You attack a zombie warder.]=- [0 hits]
< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: nasty wounds >
A zombie warder groans loudly.
-=[a zombie warder attacks you.]=- [0 hits]
< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: nasty wounds >
You start chanting...
< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: nasty wounds >
Casting: shocking grasp
< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: nasty wounds >
You complete your spell...
[Damage: 46 ] You get a good hold of the shocked a zombie warder.
-=[You attack a zombie warder.]=- [0 hits]
< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: pretty hurt >
You start chanting...
< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: pretty hurt >
A zombie warder's kick parts your hair but does little else.
-=[a zombie warder attacks you.]=- [0 hits]
< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: pretty hurt >
You complete your spell...
[Damage: 44 ] You get a good hold of the shocked a zombie warder.
A zombie warder is stunned!
< 152h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: awful >
-=[You attack a zombie warder.]=- [0 hits]
< 145h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: awful >
You start chanting...
< 145h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: awful >
-=[a zombie warder attacks you.]=- [0 hits]
< 145h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: zombie sta EP: awful >
You complete your spell...
[Damage: 60 ] A zombie warder dies while looking rather shocked.
A zombie warder is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a zombie warder dies in agony.
It appears you were able to salvage a piece of equipment from your enemy.
A zombie warder shambles for a moment, and falls to pieces.
< 145h/192H 51v/100V Pos: standing >
-=[a Goblin attacks you.]=- [1 hits]
< 144h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: A Goblin sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 144h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: A Goblin sta EP: excellent >
-=[You attack a Goblin.]=- [0 hits]
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 144h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: small wounds E: A Goblin sta EP: excellent >
A Goblin attempts to flee.
A Goblin leaves south.
< 144h/192H 51v/100V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 144h/192H 51v/100V Pos: standing >
A Goblin enters from the south.
< 144h/192H 51v/100V Pos: standing >
Out of nowhere, a Goblin stabs you in the back.
OUCH! That really did HURT!
< 88h/192H 51v/100V Pos: standing >
< T: Ghad TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
-=[You attack a Goblin.]=- [0 hits]
< 88h/192H 52v/100V Pos: standing >
< T: Ghad TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
-=[a Goblin attacks you.]=- [3 hits]
You start chanting...
< 64h/192H 52v/100V Pos: standing >
< T: Ghad TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
A Goblin attempts to flee.
A Goblin leaves south.
< 64h/192H 52v/100V Pos: standing >
You abort your spell before it's done!
< 64h/192H 52v/100V Pos: standing >
A Goblin enters from the south.
< 64h/192H 52v/100V Pos: standing >
Out of nowhere, a Goblin stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a Goblin stabs you in the back, RIP...