<worn in ear> an earring of angels
<worn in ear> a tiger's tooth earring
<worn on face> a frogskin mask
<worn around neck> a string of gnome feet (magic) (illuminating)
<worn on body> the hide of the apocalypse demon (magic)
<worn about body> a diabolical flesh cloak
<worn as quiver> a superior granite quiver
<worn about waist> a misshaped iron girth from Rift Valley Jungle
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some boreal mithril sleeves
<held as shield> a shimmering brass heater shield from Rift Valley Jungle
<worn around wrist> a bracelet of woven leaves [78%]
<worn around wrist> the bracelet of the nereid (glowing)
<worn on finger> a sparkling obsidian band from Rift Valley Jungle
<worn on finger> a gleaming bronze band from Rift Valley Jungle
<primary weapon> a dirk called 'intimidator' (magic)
<worn on legs> some gleaming iron pants from Rift Valley Jungle
<worn on feet> some well-crafted steel shoes
You complete your spell...
[Damage: 78 ] You get a good hold of the shocked a zombie warder.
You dodge a zombie warder's vicious attack.
You dodge a zombie warder's vicious attack.
< 263h/277H 101v/101V Pos: standing >
You start chanting...
< 263h/277H 101v/101V Pos: standing >
You complete your spell...
[Damage: 66 ] You get a good hold of the shocked a zombie warder.
< 263h/277H 101v/101V Pos: standing >
You start chanting...
< 263h/277H 101v/101V Pos: standing >
A zombie warder misses you.
You suddenly see a zombie warder's foot in your chest.
< 262h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: nasty wounds >
You complete your spell...
[Damage: 30 ] You get a good hold of the shocked a zombie warder.
< 262h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
You start chanting...
< 262h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
Casting: shocking grasp
< 262h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
You complete your spell...
[Damage: 29 ] You get a good hold of the shocked a zombie warder.
[Damage: 1 ] -=[Your pierce wounds a zombie warder.]=-
< 262h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
You dodge a zombie warder's vicious attack.
A zombie warder misses you.
< 262h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
You don't have that spell memorized.
< 262h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
A Fountain Before A Grand Temple
Obvious exits: -N -E -W
A zombie warder stands here, fighting YOU!(Red Aura)
(Q)The zombie of a stronghold knight stands watch here.
(Q)The zombie of a stronghold knight stands watch here.
< 262h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
You start chanting...
< 262h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 262h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
Casting: lightning bolt
< 262h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
You complete your spell...
[Damage: 37 ] The lightning bolt hits a zombie warder with full impact.
A zombie warder misses you.
A zombie warder groans loudly.
< 262h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: awful >
You miss a zombie warder.
You start chanting...
< 262h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: awful >
You complete your spell...
[Damage: 46 ] Your lightning bolt shatters a zombie warder to pieces.
A zombie warder is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a zombie warder dies in agony.
A zombie warder shambles for a moment, and falls to pieces.
< 262h/277H 101v/101V Pos: standing >
You sit down and relax.
< 262h/277H 101v/101V Pos: sitting >
You have memorized the following spells:
( 5th circle) 3 - cone of cold
1 - minor globe of invulnerability
1 - dimension door
( 4th circle) 3 - lightning bolt
1 - wizard eye
( 2nd circle) 2 - burning hands
6 - chill touch
( 1st circle) 4 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
16 seconds: ( 6th) fireball
27 seconds: ( 3rd) shocking grasp
38 seconds: ( 3rd) shocking grasp
49 seconds: ( 3rd) shocking grasp
61 seconds: ( 3rd) shocking grasp
72 seconds: ( 3rd) shocking grasp
83 seconds: ( 3rd) shocking grasp
94 seconds: ( 3rd) shocking grasp
108 seconds: ( 4th) lightning bolt
121 seconds: ( 4th) lightning bolt
You can memorize no more spells.
You continue your study.
< 262h/277H 101v/101V Pos: sitting >
You start meditating...
< 262h/277H 101v/101V Pos: sitting >
You have finished memorizing fireball.
< 264h/277H 101v/101V Pos: sitting >
You have finished memorizing shocking grasp.
< 265h/277H 101v/101V Pos: sitting >
You stop meditating.
A Fountain Before A Grand Temple
Obvious exits: -N -E -W
(Q)The zombie of a stronghold knight stands watch here.
(Q)The zombie of a stronghold knight stands watch here.
< 266h/277H 101v/101V Pos: sitting >
You start meditating...
< 266h/277H 101v/101V Pos: sitting >
You have finished memorizing shocking grasp.
< 267h/277H 101v/101V Pos: sitting >
You have finished memorizing shocking grasp.
< 268h/277H 101v/101V Pos: sitting >
You stop meditating.
You can't concentrate enough while resting.
You can't do this sitting!
< 268h/277H 101v/101V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 269h/277H 101v/101V Pos: standing >
You start chanting...
< 269h/277H 101v/101V Pos: standing >
You complete your spell...
[Damage: 70 ] You throw a fireball at the stronghold knight and have the satisfaction of seeing it enveloped in flames.
The stronghold knight misses you.
The stronghold knight misses you.
The stronghold knight's kick parts your hair but does little else.
< 269h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: few wounds >
You start chanting...
< 269h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: few wounds >
Casting: shocking grasp
< 269h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: few wounds >
You complete your spell...
[Damage: 33 ] You get a good hold of the shocked the stronghold knight.
< 269h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: few wounds >
You dodge the stronghold knight's vicious attack.
< 269h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: few wounds >
You start chanting...
< 269h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: few wounds >
You complete your spell...
[Damage: 25 ] You get a good hold of the shocked the stronghold knight.
[Damage: 1 ] -=[Your weak pierce wounds the stronghold knight.]=-
< 269h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: nasty wounds >
You start chanting...
< 269h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: nasty wounds >
The stronghold knight misses you.
The stronghold knight misses you.
You suddenly see the stronghold knight's foot in your chest.
The stronghold knight's mighty kick sends you flying out of the room!
You abort your spell before it's done!
A Grand Entrance Way
Obvious exits: -N -S
The skeleton of a warder roams the streets here.
< 268h/277H 101v/101V Pos: on your ass >
Sorry, you can't do that while laying around.
< 268h/277H 101v/101V Pos: on your ass >
Sorry, you can't do that while laying around.
< 268h/277H 101v/101V Pos: on your ass >
You clamber to your feet.
< 268h/277H 101v/101V Pos: standing >
The Sanctuary of Newhaven
Obvious exits: -E -S -W
A stray tomcat is darting after rodents, here.
(Q)The zombie of a stronghold knight stands watch here.
< 268h/277H 100v/101V Pos: standing >
A skeletal warder enters from the south.
< 268h/277H 100v/101V Pos: standing >
A Grand Entrance Way
Obvious exits: -N -S
< 268h/277H 99v/101V Pos: standing >
A Fountain Before A Grand Temple
Obvious exits: -N -E -W
(Q)The zombie of a stronghold knight stands watch here.
(Q)The zombie of a stronghold knight stands watch here.
< 268h/277H 98v/101V Pos: standing >
The stronghold knight suddenly attacks YOU!
The stronghold knight misses you.
You start chanting...
< 268h/277H 99v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: nasty wounds >
Casting: cone of cold *
< 268h/277H 99v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: nasty wounds >
You complete your spell...
[Damage: 42 ] Your blast of cold strikes the stronghold knight dead on, who shudders from the pain.
< 268h/277H 99v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
The stronghold knight dodges your futile attack.
< 268h/277H 99v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
You start chanting...
< 268h/277H 99v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
The stronghold knight misses you.
The stronghold knight throws back its head and cackles with insane glee!
< 268h/277H 99v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
Casting: cone of cold *
< 268h/277H 99v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
You complete your spell...
[Damage: 40 ] Your blast of cold strikes the stronghold knight dead on, who shudders from the pain.
< 268h/277H 99v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: awful >
[Damage: 1 ] -=[Your pierce strikes the stronghold knight.]=-
< 268h/277H 99v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: awful >
You start chanting...
< 268h/277H 99v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: awful >
You dodge the stronghold knight's vicious attack.
You dodge the stronghold knight's vicious attack.
The stronghold knight's kick parts your hair but does little else.
< 268h/277H 99v/101V Pos: standing >
< T: Elys TP: sta TC:few scratches E: zombie sta EP: awful >
You complete your spell...
[Damage: 30 ] The stronghold knight dies while looking rather shocked.
The stronghold knight is dead! R.I.P.
You receive your share of experience.
The stronghold knight's death cry reverberates in your head as it falls to the ground.
Congratulations, you found the right mob, but you're not done yet.
The stronghold knight shambles for a moment, and falls to pieces.
< 268h/277H 99v/101V Pos: standing >
You are still a very long way from your next level.
< 268h/277H 99v/101V Pos: standing >
You sit down and relax.
< 268h/277H 99v/101V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - cone of cold
1 - minor globe of invulnerability
1 - dimension door
( 4th circle) 3 - lightning bolt
1 - wizard eye
( 2nd circle) 2 - burning hands
6 - chill touch
( 1st circle) 4 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
11 seconds: ( 3rd) shocking grasp
22 seconds: ( 3rd) shocking grasp
33 seconds: ( 3rd) shocking grasp
45 seconds: ( 3rd) shocking grasp
58 seconds: ( 4th) lightning bolt
71 seconds: ( 4th) lightning bolt
87 seconds: ( 6th) fireball
98 seconds: ( 3rd) shocking grasp
110 seconds: ( 3rd) shocking grasp
124 seconds: ( 5th) cone of cold
139 seconds: ( 5th) cone of cold
150 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
You continue your study.
< 268h/277H 99v/101V Pos: sitting >
You start meditating...
< 268h/277H 99v/101V Pos: sitting >
You have finished memorizing shocking grasp.
< 269h/277H 101v/101V Pos: sitting >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 270h/277H 101v/101V Pos: sitting >
You have finished memorizing shocking grasp.
< 271h/277H 101v/101V Pos: sitting >
You have finished memorizing shocking grasp.
< 272h/277H 101v/101V Pos: sitting >
You have finished memorizing shocking grasp.
< 273h/277H 101v/101V Pos: sitting >
You have finished memorizing lightning bolt.
< 275h/277H 101v/101V Pos: sitting >
You have finished memorizing lightning bolt.
< 277h/277H 101v/101V Pos: sitting >
You have finished memorizing fireball.
< 277h/277H 101v/101V Pos: sitting >
You have finished memorizing shocking grasp.
< 277h/277H 101v/101V Pos: sitting >
You have finished memorizing shocking grasp.
< 277h/277H 101v/101V Pos: sitting >
You have finished memorizing cone of cold.
< 277h/277H 101v/101V Pos: sitting >
You have finished memorizing cone of cold.
< 277h/277H 101v/101V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.
< 277h/277H 101v/101V Pos: sitting >
You clamber to your feet.
< 277h/277H 101v/101V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna
< 277h/277H 101v/101V Pos: standing >
A Fountain Before A Grand Temple
Obvious exits: -N -E -W
(Q)The zombie of a stronghold knight stands watch here.
< 277h/277H 101v/101V Pos: standing >
You start chanting...
< 277h/277H 101v/101V Pos: standing >
You complete your spell...
[Damage: 116 ] You throw a fireball at the stronghold knight and have the satisfaction of seeing it enveloped in flames.
You dodge the stronghold knight's vicious attack.
The stronghold knight's kick parts your hair but does little else.
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: nasty wounds >
You start chanting...
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: nasty wounds >
You complete your spell...
[Damage: 27 ] You get a good hold of the shocked the stronghold knight.
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: nasty wounds >
The stronghold knight misses you.
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: nasty wounds >
You start chanting...
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: nasty wounds >
Casting: shocking grasp
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: nasty wounds >
You complete your spell...
[Damage: 62 ] You get a good hold of the shocked the stronghold knight.
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: awful >
You start chanting...
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: awful >
The stronghold knight misses you.
The stronghold knight misses you.
The stronghold knight's kick parts your hair but does little else.
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: awful >
Casting: shocking grasp
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: awful >
You complete your spell...
[Damage: 62 ] The stronghold knight dies while looking rather shocked.
The stronghold knight is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are the stronghold knight's last actions in this world.
Congratulations, you finished your quest!
The stronghold knight shambles for a moment, and falls to pieces.
< 277h/277H 101v/101V Pos: standing >
A Grand Entrance Way
Obvious exits: -N -S
A large dog wanders around here, looking for food.
< 277h/277H 100v/101V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
The stronghold knight who is close by to your north.
< 277h/277H 100v/101V Pos: standing >
The Sanctuary of Newhaven
Obvious exits: -E -S -W
A stray tomcat is darting after rodents, here.
The zombie of a stronghold knight stands watch here.
< 277h/277H 99v/101V Pos: standing >
Easy.
< 277h/277H 100v/101V Pos: standing >
You are still a very long way from your next level.
< 277h/277H 101v/101V Pos: standing >
You start chanting...
< 277h/277H 101v/101V Pos: standing >
You complete your spell...
[Damage: 31 ] You get a good hold of the shocked the stronghold knight.
You dodge the stronghold knight's vicious attack.
The stronghold knight misses you.
The stronghold knight's kick parts your hair but does little else.
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: small wounds >
You start chanting...
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: small wounds >
Casting: shocking grasp
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: small wounds >
You complete your spell...
[Damage: 39 ] You get a good hold of the shocked the stronghold knight.
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: few wounds >
[Damage: 1 ] -=[Your weak pierce grazes the stronghold knight.]=-
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: few wounds >
The stronghold knight misses you.
You dodge the stronghold knight's vicious attack.
You start chanting...
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: few wounds >
You complete your spell...
[Damage: 60 ] You get a good hold of the shocked the stronghold knight.
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: nasty wounds >
[Damage: 1 ] -=[Your pierce wounds the stronghold knight.]=-
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: nasty wounds >
You start chanting...
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: nasty wounds >
You dodge the stronghold knight's vicious attack.
The stronghold knight misses you.
The stronghold knight's kick parts your hair but does little else.
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: nasty wounds >
You complete your spell...
[Damage: 54 ] You get a good hold of the shocked the stronghold knight.
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: awful >
You don't have that spell memorized.
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: awful >
[Damage: 1 ] -=[Your weak pierce wounds the stronghold knight.]=-
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: awful >
The stronghold knight misses you.
You start chanting...
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: awful >
Casting: lightning bolt
< 277h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC:excellent E: zombie sta EP: awful >
You complete your spell...
[Damage: 39 ] The lightning bolt hits the stronghold knight with full impact.
The stronghold knight is mortally wounded, and will die soon, if not aided.
< 277h/277H 101v/101V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 277h/277H 101v/101V Pos: standing >
<You start chanting...
< 277h/277H 101v/101V Pos: standing >
<You complete your spell...
[Damage: 7 ] The magic missile tears away the remaining life of the stronghold knight.
The stronghold knight is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as the stronghold knight dies in agony.
The stronghold knight shambles for a moment, and falls to pieces.
< 277h/277H 101v/101V Pos: standing >
You are still a very long way from your next level.
< 277h/277H 101v/101V Pos: standing >
You sit down and relax.
< 277h/277H 101v/101V Pos: sitting >
A stray cat leaves east.
You have memorized the following spells:
( 5th circle) 3 - cone of cold
1 - minor globe of invulnerability
1 - dimension door
( 4th circle) 4 - lightning bolt
1 - wizard eye
( 2nd circle) 2 - burning hands
6 - chill touch
( 1st circle) 4 - minor creation
4 - magic missile
And you are currently memorizing the following spells:
16 seconds: ( 6th) fireball
27 seconds: ( 3rd) shocking grasp
38 seconds: ( 3rd) shocking grasp
49 seconds: ( 3rd) shocking grasp
61 seconds: ( 3rd) shocking grasp
72 seconds: ( 3rd) shocking grasp
83 seconds: ( 3rd) shocking grasp
94 seconds: ( 3rd) shocking grasp
108 seconds: ( 4th) lightning bolt
114 seconds: ( 1st) magic missile
You can memorize no more spells.
You continue your study.
< 277h/277H 101v/101V Pos: sitting >
You start meditating...
< 277h/277H 101v/101V Pos: sitting >
You have finished memorizing fireball.
< 277h/277H 101v/101V Pos: sitting >
A stray cat enters from the east.
< 277h/277H 101v/101V Pos: sitting >
You have finished memorizing shocking grasp.
< 277h/277H 101v/101V Pos: sitting >
A skeletal warder enters from the west.
< 277h/277H 101v/101V Pos: sitting >
You have finished memorizing shocking grasp.
< 277h/277H 101v/101V Pos: sitting >
You have finished memorizing shocking grasp.
< 277h/277H 101v/101V Pos: sitting >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 277h/277H 101v/101V Pos: sitting >
You have finished memorizing shocking grasp.
< 277h/277H 101v/101V Pos: sitting >
Autosaving...
< 277h/277H 101v/101V Pos: sitting >
You have finished memorizing shocking grasp.
You stop meditating.
You could do it with a needle!
< 277h/277H 101v/101V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - fireball
( 5th circle) 3 - cone of cold
1 - minor globe of invulnerability
1 - dimension door
( 4th circle) 4 - lightning bolt
1 - wizard eye
( 3rd circle) 5 - shocking grasp
( 2nd circle) 2 - burning hands
6 - chill touch
( 1st circle) 4 - minor creation
4 - magic missile
And you are currently memorizing the following spells:
6 seconds: ( 3rd) shocking grasp
18 seconds: ( 3rd) shocking grasp
31 seconds: ( 4th) lightning bolt
37 seconds: ( 1st) magic missile
You can memorize no more spells.
< 277h/277H 101v/101V Pos: sitting >
A Goblin attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
You abandon your studies.
Out of nowhere, a Goblin stabs you in the back.
Out of nowhere, a Goblin stabs you in the back.
OUCH! That really did HURT!
< 226h/277H 101v/101V Pos: sitting >
< T: Elys TP: sit TC: small wounds E: A Goblin sta EP: excellent >
A Goblin parries your futile lunge at him.
< 226h/277H 101v/101V Pos: sitting >
< T: Elys TP: sit TC: small wounds E: A Goblin sta EP: excellent >
You clamber to your feet.
< 226h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC: small wounds E: A Goblin sta EP: excellent >
Your flesh magically hardens, turning to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 226h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC: small wounds E: A Goblin sta EP: excellent >
Before you can react a Goblin suddenly lashes at you.
-=[A Goblin's crude pierce grazes you.]=-
-=[A Goblin's pierce grazes you.]=-
-=[A Goblin's decent pierce wounds you.]=-
A Goblin misses you.
A Goblin misses you.
< 215h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC: small wounds E: A Goblin sta EP: excellent >
You start chanting...
< 215h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC: small wounds E: A Goblin sta EP: excellent >
You complete your spell...
[Damage: 25 ] You get a good hold of the shocked a Goblin.
< 215h/277H 101v/101V Pos: standing >
< T: Elys TP: sta TC: small wounds E: A Goblin sta EP: few scratches >
You attempt to flee...
A Long Shining Hallway
Obvious exits: -E -W
You flee westward!
< 215h/277H 60v/101V Pos: standing >
A Goblin enters from the east.
The Sanctuary of Newhaven
Obvious exits: -E -S -W
The skeleton of a warder roams the streets here.
A stray tomcat is darting after rodents, here.
< 215h/277H 60v/101V Pos: standing >
A Goblin enters from the west.
< 215h/277H 61v/101V Pos: standing >
A Goblin attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a Goblin stabs you in the back.
-=[A Goblin's powerful pierce strikes you hard.]=-
Sorry, you aren't allowed to do that in combat.
< 196h/277H 62v/101V Pos: standing >
< T: Elys TP: sta TC: few wounds E: A Goblin sta EP: few scratches >
You dodge a Goblin's vicious attack.
-=[A Goblin's fine pierce wounds you.]=-
-=[A Goblin's fine pierce wounds you.]=-
A Goblin misses you.
You dodge a Goblin's vicious attack.
< 185h/277H 62v/101V Pos: standing >
< T: Elys TP: sta TC: few wounds E: A Goblin sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 185h/277H 62v/101V Pos: standing >
< T: Elys TP: sta TC: few wounds E: A Goblin sta EP: few scratches >
A Goblin parries your futile lunge at him.
< 185h/277H 62v/101V Pos: standing >
< T: Elys TP: sta TC: few wounds E: A Goblin sta EP: few scratches >
You start chanting...
< 185h/277H 62v/101V Pos: standing >
< T: Elys TP: sta TC: few wounds E: A Goblin sta EP: few scratches >
You complete your spell...
[Damage: 30 ] You get a good hold of the shocked a Goblin.
< 185h/277H 62v/101V Pos: standing >
< T: Elys TP: sta TC: few wounds E: A Goblin sta EP: small wounds >
-=[A Goblin's crude pierce wounds you.]=-
-=[A Goblin's pierce wounds you.]=-
-=[A Goblin's pierce grazes you.]=-
-=[A Goblin's pierce wounds you.]=-
A Goblin misses you.
< 176h/277H 62v/101V Pos: standing >
< T: Elys TP: sta TC: few wounds E: A Goblin sta EP: small wounds >
You start chanting...
< 176h/277H 62v/101V Pos: standing >
< T: Elys TP: sta TC: few wounds E: A Goblin sta EP: small wounds >
You complete your spell...
[Damage: 25 ] You get a good hold of the shocked a Goblin.
A Goblin attempts to flee.
A Goblin leaves south.
< 176h/277H 62v/101V Pos: standing >
A Goblin enters from the south.
< 176h/277H 62v/101V Pos: standing >
A Goblin misses you.
Out of nowhere, a Goblin stabs you in the back.
OUCH! That really did HURT!
< 126h/277H 62v/101V Pos: standing >
< T: Elys TP: sta TC: nasty wounds E: A Goblin sta EP: few wounds >
You start chanting...
< 126h/277H 63v/101V Pos: standing >
< T: Elys TP: sta TC: nasty wounds E: A Goblin sta EP: few wounds >
You complete your spell...
[Damage: 38 ] You throw a fireball at a Goblin and have the satisfaction of seeing him enveloped in flames.
< 126h/277H 63v/101V Pos: standing >
< T: Elys TP: sta TC: nasty wounds E: A Goblin sta EP: few wounds >
A Goblin parries your futile lunge at him.
< 126h/277H 63v/101V Pos: standing >
< T: Elys TP: sta TC: nasty wounds E: A Goblin sta EP: few wounds >
You start chanting...
< 126h/277H 63v/101V Pos: standing >
< T: Elys TP: sta TC: nasty wounds E: A Goblin sta EP: few wounds >
-=[A Goblin's impressive pierce strikes you hard.]=-
A Goblin misses you.
-=[A Goblin's fine pierce strikes you.]=-
-=[A Goblin's fine pierce strikes you.]=-
A Goblin misses you.
< 98h/277H 63v/101V Pos: standing >
< T: Elys TP: sta TC: nasty wounds E: A Goblin sta EP: few wounds >
Casting: shocking grasp
OUCH! a Goblin suddenly appears behind you and makes a slashing motion at your throat!
< 98h/277H 63v/101V Pos: standing >
< T: Elys TP: sta TC: nasty wounds E: A Goblin sta EP: few wounds >
You complete your spell...
[Damage: 33 ] You get a good hold of the shocked a Goblin.
< 98h/277H 63v/101V Pos: standing >
< T: Elys TP: sta TC: nasty wounds E: A Goblin sta EP: nasty wounds >
You start chanting...
< 98h/277H 63v/101V Pos: standing >
< T: Elys TP: sta TC: nasty wounds E: A Goblin sta EP: nasty wounds >
A Goblin attempts to flee.
A Goblin leaves east.
< 98h/277H 63v/101V Pos: standing >
You abort your spell before it's done!
< 98h/277H 63v/101V Pos: standing >
Your wound gushes blood all over the surrounding area.
A Goblin enters from the east.
What should the spell be cast upon? You must specify a target!
< 82h/277H 64v/101V Pos: standing >
Out of nowhere, a Goblin stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Goblin's crude pierce strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
You start chanting...
< 30h/277H 64v/101V Pos: standing >
< T: Elys TP: sta TC: awful E: A Goblin sta EP: nasty wounds >
A Goblin misses you.
A Goblin misses you.
-=[A Goblin's pierce enshrouds you in a mist of blood.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Goblin's decent pierce strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Goblin's pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
< 7h/277H 64v/101V Pos: standing >
< T: Elys TP: sta TC: awful E: A Goblin sta EP: nasty wounds >
Casting: shocking grasp
< 7h/277H 64v/101V Pos: standing >
< T: Elys TP: sta TC: awful E: A Goblin sta EP: nasty wounds >
You complete your spell...
[Damage: 36 ] You get a good hold of the shocked a Goblin.
< 7h/277H 64v/101V Pos: standing >
< T: Elys TP: sta TC: awful E: A Goblin sta EP: pretty hurt >
You don't have that spell memorized.
< 7h/277H 64v/101V Pos: standing >
< T: Elys TP: sta TC: awful E: A Goblin sta EP: pretty hurt >
You don't have that spell memorized.
< 7h/277H 64v/101V Pos: standing >
< T: Elys TP: sta TC: awful E: A Goblin sta EP: pretty hurt >
A Goblin anticipates your attack and masterfully parries your blow.
A Goblin misses you.
You dodge a Goblin's vicious attack.
-=[A Goblin's crude pierce strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
You dodge a Goblin's vicious attack.
A Goblin misses you.
< 5h/277H 64v/101V Pos: standing >
< T: Elys TP: sta TC: awful E: A Goblin sta EP: pretty hurt >
A Goblin attempts to flee.
A Goblin leaves south.
< 5h/277H 64v/101V Pos: standing >
You don't have that spell memorized.
< 5h/277H 64v/101V Pos: standing >
A Goblin enters from the south.
What should the spell be cast upon? You must specify a target!
< 5h/277H 64v/101V Pos: standing >
Out of nowhere, a Goblin stabs you in the back, RIP...
Your frost-rimed copper gauntlets from Rift Valley Jungle was completely destroyed by the massive blow!
Your well-used flesh skullcap from Rift Valley Jungle was completely destroyed by the massive blow!
Your skin-wrapped leather collar from Rift Valley Jungle was completely destroyed by the massive blow!
Your shimmering emerald visor from Rift Valley Jungle was completely destroyed by the massive blow!