The death of [49 Holyman] Bekkar The Empire (Dwarf)

in The Great Crossroad

from the perspective of [49 Holyman] Bekkar The Empire (Dwarf)

<worn as a badge>    a symbol of a sword thrust through a cresent moon
<worn in ear>        a strangly glowing ivy leaf (magic) (glowing)
<worn in ear>        a strangly glowing ivy leaf (magic) (glowing)
<worn on face>       a mask of festive feathers
<worn around neck>   a ghastly gem torque from Rift Valley Jungle
<worn around neck>   a golden choker
<worn on body>       some robes of sand weaving (magic)
<worn as quiver>     a burnt quiver
<worn about waist>   a tigerskin belt
<attached to belt>   a beautiful hardwood belt buckle
<worn on arms>       some sandy sleeves (magic)
<worn around wrist>  a sapphire-studded bracelet
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      some patched flesh gauntlets
<worn on finger>     a twined dragonscale band from The Forest City of Aravne
<worn on finger>     a polished oak ring (magic) (glowing)
<primary weapon>     a morning-star enshrouded in crimson flames (magic) (illuminating) [75%]             
<held>               a candle made of melted human flesh (magic)
<worn on legs>       some sandy leggings (magic)
<worn on feet>       a velvet-lined pair of lizard-skin slippers


< 614h/664H 148v/148V Pos: standing >
Ye feel a burning sensation in yer blood.

< 604h/664H 148v/148V Pos: standing >
You stop using some patched flesh gauntlets.

< 589h/649H 148v/148V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Heaven.
'some patched flesh gauntlets'
Weight 2, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 6
This item will also affect your HITPOINTS positively.

< 589h/649H 148v/148V Pos: standing >
You pull some patched flesh gauntlets onto your hands.

< 589h/649H 148v/148V Pos: standing >
You don't have the talon.

< 604h/664H 148v/148V Pos: standing >
You are carrying: (7/10)
some disease covered spiked talons
a bottle of spirits (magic)
a small piece of hide
a canoe
a bent adamantium scrap
a glowing white stone circlet (magic)
a rugged adventurers satchel (magic) (illuminating)

< 604h/664H 148v/148V Pos: standing >
Ok.

< 604h/664H 148v/148V Pos: standing >
Ye feel a burning sensation in yer blood.
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 594h/664H 148v/148V Pos: standing >
This chest contains your items that are unsorted.
A large wooden chest is made of iron and appears to be of slightly below average quality.
A large wooden chest has an item value of 1.
a large wooden chest currently contains:
a tarnished and abused ring
a robin's tail feather (glowing) (illuminating)
the shield of M'Bele
[5] a small bandage
an iron ring of lesser physical resistance
a well-crafted ash longbow (illuminating)
a pair of drow and illithid-skin armguards (magic) (glowing)
some robes of sand weaving (magic)
a pale white staff etched with a cresent moon (magic) (humming)
a tigerbone bracelet
an alligatorskin collar
a diabolical obsidian hood
some cracked sapphire gauntlets from The Outcasts Tower
a flaming glass hat from Valley of Crushk
a soldier's steel heater shield
a flaming granite badge
a sparkling diamond saddle from Myrabolus
a fragile bark bodycloak
a stylish glass bracelet
a drow-made bone robe
an unique leather chainmail
a sparkling obsidian nose ring
some drow-made hardwood mitts from The Surface Realm of Duris
a glittering ruby signet from Darkfall Forest
a tiger thigh bone
a large piece of granite
a steel warhammer
[2] a helm of spiked rhemoraz-hide
[2] a morning-star enshrouded in crimson flames (magic) (illuminating)
a thornwood bracelet
a tower shield caked with blood (magic)
a tunic woven of hardened reed
a wooden hammer
[2] a lunar sickle (magic)
[2] a hood dusted with sand (magic)
some enchanted wristguards
a brutal warhammer
a blackthorn thorn collar (magic) (illuminating)
a crown of thorns
[2] a forked-bladed warsword (magic) (illuminating) [50%]             
the longsword of Halp (magic)
a wanderer's staff (magic)
a rose colored glass horn (illuminating)
a raccoon fur cap
a suit of onyx platemail (magic)
some sandy sleeves (magic)
a purple-hued scimitar (magic)
a myrabolan shortsword
some tight silk pants [88%]             
a tiger's tooth earring
a bracelet of the earth (magic)
an ivory handled dagger
a metal ring
[2] a pair of feathered gloves (illuminating)
[2] some disease covered spiked talons
a wooden spear with a coral head (magic)
some iron-plated bracers

< 594h/664H 148v/148V Pos: standing >
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
 (magic) (illuminating)
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 2.
a rugged adventurers satchel can hold around 271 pounds, and is as good as empty.
a rugged adventurers satchel currently contains:
a well-crafted belt pouch (magic) (glowing) (illuminating)
some stretched illithid skin (magic)
a HUGE emerald
a T-shirt which says 'I Love Beer'

< 594h/664H 148v/148V Pos: standing >
You get a T-shirt which says 'I Love Beer' from a rugged adventurers satchel.

< 594h/664H 148v/148V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: The Forest City of Aravne.
'a T-shirt which says 'I Love Beer''
Weight 1, Item type: WORN
Item is: NOBITS

< 594h/664H 148v/148V Pos: standing >
You wear a T-shirt which says 'I Love Beer' about your body.

< 587h/657H 148v/148V Pos: standing >
Ye feel a burning sensation in yer blood.

< 577h/657H 148v/148V Pos: standing >
You are using:
<worn as a badge>    a symbol of a sword thrust through a cresent moon
<worn on head>       a static dragonscale skullcap from Du'Maathe Castle
<worn in ear>        a strangly glowing ivy leaf (magic) (glowing)
<worn in ear>        a strangly glowing ivy leaf (magic) (glowing)
<worn on face>       a mask of festive feathers
<worn around neck>   a ghastly gem torque from Rift Valley Jungle
<worn around neck>   a golden choker
<worn on body>       some robes of sand weaving (magic)
<worn about body>    a T-shirt which says 'I Love Beer'
<worn as quiver>     a burnt quiver
<worn about waist>   a tigerskin belt
<attached to belt>   a beautiful hardwood belt buckle
<worn on arms>       some sandy sleeves (magic)
<worn around wrist>  a sapphire-studded bracelet
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      some patched flesh gauntlets
<worn on finger>     a twined dragonscale band from The Forest City of Aravne
<worn on finger>     a polished oak ring (magic) (glowing)
<primary weapon>     a morning-star enshrouded in crimson flames (magic) (illuminating) [75%]             
<held>               a candle made of melted human flesh (magic)
<worn on legs>       some sandy leggings (magic)
<worn on feet>       a velvet-lined pair of lizard-skin slippers

< 577h/657H 148v/148V Pos: standing >
The Storage Locker for Bekkar
Obvious exits: -N
An ornate chest bearing items that are unsorted.

< 577h/657H 148v/148V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 577h/657H 148v/148V Pos: standing >
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
 (magic) (illuminating)
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 2.
a rugged adventurers satchel can hold around 306 pounds, and is as good as empty.
a rugged adventurers satchel currently contains:
a well-crafted belt pouch (magic) (glowing) (illuminating)
some stretched illithid skin (magic)
a HUGE emerald

< 577h/657H 148v/148V Pos: standing >
You get a well-crafted belt pouch from a rugged adventurers satchel.

< 577h/657H 148v/148V Pos: standing >
Ye feel a burning sensation in yer blood.
Your group has been disbanded.

< 567h/657H 148v/148V Pos: standing >
You do not see that here.

< 567h/657H 148v/148V Pos: standing >
This belt attachable pouch is been made from spidersilk and embroidered with magically golden-thread and enchanted with magical runes.
 (magic) (glowing) (illuminating)
A well-crafted belt pouch is made of dragonscale and appears to be of average quality.
A well-crafted belt pouch has an item value of 5.
a well-crafted belt pouch can hold around 48 pounds, and is as good as empty.
a well-crafted belt pouch currently contains:
Nothing.

< 567h/657H 148v/148V Pos: standing >
You are carrying: (8/10)
a well-crafted belt pouch (magic) (glowing) (illuminating)
a large sand covered apron
a bottle of spirits (magic)
a small piece of hide
a canoe
a bent adamantium scrap
a glowing white stone circlet (magic)
a rugged adventurers satchel (magic) (illuminating)

< 567h/657H 148v/148V Pos: standing >
It's already open!

< 567h/657H 148v/148V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
Obvious exits: -S
[4] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A large wandering dog is here, growling at you.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 567h/657H 147v/148V Pos: standing >

< 567h/657H 147v/148V Pos: standing >

< 567h/657H 147v/148V Pos: standing >
Ye feel a burning sensation in yer blood.
You are carrying: (8/10)
a well-crafted belt pouch (magic) (glowing) (illuminating)
a large sand covered apron
a bottle of spirits (magic)
a small piece of hide
a canoe
a bent adamantium scrap
a glowing white stone circlet (magic)
a rugged adventurers satchel (magic) (illuminating)

< 557h/657H 147v/148V Pos: standing >
You wear a large sand covered apron about your body.

< 557h/657H 147v/148V Pos: standing >
You are carrying: (8/10)
a T-shirt which says 'I Love Beer'
a well-crafted belt pouch (magic) (glowing) (illuminating)
a bottle of spirits (magic)
a small piece of hide
a canoe
a bent adamantium scrap
a glowing white stone circlet (magic)
a rugged adventurers satchel (magic) (illuminating)

< 564h/664H 148v/148V Pos: standing >
This belt attachable pouch is been made from spidersilk and embroidered with magically golden-thread and enchanted with magical runes.
 (magic) (glowing) (illuminating)
A well-crafted belt pouch is made of dragonscale and appears to be of slightly below average quality.
A well-crafted belt pouch has an item value of 5.
a well-crafted belt pouch can hold around 87 pounds, and is as good as empty.
a well-crafted belt pouch currently contains:
Nothing.

< 565h/664H 148v/148V Pos: standing >
You put 7 items into a rugged adventurers satchel.

< 566h/664H 148v/148V Pos: standing >
Tharnadian Bank
Obvious exits: -S
[4] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A large wandering dog is here, growling at you.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 566h/664H 148v/148V Pos: standing >

< 566h/664H 148v/148V Pos: standing >
Ye feel a burning sensation in yer blood.

< 557h/664H 148v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 557h/664H 148v/148V Pos: standing >

< 557h/664H 148v/148V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 558h/664H 148v/148V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 559h/664H 148v/148V Pos: standing >
Tharnadian Bank
Obvious exits: -S
[4] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A large wandering dog is here, growling at you.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 559h/664H 148v/148V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 559h/664H 148v/148V Pos: standing >
You are already standing.

< 559h/664H 148v/148V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.

< 559h/664H 147v/148V Pos: standing >
A militia guard leaves south.

< 560h/664H 147v/148V Pos: standing >
Pardon?

< 560h/664H 147v/148V Pos: standing >
A militia guard enters from the south.

< 560h/664H 147v/148V Pos: standing >
Ye feel a burning sensation in yer blood.

< 551h/664H 147v/148V Pos: standing >
You start chanting...

< 551h/664H 147v/148V Pos: standing >
Casting: remove poison *

< 552h/664H 147v/148V Pos: standing >
You complete your spell...
The power of your god removes the poison.

< 552h/664H 147v/148V Pos: standing >
You start chanting...

< 552h/664H 148v/148V Pos: standing >
Casting: full heal *

< 552h/664H 148v/148V Pos: standing >
A stray dog leaves south.
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 662h/664H 148v/148V Pos: standing >
Pardon?

< 662h/664H 148v/148V Pos: standing >
You sit down and relax.

< 662h/664H 148v/148V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - full heal
( 6th circle)  1 - continual light
               3 - harm
( 5th circle)  5 - heal
               1 - vitality
( 4th circle)  2 - remove curse
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - cure blind
               2 - remove poison
               4 - cause critical
( 2nd circle)  3 - blindness
               2 - protection from fire
               2 - protection from cold
( 1st circle)  4 - armor
               5 - bless

And you are currently praying for the following spells:
    4 seconds:  ( 1st) armor
   11 seconds:  ( 3rd) remove poison
   22 seconds:  ( 7th) full heal

You can pray 2 2nd circle spell(s).
You continue your praying.

< 662h/664H 148v/148V Pos: sitting >
You start meditating...

< 662h/664H 148v/148V Pos: sitting >
You have finished praying for armor.

< 663h/664H 148v/148V Pos: sitting >

< 663h/664H 148v/148V Pos: sitting >
You are already meditating.

< 663h/664H 148v/148V Pos: sitting >
You have finished praying for remove poison.

< 664h/664H 148v/148V Pos: sitting >
You have finished praying for full heal.
Your prayers are complete.

< 664h/664H 148v/148V Pos: sitting >
You clamber to your feet.

< 664h/664H 148v/148V Pos: standing >

		Score information for Bekkar

Level: 33   Race: Dwarf   Class: Cleric / Holyman Sex: Male
Hit points: 664(664)  Moves: 148(148)
Coins carried:   13 platinum     1 gold     5 silver     9 copper
Coins in bank:   17 platinum   199 gold    59 silver     0 copper
Playing time: 1 days / 14 hours/ 0 minutes
Received data: 0.1394 MB this session.
Send data:     0.0045 MB this session.
Compression ratio: 88%
Title: Legionary of The Empire
Status:  Standing.
Epic points: 7  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   7
Consenting: San
Detecting:       Magic Heat
Protected from:  Evil Undead
Enchantments:    Armor Levitation
Bartender Quests Remaining: 6
Combat Pulse:   17 Spell Pulse:  0.85 
Leaderboard Points:  328 

Active Spells:
--------------
Auctions Disabled (4 minutes)
armor (7 minutes)
vitality (less than a minute remaining)


< 664h/664H 148v/148V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the walls.

< 664h/664H 148v/148V Pos: standing >
A stray dog enters from the south.

< 664h/664H 148v/148V Pos: standing >
You start chanting...

< 664h/664H 148v/148V Pos: standing >
Casting: vitality ***

< 664h/664H 148v/148V Pos: standing >
You feel your skill in clerical spell knowledge improving.

< 664h/664H 148v/148V Pos: standing >
Casting: vitality *

< 664h/664H 148v/148V Pos: standing >
You complete your spell...
You feel a slight magical surge that reinforces and refreshes your vitality.

< 664h/664H 148v/148V Pos: standing >
You sit down and relax.

< 664h/664H 148v/148V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - full heal
( 6th circle)  1 - continual light
               3 - harm
( 5th circle)  5 - heal
( 4th circle)  2 - remove curse
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - cure blind
               3 - remove poison
               4 - cause critical
( 2nd circle)  3 - blindness
               2 - protection from fire
               2 - protection from cold
( 1st circle)  5 - armor
               5 - bless

And you are currently praying for the following spells:
    9 seconds:  ( 5th) vitality

You can pray 2 2nd circle spell(s).
You continue your praying.

< 664h/664H 148v/148V Pos: sitting >
You start meditating...

< 664h/664H 148v/148V Pos: sitting >
A stray dog leaves west.

< 664h/664H 148v/148V Pos: sitting >

< 664h/664H 148v/148V Pos: sitting >
You are already meditating.

< 664h/664H 148v/148V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.

< 664h/664H 148v/148V Pos: sitting >
A militia guard leaves south.
You clamber to your feet.

< 664h/664H 148v/148V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W

< 664h/664H 148v/148V Pos: standing >
Autosaving...

< 664h/664H 148v/148V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A large rat is scurrying about here.

< 664h/664H 147v/148V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 664h/664H 147v/148V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 664h/664H 147v/148V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A large rat is scurrying about here.

< 664h/664H 147v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 664h/664H 147v/148V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
[4] Someone has left a crystalline chatkcha here. (glowing)
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 664h/664H 146v/148V Pos: standing >
A militia guard enters from the south.

< 664h/664H 146v/148V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 664h/664H 147v/148V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.

< 664h/664H 147v/148V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 664h/664H 145v/148V Pos: standing >
The sky lights up with brilliant lightning flashes!
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.

< 664h/664H 143v/148V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 664h/664H 141v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 664h/664H 141v/148V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.
A militia guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 664h/664H 143v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 664h/664H 144v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 664h/664H 145v/148V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S

< 664h/664H 143v/148V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.

< 664h/664H 142v/148V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U

< 664h/664H 140v/148V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A homeless peasant who is not far off to your west.
A religious zealot who is close by above you.

< 664h/664H 141v/148V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
An odd little man, with a shaved head and an orange robe, hums something.

< 664h/664H 141v/148V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A very thick cloud of mist blocks your vision.

< 664h/664H 142v/148V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.

< 664h/664H 141v/148V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 664h/664H 139v/148V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision.
A militia guard who is close by to your west.
A religious zealot who is not far off to your west.

< 664h/664H 140v/148V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
A Kobold (tiny) Disciple of Lloth stands in mid-air here.
A Drow Elf (medium) Disciple of Lloth stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Ogre (huge) Disciple of Lloth sits atop a winged hellhound.
(Q)A sneaky looking goblin cringes when he sees you. (minion) 
A troll mercenary rests at the side of the bridge. (minion) 
An Ogre (huge) Disciple of Lloth stands in mid-air here.
A Drow Elf (medium) Disciple of Lloth stands in mid-air here. (casting) 
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf suddenly attacks YOU!

< 664h/664H 140v/148V Pos: standing >
< T: Bekkar TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay ghaiz'

< 664h/664H 141v/148V Pos: standing >
< T: Bekkar TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 At the sight of your nemesis the hatred of old generations BURN in your blood!
Sorry, you aren't allowed to do that in combat.

< 664h/664H 141v/148V Pos: standing >
< T: Bekkar TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 664h/664H 141v/148V Pos: standing >
< T: Bekkar TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 664h/664H 141v/148V Pos: standing >
< T: Bekkar TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
You are briefly surrounded by a red aura!
A winged hellhound's hooves crash into you with a stunning force!

< 632h/664H 141v/148V Pos: standing >
< T: Bekkar TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 An Ogre suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!

< 629h/664H 141v/148V Pos: on your ass >
OUCH!  That really did HURT!
OUCH!  That really did HURT!
An Ogre attacks you. [2 hits]

< 405h/664H 141v/148V Pos: on your ass >
< T: Bekkar TP: ass TC: few wounds E: An Ogre sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 405h/664H 141v/148V Pos: on your ass >
< T: Bekkar TP: ass TC: few wounds E: An Ogre sta EP: excellent >
 A winged hellhound suddenly attacks YOU!

< 392h/664H 141v/148V Pos: on your ass >
< T: Bekkar TP: ass TC: few wounds E: An Ogre sta EP: excellent >
 A Kobold completes her spell...
A Kobold utters the words 'ghjiilla zuguaig'

< 392h/664H 141v/148V Pos: on your ass >
< T: Bekkar TP: ass TC: few wounds E: An Ogre sta EP: excellent >
 A Drow Elf attacks you. [2 hits]

< 372h/664H 141v/148V Pos: on your ass >
< T: Bekkar TP: ass TC: few wounds E: An Ogre sta EP: excellent >
 A Drow Elf starts casting a spell.

< 372h/664H 141v/148V Pos: on your ass >
< T: Bekkar TP: ass TC: few wounds E: An Ogre sta EP: excellent >
 A Kobold is now a member of a Drow Elf's group.
A Kobold starts casting an offensive spell.

< 372h/664H 141v/148V Pos: on your ass >
< T: Bekkar TP: ass TC: few wounds E: An Ogre sta EP: excellent >
 A Drow Elf gives an order to his followers.
The thief leaps at you only to realize you are down already.
A troll mercenary leaps at you only to realize you are down already.

< 372h/664H 141v/148V Pos: on your ass >
< T: Bekkar TP: ass TC: few wounds E: An Ogre sta EP: excellent >
 A Kobold completes her spell...
A Kobold utters the words 'ghjiilla zuguaig'
You attack an Ogre. [0 hits]
OUCH!  That really did HURT!
OUCH!  That really did HURT!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An Ogre attacks you. [4 hits]

< 70h/664H 141v/148V Pos: on your ass >
< T: Bekkar TP: ass TC: awful E: An Ogre sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'yjrr pzar'
The might of a Drow Elf's god is thrust upon your body, causing massive damage!
You feel your pulse begin to slow and you realize you are mortally
wounded...

< -9h/664H 141v/148V Pos: on your ass >
You feel the hatred in your heart subside.

< -9h/664H 141v/148V Pos: on your ass >