The death of [40 Shadowmage] Shakti Disciple of Lloth (Orc)

in A Grimney Sleeping Chamber

from the perspective of [34 Holyman] Jero Clan Boris (Barbarian)

<worn as a badge>    a wisp of living wind
<worn on head>       a black devil-hide headband (magic)
<worn on eyes>       a pair of gnomish eyeglasses (magic)
<worn in ear>        an earring of angels
<worn in ear>        an earring of the pagans (magic)
<worn on face>       a mask of burning flesh
<worn around neck>   the fiery pentagram of intelligence (humming)
<worn around neck>   a token of fire
<worn on body>       a suit of diamond platemail (magic) (humming)
<worn about body>    the cloak of the overseer (magic) (glowing)
<worn as quiver>     a soldier's marble quiver
<worn about waist>   a pitch black dragonscale belt
<worn on belt buckle>a robin's tail feather (glowing) (illuminating)
<worn on arms>       a pair of troll-hide sleeves (magic)
<worn around wrist>  a sapphire and gold bracelet
<worn around wrist>  a well-crafted dragonscale bracelet
<worn on hands>      the gloves of the mind (magic)
<worn on finger>     a band of aided flight
<worn on finger>     a ring of citizenship (magic)
<primary weapon>     a glittering jeweled scepter (glowing)
<held>               a hovering ball of ice (magic)
<worn on legs>       a pair of mermaid leggings (magic) (glowing)
<worn on feet>       boots of endurance

  ^....****^*   
   .********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
 
 *****  
 ^*@**  
 ..P**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
 
 *****  
 ^^@P*  
 M...*  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
 
   ..^^*****    
  ^^*********   
 M^^^*********  
 MM^^^********  
 MMM^^^@******  
 ^^MMMM...****  
 ^^^^..^.^^...  
  ^^^^.^..^**   
   ^^....***    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
 
   ^..^^****    
  M^^********   
 MM^^^********  
 MMM^^^*******  
 ^MMM^^@P*****  
 ^^^MMMM...***  
 .^^^^..^.^^..  
  .^^^^.^..^*   
   .^^....**    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
 
 ^****  
 ^^@**  
 ^^P^*  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
 
   ^^^^^.***    
  MM^..^^****   
 MMM^^********  
 ^MM^^^*******  
 ^MMM^^@******  
 ^^MMM^^^^****  
 ^^^^MMMM...**  
  .^^^^..^.^^   
   .^^^^.^..    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
 
 ^****  
 ^^@**  
 ^^P**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
 
 ..^^*  
 ^*@**  
 ^^P**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
 
   M^.....**    
  M^^.....***   
 MM^^.....****  
 MM^^^^^.*****  
 MMM^..@^*****  
 MMM^^********  
 ^MM^^^*******  
  MMM^^^*****   
   MMM^^^^**    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
 
   M^^..^.**    
  MM^.....***   
 MM^^.....****  
 MM^^.....****  
 MM^^^^@.*****  
 MMM^..P^*****  
 MMM^^********  
  MM^^^******   
   MM^^^****    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
 
   MM^^..^.*    
  MMM^.....**   
 MMM^^.....***  
 MMM^^.....***  
 ^MM^^^@P.****  
 ^MMM^..^^****  
 ^MMM^^*******  
  ^MM^^^*****   
   MMM^^^***    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
A strange gnome stands here, juggling meteorites.(Gold Aura)
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.
 
   MMM^^..^.    
  ^MMM^.....*   
 ^MMM^^.....**  
 ^MMM^^.....**  
 ^^MM^^@P^.***  
 ^^MMM^..^^***  
 ^^MMM^^******  
  ^^MM^^^****   
   ^MMM^^^**    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
 
   MMMM^^.^.    
  ^MMM^^..^.*   
 ^^MMM^.....**  
 ^MMM^^.....**  
 ^MMM^^@....**  
 ^^MM^^P^^.***  
 ^^MMM^..^^***  
  ^MMM^^*****   
   ^MM^^^***    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East -South
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 831h/831H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 831h/831H 211v/211V Pos: standing >
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West
Boris rides in on a huge grey ape from the north.

< 831h/831H 211v/211V Pos: standing >
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
Before a Wooden Bridge
   Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
A Long Winding Trail of Mud
   Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
A small snake swims in the swamp.
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
An Old Trail
   Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 831h/831H 211v/211V Pos: standing >
Muddy Trail in a Swamp
   This simple trail cuts a path across this mucky swamp, its muddy surface
overrun with overgrowth and muck. The swamp can be seen stretching in every
direction, with the occasional hill or stunted tree being the only thing that
breaks the misty drag landscape. Shallow pools of fetid moss covered water have
formed along the trail, creating even more mud to be traversed. The distant
sounds of life can be heard every so often, hoots from birds and lizards alike.
During the night time, this swamp can be a terrible place to be left alone to
one's self. It's most difficult to discern who's one's greatest enemy would be
during that time, the denizens of the swamp or their own mind.
Obvious exits: -North -South
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
In the Heart of a Swamp
   Thick masses of vines seem to create walls in several directions, making
travel in any of those ways possible. These bright green vines have a quick
growing rate, allowing them to cover large sections of the swamp within days.
The whole surrounding area is covered with their thorny embrace, as they cling
to the ground, trees, or any other obstacle that stands within their way. A few
skeletal remains can be seen of those that were trapped here within those
vines, though most swamp denizens either know how to navigate safely or avoid
the area all together. Thought it varies in different locations, the average
height of this vine forest seems to stretch well over eighty feet.
Obvious exits: -South -Down
A baby crocodile snaps its jaws.
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 831h/831H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 831h/831H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 831h/831H 211v/211V Pos: standing >
Muddy Trail in a Swamp
   This simple trail cuts a path across this mucky swamp, its muddy surface
overrun with overgrowth and muck. The swamp can be seen stretching in every
direction, with the occasional hill or stunted tree being the only thing that
breaks the misty drag landscape. Shallow pools of fetid moss covered water have
formed along the trail, creating even more mud to be traversed. The distant
sounds of life can be heard every so often, hoots from birds and lizards alike.
During the night time, this swamp can be a terrible place to be left alone to
one's self. It's most difficult to discern who's one's greatest enemy would be
during that time, the denizens of the swamp or their own mind.
Obvious exits: -North -South
Boris rides in on a huge grey ape from the north.

< 831h/831H 211v/211V Pos: standing >
A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
Boris rides in on a huge grey ape from the north.

< 831h/831H 211v/211V Pos: standing >
In the Muck
   Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West
Boris rides in on a huge grey ape from the north.

< 831h/831H 211v/211V Pos: standing >
A Muddy Trail
   Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East -West
A small snake swims in the swamp.
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
A Path of Dirt
   Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East -West
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 831h/831H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 831h/831H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 831h/831H 211v/211V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -South -West
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
An Intersection of Roads
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
An commoner walks the road, intent on his destination.
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -South# -West
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
A Turning
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East -West#
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
The door seems to be closed.

< 831h/831H 211v/211V Pos: standing >
A Cobblestone Intersection
   It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East -South -West
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
An commoner walks the road, intent on his destination.
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
A Town Center
   This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East -South -West
A small stream provides fresh water for all.
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West
An commoner walks the road, intent on his destination.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
Bank of Nax'Varan
   The bank is nothing more than a long cabin made of wood. It has a
circumference of about thirty feet and the height from the floor to the
ceiling is teen feet. A count lays on the eastward perimeter of the room,
however, just where they do keep their money, where is the vault they
undoubtably need to store their money safely. Since the cabin isn't all that
large, it suggests that the vault is under the bank itself. The floor creaks
as footsteps pounce on it. The floor is suffering from old age and the lumber
is rotting, however, every other aspect of the bank is fine.
Obvious exits: -East
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
Boris rides in on a huge grey ape from the east.

< 831h/831H 211v/211V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West
An commoner walks the road, intent on his destination.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
Boris rides in on a huge grey ape from the west.

< 831h/831H 211v/211V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East# -South -West
Boris rides in on a huge grey ape from the south.

< 831h/831H 211v/211V Pos: standing >
The door seems to be closed.

< 831h/831H 211v/211V Pos: standing >
Ok.

< 831h/831H 211v/211V Pos: standing >
The Brawling Foot Inn
   A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East -West -Up
Boris rides in on a huge grey ape from the west.

< 831h/831H 211v/211V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
Brukish who is not far off to your west.
A deadly nightmare who is close by above you.
Grym who is close by above you.

< 831h/831H 211v/211V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
Brukish who is not far off to your west.
A deadly nightmare who is close by above you.
Grym who is close by above you.

< 831h/831H 211v/211V Pos: standing >
Ok.

< 831h/831H 211v/211V Pos: standing >
The Commonroom of the Brawling Foot Inn
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Boris rides in on a huge grey ape from the west.

< 831h/831H 211v/211V Pos: standing >
Boris dismounts a huge grey ape.

< 831h/831H 211v/211V Pos: standing >
A huge grey ape leaves west.

< 831h/831H 211v/211V Pos: standing >
The Brawling Foot Tavern
   Walls swell with the stench of alcohol. Broken bottles lay in various
places along the floor, some have dried up blood upon their jagged ends.  This
is the only building in town that has been made in earnest, with a brick
foundation. The roof was built u sing wood, as well as the ceiling, however,
the walls were made with brick and mortar. It appears that the immediate area
is a lobby, however, it would seem that the many cow's wrestling around have
had much run during odd hours of the night and during the day.
Obvious exits: -West
An Orc (medium) Disciple of Lloth stands, floating here.(Red Aura)
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.
Boris enters from the west.

< 831h/831H 211v/211V Pos: standing >
Dismount prior to a bodyslam attempt.

< 831h/831H 211v/211V Pos: standing >
Boris suddenly attacks an Orc!
Boris's powerful slash strikes an Orc.

< 831h/831H 211v/211V Pos: standing >
You dismount a young ape.

< 831h/831H 211v/211V Pos: standing >
You mindlessly slam him with your mass!

[Damage:  2 ] An Orc is stunned!

< 831h/831H 181v/211V Pos: standing >
<Boris brandishes their weapons in a formal stance...

< 831h/831H 181v/211V Pos: standing >
<Boris turns into a blur of blades as he charges at his foes!

< 831h/831H 181v/211V Pos: standing >
<Boris's impressive slash strikes an Orc.
Boris's pierce strikes an Orc.
Boris's impressive slash wounds an Orc.

< 831h/831H 181v/211V Pos: standing >
< T: Boris TP: sta TC:excellent E: An Orc ass EP:  small wounds >
 Boris turns into a blur of blades as he charges at his foes!

< 831h/831H 181v/211V Pos: standing >
< T: Boris TP: sta TC:excellent E: An Orc ass EP:  small wounds >
 Boris turns into a blur of blades as he charges at his foes!

< 831h/831H 181v/211V Pos: standing >
< T: Boris TP: sta TC:excellent E: An Orc ass EP:  small wounds >
 Boris's impressive slash strikes an Orc.
Boris's mighty pierce strikes an Orc hard.

< 831h/831H 181v/211V Pos: standing >
< T: Boris TP: sta TC:excellent E: An Orc ass EP:  few wounds >
 Boris parries an Orc's lunge at him.
You miss an Orc.

< 831h/831H 181v/211V Pos: standing >
< T: Boris TP: sta TC:excellent E: An Orc ass EP:  few wounds >
 Boris turns into a blur of blades as he charges at his foes!

< 831h/831H 181v/211V Pos: standing >
< T: Boris TP: sta TC:excellent E: An Orc ass EP:  few wounds >
 Boris turns into a blur of blades as he charges at his foes!

< 831h/831H 181v/211V Pos: standing >
< T: Boris TP: sta TC:excellent E: An Orc ass EP:  few wounds >
 Boris turns into a blur of blades as he charges at his foes!

< 831h/831H 181v/211V Pos: standing >
< T: Boris TP: sta TC:excellent E: An Orc ass EP:  few wounds >
 Boris becomes a FLuRrY of weapons as they begin their onslaught...
Boris's slash strikes an Orc.
Boris's pierce strikes an Orc.
Boris's mighty slash strikes an Orc very hard.
Boris's powerful pierce strikes an Orc hard.
Boris's mighty slash seriously wounds an Orc.
Boris's mighty pierce seriously wounds an Orc.

< 831h/831H 181v/211V Pos: standing >
< T: Boris TP: sta TC:excellent E: An Orc ass EP: pretty hurt >
 Boris's mighty slash enshrouds an Orc in a mist of blood.
Boris's powerful pierce seriously wounds an Orc.
An Orc's pelt loincloth was damaged from the massive blow!
Boris's slash causes an Orc to grimace in pain.

< 831h/831H 181v/211V Pos: standing >
< T: Boris TP: sta TC:excellent E: An Orc ass EP:  awful >
 You miss an Orc.

< 831h/831H 181v/211V Pos: standing >
< T: Boris TP: sta TC:excellent E: An Orc ass EP:  awful >
 Boris dodges an Orc's attack.
You disengage from the fight!

< 831h/831H 181v/211V Pos: standing >
Looking panicked, an Orc scrambles madly to his feet!

< 831h/831H 181v/211V Pos: standing >
An Orc attempts to flee.
An Orc leaves west.

< 831h/831H 181v/211V Pos: standing >
An Orc enters from the west.

< 831h/831H 181v/211V Pos: standing >
An Orc leaves west.

< 831h/831H 181v/211V Pos: standing >
Bodyslam who?

< 831h/831H 182v/211V Pos: standing >
The Commonroom of the Brawling Foot Inn
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Fresh blood covers everything in the area.

< 831h/831H 181v/211V Pos: standing >
Bodyslam who?

< 831h/831H 182v/211V Pos: standing >
Bodyslam who?

< 831h/831H 182v/211V Pos: standing >
Bodyslam who?

< 831h/831H 182v/211V Pos: standing >
Boris enters from the east.
The Brawling Foot Inn
   A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East -West# -Up
Fresh blood covers everything in the area.
An Orc (medium) Disciple of Lloth stands, floating here.(Red Aura)
A huge grey ape swings lumbers through here with stern confidence.
Boris enters from the east.

< 831h/831H 181v/211V Pos: standing >
In your haste to slam people around, you slip and fall!
The world starts spinning, and your ears are ringing!

< 831h/831H 152v/211V Pos: on your ass >
Boris suddenly attacks an Orc!
Boris's slash grievously wounds an Orc.

< 831h/831H 152v/211V Pos: on your ass >
An Orc attempts to flee.
An Orc floats up.

< 831h/831H 152v/211V Pos: on your ass >
The world stops spinning.

< 831h/831H 152v/211V Pos: on your ass >
A huge grey ape leaves east.

< 831h/831H 153v/211V Pos: on your ass >
Alas, you cannot go that way. . . .

< 831h/831H 156v/211V Pos: on your ass >
The door seems to be closed.

< 831h/831H 157v/211V Pos: on your ass >
Sorry, you can't do that while laying around.

< 831h/831H 157v/211V Pos: on your ass >
You clamber to your feet.

< 831h/831H 158v/211V Pos: standing >
A Grimney Sleeping Chamber
   Much of the furniture is covered in slime and vegetation. The few pieces of
furniture that have remained untouched by the slime are broken in two. Cow's
are infamous for the massive size, and weight. However, it stands to suit most
cow's just fine to sleep anywhere, even on the sharpened spike, impaled. The
ramp that leads below adjoins with the lobby room, which suffers from lack of
maintenance, rotting away with the passage of time. Piles of refuse and rubble,
namely brick and raw sewage, are used as prompters for a sleepy cow to sleep
on. Cow's sure do have a sweet time within this facility.
Obvious exits: -Down
Puddles of fresh blood cover the ground.
An Orc (medium) Disciple of Lloth stands, floating here.(Red Aura)
A deadly nightmare stands here, red eyes glowing hotly.(Red Aura)
Grym, the innkeeper, sits on his stool.
Boris floats in from below.

< 831h/831H 157v/211V Pos: standing >
Boris suddenly attacks an Orc!
An Orc is slashed into two by a master stroke performed by Boris.
An Orc's crown of ethereal frost was completely destroyed by the massive blow!
An Orc's an old necklace of cryptic runes was completely destroyed by the massive blow!
An Orc's pair of padded blue slippers was completely destroyed by the massive blow!
An Orc's blood-stained leather mask from Dark Forest was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.