<worn as a badge> a badge of promise (glowing)
<worn on head> a sparkling stone skull
<worn in ear> a crystalized angel tear (glowing) [86%]
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> an amulet of discord
<worn around neck> a twined crystal amulet
<worn on body> the platemail of the Nessus royal guard (glowing) (humming) [81%]
<worn as quiver> a quiver smeared with blood [85%]
<worn about waist> an emerald green sash
<worn on belt buckle>a soul sceptre (glowing)
<attached to belt> a dark magical tome (glowing) (illuminating)
<attached to belt> an enchanted spellbook
<worn on arms> some gleaming gem sleeves
<held as shield> a polished studded gold and platinum shield
<worn around wrist> the divine bracer of greater defense (glowing) (humming)
<worn around wrist> some polished endurium bracers [50%]
<worn on hands> some magical flesh claws from Verspin
<worn on finger> a bone band (humming)
<worn on finger> the ring of illusions
<primary weapon> the rapier called 'Penetration'
<worn on legs> some icy emerald leg plates
<worn on feet> a pair of dusty boots (glowing)
< 748h/680H 84v/132V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Gnome sta EP: few scratches >
A Gnome misses you.
You dodge a Gnome's vicious attack.
A Gnome misses you.
A Gnome snaps into visibility.
You scream in pain as a Gnome's pierce tears into your flesh.
You dodge a Gnome's vicious attack.
You scream in pain as a Gnome's pierce tears into your flesh.
< 724h/680H 84v/132V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Gnome sta EP: few scratches >
You complete your spell...
A Revenant snaps into visibility.
[Damage: 120 ] Your concussion blast rips into a Revenant, shattering his soul!
Urlix sneaks west.
< 748h/680H 84v/132V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Gnome sta EP: few scratches >
The lich of a lumpy troll's crude punch wounds a Revenant.
The lich of a lumpy troll's weak punch grazes a Revenant.
The lich of a lumpy troll starts casting a spell.
< 748h/680H 84v/132V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Gnome sta EP: few scratches >
Green slime eats away at a Revenant's skin!
A Revenant's glorious white quiver of heavenly flight was corroded by acid.
A Gnome parries your futile lunge at him.
A Gnome snaps into visibility.
[Damage: 1 ] Your pierce grazes a Gnome.
A Gnome parries your futile lunge at him.
A Gnome dances an amazing maneuver in battle, tripping you.
< 748h/680H 84v/132V Pos: on your ass >
< T: Orp TP: ass TC:excellent E: A Gnome sta EP: few scratches >
A Revenant's powerful slash enshrouds the lich of a lumpy troll in a mist of blood.
The lich of a lumpy troll dodges a Revenant's attack.
A Revenant neatly performs a coup de grace and beheads the lich of a lumpy troll.
The lich of a lumpy troll is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as the lich of a lumpy troll dies in agony.
The lich of a lumpy troll crumbles to dust.
The lich of a lumpy troll stops following Urlix.
The lich of a lumpy troll stops invoking abruptly!
< 748h/680H 84v/132V Pos: on your ass >
< T: Orp TP: ass TC:excellent E: A Gnome sta EP: few scratches >
A Gnome snaps into visibility.
You scream in pain as a Gnome's pierce tears into your flesh.
You scream in pain as a Gnome's pierce tears into your flesh.
You scream in pain as a Gnome's pierce tears into your flesh.
A Gnome misses you.
You scream in pain as a Gnome's pierce tears into your flesh.
< 716h/680H 84v/132V Pos: on your ass >
< T: Orp TP: ass TC:excellent E: A Gnome sta EP: few scratches >
A Gnome snaps into visibility.
You scream in pain as a Gnome's pierce tears into your flesh.
You scream in pain as a Gnome's pierce tears into your flesh.
You scream in pain as a Gnome's pierce tears into your flesh.
You feel your skin soften and return to normal.
You scream in pain as a Gnome's pierce tears into your flesh.
A Revenant suddenly attacks YOU!
A Revenant snaps into visibility.
A Revenant's impressive slash strikes you.
A Revenant's slash wounds you.
< 649h/680H 84v/132V Pos: on your ass >
< T: Orp TP: ass TC:few scratches E: A Gnome sta EP: few scratches >
A Gnome parries your futile lunge at him.
A Gnome parries your futile lunge at him.
A Gnome snaps into visibility.
< 649h/680H 84v/132V Pos: on your ass >
< T: Orp TP: ass TC:few scratches E: A Gnome sta EP: few scratches >
< 649h/680H 84v/132V Pos: on your ass >
< T: Orp TP: ass TC:few scratches E: A Gnome sta EP: few scratches >
Sorry, you can't do that while laying around.
< 649h/680H 84v/132V Pos: on your ass >
< T: Orp TP: ass TC:few scratches E: A Gnome sta EP: few scratches >
Sorry, you can't do that while laying around.
< 649h/680H 84v/132V Pos: on your ass >
< T: Orp TP: ass TC:few scratches E: A Gnome sta EP: few scratches >
Sorry, you can't do that while laying around.
< 649h/680H 84v/132V Pos: on your ass >
< T: Orp TP: ass TC:few scratches E: A Gnome sta EP: few scratches >
A Gnome snaps into visibility.
A Gnome's weak pierce grazes you.
A Gnome's fine pierce grazes you.
A Gnome's pierce grazes you.
A Gnome's weak pierce grazes you.
A Gnome's powerful pierce strikes you.
A Gnome's crude pierce grazes you.
Sorry, you can't do that while laying around.
< 617h/680H 84v/132V Pos: on your ass >
< T: Orp TP: ass TC:few scratches E: A Gnome sta EP: few scratches >
Sorry, you can't do that while laying around.
< 617h/680H 84v/132V Pos: on your ass >
< T: Orp TP: ass TC:few scratches E: A Gnome sta EP: few scratches >
Sorry, you can't do that while laying around.
< 617h/680H 84v/132V Pos: on your ass >
< T: Orp TP: ass TC:few scratches E: A Gnome sta EP: few scratches >
You clamber to your feet.
< 617h/680H 84v/132V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Gnome sta EP: few scratches >
You attempt to flee...
A Tribal Path
The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
Obvious exits: -East -West
You flee eastward!
< 617h/680H 58v/132V Pos: standing >
Deeper Into the Jungle
This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East -West
The corpse of a su-monster is lying here.
*A Gnome (tiny) Magister Equitum of The Empire stands in mid-air here.(Gold Aura)
A deer stands here, grazing on some grass.
A Revenant (large) Pontifex Maximus of The Empire stands in mid-air here.(Gold Aura)
< 617h/680H 57v/132V Pos: standing >
A Path Through a Jungle
Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East -West
< 617h/680H 55v/132V Pos: standing >
..^**
..@^*
.****
A Dark Jungle
Obvious exits: -North -East -South -West
< 617h/680H 54v/132V Pos: standing >
MMMM^....
MMM..^M.P^M
^...^....^MMM
...^...^**MMM
.M..^.@*^*MM^
.^..M.****M^*
^^^^^^^^*MM^*
MMMMMMMMMMM
MMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 618h/680H 52v/132V Pos: standing >
MMMMMS^
MMMMM^....M
MMMM..^M.P^MM
^...^....^MMM
...^..@^**MMM
.M..^..*^*MM^
.^..M.****M^*
^^^^^^^*MM^
MMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 618h/680H 51v/132V Pos: standing >
MMMMMS^
MMMMMM^....MM
MMMM..^M.^PMM
^...^.@..^MMM
...^...^**MMM
.M..^..*^*MM^
^..M.****M^
^^^^^^*MM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 619h/680H 50v/132V Pos: standing >
MMMMMS^ M
MMMMM^....MMM
MMM..^M.^PMMM
...^..@.^MMM^
..^...^**MMM^
M..^..*^*MM^^
..M.****M^*
^^^^^*MM^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 619h/680H 48v/132V Pos: standing >
MMMMMS^ MM
MMMM^....MMM^
MM..^M.^PMMM^
..^...@^MMM^.
.^...^**MMM^^
..^.P*^*MM^^*
.M.****M^*^
^^^^*MM^*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 619h/680H 47v/132V Pos: standing >
MMMMS^ MMM
MMM^....MMM^^
M..^M.P^MMM^^
.^....@MMM^..
^...^**MMM^^.
.^PP*^*MM^^**
M.****M^*^*
^^^*MM^**
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 619h/680H 45v/132V Pos: standing >
M
MMMMMS^ MMMM
MMM^....MMM^^
M..^M.@^MMM^^
.^....^MMM^..
^...^**MMM^^.
P.P*^*MM^^*
.****M^*^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
A Githzerai (medium), floating sits atop the mount.(Gold Aura)
< 620h/680H 44v/132V Pos: standing >
A Githzerai leaves west riding on the mount.
MM
MMMMMS^ MMMM
MMM^..@.MMM^^
M..^MP^^MMM^^
.^....^MMM^..
...^**MMM^^
.P*^*MM^^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 620h/680H 42v/132V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
< 620h/680H 41v/132V Pos: standing >
A Newly Built Road
This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years. As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East -West
< 621h/680H 40v/132V Pos: standing >
A Wagon Stop
The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop. Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in. Just off to the south a small bar has been built for those
seeking rest from travelling. The road continues on to the north.
Obvious exits: -North -East -South# -West
< 621h/680H 38v/132V Pos: standing >
You sit down and relax.
< 622h/680H 39v/132V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 11
2nd circle: 10 of 10
3rd circle: 9 of 9
4th circle: 8 of 8
5th circle: 7 of 7
6th circle: 6 of 6
7th circle: 6 of 6
8th circle: 3 of 5 ( 16 seconds)
9th circle: 4 of 4
10th circle: 0 of 1 ( 9 seconds)
You begin to invoke evil and assimilate the powers of darkness.
< 622h/680H 40v/132V Pos: sitting >
You start meditating...
< 622h/680H 41v/132V Pos: sitting >
A Gnome snaps into visibility.
Your mind reels in confusion as your link with negative powers is disturbed!
A Gnome's pierce grazes you.
< 623h/680H 55v/132V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Gnome sta EP: few scratches >
A Gnome parries your futile lunge at him.
You miss a Gnome.
A Gnome snaps into visibility.
< 623h/680H 56v/132V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Gnome sta EP: few scratches >
A Gnome's decent pierce grazes you.
A Gnome's crude pierce grazes you.
A Gnome's pierce grazes you.
You feel your skin soften and return to normal.
A Gnome's pierce grazes you.
A Gnome's weak pierce grazes you.
A Gnome's weak pierce grazes you.
< 613h/680H 56v/132V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Gnome sta EP: few scratches >
A Revenant suddenly attacks YOU!
A Revenant's slash grazes you.
A Revenant's weak slash grazes you.
< 607h/680H 56v/132V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: A Gnome sta EP: few scratches >
A Githzerai rides in on the mount from the west.
< 607h/680H 56v/132V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: A Gnome sta EP: few scratches >
A Githzerai leaves east riding on the mount.
You clamber to your feet.
< 607h/680H 56v/132V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
A Githzerai rides in on the mount from the east.
You start chanting...
< 607h/680H 56v/132V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
You dodge a Gnome's vicious attack.
A Gnome misses you.
You dodge a Gnome's vicious attack.
A Gnome snaps into visibility.
A Gnome's weak pierce grazes you.
A Gnome misses you.
A Gnome's weak pierce grazes you.
< 605h/680H 56v/132V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
You complete your spell...
Foyer of the Home of the Holy
In contrast to the popularity of neutrality in this city, this house
seems to be out of place. It appears to clearly be a righteous sanctum for
whoever living here. Sculptures of Mountain Dwarves and High Elves decorate
the room with elegance and above the archway to the east a cross is hung.
Obvious exits: -East -West#
< 605h/680H 56v/132V Pos: standing >
You sit down and relax.
< 605h/680H 56v/132V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 11
2nd circle: 10 of 10
3rd circle: 9 of 9
4th circle: 8 of 8
5th circle: 6 of 7 ( 6 seconds)
6th circle: 6 of 6
7th circle: 6 of 6
8th circle: 3 of 5 ( 16 seconds)
9th circle: 4 of 4
10th circle: 0 of 1 ( 9 seconds)
You begin to invoke evil and assimilate the powers of darkness.
< 605h/680H 56v/132V Pos: sitting >
You start meditating...
< 605h/680H 58v/132V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 611h/680H 79v/132V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 615h/680H 95v/132V Pos: sitting >
You stop meditating.
< 619h/680H 110v/132V Pos: sitting >
< 620h/680H 112v/132V Pos: sitting >
You start meditating...
< 620h/680H 115v/132V Pos: sitting >
< 622h/680H 121v/132V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 622h/680H 123v/132V Pos: sitting >
You tell your racewar '*Zloin* i am'
< 626h/680H 132v/132V Pos: sitting >
You feel infused by 5th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 626h/680H 132v/132V Pos: sitting >
Foyer of the Home of the Holy
Obvious exits: -East -West#
< 628h/680H 132v/132V Pos: sitting >
You clamber to your feet.
< 628h/680H 132v/132V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your east.
Michal Valentyne who is close by to your east.
< 628h/680H 132v/132V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your east.
Michal Valentyne who is close by to your east.
< 629h/680H 132v/132V Pos: standing >
You tell your racewar '*Zloin* maybe we do better both tranced?'
< 632h/680H 132v/132V Pos: standing >
You start chanting...
< 633h/680H 132v/132V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.
< 635h/680H 132v/132V Pos: standing >
You start chanting...
< 636h/680H 132v/132V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 637h/680H 132v/132V Pos: standing >
You start chanting...
< 639h/680H 132v/132V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 680h/680H 132v/132V Pos: standing >
You start chanting...
< 680h/680H 132v/132V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 680h/680H 132v/132V Pos: standing >
You sit down and relax.
< 680h/680H 132v/132V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 11
2nd circle: 10 of 10
3rd circle: 9 of 9
4th circle: 8 of 8
5th circle: 6 of 7 ( 6 seconds)
6th circle: 6 of 6
7th circle: 3 of 6 ( 23 seconds)
8th circle: 5 of 5
9th circle: 4 of 4
10th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 680h/680H 132v/132V Pos: sitting >
You start meditating...
< 680h/680H 132v/132V Pos: sitting >
You feel infused by 7th circle DARK powers!
You tell your racewar '*Zloin* you diming to me or am I you?'
< 680h/680H 132v/132V Pos: sitting >
You are already meditating.
< 680h/680H 132v/132V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 680h/680H 132v/132V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 680h/680H 132v/132V Pos: sitting >
You feel infused by 5th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 680h/680H 132v/132V Pos: sitting >
Autosaving...
< 680h/680H 132v/132V Pos: sitting >
You clamber to your feet.
< 680h/680H 132v/132V Pos: standing >
Foyer of the Home of the Holy
Obvious exits: -East -West#
< 680h/680H 132v/132V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your east.
Michal Valentyne who is close by to your east.
< 680h/680H 132v/132V Pos: standing >
Ok.
< 680h/680H 132v/132V Pos: standing >
Aphantan Avenue
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East -South
A Minotaur, raised in the city, wanders about.
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
< 680h/680H 131v/132V Pos: standing >
Ok.
< 680h/680H 131v/132V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your south.
A myrabolan commoner who is not far off to your south.
A minotaur townsperson who is a brief walk away to your south.
A black panther who is rather far off to your south.
A myrabolan hunter guard who is rather far off to your south.
A halfling trickster who is rather far off to your south.
A Revenant who is in the distance to your south.
< 680h/680H 131v/132V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your south.
A myrabolan commoner who is close by to your south.
A myrabolan commoner who is not far off to your south.
A minotaur townsperson who is a brief walk away to your south.
A black panther who is rather far off to your south.
A myrabolan hunter guard who is rather far off to your south.
A halfling trickster who is rather far off to your south.
A Revenant who is in the distance to your south.
< 680h/680H 131v/132V Pos: standing >
Aphantan Avenue and Ancients Avenue
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East -South
*A Gnome (tiny) Magister Equitum of The Empire stands in mid-air here.(Gold Aura)
A common resident of the city wanders the streets.
< 680h/680H 130v/132V Pos: standing >
Aphantan Avenue
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -South
A common resident of the city wanders the streets.
< 680h/680H 129v/132V Pos: standing >
Aphantan Avenue and Market Road
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East -South
A Minotaur, raised in the city, wanders about.
< 680h/680H 128v/132V Pos: standing >
Aphantan Avenue
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -South
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
This Halfling spends his days playing pranks on visitors.
< 680h/680H 127v/132V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your north.
A myrabolan commoner who is not far off to your north.
A Gnome who is a brief walk away to your north.
A myrabolan commoner who is a brief walk away to your north.
A minotaur townsperson who is rather far off to your north.
A pigeon who is rather far off to your north.
< 680h/680H 129v/132V Pos: standing >
A Gnome snaps into visibility.
A Gnome's pierce grazes you.
A Revenant sneaks north.
Sorry, you aren't allowed to do that in combat.
< 679h/680H 132v/132V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Gnome sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 679h/680H 132v/132V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Gnome sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 679h/680H 132v/132V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Gnome sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 679h/680H 132v/132V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Gnome sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 679h/680H 132v/132V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Gnome sta EP: excellent >
You attempt to flee...
Aphantan Avenue and Market Road
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East -South
A Minotaur, raised in the city, wanders about.
You flee northward!
< 679h/680H 110v/132V Pos: standing >
A Revenant sneaks in from the north.
Aphantan Avenue
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -South
*A Gnome (tiny) Magister Equitum of The Empire stands in mid-air here.(Gold Aura)
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
This Halfling spends his days playing pranks on visitors.
< 679h/680H 109v/132V Pos: standing >
Aphantan Avenue and Gate Road
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East
< 679h/680H 108v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 679h/680H 108v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 679h/680H 109v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 679h/680H 109v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 680h/680H 110v/132V Pos: standing >
< 680h/680H 111v/132V Pos: standing >
< 680h/680H 113v/132V Pos: standing >
< 680h/680H 115v/132V Pos: standing >
You kneel.
< 680h/680H 116v/132V Pos: kneeling >
< 680h/680H 117v/132V Pos: kneeling >
Aphantan Avenue and Gate Road
Obvious exits: -North -East
*A Revenant (large) Pontifex Maximus of The Empire stands in mid-air here.(Gold Aura)
< 680h/680H 118v/132V Pos: kneeling >
A Revenant suddenly attacks YOU!
A Revenant snaps into visibility.
A Revenant's mighty slash strikes you.
A Revenant's slash strikes you.
< 609h/680H 124v/132V Pos: kneeling >
< T: Orp TP: kne TC: small wounds E: A Revenant sta EP: excellent >
< 609h/680H 124v/132V Pos: kneeling >
< T: Orp TP: kne TC: small wounds E: A Revenant sta EP: excellent >
You rise to your feet.
< 609h/680H 124v/132V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Revenant sta EP: excellent >
You start chanting...
< 609h/680H 124v/132V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Revenant sta EP: excellent >
A myrabolan hunter guard enters from the north.
A black panther enters from the north.
You complete your spell...
[Damage: 121 ] You drain a Revenant of some of his energy.
< 609h/680H 124v/132V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Revenant sta EP: small wounds >
A Revenant parries your futile lunge at him.
[Damage: 1 ] Your pierce grazes a Revenant.
The globe around your body flares as it bears the brunt of a Revenant's assault!
A Revenant parries your futile lunge at him.
[Damage: 4 ] Your decent pierce grazes a Revenant.
The globe around your body flares as it bears the brunt of a Revenant's assault!
< 613h/680H 124v/132V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Revenant sta EP: small wounds >
A Gnome sneaks in from the north.
A Revenant brandishes their weapons in a formal stance...
You start chanting...
< 613h/680H 124v/132V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Revenant sta EP: small wounds >
A Gnome snaps into visibility.
A Gnome dances an amazing maneuver in battle, tripping you.
A Revenant turns into a blur of blades as he charges at his foes!
< 613h/680H 124v/132V Pos: on your ass >
< T: Orp TP: ass TC:few scratches E: A Revenant sta EP: small wounds >
A Gnome's decent pierce grazes you.
A Gnome's fine pierce grazes you.
A Gnome's fine pierce grazes you.
A Gnome's pierce wounds you.
A Gnome's pierce grazes you.
A Revenant snaps into visibility.
A Revenant's slash strikes you.
A Revenant's slash strikes you.
A Revenant's decent slash grazes you.
A Revenant's slash wounds you.
A Revenant's impressive slash wounds you.
You feel your skin soften and return to normal.
A Revenant's weak slash grazes you.
A Revenant's slash strikes you.
A Revenant's slash strikes you.
< 478h/680H 124v/132V Pos: on your ass >
< T: Orp TP: ass TC: few wounds E: A Revenant sta EP: excellent >
Standing would be a good first step.
You abort your spell before it's done!
< 478h/680H 124v/132V Pos: on your ass >
< T: Orp TP: ass TC: few wounds E: A Revenant sta EP: excellent >
A Gnome snaps into visibility.
A Gnome's weak pierce grazes you.
A Gnome misses you.
A Gnome's pierce wounds you.
A Gnome's pierce grazes you.
A Gnome's fine pierce wounds you.
A Revenant snaps into visibility.
A Revenant's slash wounds you.
A Revenant's impressive slash strikes you.
A Revenant's impressive slash strikes you.
A Revenant's decent slash wounds you.
A Revenant's slash strikes you.
A Revenant's slash strikes you.
A Revenant's impressive slash strikes you.
You feel your skin soften and return to normal.
A Revenant's slash strikes you.
< 336h/680H 124v/132V Pos: on your ass >
< T: Orp TP: ass TC: nasty wounds E: A Revenant sta EP: excellent >
A Revenant becomes a FLuRrY of weapons as they begin their onslaught...
A Revenant snaps into visibility.
A Revenant's impressive slash strikes you.
A Revenant's impressive slash strikes you.
A Revenant glares at you, and begins to emanate a deep, vicious sound!
A Revenant bombards you with a massive wave of sound. You feel as if your head will explode!
A Revenant's impressive slash strikes you.
A Revenant's impressive slash strikes you hard.
A Revenant's mighty slash enshrouds you in a mist of blood.
A Revenant's powerful slash strikes you very hard.
A Revenant's impressive slash strikes you very hard.
A Revenant parries your futile lunge at him.
A Revenant parries your futile lunge at him.
< 113h/680H 124v/132V Pos: on your ass >
< T: Orp TP: ass TC:pretty hurt E: A Revenant sta EP: excellent >
A Gnome snaps into visibility.
A Gnome's crude pierce wounds you.
A Gnome's mighty pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Gnome's powerful pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Your amulet of discord was damaged from the massive blow!
A Gnome's MaDMaNs stabber goes mad...
As a Gnome drains your last bit of energy, you look forward to the peace of the graveyard.
Your eyes of undead fire was disintegrated by the negative energy!
Your woven vine earring was disintegrated by the negative energy!