<worn on head> a black crown encrusted with mindstones (glowing)
<worn on eyes> a troglodyte eyepatch
<worn in ear> the earring of the gods
<worn in ear> a masterly-crafted dragonscale stud
<worn on face> the mask of Tentro (glowing)
<worn around neck> a spiked steel gorget
<worn on body> the tethered robe of the universe (magic) [82%]
<worn about body> a blood red robe of linked bones (humming)
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> a fine dragonscale belt
<worn on arms> some blue dragonscale sleeves
<worn around wrist> a crimson braid of rank [58%]
<worn around wrist> a glowing emerald bracelet (glowing) (humming)
<worn on hands> a virulent case of herpes simplex
<worn on finger> a ring of absorption (magic)
<worn on finger> a soldier's dragonscale ring from Zalkapfaan, City of the Headless Horde
<primary weapon> the globe of stars (glowing) (humming)
<held> a shriveled and rotting human head
<worn on legs> some dwarven-made crystal greaves
<worn on feet> a pair of fur lined boots
You attempt to flee...
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
A greyish stone wall is here to the up. (magic)
A greyish stone wall is here to the west. (magic)
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
The lich of A tharnadian illusionist stands here. (minion) (Red Aura)
The lich of Jonti stands here. (minion) (Red Aura)
The lich of a tharnadian thief-hunter stands here. (minion) (Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee westward!
< 308h/374H 140v/163V Pos: standing >
You attempt to flee...
Oof! You bump into a greyish stone wall...
You couldn't escape!
< 308h/374H 140v/163V Pos: standing >
You attempt to flee...
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
Puddles of fresh blood cover the ground.
A greyish stone wall is here to the down. (magic)
[3] The corpse of a Human is lying here.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of an elite guard is lying here.
An intricately carved key rests here. (magic)
[3] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
The lich of A tharnadian illusionist enters from the west.
You flee eastward!
< 308h/374H 118v/163V Pos: standing >
An elite guard recognizes you, and charges to attack!
An elite guard suddenly attacks YOU!
An elite guard's decent punch strikes you.
You attempt to flee...
PANIC! You couldn't escape!
< 295h/374H 118v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
The lich of a tharnadian illusionist says 'I must assist my master!'
The lich of a tharnadian illusionist suddenly attacks an elite guard!
The lich of a tharnadian illusionist's weak punch grazes an elite guard.
Well, look who's here! It's a Human!
Sorry, you aren't allowed to do that in combat.
< 295h/374H 118v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: few scratches >
An elite guard suddenly attacks YOU!
An elite guard's weak punch grazes you.
Sorry, you aren't allowed to do that in combat.
< 292h/374H 118v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: few scratches >
The receptionist suddenly attacks YOU!
The receptionist's crude punch strikes you.
Sorry, you aren't allowed to do that in combat.
< 278h/374H 118v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: elite sta EP: few scratches >
You attempt to flee...
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
A greyish stone wall is here to the up. (magic)
A greyish stone wall is here to the west. (magic)
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
The lich of Jonti stands here. (minion) (Red Aura)
The lich of a tharnadian thief-hunter stands here. (minion) (Red Aura)
You flee westward!
< 278h/374H 94v/163V Pos: standing >
Oof! You bump into a greyish stone wall...
< 278h/374H 94v/163V Pos: standing >
You attempt to flee...
Oof! You bump into a greyish stone wall...
You couldn't escape!
< 278h/374H 94v/163V Pos: standing >
Oof! You bump into a greyish stone wall...
< 278h/374H 94v/163V Pos: standing >
You attempt to flee...
Oof! You bump into a greyish stone wall...
You couldn't escape!
< 278h/374H 94v/163V Pos: standing >
Oof! You bump into a greyish stone wall...
< 278h/374H 94v/163V Pos: standing >
Oof! You bump into a greyish stone wall...
< 278h/374H 94v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 278h/374H 96v/163V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.
A cottontail rabbit who is close by to your west.
< 278h/374H 97v/163V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.
A cottontail rabbit who is close by to your west.
< 278h/374H 97v/163V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.
A cottontail rabbit who is close by to your west.
< 278h/374H 97v/163V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.
A cottontail rabbit who is close by to your west.
< 278h/374H 97v/163V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.
A cottontail rabbit who is close by to your west.
< 278h/374H 97v/163V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.
A cottontail rabbit who is close by to your west.
< 279h/374H 98v/163V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.
A cottontail rabbit who is close by to your west.
< 279h/374H 98v/163V Pos: standing >
Ok.
< 279h/374H 98v/163V Pos: standing >
Colorful rays of light streak throughout the sky!
You start chanting...
< 279h/374H 98v/163V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 7 ] Your blow disrupts the magic keeping a Human frozen.
[Damage: 7 ] The shadowy hand slashes a Human viciously.
< 279h/374H 99v/163V Pos: standing >
You start chanting...
< 279h/374H 99v/163V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 10 ] [Damage: 10 ] The shadowy hand tears away the remaining life of a Human.
You receive your share of experience.
< 279h/374H 100v/163V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The lich of a tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 279h/374H 100v/163V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The lich of a tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
A cottontail rabbit who is close by to your west.
< 279h/374H 101v/163V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The lich of a tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
A cottontail rabbit who is close by to your west.
< 279h/374H 101v/163V Pos: standing >
You start chanting...
< 280h/374H 102v/163V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 374h/374H 102v/163V Pos: standing >
Colorful rays of light streak throughout the sky!
< 374h/374H 103v/163V Pos: standing >
You start chanting...
< 374h/374H 103v/163V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 374h/374H 104v/163V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The lich of a tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
A cottontail rabbit who is close by to your west.
< 374h/374H 105v/163V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The lich of a tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
A cottontail rabbit who is close by to your west.
< 374h/374H 105v/163V Pos: standing >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'
< 374h/374H 105v/163V Pos: standing >
Colorful rays of light streak throughout the sky!
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A few drops of fresh blood are scattered around the area.
[4] The corpse of a Human is lying here.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of an elite guard is lying here.
[3] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
The lich of A tharnadian illusionist stands in mid-air here, fighting an elite guard. (minion) (Red Aura)
An elite guard stands here, fighting the lich of a tharnadian illusionist.
An elite guard stands here, fighting the lich of a tharnadian illusionist.
The receptionist stands here behind the counter, waiting to help someone.
Alarm bells sound, signalling an invasion!
The lich of a tharnadian thief-hunter enters from the west.
The lich of Jonti enters from the west.
< 374h/374H 104v/163V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of a tharnadian thief-hunter enters from above.
The lich of Jonti enters from above.
< 374h/374H 103v/163V Pos: standing >
Colorful rays of light streak throughout the sky!
Ok.
< 374h/374H 105v/163V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of the town crier is lying here.
[4] The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A human merchant from another town stands here, perusing Tharnadia.
A woman is standing here, shopping about the town.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.
Alarm bells sound, signalling an invasion!
The lich of a tharnadian thief-hunter enters from the south.
The lich of Jonti enters from the south.
< 374h/374H 104v/163V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard's feeble punch grazes you.
A militia guard suddenly attacks YOU!
A militia guard's impressive punch strikes you.
< 343h/374H 105v/163V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
The town crier suddenly attacks YOU!
The town crier's punch strikes you.
< 316h/374H 105v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: excellent >
A militia guard suddenly attacks YOU!
A militia guard's impressive punch strikes you hard.
< 285h/374H 105v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: excellent >
You attempt to flee...
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West -Up
Jodnan, the blacksmith stands here working his metals.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of a tharnadian thief-hunter enters from the south.
The lich of Jonti enters from the south.
You flee northward!
< 285h/374H 81v/163V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of the town crier is lying here.
[4] The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A human merchant from another town stands here, perusing Tharnadia.
A woman is standing here, shopping about the town.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of a tharnadian thief-hunter enters from the north.
The lich of Jonti enters from the north.
< 285h/374H 80v/163V Pos: standing >
The town crier suddenly attacks YOU!
The town crier misses you.
Sorry, you aren't allowed to do that in combat.
< 285h/374H 81v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: crier sta EP: excellent >
A militia guard suddenly attacks YOU!
A militia guard's feeble punch grazes you.
< 284h/374H 81v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: crier sta EP: excellent >
You attempt to flee...
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
[2] The corpse of a Mountain Dwarf is lying here.
A beautiful pegasus stands here tossing his mane.
Alarm bells sound, signalling an invasion!
The lich of a tharnadian thief-hunter enters from the west.
The lich of Jonti enters from the west.
You flee eastward!
< 284h/374H 59v/163V Pos: standing >
A militia guard enters from the west.
< 284h/374H 59v/163V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard's weak punch wounds you.
< 280h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 280h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 280h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: excellent >
You start chanting...
< 280h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: excellent >
You complete your spell...
[Damage: 85 ] Your concussion blast rips into a militia guard, shattering his soul!
< 280h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: small wounds >
[Damage: 1 ] Your crush grazes a militia guard.
You score a CRITICAL HIT!!!!!
This being a hometown, you receive fewer exps...
[Damage: 5 ] Your fine crush wounds a militia guard.
< 280h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: small wounds >
You dodge a militia guard's vicious attack.
You dodge a militia guard's vicious attack.
You block a militia guard's feeble kick with your arm.
You start chanting...
< 280h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: small wounds >
You complete your spell...
[Damage: 82 ] Your concussion blast rips into a militia guard, shattering his soul!
< 280h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: few wounds >
The lich of a tharnadian thief-hunter says 'Prepare to fight me, too!'
The lich of a tharnadian thief-hunter suddenly attacks a militia guard!
The lich of a tharnadian thief-hunter's punch wounds a militia guard.
< 280h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: few wounds >
The lich of Jonti says 'For glory!'
The lich of Jonti suddenly attacks a militia guard!
< 280h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: few wounds >
A militia guard enters from the west.
You start chanting...
< 280h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: few wounds >
You complete your spell...
[Damage: 88 ] You drain a militia guard of some of his energy.
< 350h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You tell your racewar '*Zloin* it popped on me :p'
< 350h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: nasty wounds >
The lich of a tharnadian thief-hunter's crude punch wounds a militia guard.
The lich of a tharnadian thief-hunter's punch wounds a militia guard.
A militia guard's feeble punch grazes you.
A militia guard misses you.
< 349h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You try to fake your own demise..
You feel your skill in feign death improving.
< 349h/374H 59v/163V Pos: on your ass >
The lich of a tharnadian thief-hunter's weak punch wounds a militia guard.
The lich of a tharnadian thief-hunter's decent punch strikes a militia guard.
< 349h/374H 65v/163V Pos: on your ass >
The lich of a tharnadian illusionist stops following you.
the lich of A tharnadian illusionist is no longer in your group.
< 349h/374H 66v/163V Pos: on your ass >
A militia guard assists a militia guard heroically.
A militia guard suddenly attacks the lich of a tharnadian thief-hunter!
A militia guard's impressive punch strikes the lich of a tharnadian thief-hunter.
< 350h/374H 68v/163V Pos: on your ass >
The lich of a tharnadian thief-hunter's punch strikes a militia guard.
The lich of a tharnadian thief-hunter's crude punch strikes a militia guard.
You clamber to your feet.
< 350h/374H 73v/163V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
The corpse of the town crier is lying here.
[4] The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A woman is standing here, shopping about the town.
The town crier is standing here, eagerly awaiting to perform his duties.
Alarm bells sound, signalling an invasion!
The lich of Jonti enters from the east.
< 350h/374H 73v/163V Pos: standing >
The door seems to be closed.
< 350h/374H 73v/163V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard's punch grazes you.
Sorry, you aren't allowed to do that in combat.
< 349h/374H 73v/163V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
The town crier suddenly attacks YOU!
The town crier's punch grazes you.
Sorry, you aren't allowed to do that in combat.
< 348h/374H 73v/163V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 348h/374H 73v/163V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
A Human enters from the south.
< 348h/374H 73v/163V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
You attempt to flee...
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
The lich of Jonti enters from the north.
You flee southward!
< 348h/374H 43v/163V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of the town crier is lying here.
[4] The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A woman is standing here, shopping about the town.
The town crier is standing here, eagerly awaiting to perform his duties.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of Jonti enters from the south.
< 348h/374H 42v/163V Pos: standing >
The town crier suddenly attacks YOU!
The town crier's decent punch strikes you.
A Human enters from the east.
Sorry, you aren't allowed to do that in combat.
< 332h/374H 42v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: crier sta EP: excellent >
A Human closes the door.
< 332h/374H 43v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: crier sta EP: excellent >
A militia guard suddenly attacks YOU!
A militia guard's impressive punch strikes you.
< 308h/374H 43v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: crier sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 308h/374H 43v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: crier sta EP: excellent >
The lich of Jonti says 'Prepare to fight me, too!'
The lich of Jonti suddenly attacks the town crier!
The lich of Jonti's decent punch grazes the town crier.
< 308h/374H 43v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: crier sta EP: few scratches >
You attempt to flee...
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
Alarm bells sound, signalling an invasion!
You flee westward!
< 308h/374H 20v/163V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard's feeble punch grazes you.
< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: excellent >
You don't feel up to faking it right now.
< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: excellent >
A Human enters from the east.
< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: excellent >
Colorful rays of light streak throughout the sky!
< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: excellent >
[Damage: 1 ] Your weak crush grazes a militia guard.
You miss a militia guard.
< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
You dodge a militia guard's vicious attack.
You dodge a militia guard's vicious attack.
< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
You block a Human's feeble kick with your arm.
< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
The Grand Tharnadian Way
Obvious exits: -North -East -West
A Human (medium) stands here, fighting YOU!
A human merchant from another town stands here, perusing Tharnadia.
A militia guard stands here, fighting YOU!
< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
You don't feel up to faking it right now.
< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
A Human misses you.
< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
Colorful rays of light streak throughout the sky!
< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
You don't feel up to faking it right now.
< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
[Damage: 1 ] Your crush grazes a militia guard.
[Damage: 1 ] Your weak crush grazes a militia guard.
< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
Colorful rays of light streak throughout the sky!
< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
You don't feel up to faking it right now.
< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
You dodge a militia guard's vicious attack.
A militia guard's kick hits you in your side.
< 306h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
You don't feel up to faking it right now.
< 306h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
A Human misses you.
You don't feel up to faking it right now.
< 306h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
A militia guard dodges your futile attack.
[Damage: 3 ] Your crude crush grazes a militia guard.
< 306h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
A Human attempts to flee.
A Human leaves north.
< 306h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
You start chanting...
< 306h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
A Human enters from the north.
< 306h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a human merchant!
[Damage: 30 ] A human merchant is stunned!
[Damage: 30 ] The shadowy hand tears away the remaining life of a human merchant.
A human merchant is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a human merchant dies in agony.
You feel your skin soften and return to normal.
A Human's sweep catches you in the side and you almost stumble.
< 305h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
A militia guard's punch grazes you.
A militia guard's punch grazes you.
< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
Umm. I don't believe there is anything that direction.
You failed.
< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
A militia guard dodges your futile attack.
[Damage: 1 ] Your weak crush grazes a militia guard.
< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
Colorful rays of light streak throughout the sky!
< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
Colorful rays of light streak throughout the sky!
< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
You start chanting...
< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
A Human misses you.
< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 22 ] A Human is stunned!
[Damage: 22 ] The shadowy hand tears away the remaining life of a Human.
A Human is dead! R.I.P.
You receive your share of experience.