The death of [56 Guardian] Deathli The Empire (Dwarf)

in Entrance to an Underground Hideout

from the perspective of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

<worn on body>       the robes of cosmocy (magic) (glowing)
<worn about body>    a black set of priestly robes
<worn on back>       a large leather backpack
<worn about waist>   a black silk sash
<worn on arms>       some soft demonhide sleeves (magic)
<worn around wrist>  a magical time-keeping device
<held>               a spellbook
<held>               a quill
<worn on legs>       some mysterious leggings

A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A dirty little beggar plays in the mud.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.

< 546h/499H 132v/133V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West

< 546h/499H 131v/133V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
An aging but brawny half-orc stands here enjoying life.
A male commoner stands here.

< 546h/499H 130v/133V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West

< 546h/499H 129v/133V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 546h/499H 128v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 546h/499H 128v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 546h/499H 129v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 546h/499H 129v/133V Pos: standing >

< 546h/499H 130v/133V Pos: standing >
You tell your racewar '*Zloin* going to one way'

< 546h/499H 131v/133V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West

< 546h/499H 130v/133V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West

< 546h/499H 130v/133V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West

< 546h/499H 129v/133V Pos: standing >
Learett's Fast Deals
   This building is more of a hovel than a shop.  It's obvious that Learett
lives here as well as keep shop.  There is a cornucopia of items here, with
no rhyme or reason as to what he is willing to buy or sell.  There is a long
counter divding the room, and a heavy curtain behind it.  On the counter are
various items for sale.
Obvious exits: -East -Down#
Learett, the fast-deals man, stands here.

< 546h/499H 128v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 546h/499H 129v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 546h/499H 129v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 546h/499H 129v/133V Pos: standing >
Ok.

< 546h/499H 131v/133V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel under the pawn shop.  It looks to have
been created hastily, as the walls are rough, and crumbling in some places
due to insufficient support.  There are handholds inbedded in the wall,
allowing rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down

< 546h/499H 130v/133V Pos: standing >
Ok.

< 546h/499H 131v/133V Pos: standing >

< 546h/499H 131v/133V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel.  It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support.  There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down

< 546h/499H 130v/133V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel.  It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support.  There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -East -Up
The corpse of a member of the regular guard is lying here.

< 546h/499H 129v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 546h/499H 130v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 546h/499H 130v/133V Pos: standing >
Entrance to an Underground Hideout
   The tunnel widens slightly here, allowing for an average sized humanoid
to stand upright.  It looks to have been created hastily, as the walls are
rough, and crumbling in some places due to insufficient support.  The tunnel
leads into a smokily lit area.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
A half-orc rogue stands here.
A half-orc rogue stands here.

< 546h/499H 129v/133V Pos: standing >
You quickly scan the area.
You see nothing.

< 545h/499H 130v/133V Pos: standing >
You sit down and relax.

< 545h/499H 132v/133V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of 11   (   5 seconds)
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  6 of  7   (   6 seconds)
  6th circle:  7 of  7
  7th circle:  3 of  6   (  23 seconds)
  8th circle:  2 of  5   (  24 seconds)
  9th circle:  4 of  4
 10th circle:  3 of  3
You begin to invoke evil and assimilate the powers of darkness.

< 545h/499H 133v/133V Pos: sitting >
You start meditating...

< 545h/499H 133v/133V Pos: sitting >

< 545h/499H 133v/133V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 545h/499H 133v/133V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 545h/499H 133v/133V Pos: sitting >
You tell your racewar '*Zloin* if there is a cleric nearbye, run to the one way and get my back :p'

< 545h/499H 133v/133V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 545h/499H 133v/133V Pos: sitting >
You stop meditating.
Entrance to an Underground Hideout
Obvious exits: -East -West
A half-orc rogue stands here.
A half-orc rogue stands here.

< 545h/499H 133v/133V Pos: sitting >
You start meditating...

< 545h/499H 133v/133V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 545h/499H 133v/133V Pos: sitting >

< 544h/499H 133v/133V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 544h/499H 133v/133V Pos: sitting >

< 544h/499H 133v/133V Pos: sitting >

< 544h/499H 133v/133V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 544h/499H 133v/133V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 544h/499H 133v/133V Pos: sitting >
You stop meditating.
Orp appears to be Kobold and is in excellent condition.
He's tiny in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He's encased in a shimmering globe!

<worn on body>       the robes of cosmocy (magic) (glowing)
<worn on arms>       some soft demonhide sleeves (magic)
<worn around wrist>  a magical time-keeping device
<held>               a spellbook
<held>               a quill
<worn on legs>       some mysterious leggings

< 544h/499H 133v/133V Pos: sitting >
You start meditating...

< 544h/499H 133v/133V Pos: sitting >
You feel infused by 1st circle DARK powers!

< 544h/499H 133v/133V Pos: sitting >
You feel infused by 1st circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 544h/499H 133v/133V Pos: sitting >
You clamber to your feet.

< 544h/499H 133v/133V Pos: standing >
You are carrying: (7/11)
an emerald shield
an obsidian and steel longsword
a black set of priestly robes
a runed hammer
a black silk sash
some boots of segmented iron (magic)
a large leather backpack

< 544h/499H 133v/133V Pos: standing >

< 544h/499H 133v/133V Pos: standing >

< 544h/499H 133v/133V Pos: standing >
Your hands are full.

< 544h/499H 133v/133V Pos: standing >

< 544h/499H 133v/133V Pos: standing >
You are using:
<worn on body>       the robes of cosmocy (magic) (glowing)
<worn on arms>       some soft demonhide sleeves (magic)
<worn around wrist>  a magical time-keeping device
<held>               a spellbook
<held>               a quill
<worn on legs>       some mysterious leggings

< 544h/499H 133v/133V Pos: standing >
You are not using it.

< 544h/499H 133v/133V Pos: standing >
Color fades slowly into your face.
Color fades slowly into your face.
Color fades slowly into your face.
Color fades slowly into your face.
You clasp a black silk sash around your waist.
You can't use some boots of segmented iron.
Your hands are full.
You wear a black set of priestly robes about your body.
You can't use an obsidian and steel longsword.
You can't use an obsidian and steel longsword.
You can't use an obsidian and steel longsword.
You strap a large leather backpack on your back.
You can't use some boots of segmented iron.

< 362h/317H 133v/133V Pos: standing >

< 362h/317H 133v/133V Pos: standing >
the insignia of Lizizania
a broom
[3] a spellbook
a strange dark bloodstone
a lightweight longsword (magic)

< 361h/317H 133v/133V Pos: standing >
You sit down and relax.

< 361h/317H 133v/133V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - raise lich
( 9th circle)  3 - energy drain
               1 - raise vampire
( 8th circle)  5 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
               1 - enervation
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  1 - strength
               3 - wither
               4 - life leech
( 3rd circle)  7 - dispel magic
               2 - embalm
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - protection from undead
               8 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  (10th) vampiric trance

You can memorize no more spells.
You continue your study.

< 361h/317H 133v/133V Pos: sitting >
You start meditating...

< 361h/317H 133v/133V Pos: sitting >
You have finished memorizing vampiric trance.
Your studies are complete.

< 361h/317H 133v/133V Pos: sitting >
You clamber to your feet.

< 361h/317H 133v/133V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -East -West
A half-orc rogue stands here.
A half-orc rogue stands here.

< 361h/317H 133v/133V Pos: standing >
You start chanting...

< 361h/317H 133v/133V Pos: standing >
You complete your spell...
You take on the shape of undead...

< 361h/317H 133v/133V Pos: standing >
You quickly scan the area.
You see nothing.

< 543h/499H 133v/133V Pos: standing >
You quickly scan the area.
You see nothing.

< 543h/499H 133v/133V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -East -West
A half-orc rogue stands here.
A half-orc rogue stands here.

< 543h/499H 133v/133V Pos: standing >
You quickly scan the area.
You see nothing.

< 543h/499H 133v/133V Pos: standing >
You quickly scan the area.
You see nothing.

< 543h/499H 133v/133V Pos: standing >

		Score information for Orp

Level: 48   Race: Kobold   Class: Necromancer / Necrolyte Sex: Male
Hit points: 543(499)  Moves: 133(133)
Coins carried:   26 platinum    27 gold     5 silver     9 copper
Coins in bank:    0 platinum     0 gold     6 silver     8 copper
Playing time: 5 days / 12 hours/ 57 minutes
Received data: 1.5365 MB this session.
Send data:     0.0166 MB this session.
Compression ratio: none
Title: Disciple of Lloth
Status:  Standing.
Epic points: 1155  Skill points: 11  Current task: find runestone of The Keep of Evil
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +8.41   Deaths:   98
Detecting:       Invisible Magic
Protected from:  All but High Circle Spells
Enchantments:    Ultravision Fly Haste
Bartender Quests Remaining: 6
Combat Pulse:   13 Spell Pulse:  0.60 
Leaderboard Points: 1309 

Active Spells:
--------------
vampiric trance (10 minutes)
haste (8 minutes)
stone skin (7 minutes)
globe of invulnerability (6 minutes)
Auctions Disabled (less than a minute remaining)
vitalize undead (5 minutes)
detect invisibility (28 minutes)
fly (70 minutes)


< 543h/499H 133v/133V Pos: standing >
You start chanting...

< 543h/499H 133v/133V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 543h/499H 133v/133V Pos: standing >
You start chanting...

< 543h/499H 133v/133V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 543h/499H 133v/133V Pos: standing >
You quickly scan the area.
A water elemental playing the banjo who is a brief walk away to your east.
A Thri-Kreen who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your east.

< 543h/499H 133v/133V Pos: standing >
You start chanting...

< 543h/499H 133v/133V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 542h/499H 133v/133V Pos: standing >
You quickly scan the area.
A water elemental playing the banjo who is a brief walk away to your east.
A Thri-Kreen who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your east.

< 542h/499H 133v/133V Pos: standing >
You quickly scan the area.
A water elemental playing the banjo who is a brief walk away to your east.
A Thri-Kreen who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your east.

< 542h/499H 133v/133V Pos: standing >
You tell your racewar '*Zloin* here they come'

< 542h/499H 133v/133V Pos: standing >
You quickly scan the area.
A water elemental playing the banjo who is a brief walk away to your east.
A Thri-Kreen who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your east.

< 542h/499H 133v/133V Pos: standing >
You quickly scan the area.
A water elemental playing the banjo who is a brief walk away to your east.
A Thri-Kreen who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your east.

< 542h/499H 133v/133V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -East -West
A half-orc rogue stands here.
A half-orc rogue stands here.

< 542h/499H 133v/133V Pos: standing >
Now where did that chicken go?

< 542h/499H 133v/133V Pos: standing >
You sit down and relax.

< 542h/499H 133v/133V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  7 of  7
  6th circle:  7 of  7
  7th circle:  3 of  6   (  23 seconds)
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  3 of  3
You begin to invoke evil and assimilate the powers of darkness.

< 542h/499H 133v/133V Pos: sitting >
You start meditating...

< 542h/499H 133v/133V Pos: sitting >
A Thri-Kreen enters from the east.

< 542h/499H 133v/133V Pos: sitting >

< 542h/499H 133v/133V Pos: sitting >
You stop meditating.
You clamber to your feet.
Your mind reels in confusion as your link with negative powers is disturbed!

< 542h/499H 133v/133V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -East -West
A Thri-Kreen (medium) Magister Militum of The Empire stands in mid-air here.
A half-orc rogue stands here.
A half-orc rogue stands here.

< 542h/499H 133v/133V Pos: standing >
A Grey Elf enters from the east.

< 542h/499H 133v/133V Pos: standing >
A Grey Elf drops flat to the ground.

< 542h/499H 133v/133V Pos: standing >
A Thri-Kreen drops flat to the ground.
A Grey Elf bumps into a Thri-Kreen.
Entrance to an Underground Hideout
Obvious exits: -East -West
A Grey Elf (medium) Legionary of The Empire is lying in mid-air here.
A Thri-Kreen (medium) Magister Militum of The Empire is lying in mid-air here.
A half-orc rogue stands here.
A half-orc rogue stands here.

< 542h/499H 133v/133V Pos: standing >
A Grey Elf bumps into a Thri-Kreen.

< 542h/499H 133v/133V Pos: standing >
A Thri-Kreen slithers past a half-orc rogue.
A Grey Elf slithers past a half-orc rogue.

< 542h/499H 133v/133V Pos: standing >
A Thri-Kreen slithers past a half-orc rogue.
A Grey Elf slithers past a half-orc rogue.

< 541h/499H 133v/133V Pos: standing >
You see nothing special about him.
This Grey Elf is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
He's encased in a shimmering globe!
He has little gills in his neck!
He is surrounded by a fluxing blue energy field.

<worn as a badge>    an oval of tattered flesh (magic) (humming) [38%]             
<worn on head>       the hood of cunning
<worn on eyes>       the goggles of hate (magic) [89%]             
<worn in ear>        an anti-matter earring [82%]             
<worn in ear>        an earring woven of mandrake fiber [82%]             
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn on body>       the cloak of woven time (magic) (glowing)
<worn about body>    the living oceanic cloak (magic) (glowing)
<worn as quiver>     Ihsahn, the drow swashbuckler's legacy braid
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a soul sceptre (magic) (glowing)
<attached to belt>   the tome of an ancient prophecy (magic)
<worn on arms>       some sleeves of stretched drow-skin
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)
<worn around wrist>  a gnomish lifegiving wristband
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands>      the talons of the raven (magic)
<worn on finger>     the ring of illusions (magic)
<worn on finger>     the signet of Hammerhelm (magic)
<primary weapon>     the orb of the sea (glowing)
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       a pair of clawed demon-hide moccasins (illuminating)

< 541h/499H 133v/133V Pos: standing >
You start chanting...

< 541h/499H 133v/133V Pos: standing >

< 541h/499H 133v/133V Pos: standing >
A Grey Elf bumps into a Thri-Kreen.

< 541h/499H 133v/133V Pos: standing >
You complete your spell...
A translucent field flashes around a Thri-Kreen's body upon contact with your assault, deflecting it back at YOU!
[Damage: 52 ] Your concussion blast rips into Orp, shattering his soul!
A Grey Elf bumps into a Thri-Kreen.

< 489h/499H 133v/133V Pos: standing >
A Grey Elf bumps into a Thri-Kreen.

< 489h/499H 133v/133V Pos: standing >
A Grey Elf bumps into a Thri-Kreen.

< 489h/499H 133v/133V Pos: standing >
A Grey Elf bumps into a Thri-Kreen.

< 489h/499H 133v/133V Pos: standing >
A Grey Elf bumps into a Thri-Kreen.
You start chanting...

< 489h/499H 133v/133V Pos: standing >
A Grey Elf bumps into a Thri-Kreen.

< 489h/499H 133v/133V Pos: standing >
A Grey Elf clambers to his feet.

< 489h/499H 133v/133V Pos: standing >
A Grey Elf bumps into a half-orc rogue.

< 489h/499H 133v/133V Pos: standing >
A Thri-Kreen clambers to his feet.

< 489h/499H 133v/133V Pos: standing >
Casting: negative concussion blast 

< 489h/499H 133v/133V Pos: standing >
You complete your spell...
[Damage: 123 ] Your concussion blast rips into a Thri-Kreen, shattering his soul!

< 548h/499H 133v/133V Pos: standing >
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen misses you.
A Thri-Kreen's fine slash wounds you.
A Thri-Kreen's decent slash wounds you.
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen's decent slash wounds you.
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen's slash grazes you.
A Thri-Kreen's decent slash wounds you.
A Thri-Kreen's decent slash wounds you.
A Thri-Kreen's decent slash wounds you.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's decent slash grazes you.
You start chanting...

< 497h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 A Grey Elf drops flat to the ground.

< 497h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 Casting: negative concussion blast 

< 497h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 A Grey Elf bumps into a Thri-Kreen.

< 497h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 You complete your spell...
[Damage: 125 ] Your concussion blast rips into a Thri-Kreen, shattering his soul!
A Grey Elf bumps into a Thri-Kreen.

< 548h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 A Grey Elf bumps into a Thri-Kreen.

< 548h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 You start chanting...

< 548h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 A Grey Elf clambers to his feet.

< 548h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen attempts to flee.
A Thri-Kreen tries to flee, but can't make it out of here!

< 548h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 Casting: negative concussion blast 
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's sword of fire and flame summons the power of fire and flames at you.
Billowing clouds of incendiary gases pour from a Thri-Kreen's fingertips!
You are enveloped in a cloud of incendiary gases sent by a Thri-Kreen - OUCH!!
OUCH!  That really did HURT!
A Thri-Kreen's sword of fire and flame calls upon the pure power of the plane of fire, directing it at you!
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
A Thri-Kreen's feeble slash grazes you.
You feel your skin soften and return to normal.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's slash grazes you.
A Thri-Kreen's crude slash grazes you.
A Thri-Kreen's slash wounds you.
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen's slash grazes you.
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen's weak slash grazes you.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's decent slash wounds you.

< 459h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 A Grey Elf bumps into a half-orc rogue.

< 459h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 You complete your spell...
[Damage: 125 ] Your concussion blast rips into a Thri-Kreen, shattering his soul!

< 548h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A faint hum can be heard from the orb of the sea carried by a Grey Elf.

< 548h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.

< 548h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen attempts to flee.
Oof!  a Thri-Kreen bumps into you.
A Thri-Kreen tries to flee, but can't make it out of here!

< 548h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You start chanting...

< 548h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You complete your spell...
[Damage: 129 ] You drain a Thri-Kreen of some of his energy.

< 548h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 A Thri-Kreen attempts to flee.
Oof!  a Thri-Kreen bumps into you.
A Thri-Kreen tries to flee, but can't make it out of here!
You start chanting...

< 548h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 A Thri-Kreen's feeble slash grazes you.
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen's decent slash grazes you.
A Thri-Kreen's decent slash wounds you.
A Thri-Kreen's decent slash grazes you.
A Thri-Kreen's slash grazes you.
You feel your skin soften and return to normal.
A Thri-Kreen's decent slash grazes you.
A Thri-Kreen's weak slash grazes you.
A Thri-Kreen's crude slash grazes you.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's crude slash grazes you.
A Thri-Kreen's decent slash wounds you.
A Thri-Kreen's slash grazes you.
A Thri-Kreen's weak slash grazes you.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's decent slash wounds you.

< 495h/499H 133v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Thri-Kreen sta EP: pretty hurt >
 You complete your spell...
[Damage: 137 ] A Thri-Kreen crumples as you kill him by draining his energy.
A Thri-Kreen's razor-knuckled blood crystal gloves was disintegrated by the negative energy!
A Thri-Kreen's scintillating sleeves was disintegrated by the negative energy!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.