<worn as a badge> a blood-stained steel badge from The Church of the Eternal Dusk
<worn on head> a well-crafted bone tiara
<worn on eyes> the eyes of the mindflayer (magic) (glowing)[194h 17m 52s]
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn in ear> a tiny spider earring (glowing) [88%]
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> a well-crafted ruby amulet from Verspin
<worn around neck> a necklace of swirling feathers (magic) (humming) [84%]
<worn on body> a blazing suit of devil platemail (magic) (glowing)
<worn about body> a golden cloak of wool (magic) [66%]
<worn as quiver> a knight's crystal quiver [82%]
<worn about waist> a sheepskin belt [64%]
<attached to belt> an embroidered illithid-hide backsheath (magic) [49%]
<worn on arms> some stitched sleeves of the Knights of the Raven (magic)
<held as shield> a well-used electrum heater shield [75%]
<worn around wrist> a sapphire and gold bracelet [82%]
<worn around wrist> a black and white zebra-hide wristband [65%]
<worn on hands> the gloves of warding (magic) [81%]
<worn on finger> a wispy astral-twined mindstone ring[194h 17m 52s]
<worn on finger> ring of the past (magic) (glowing)
<held> the orb of elemental fire (magic) (glowing)[74h 32m 16s]
<worn on legs> a pair of brimstone leggings (magic)
<worn on feet> the boots of the rose glacier
An impenetrable globe of darkness floats near Dywer's head.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1024h/1024H 186v/190V Pos: standing >
You failed.
< 1024h/1024H 187v/190V Pos: standing >
Serral sneaks north.
Sevy sneaks north.
An elderly engineer leaves north.
A dwarven cleric leaves north.
Sgen sneaks north.
Vezzy leaves north.
A water elemental leaves north.
A water elemental playing the banjo leaves north.
You follow Serral.
Foyer of the Baatzu Embassy
The central area here is an entrance hallway, decorated with marble and
wall hangings; two small chambers lie off to the side.
Obvious exits: -North -East -South -West
[5] The corpse of a hamatula is lying here.
The corpse of a hellish imp is lying here.
The corpse of a gargoyle golem is lying here.
The corpse of a hellish imp is lying here.
The corpse of a gargoyle golem is lying here.
A wall of shifting color is here to the west. (Illusion) (magic)
A wall of shifting color is here to the east. (Illusion) (magic)
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dywer Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dywer's head.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1024h/1024H 187v/190V Pos: standing >
Sevy sneaks north.
An elderly engineer leaves north.
A dwarven cleric leaves north.
Vezzy leaves north.
A water elemental leaves north.
A water elemental playing the banjo leaves north.
You follow Serral.
Before A Tall Building
The avenue along the north wall continues here, water sluggishly pulling
debris and god knows what to the east. To the south is something remarkable.
A building, with stairs rising out of the water to a door roughly seven
feet tall beckons to you. A small lamp, glowing from some magical light
shines over the doorway.
An evil aura fills the area.
Obvious exits: -East -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dywer Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dywer's head.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1024h/1024H 185v/190V Pos: standing >
Serral sneaks east.
Sevy sneaks east.
An elderly engineer leaves east.
A dwarven cleric leaves east.
Sgen sneaks east.
Vezzy leaves east.
A water elemental leaves east.
A water elemental playing the banjo leaves east.
You follow Serral.
Shaboath's North Side
The central avenue running through shaboath comes to an end here, merging
with the path running along the northern wall of the city. To the south
the great city of the aboleths spreads out before you. Just south you can
you can make out some sort of large, raised pool.
An evil aura fills the area.
Obvious exits: -East -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dywer Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dywer's head.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1024h/1024H 185v/190V Pos: standing >
Dywer sneaks south.
An elderly engineer leaves south.
A dwarven cleric leaves south.
Vezzy leaves south.
A water elemental leaves south.
A water elemental playing the banjo leaves south.
You follow Serral.
The Central Path of Shaboath
The cental canals of Shaboath run to the north and south here, water
flowing unrelentlessly along under you. Rising up on a raised platform
several feet above the level of the water in the city lies a huge, marble
pool. The walkway to the east approaching the pool is clean, and made
of white marble.
An evil aura fills the area.
Obvious exits: -North -East -South
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dywer Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dywer's head.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1024h/1024H 184v/190V Pos: standing >
Your group consists of (11/30):
( Head) 901/901 hit, 126/130 move Serral
(Front) 1188/1144 hit, 179/184 move Kann
(Front) 706/755 hit, 222/228 move Vezzy
(Front) 1024/1024 hit, 184/190 move Daeros
(Front) 2940/2940 hit, 151/156 move a water elemental playing the banjo
(Front) 2902/2902 hit, 150/155 move a water elemental
(Front) 907/907 hit, 124/130 move Sgen
(Front) 647/647 hit, 144/150 move Sevy
(Front) 696/696 hit, 243/250 move Dywer
(Front) 1720/1720 hit, 159/160 move a dwarven cleric
(Front) 360/360 hit, 151/152 move an elderly engineer
< 1024h/1024H 184v/190V Pos: standing >
An elderly engineer leaves south.
A dwarven cleric leaves south.
Vezzy leaves south.
A water elemental leaves south.
A water elemental playing the banjo leaves south.
You follow Serral.
The Central Path of Shaboath
The cental canals of Shaboath run to the north and south here, water
flowing unrelentlessly along under you.
An evil aura fills the area.
Obvious exits: -North -South
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dywer Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dywer's head.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1024h/1024H 182v/190V Pos: standing >
Serral sneaks south.
Dywer sneaks south.
Sevy sneaks south.
An elderly engineer leaves south.
A dwarven cleric leaves south.
Vezzy leaves south.
A water elemental leaves south.
A water elemental playing the banjo leaves south.
You follow Serral.
The Center of Darkness
You stand in the very center of the aboleth city knows as the Great Shaboath.
The alien architecture looming overhead is foreboding, and somehow unnerving.
Avenues stretch out in several directions here, all submerged in the murky,
two feet of water that runs through the entire city. One feature dominates
the dark horizon, to your east you can make out what appears to be the largest
structures in the city.
An evil aura fills the area.
Obvious exits: -North -East -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dywer Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dywer's head.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1024h/1024H 181v/190V Pos: standing >
Sevy sneaks south.
An elderly engineer leaves south.
A dwarven cleric leaves south.
Vezzy leaves south.
A water elemental leaves south.
A water elemental playing the banjo leaves south.
You follow Serral.
The Central Path of Shaboath
The cental canals of Shaboath run to the north and south here, water
flowing unrelentlessly along under you. A large, two-story building lies
just off the road to the east here. Large, iron doors seal it off, and you
notice that the bars holding the door fast are on THIS side.
An evil aura fills the area.
Obvious exits: -North -East# -South
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dywer Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dywer's head.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1024h/1024H 180v/190V Pos: standing >
An elderly engineer leaves south.
A dwarven cleric leaves south.
Vezzy leaves south.
A water elemental leaves south.
A water elemental playing the banjo leaves south.
You follow Serral.
The Central Canal of Shaboath
This canal runs through the very heart of Shaboath. To the north, the
bulk of the city lies spread out before you. The strange peaks and alien
architecture make a bizarre and disturbing skyline. Just to the south, you
can see the city gates which lead back out into the Sunless Sea.
An evil aura fills the area.
Obvious exits: -North -South
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dywer Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dywer's head.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1024h/1024H 178v/190V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.
< 1024h/1024H 178v/190V Pos: standing >
Serral sneaks south.
Dywer sneaks south.
An elderly engineer leaves south.
A dwarven cleric leaves south.
Vezzy leaves south.
A water elemental leaves south.
A water elemental playing the banjo leaves south.
You follow Serral.
Inside the Inner Gates
The inner gates to the city lie to your south. The cannals which make up
the "streets" of the Great Shaboath run north, east, and west from here.
The water is only 2 feet deep, but makes moving uncomfortable, and slightly
hard. The architecture of the aboleths is bizaarre, swirling columns, and
odd, angular points jut out of the squat, almost round buildings around.
An evil aura fills the area.
Obvious exits: -North -East -South -West -Northeast
A small round shield has been dropped here.
A steel dagger about a foot in length lies here.
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dywer Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dywer's head.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1024h/1024H 176v/190V Pos: standing >
An elderly engineer sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elderly engineer's soothing song!
< 1024h/1024H 177v/190V Pos: standing >
Serral sneaks south.
Dywer sneaks south.
An elderly engineer leaves south.
A dwarven cleric leaves south.
Vezzy leaves south.
A water elemental leaves south.
A water elemental playing the banjo leaves south.
You follow Serral.
The Sluice
The great gates of the city are 30' tall. A long slide from the cavern,
between the outer, and inner gates of the city slopes gently downward, a
steady stream of water pouring out into the Sunless Sea. Along each side
of the Sluice, stairs have been cut into the stone, for the many humans and
demi-human slaves of the Aboleth to access the city.
An evil aura fills the area.
Obvious exits: -North -South
[3] A short, stabbing sword lies here. (magic)
A dwarven-made mithril chainmail lies here on the ground.
A small pile of coins lies here.
[3] A spiked buckler of derro workmanship lies here.
The corpse of a Mountain Dwarf is lying here.
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dywer Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dywer's head.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1024h/1024H 175v/190V Pos: standing >
Serral sneaks south.
An elderly engineer leaves south.
A dwarven cleric leaves south.
Vezzy leaves south.
A water elemental leaves south.
Kann sneaks south.
A water elemental playing the banjo leaves south.
You follow Serral.
A Narrow Tunnel
The tunnel narrows here, and the rough edges of the walls seem to indicate
that it was recently dug. The floor, immersed in water and quite slippery,
slants slightly downward, causing the stream to flow toward the massive
gates to the north.
An evil aura fills the area.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dywer Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dywer's head.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
1st CIRCLE:
animal friendship
barkskin
fortitude
pulchritude
2nd CIRCLE:
aid
disease
sticks to snakes
3rd CIRCLE:
faerie fire
faerie fog
flame blade
protection from animals
4th CIRCLE:
create spring
lightning bolt
poison
serendipity
5th CIRCLE:
earthquake
natures touch
tranquility
6th CIRCLE:
earthen maul
endurance
regeneration
7th CIRCLE:
call woodland beings
cyclone
dispel magic
mielikki vitality
summon insects
8th CIRCLE:
animal growth
animal vision
entangle
ironwood
pass without trace
spore cloud
9th CIRCLE:
consecrate land
sunray
vines
wandering woods
10th CIRCLE:
creeping doom
grow
moonwell
natures blessing
11th CIRCLE:
awaken forest
elemental aura
spore burst
12th CIRCLE:
moonstone
nova
< 1024h/1024H 174v/190V Pos: standing >
Dywer sneaks south.
An elderly engineer leaves south.
A dwarven cleric leaves south.
Sgen sneaks south.
Vezzy leaves south.
A water elemental leaves south.
Kann sneaks south.
A water elemental playing the banjo leaves south.
You follow Serral.
A Water Filled Tunnel
The floor of the tunnel here rises, the water covering only around
two feet deep. Walking is treacherous, as the smooth stone is very slippery.
To the west you can make a huge underground cavernous lake, to the north
the tunnel narrows, and the dim outline of a huge gate can be seen.
This area seems to be exceptionally narrow!
Obvious exits: -North -East
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dywer Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dywer's head.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1024h/1024H 174v/190V Pos: standing >
An elderly engineer leaves east.
A dwarven cleric leaves east.
Sgen sneaks east.
Vezzy leaves east.
A water elemental leaves east.
A water elemental playing the banjo leaves east.
You follow Serral.
A Water Filled Tunnel
The floor of the tunnel here rises, the water covering only around
two feet deep. Walking is treacherous, as the smooth stone is very slippery.
To the west you can make a huge underground cavernous lake, to the north
the tunnel narrows, and the dim outline of a huge gate can be seen.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dywer Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dywer's head.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Spore burst
=========================================
* Area of effect: <room>
* Aggressive: Yes
* Cumulative: No
* Duration: Waves
* Type of spell: Area effect
The spell "spore burst" sends deadly spores flying at everyone not
in the Druid's group. Not only are the spores deadly, but they
may carry diseases. The spell works in all terrains.
NOTE: You must have garlic in your inventory. If you have no garlic,
the spell will not function. Up to three garlics are consumed for
this spell. The more garlics, the better the results.
==See also==
* Forage
* Forest Druid
< 1024h/1024H 174v/190V Pos: standing >
An elderly engineer leaves south.
A dwarven cleric leaves south.
Vezzy leaves south.
A water elemental leaves south.
A water elemental playing the banjo leaves south.
You follow Serral.
A Water Filled Tunnel
The floor of the tunnel here rises, the water covering only around
two feet deep. Walking is treacherous, as the smooth stone is very slippery.
To the west you can make a huge underground cavernous lake, to the north
the tunnel narrows, and the dim outline of a huge gate can be seen.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dywer Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dywer's head.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1024h/1024H 174v/190V Pos: standing >
An elderly engineer leaves south.
A dwarven cleric leaves south.
Vezzy leaves south.
A water elemental leaves south.
A water elemental playing the banjo leaves south.
You follow Serral.
A Water Filled Tunnel
The floor of the tunnel here rises, the water covering only around
two feet deep. Walking is treacherous, as the smooth stone is very slippery.
To the west you can make a huge underground cavernous lake, to the north
the tunnel narrows, and the dim outline of a huge gate can be seen.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dywer Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dywer's head.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A Kobold (tiny) Disciple of Lloth sits resting.(Gold Aura)
< 1024h/1024H 173v/190V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.
< 1024h/1024H 173v/190V Pos: standing >
An elderly engineer sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elderly engineer's soothing song!
< 1024h/1024H 174v/190V Pos: standing >
A Kobold clambers to his feet.
< 1024h/1024H 175v/190V Pos: standing >
Serral starts casting a spell.
< 1024h/1024H 176v/190V Pos: standing >
Sevy suddenly attacks a Kobold!
Sevy misses a Kobold.
A Kobold snaps into visibility.
< 1024h/1024H 178v/190V Pos: standing >
A Kobold blocks Kann's kick with his arm.
Kann snaps into visibility.
< 1024h/1024H 179v/190V Pos: standing >
Serral completes his spell...
Serral utters the words 'sfugwahuq judibz'
< 1024h/1024H 179v/190V Pos: standing >
An elderly engineer says in gnome 'Prepare to fight me, too!'
An elderly engineer suddenly attacks a Kobold!
An elderly engineer misses a Kobold.
Sgen starts casting an offensive spell.
< 1024h/1024H 180v/190V Pos: standing >
Dywer moves in the shadows, suddenly reappearing behind a Kobold!
< 1024h/1024H 180v/190V Pos: standing >
Sevy dodges a Kobold's attack.
< 1024h/1024H 181v/190V Pos: standing >
Sgen completes his spell...
Sgen utters the word 'gjifal'
A Kobold's Icy Shield melts around him from Sgen's fiery assault, but leaves him unharmed!
< 1024h/1024H 181v/190V Pos: standing >
A dwarven cleric says in dwarven 'Prepare to fight me, too!'
A dwarven cleric suddenly attacks a Kobold!
A dwarven cleric misses a Kobold.
Sevy starts casting an offensive spell.
A Kobold attempts to flee.
A prismatic wall fades to shards of magic, and blows away...
A prismatic wall crumbles to dust and blows away.
A Kobold steps through the wall.
< 1024h/1024H 182v/190V Pos: standing >
You failed.
< 1024h/1024H 182v/190V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.
Bands of AMAZINGLY strong armor wrap around you.
Sgen's skin seems to turn to stone.
a dwarven cleric's skin seems to turn to stone.
< 1024h/1024H 183v/190V Pos: standing >
Sevy stops invoking abruptly!
< 1024h/1024H 183v/190V Pos: standing >
An elderly engineer sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elderly engineer's soothing song!
Sgen says in barbarian 'stone Out!'
Oof! a Kobold bumps into a prismatic wall...
Oof! a Kobold bumps into a prismatic wall...
A Kobold snaps into visibility.
...and is enveloped by a red field as he tries to pass through it.
< 1024h/1024H 183v/190V Pos: standing >
Dywer snaps into visibility.
Dywer gets past a Kobold's defenses and strikes with a mighty blow.
Dywer fades into the shadows and quickly strikes at a Kobold's face, causing them to see stars.
A Kobold seems to be blinded!
Sgen sneaks north.
Vezzy leaves north.
A water elemental leaves north.
A water elemental playing the banjo leaves north.
You follow Serral.
A Water Filled Tunnel
The floor of the tunnel here rises, the water covering only around
two feet deep. Walking is treacherous, as the smooth stone is very slippery.
To the west you can make a huge underground cavernous lake, to the north
the tunnel narrows, and the dim outline of a huge gate can be seen.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1024h/1024H 182v/190V Pos: standing >
You failed.
< 1024h/1024H 182v/190V Pos: standing >
Vezzy leaves south.
A water elemental leaves south.
A water elemental playing the banjo leaves south.
You follow Serral.
A Water Filled Tunnel
The floor of the tunnel here rises, the water covering only around
two feet deep. Walking is treacherous, as the smooth stone is very slippery.
To the west you can make a huge underground cavernous lake, to the north
the tunnel narrows, and the dim outline of a huge gate can be seen.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
A wall of shifting color is here to the south. (Illusion) (magic)
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dywer Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dywer's head.
< 1024h/1024H 181v/190V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your north.
A huge cave spider who is not far off to your south.
An aboleth guard who is a brief walk away to your south.
< 1024h/1024H 182v/190V Pos: standing >
Sevy sneaks north.
An elderly engineer leaves north.
A dwarven cleric leaves north.
Vezzy leaves north.
A water elemental leaves north.
Kann sneaks north.
A water elemental playing the banjo leaves north.
You follow Serral.
A Water Filled Tunnel
The floor of the tunnel here rises, the water covering only around
two feet deep. Walking is treacherous, as the smooth stone is very slippery.
To the west you can make a huge underground cavernous lake, to the north
the tunnel narrows, and the dim outline of a huge gate can be seen.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)
A large water elemental waits here to protect the sea. (minion)
Vezzy Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Sgen Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A dwarven cleric from Kimordril visits here.(holy) (minion) (Gold Aura)
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Serral Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A Kobold (tiny) Disciple of Lloth stands in mid-air here.(Gold Aura)
< 1024h/1024H 181v/190V Pos: standing >
Sevy suddenly attacks a Kobold!
Sevy misses a Kobold.
A Kobold snaps into visibility.
Sgen suddenly attacks a Kobold!
Sgen misses a Kobold.
Kann snaps into visibility.
Kann whacks a Kobold in the side with a sound kick.
Serral starts casting an offensive spell.
< 1024h/1024H 181v/190V Pos: standing >
You start chanting...
You snap into visibility.
< 1024h/1024H 182v/190V Pos: standing >
Serral completes his spell...
Serral utters the word 'euguihzofahz'
Serral sends a bright green ray of light streaking towards a Kobold!
Serral cackles as his disintegration ray strikes a Kobold hard!
A Kobold dodges Kann's attack.
A Kobold dodges Kann's attack.
A Kobold dodges Kann's attack.
Kann snaps into visibility.
Kann's fine pierce wounds a Kobold.
A Kobold dodges Kann's attack.
< 1024h/1024H 182v/190V Pos: standing >
A dwarven cleric says in dwarven 'Today is a good day to die!'
A dwarven cleric suddenly attacks a Kobold!
A dwarven cleric misses a Kobold.
< 1024h/1024H 183v/190V Pos: standing >
Casting: sunray
< 1024h/1024H 183v/190V Pos: standing >
You complete your spell...
[Damage: 272 ] A Kobold is struck by your ray of sunlight, and is destroyed instantly!
A Kobold's hands of justice melted from the intense heat!
A Kobold's dark cured leather breastplate from Jindon the Deathwood Forest melted from the intense heat!
A Kobold's shroud of corruption melted from the intense heat!
A Kobold's sapphire ring melted from the intense heat!
A Kobold's robin's tail feather melted from the intense heat!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!