The death of [56 Paladin] Loi (Halfling)

in The Ogre's Foot Lounge

from the perspective of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

<worn as a badge>    the insignia of Lizizania
<worn on head>       a crown of ethereal frost (magic)
<worn in ear>        a dangling whitestone earring (magic)
<worn in ear>        a knight's dragonscale earring
<worn around neck>   the chaotic necklace
<worn around neck>   the chaotic necklace
<worn about body>    the cloak of the demon kings (magic) (glowing)
<worn about waist>   a waistband of rock and stone (magic)
<worn on arms>       some stitched skin sleeves
<held as shield>     the writhing shield of arms
<worn around wrist>  a purple stone bracelet (magic)
<worn around wrist>  a bracelet of wizardry (magic) (glowing)
<worn on hands>      a virulent case of herpes simplex
<worn on finger>     a thick bone ring (magic) (glowing)
<worn on finger>     a ring of dwarven flesh (magic)
<primary weapon>     a dwarven-made crystal mace (magic)
<worn on legs>       some bright blue leg plates
<worn on feet>       a pair of tigerskin boots (magic)

The lich of an elite guard enters from below.
The lich of an elite guard enters from below.

< 459h/459H 161v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 161v/165V Pos: standing >

< 459h/459H 161v/165V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, making the many shadows long and
unsettling.  A small chamber opens up to the east, while the hall continues
north and west.
Obvious exits: -North -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of an elite guard enters from the west.
The wraith of an elite guard enters from the west.
The lich of an elite guard enters from the west.
The lich of an elite guard enters from the west.

< 459h/459H 160v/165V Pos: standing >
The Shop of Rogues
   This square chamber is only about eight feet high and twenty feet around,
lit entirely by the pale flickering light of candles.  A small counter sits
diagonally against one corner with a chair behind it.  What makes the room
quite eerie, is the presence of a small magical eye floating above the center
of the counter, two feet from the chamber's ceiling.  The eye gazes around the
room slowly, obviously a device intended to discourage members of the guild
from robbing their own shop.  The hall of the guild is west of here.
Obvious exits: -West
The shopkeeper of killers is here behind the counter, ready to serve.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of an elite guard enters from the west.
The wraith of an elite guard enters from the west.
The lich of an elite guard enters from the west.
The lich of an elite guard enters from the west.

< 459h/459H 160v/165V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, making the many shadows long and
unsettling.  A small chamber opens up to the east, while the hall continues
north and west.
Obvious exits: -North -East -West
Alarm bells sound, signalling an invasion!
The lich of an elite guard enters from the east.
The wraith of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.

< 459h/459H 160v/165V Pos: standing >
Entrance Hallway to the Guild of Rogues
   This dark and shadowy hallway is lit but a single torch, which burns
with a very dim flame.  The walls of this hall are covered with literally
hundreds of names, all carved into the wood by daggers or other sharp tools,
probably the names of all those rouges who learned their dark skills here in
this guild.  A trapdoor in the ceiling leads to street level, and the hallway
continues on to the south.
Obvious exits: -South -Up
A rogue in training is standing here, practicing his backstab.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of an elite guard enters from the south.
The wraith of an elite guard enters from the south.
The lich of an elite guard enters from the south.
The lich of an elite guard enters from the south.

< 459h/459H 159v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 159v/165V Pos: standing >
A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North -Down
The lich of an elite guard enters from below.
The wraith of an elite guard enters from below.
The lich of an elite guard enters from below.
The lich of an elite guard enters from below.

< 459h/459H 158v/165V Pos: standing >
I see nothing suitable there.

< 459h/459H 158v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 158v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 159v/165V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
Alarm bells sound, signalling an invasion!
The lich of an elite guard enters from the south.
The wraith of an elite guard enters from the south.
The lich of an elite guard enters from the south.
The lich of an elite guard enters from the south.

< 459h/459H 158v/165V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
[2] The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.
The lich of an elite guard enters from the west.
The wraith of an elite guard enters from the west.
The lich of an elite guard enters from the west.
The lich of an elite guard enters from the west.

< 459h/459H 157v/165V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
The lich of an elite guard enters from the west.
The wraith of an elite guard enters from the west.
The lich of an elite guard enters from the west.
The lich of an elite guard enters from the west.

< 459h/459H 156v/165V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A Halfling who is not far off to your south.
A stray dog who is rather far off to your south.
A stray cat who is close by to your west.

< 459h/459H 156v/165V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
The lich of an elite guard enters from the north.
The wraith of an elite guard enters from the north.
The lich of an elite guard enters from the north.
The lich of an elite guard enters from the north.

< 459h/459H 156v/165V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few coins lie scattered here.
A suit of spiked leather armor lies here.
A well drawn tourism map of Tharnadia has been left here. (illuminating)
The corpse of a militia guard is lying here.
Alarm bells sound, signalling an invasion!
The lich of an elite guard enters from the north.
The wraith of an elite guard enters from the north.
The lich of an elite guard enters from the north.
The lich of an elite guard enters from the north.

< 459h/459H 155v/165V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A large grizzly bear who is close by to your east.
A large grizzly bear who is close by to your east.
A religious zealot who is not far off to your east.
A magnificent horse who is not far off to your east.
A stray dog who is not far off to your south.
A human merchant who is not far off to your west.
A Halfling who is a brief walk away to your west.

< 459h/459H 155v/165V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A large grizzly bear who is close by to your east.
A large grizzly bear who is close by to your east.
A religious zealot who is not far off to your east.
A magnificent horse who is not far off to your east.
A stray dog who is not far off to your south.
A human merchant who is not far off to your west.
A Halfling who is rather far off to your west.

< 459h/459H 155v/165V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
The lich of an elite guard enters from the east.
The wraith of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.

< 459h/459H 155v/165V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
The lich of an elite guard enters from the east.
The wraith of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.

< 459h/459H 154v/165V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
The lich of an elite guard enters from the east.
The wraith of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.

< 459h/459H 153v/165V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
The lich of an elite guard enters from the east.
The wraith of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.

< 459h/459H 152v/165V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
The corpse of a militia guard is lying here.
Alarm bells sound, signalling an invasion!
The lich of an elite guard enters from the east.
The wraith of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.

< 459h/459H 152v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 152v/165V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A homeless peasant who is not far off to your north.
A shady mercenary who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A human merchant who is a brief walk away to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 459h/459H 152v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 152v/165V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
[6] The corpse of a militia guard is lying here.
A human merchant from another town stands here, perusing Tharnadia.
The lich of an elite guard enters from the south.
The wraith of an elite guard enters from the south.
The lich of an elite guard enters from the south.
The lich of an elite guard enters from the south.

< 459h/459H 151v/165V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A commoner is standing here, minding his own business.
The town crier is standing here, eagerly awaiting to perform his duties.
The lich of an elite guard enters from the east.
The wraith of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.

< 459h/459H 150v/165V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard's feeble punch grazes you.
The town crier suddenly attacks YOU!
The town crier's crude slash grazes you.
Sorry, you aren't allowed to do that in combat.

< 456h/459H 151v/165V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 456h/459H 151v/165V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
 The wraith of an elite guard says in goblin 'For glory!'
The wraith of an elite guard suddenly attacks a militia guard!
The wraith of an elite guard snaps into visibility.
The wraith of an elite guard's punch grazes a militia guard.
A Halfling enters from the south.

< 456h/459H 151v/165V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: few scratches >
 It's already open!

< 456h/459H 151v/165V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: few scratches >
 You attempt to flee...
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West -Up
Jodnan, the blacksmith stands here working his metals.
The lich of an elite guard enters from the south.
The lich of an elite guard enters from the south.
The lich of an elite guard enters from the south.
You flee northward!

< 456h/459H 127v/165V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The wraith of an elite guard stands in mid-air here, fighting a militia guard. (minion) 
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A commoner is standing here, minding his own business.
The town crier is standing here, eagerly awaiting to perform his duties.
The lich of an elite guard enters from the north.
The lich of an elite guard enters from the north.
The lich of an elite guard enters from the north.

< 456h/459H 127v/165V Pos: standing >
The wraith of an elite guard misses a militia guard.
Ok.
The wraith of an elite guard seems a bit busy at the moment, try later.

< 456h/459H 127v/165V Pos: standing >
The town crier suddenly attacks YOU!
The town crier's mighty slash strikes you hard.

< 418h/459H 127v/165V Pos: standing >
< T: Orp TP: sta TC:few scratches E: crier sta EP: excellent >
 The lich of an elite guard says 'I must assist my master!'
The lich of an elite guard suddenly attacks the town crier!
The lich of an elite guard's crude punch grazes the town crier.
A Halfling enters from the east.
Sorry, you aren't allowed to do that in combat.

< 418h/459H 127v/165V Pos: standing >
< T: Orp TP: sta TC:few scratches E: crier sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 418h/459H 127v/165V Pos: standing >
< T: Orp TP: sta TC:few scratches E: crier sta EP: few scratches >
 You attempt to flee...
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West -Up
Jodnan, the blacksmith stands here working his metals.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of an elite guard enters from the south.
The lich of an elite guard enters from the south.
You flee northward!

< 418h/459H 102v/165V Pos: standing >
Jodnan starts casting a spell.
Jodnan completes his spell...
Jodnan utters the word 'brjf'
Jodnan becomes a BLUR of speed!

< 418h/459H 102v/165V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The lich of an elite guard stands in mid-air here, fighting the town crier. (minion) 
The wraith of an elite guard stands in mid-air here, fighting a militia guard. (minion) 
A militia guard stands here, fighting the wraith of an elite guard.
A large wandering dog is here, growling at you.
A commoner is standing here, minding his own business.
The town crier is standing here, eagerly awaiting to perform his duties.
Alarm bells sound, signalling an invasion!
The lich of an elite guard enters from the north.
The lich of an elite guard enters from the north.

< 418h/459H 101v/165V Pos: standing >
Ok.
The lich of an elite guard seems a bit busy at the moment, try later.

< 418h/459H 101v/165V Pos: standing >
The wraith of an elite guard misses a militia guard.

< 418h/459H 102v/165V Pos: standing >
The lich of an elite guard's decent punch grazes the town crier.
The lich of an elite guard's feeble punch grazes the town crier.

< 418h/459H 102v/165V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The lich of an elite guard stands here. (minion) 
The lich of an elite guard stands here. (minion) 
The lich of an elite guard stands in mid-air here, fighting the town crier. (minion) 
The wraith of an elite guard stands in mid-air here, fighting a militia guard. (minion) 
A militia guard stands here, fighting the wraith of an elite guard.
A large wandering dog is here, growling at you.
A commoner is standing here, minding his own business.
The town crier stands here, fighting the lich of an elite guard.

< 418h/459H 102v/165V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your east.
A street sweeper who is not far off to your west.
The doctor who is rather far off to your west.

< 418h/459H 103v/165V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your east.
A street sweeper who is not far off to your west.
The doctor who is rather far off to your west.

< 418h/459H 103v/165V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your east.
A street sweeper who is not far off to your west.
The doctor who is rather far off to your west.

< 418h/459H 103v/165V Pos: standing >
The wraith of an elite guard's decent punch wounds a militia guard.
You quickly scan the area.
A human merchant who is close by to your east.
A street sweeper who is not far off to your west.
The doctor who is rather far off to your west.

< 418h/459H 103v/165V Pos: standing >
The town crier's crude slash grazes the lich of an elite guard.
The town crier's impressive bludgeon wounds the lich of an elite guard.
The town crier's impressive slash grazes the lich of an elite guard.
The town crier's weak slash grazes the lich of an elite guard.
The town crier kicks the lich of an elite guard causing parts of the lich of an elite guard to cave in!
A militia guard's feeble punch grazes the wraith of an elite guard.
A militia guard's punch grazes the wraith of an elite guard.
You quickly scan the area.
A human merchant who is close by to your east.
A street sweeper who is not far off to your west.
The doctor who is rather far off to your west.

< 418h/459H 104v/165V Pos: standing >
The town crier parries the lich of an elite guard's lunge at him.
The lich of an elite guard's punch grazes the town crier.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
The lich of an elite guard enters from the north.
The lich of an elite guard enters from the north.

< 418h/459H 103v/165V Pos: standing >
You quickly scan the area.
The lich of an elite guard who is close by to your north.
The wraith of an elite guard who is close by to your north.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A commoner who is close by to your north.
The town crier who is close by to your north.
A Halfling who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 418h/459H 103v/165V Pos: standing >
You quickly scan the area.
The lich of an elite guard who is close by to your north.
The wraith of an elite guard who is close by to your north.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A commoner who is close by to your north.
The town crier who is close by to your north.
A Halfling who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 418h/459H 104v/165V Pos: standing >
You start chanting...

< 419h/459H 106v/165V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Halfling!
[Damage:  6 ] [Damage:  6 ] The shadowy hand slashes a Halfling viciously.

< 419h/459H 106v/165V Pos: standing >
You start chanting...

< 419h/459H 107v/165V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Halfling!
[Damage: 26 ] [Damage: 26 ] The shadowy hand slashes a Halfling viciously.

< 419h/459H 107v/165V Pos: standing >
You start chanting...

< 419h/459H 107v/165V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Halfling!
[Damage:  5 ] [Damage:  5 ] The shadowy hand slashes a Halfling viciously.

< 420h/459H 108v/165V Pos: standing >
You start chanting...

< 420h/459H 108v/165V Pos: standing >
A Halfling enters from above.

< 420h/459H 108v/165V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Halfling!
[Damage: 14 ] A halo of white light descends upon a Halfling burning your soul.
[Damage: 14 ] The shadowy hand slashes a Halfling viciously.
A Halfling misses you.

< 420h/459H 109v/165V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Halfling sta EP:  nasty wounds >
 You are knocked to the ground by a Halfling's mighty bash!

< 419h/459H 109v/165V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Halfling sta EP:  few wounds >
 A Halfling parries your futile lunge at her.

< 419h/459H 109v/165V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Halfling sta EP:  few wounds >
 A Halfling misses you.
A Halfling's weak slash grazes you.
The room lights up!

< 418h/459H 109v/165V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Halfling sta EP:  few wounds >
 The lich of an elite guard suddenly attacks a Halfling!
The lich of an elite guard's decent punch strikes a Halfling.

< 418h/459H 109v/165V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Halfling sta EP:  few wounds >
 The lich of an elite guard says 'Today is a good day to die!'
The lich of an elite guard suddenly attacks a Halfling!
The lich of an elite guard's decent punch wounds a Halfling.

< 418h/459H 109v/165V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Halfling sta EP:  few wounds >
 [Damage:  3 ] Your decent bludgeon wounds a Halfling.

< 418h/459H 109v/165V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Halfling sta EP:  few wounds >
 A Halfling parries the lich of an elite guard's lunge at her.
A Halfling parries the lich of an elite guard's lunge at her.
A Halfling misses you.
A Halfling's slash grazes you.

< 417h/459H 109v/165V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Halfling sta EP:  few wounds >
 A Halfling parries the lich of an elite guard's lunge at her.
The lich of an elite guard's decent punch strikes a Halfling.
A Halfling attempts to flee.
A Halfling leaves up.
You can't do this sitting!

< 417h/459H 109v/165V Pos: sitting >
You can't do this sitting!

< 417h/459H 109v/165V Pos: sitting >
You can't do this sitting!

< 417h/459H 109v/165V Pos: sitting >
You can't do this sitting!

< 417h/459H 109v/165V Pos: sitting >
You can't do this sitting!

< 417h/459H 109v/165V Pos: sitting >
You feel less vitalized.
You clamber to your feet.

< 329h/371H 109v/165V Pos: standing >
A Halfling enters from above.
What should the spell be cast upon?  You must specify a target!

< 329h/371H 109v/165V Pos: standing >
Ok.

< 329h/371H 110v/165V Pos: standing >
You dodge a bash from a Halfling, who loses her balance and falls.

< 329h/371H 110v/165V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Halfling kne EP:  few wounds >
 Ok.
The lich of an elite guard starts casting an offensive spell called 'fireball'.
The lich of an elite guard starts casting an offensive spell called 'fireball'.

< 329h/371H 110v/165V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Halfling kne EP:  few wounds >
 The lich of an elite guard completes its spell...
The lich of an elite guard utters the word 'yufzbarr'
The lich of an elite guard smirks as its fireball explodes into the face of a Halfling.

< 329h/371H 110v/165V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Halfling kne EP:  nasty wounds >
 [Damage:  2 ] Your crude bludgeon wounds a Halfling.
You score a CRITICAL HIT!!!!!
[Damage:  9 ] Your impressive bludgeon strikes a Halfling.

< 329h/371H 110v/165V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Halfling kne EP:  nasty wounds >
 The lich of an elite guard completes its spell...
The lich of an elite guard utters the word 'yufzbarr'
The lich of an elite guard smirks as its fireball explodes into the face of a Halfling.

< 329h/371H 110v/165V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Halfling kne EP: pretty hurt >
 
< 329h/371H 110v/165V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Halfling kne EP: pretty hurt >
 You start chanting...

< 329h/371H 110v/165V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Halfling kne EP: pretty hurt >
 The lich of an elite guard suddenly attacks a Halfling!
The lich of an elite guard's decent punch strikes a Halfling.

< 329h/371H 110v/165V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Halfling kne EP: pretty hurt >
 Casting: energy drain 
The lich of an elite guard suddenly attacks a Halfling!
The lich of an elite guard's decent punch strikes a Halfling.

< 329h/371H 110v/165V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Halfling kne EP: pretty hurt >
 You complete your spell...
[Damage: 89 ] A Halfling crumples as you kill her by draining her energy.
A Halfling is dead! R.I.P.
You receive your share of experience.